the difference between flame, shock, frost, oblivion, and poison damage and any other types if there are What critical damage does exactly/ how critical resistance changes it as well as penetration
Ok, I get those damage types (thanks for that, btw), but... when I saw "damage explained" in the title, I was kinda hoping for a quick description of critical damage and how that relates to direct and damage over time. So far, all I really know is "critical damage good when causing it, bad when receiving it."
There are a lot of good sources of information out there but I will just give you a brief explanation. With very few exceptions in the game any single tick of damage has a chance to critically strike. This is based off the appropriate critical chance whether it is a Magic based or stamina based skill or damage type. There are currently two sets in the game that cannot critically strike so it's a minor exception. It doesn't matter how you classify the damage whether it's single Target or area, direct or damaged overtime, applied with a light attack Etc even if it comes from an item set bonus or a passive. So with that in your mind to answer your question, any of the ticks of damage you deal can critically strike based off their chance. The base amount of increase damage is 50%. There are all kinds of ways in the game to increase the amount of critical damage that you do but there are also several ways to increase the percentage of chance of a Critical Strike those are two completely separate entities. You'll have to do some research if you want applicability to PVP as far as ways to mitigate others critical damage towards you but in PVE none of the enemies can ever critically strike you it is always flat damage. So only players can ever have a Critical Strike whether it's against an NPC or another player
This is the number 1 most confusing thing in ESO for me that is. Why don't they just put in the description that it is an AOE or DOT skill. Thanks for the video Brah.
I think that they did not have a good name for the mixed skills at the time and did not assume that everybody would know the AOE and DOT designations at the time. So they described them, but the do a fairly decent job. What I have noticed is that for effects with say an arc area of effect, the degree of the arc varies between effects without any indication of how they vary in descriptions. Some are 30 degrees in front, some 60, some 180. People seem to assume that they are just 60, but that has not been the case in testing.
This is super helpful. I've been playing MMO for years and every game uses these terms differently. After watching this video I realize ESO is actually pretty consistent with their language in referring to specific mechanics in game. Other things that confused me in ESO: - The tool tip says STAM contributes to weapon damage but when you put on stamina gear the weapon damage number doesn't move. Turns out that you have to do the math yourself. - "Damage shield" is just a "shield". In other MMOs if you have a "damage shield", when someone hits you they take damage. - Dark Elves are taller than Wood Elves 🤷🏻♀️
I’ve always thought that if the skill says Target: enemy, then that is a single target attack. It can do direct damage and/or dot. Everything else will say cone, or area etc. Dot can be on anything
Question - would the 2h execute Reverse Slice therefore be AOE damage type since it hits more than just 1 target? If hitting just 1 target, would it still apply? Asking due to Dagon's Dominion set
Short answer - Yes. Long answer - It targets one enemy (single target) with direct damage, this is the initial hit bit of the description "Spin around and strike an enemy down", but also does deal the same dmg to others nearby - this bit is AoE, so the initial direct damage is buffed by Master at Arms, and, the AoE 'splash' is buffed by Biting Aura. I believe that Dagon's will therefore buff the AoE potion only and not the initial hit portion since that is single target direct damage.
Is this correct? Damage type: ----------- Direct damage - Damage that hits the target/s only one time. Damage over time - Damage that hits the target/s that continues per second over a period of time Damage target frequency: ----------------------- Single target damage - Direct damage or Damage over time, that hits only 1 target. Area of effect damage - Direct damage or Damage over time, that hits multiple targets.
I discriminate as follows: If there is a stated radius for the AE: Area of Effect Proximity to self. Area of Effect Proximity to Ground Target. Area of Effect Proximity to Enemy Target. Area of Effect Proximity to Friendly Target. Then I might add 6 Enemy Max, for example, if there is a limit to how many enemies are impacted.
I know this video isn't on the topic, but as you always seem to know what I don't, can you please tell me what the d-pad right wheel is? I can't find any info...
Oh, I have an interesting problem. I have Ysgramor's Birthright set only equipped (5 pieces). If I swap out my Ysgramor Sword for an otherwise identical sword of a different set (thus messing up the 5 set bonus), I do exactly the same damage as before using frost damage skills like Gripping Shards (Impaling Shards morph) and Arctic Blast (Arctic Wind Morph). However, when I permafrost, all of a sudden I get a bonus to damage by completing the Ysgarmor set. All three are AE Dots; however, Gripping shards is an ae that is anchored at where I am standing at the time of casting (an AE proximate to ground at self is how I call it in my databases). Anyway, I fear there might be a bug or something!
This is all so confusing and complicated when you really get into it LOL based off that I have a question. I was under the impression that the final hit of a lightning staff heavy attack is direct and everything leading up to it is damage over time. Also funny enough the initial hit of a lightning staff heavy attack and the entire channel is single Target but I believe the splash damage it does in an area of effect still scales off of single Target not area-of-effect. This is because of the passive that says it deals 100 per-cent of its damage in area-of-effect around it and they don't typically let you double dip with stat Buffs. I have to say I wish it's scaled the other way though because one of the main benefits of a lightning staff is 10% increased area-of-effect damage which feels like a big waste LOL
I still don’t understand what direct damage are and single target is ape and all that, I stopped playing ESO cause idk how to play and I can’t find any videos to help me, someone help
Welcome to the club. If you hit something over the head with a rock, that's direct damage. So going with this logic, if the skill says enemy then this would be direct damage. But in the skill discription the rock could also add a damage over time effect think of the headache the enemy would get and how long it would take him to recover. So if I put CP points into damage over time and single target I'm thinking that should buff both of those damages from that skill when I use it.
isn't there a destruction staff passive that causes your lightning stave (light or heavy) attack to also hit enemies around your target. I wouldn't think that the passive actually converts the attack from single target to aoe. I would assume the actual target of your Heavy attack would benefit from single target champion stars and the additional targets damaged won't get that single target bonus.
so, if the skill has a radius of effect, it's aoe.. even if you use it against one opponent? right? cuz that seems obvious to me but the way you explained it at the beginning of the video confused me.
If an AoE scales with AoE/dmg, it will deal increased damage even against a single opponent. Some tags can be confusing, for instance : the Necromancer Skeleton Arcanist hurls splashing bolts over time, so you would think it scale with DoT and AoE/dmg. Instead, it scales with Direct/dmg and ST/dmg. When you choose your damage talents, it's always important to look at how your skills will be scaling.