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Don't play to be "good" - Play to be BETTER! 

Majin Obama
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I forget if I say this in the vid, but one of the greatest ironies is that Rev2 is legit one of the better games in the past 12 years for tutorial content and showing you how to play the game, matchups, mechanics etc. I wonder if he even tried those...
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17 окт 2024

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Комментарии : 528   
@MrDaedaluss
@MrDaedaluss 3 года назад
"I drowned in the depths of fighting games," - Japanese boy with a PS+ account
@Setteri_
@Setteri_ 3 года назад
I wish they would give more fighters with ps plus here. It's usually a big title and some lame indie game.
@Setteri_
@Setteri_ 3 года назад
The unique fighting games are why i plan on getting a ps5 once the prices go down.
@Maver1ck101
@Maver1ck101 3 года назад
A lot of people here in the comment section are trying to berate the guy, but I appreciate his honesty and self-awareness. "I was ashamed because of my lack of study. I was unable to win because of my lack of effort." Most people won't even acknowledge that they're not putting enough effort, thinking that wins will come easier with time. I also liked that he embarked on a 30-day challenge and made a journal for it. This is a good idea for acquiring any skill. Introspection and metacognition are critical for improvement. If anyone's reading this, I suggest reading the book "The First 20 Hours" by Josh Kaufman, where he talks about skill acquisition.
@CalmPeril
@CalmPeril 3 года назад
@@CGoody564 I feel that way towards Xbox 😭 you guys get good older games and can still pay them like KOF13, Soul Caliber 2, SF3, Street Fighter 4, etc..
@wanusanus4061
@wanusanus4061 3 года назад
@@CGoody564 damn that sucks, best of luck to you buddy
@joaopaulomagalhaes953
@joaopaulomagalhaes953 3 года назад
A person capable of playing 1000 matches in 30 days while hating the experience is built differently
@doogies
@doogies 3 года назад
lmao
@cerebralsmash5707
@cerebralsmash5707 3 года назад
You should play For Honor.
@soulsurge6909
@soulsurge6909 3 года назад
@@cerebralsmash5707 I don't wanna admit it but it's true...
@laegu5430
@laegu5430 3 года назад
Ever played smash ultimate online?
@Brian_F
@Brian_F 3 года назад
Winning is a byproduct of getting better
@doogies
@doogies 3 года назад
This is the way
@LimboTheory
@LimboTheory 3 года назад
facts. learning +r Potemkin,4 wins and 100 loses
@Clarkbardoone
@Clarkbardoone 3 года назад
@@LimboTheory those 4 wins were godlike
@chasecomfort3940
@chasecomfort3940 3 года назад
"I played a Sol who was just doing Bandit Bringer" That checks out.
@Sorrelhas
@Sorrelhas 3 года назад
Incorrect I'm a Sol player and all I know is Bandit Revolver
@chasecomfort3940
@chasecomfort3940 3 года назад
@@Sorrelhas Grand Viper is how I say "I'm tired of neutral". Real DBFZ vibes
@Sorrelhas
@Sorrelhas 3 года назад
@@chasecomfort3940 How about that raw, mid-screen, non-FRC Gunflame to assert dominance
@jaksida300
@jaksida300 3 года назад
Sajam gatekeeping the new players.
@chasecomfort3940
@chasecomfort3940 3 года назад
@@jaksida300 Jiyuna saved Guilty Gear and now Sajam must destroy it to preserve balance.
@maxmin2434
@maxmin2434 3 года назад
Why does this sound like the diary of someone that's about to turn into a zombie in Resident Evil ?
@NeoBoneGirl
@NeoBoneGirl 3 года назад
Day 30: DP RRC
@GuyManley
@GuyManley 3 года назад
LOL. I loved reading those.
@enveritas4948
@enveritas4948 3 года назад
Itchy, tasty.
@rsotuyo15
@rsotuyo15 3 года назад
Day 30: I'm still sure I teched that throw
@OnlyLiarGameFan
@OnlyLiarGameFan 16 дней назад
​@@rsotuyo15 Day 31: I'm gonna block that wack ass mix-up.
@SpaceAndy_
@SpaceAndy_ 2 года назад
This shit is heartbreaking man. This guy was most likely getting better and better everyday, but because the screen didn’t say “you win”, he didn’t see any improvement. If he had a rival, or a teacher to play with, and give him that positive feedback and encouragement, this guy probably would still be playing today. Stuff like this probably happens every day with fighting games.
