Don't Let Her In - A Freaky Body Horror Game for Game Boy with a VERY Persistent Visitor (2 Endings) Read More & Play The Full Game, Free: www.freegameplanet.com/dont-l... #DontLetHerIn #GameBoy
thank you so much for featuring us again! Faith comparisons in the comments are definitely warranted lol, we wanted to try something like an Atari 5200 look and to see if i could somehow get an interesting animation style out of the Gameboy's VERY strict tile limitations (rotoscoping was of course out of the question). honestly I appreciate you punching up the sound in the video too!
I don't see any resemblance other than the Atari vibe People saying "FAITH!" To this = people seeing FAITH and yelling "It's just like Organ Trail!" (Which then will have people saying, "Wait isn't this just Oregon Trail with zombies?") This is a really good little narrative that uses the limitations well, it's not solely in the shadow of something else. Apocalyptic bug setting reminds me of aspects of the movie The Mist! The gray widower spiders (I think that's the name) would web people up and lay their eggs in them. They never impersonated people but it would've been scarier if they did!
You're welcome! It's an excellent game! Clever storytelling, excellent pixel art and very clever use of color palates. I think I'd struggle to identify it as a Game Boy game just from a screenshot. Awesome work! :)
Was the game programmed with gbstudio? I decompiled the gbc file and to my surprise...it's kinda large - for what is on offer anyway - messuring at 512K of space. Lovely story and I'm really digging the artstyle :)
For anyone who's curious: Yes, you can successfully evade the four bug-monsters who surround you when you get out of the house. But once you get a certain distance from the house, you trip and get the same game over anyway.
I mean... there are horrifying massive bug monsters crawling outside with the only present frequency on the radio being an emergency broadcast that runs silent in the 5th week. I would be more concerned if this is classified as normal in their world.
Dad's been gone for weeks, there are emergency broadcasts, you are told specifically not to go into the parent's bedroom because mom has already been cocooned...and the bug monsters are just the confirmation that things aren't particularly great right now.
@@AlphaBetaGamerin fairness, Faith was already working to that sort of early 8-Bit aesthetic. It probably wouldn't take very much for the first game as it's pretty small to start with.
4:50 this one segment creeps me out more than any other segment of this entire game The louder knocking followed by that disturbing lady’s face just… unnerves me to the core And I am not normally scared by most things so that says a lot Like imagine experiencing something like this in real life You hear this knocking and when you go to check it out, it’s this shady ass lady just staring into your very soul while asking you to let her in with this polite sounding voice Props to this game for actually making me feel some kind of fear lmao
We don't go to Rave-- er, the parents' room. Glad I dont work in a convenience store. The beeping tune would have me looking to the door every 5 seconds thinking a customer walked in. Beem-boom