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Some of the best reflection you can do as a gamedev is by taking a hard look at your own game and its development process. But this isn't always a "fun" thing to do, so how do you go about it in the best way? And what if you haven't even released a game yet...?
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Timestamps:
00:00 Intro
01:03 Gather data
02:11 4 categories
05:34 Adventure Forge
07:08 Celebrate Wins
08:41 To err is human
10:01 Team post-mortems
12:03 Sharing post-mortems
13:00 Pre-mortems
15:01 Closing
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8 июл 2024