@doogies
@doogies 2 года назад
Fighting games, sports They just showed off frame perfect stuff in sf6 and you would be surprised how many smoothbrain takes you saw on twitter. "Now the gap between pros and average player will be huge!" ...yeah bro whats wrong with that lol
@otakunemesis34
@otakunemesis34 Год назад
Feedback is nice and all but I prefer observation of focus as my motivator
@slifer875
@slifer875 3 года назад
This reminds me of the philosophy which toriyama wrote goku with in dragon ball: "he doesn't train to beat others, he trains to beat himself". Goku always trained the basics to improve himself, while vegeta was just brute forcing it to beat someone else. There is also an old saying "is not about quick results but consistency", fighting games rewards patience and practice in the long run, the pros have been doing this for decades, if you keept practicing you MIGHT get there someday but if you just give up then SURELY you will never make it. Nobody is unbeatable even the pros you look up to have their losing streaks, picking top tiers, ragequitting and using lag switchers will get you nowhere. The appeal of fighting games its not about being "good" but having fun while getting better.
@doogies
@doogies 3 года назад
common pitfall for newcomers imo
@blues4509
@blues4509 3 года назад
Ryu from street fighter is the same I think and this mindset goes so well with the philosophy behind fighting games and just a good mantra for life as a whole I feel
@smurfdismay3749
@smurfdismay3749 3 года назад
It's hard for a beginner to know that they need to appreciate the little things, especially if no one tells them. You gotta be able to look at your play and go "YO I landed my BnB this is hype" or "Fuck yes I actually managed to AA every time this round I'm fucking sick" It's especially hard as a netplayer without friends who plays the genre. Really helps to have a friend who can hype you up with the small victories in a match.
@doogies
@doogies 3 года назад
yes! having a friend jump in with you is so healthy for early phase imo
@PapstJL4U
@PapstJL4U 3 года назад
>You gotta be able to look at your play and go "YO I landed my BnB this is hype" I think this is one reason a fighting game a) has to look cool and b) players should choose to play their favourite character early on. This keeps me playing, when I go 0-10 against a better player. (after succesful baiken bnb): "Look mom, I slapped them, threw a Tatami, bonked them with a mace and than fire a canon into their face!" That is the hidden advantage of "long combos": You can train and get better on your own. You don't need to lose to get better at your own combos and when you finally get to do it 1 out of 5 times....you look stylish 1/5 times, which can be a reward on its own.
@rahsan8139
@rahsan8139 3 года назад
I’ve played some games at fairly high lvl and still get happy with bnbs 💀
@darthbaluuduh6598
@darthbaluuduh6598 3 года назад
@@PapstJL4U Yes, this! This is the reason why I think more fighting game devs nowadays need to take a look at Blazblue and how they handled stuff back then. BB had this nice feature called stylish mode. This got my button mashing ass back then through the story mode and it looked amazing as well. In fact, it looked so hype and was so much fun that it gave me the motivation to go technical mode to try and do those combos myself. And boy is it a great feeling actually pulling it off especially in a real match. I still think having stylish/technical mode options is a much more elegant solution to getting new players/casuals to enjoy a fighting game, especially if the single player content is as great as it was in BB, than adding auto combos to one button.
@dominiccasts
@dominiccasts 3 года назад
@@darthbaluuduh6598 I think auto-combo systems can be done well, but the only game that comes to mind that pulled it off was Persona 4 Arena. Otherwise I totally agree about Stylish mode.
@AkibanaZero
@AkibanaZero 3 года назад
It can't be stressed enough how important it is to have someone closer to your level to play with regularly. In an FG group I was a part of, I was one of the weakest players. In fact, for the longest time I was THE weakest. Then another person joined us who was roughly my level. We became instant rivals and I got to improve a lot by playing him. The most important aspect I got to practice against an opponent closer to my level were the mind games. As we learned a lot of each others habits, we had to adapt and learn new tricks as well as ways to land them. While the rest of our crew was figuring ur out 10 steps ahead, the pacing between me and him was far more manageable. In essence, I gained a lot of knowledge from playing better opponents and I got to practice that knowledge more regularly by playing someone closer to my level.
@doogies
@doogies 3 года назад
its a game changer for pushing through the early phases
@rookbranwen8047
@rookbranwen8047 3 года назад
This isn''t just fighting game advice this is life advice.
@doogies
@doogies 3 года назад
fax
@simons9264
@simons9264 3 года назад
@@doogies no printer
@microwave4074
@microwave4074 3 года назад
that guy has done more training mode in 30 days than i've done in my life
@Sorrelhas
@Sorrelhas 3 года назад
I have, like 200 matches and 33 hours in +R I've probably spent, like, 2-3 hours in training mode total And that's because +R is the first fighting game I started to take "seriously"
@steeplewiththesnakes
@steeplewiththesnakes 3 года назад
@@Sorrelhas I have spent way more time in training mode in +R than in matches. But that's just because I think it's fun to learn cool stuff, I am under no impression that knowing crazy stuff will make me "good"
@Sorrelhas
@Sorrelhas 3 года назад
@@steeplewiththesnakes Honestly if you have a goal, training mode is as fun as actual matches It's just that my approach is more "what beats Johnny's 5H lmao" and things like that
@metalgeartrusty
@metalgeartrusty 3 года назад
@@Sorrelhas yea i gotta agree, and i wish this was more apparent to new players.
@steeplewiththesnakes
@steeplewiththesnakes 3 года назад
@@Sorrelhas oh for sure. The take control replay thing has been a life saver for that sorta stuff.
@koolaidfoxdie9847
@koolaidfoxdie9847 3 года назад
"you have to be unfazed by failure or loss in these games"... and in life. Obama stay dropping bars out in these streetz!
@doogies
@doogies 3 года назад
its true lol
@FlintMaskRadio
@FlintMaskRadio 3 года назад
Great video, I completely agree. The crazy thing is once you learn that mentality of small improvements, suddenly tackling other challenges in life seems way more possible too. Sometimes it’s annoying when people get into philosophy when talking about a game, but that mindset of improvement is something so universal and useful it’s hard not to get excited when you discover it.
@doogies
@doogies 3 года назад
Well said!
@ironbagel
@ironbagel 3 года назад
I've been playing fighting games for a few years now and I still find myself slipping into this self-defeated mentality occasionally, although lately I've been doing better to play to have fun and learn. Good stuff Obama!
@doogies
@doogies 3 года назад
thats whats up! thanks for coming through
@scrubbingdoubles8585
@scrubbingdoubles8585 2 года назад
Jesus loves you
@PaygunFGC
@PaygunFGC 3 года назад
Being a True beginner Faust player on the tail end of Xrd’s lifespan and getting bodied for months before I even saw a single win is literally my origin story. I 100% know where this guy is coming from, but there were several key difference for me during this period: A. I wasn’t foolish to think I’d suddenly be a good player in a month. That’s like saying you want to drop 50 pounds in the same timeframe; that’s just an unrealistic goal that was gonna set himself up for failure. B. I eventually decided to go to an offline event and recognize that FGs were way more fun in person and that winning online matches were hollow compared to general improvement. C. I ended up messing around with other games during my learning process (BBtag, Soulcalibur 6, the new SamSho, etc.). While that was happening, I noticed my fundamentals in GG were actually slowly improving each time I came back to it despite the fact I was playing the game in a sporadic fashion after a while. While I wouldn’t call myself“great” player, I’m a significantly better player than I was when I started because I took the time to set realistic expectations for myself and did my best to enjoy the process over just seeing the results. I think if the guy did the same, he’d find out that he can improve at Fighting Games just like I did and reap some interesting rewards from it. TLDR it’s the journey, not the destination if you want to be a “good” fighting game player. Giving up is the only way you won’t be able to improve.
@doogies
@doogies 3 года назад
the irony is faust is one of the better chars but he requires a low level base knowledge
@KJMacoustic
@KJMacoustic 3 года назад
That last line is perfect holy shit
@t4d0W
@t4d0W 3 года назад
And it is a big deal that you accomplished all that. You came out after your Xrd Faust experience learning more about yourself and attaining victory over yourself. You look at things that once seemed complicated with a fresh perspective and a changed attitude.
@PaygunFGC
@PaygunFGC 3 года назад
@@doogies Yeah it's funny as hell. If he just stuck to it he'd would be losing a whole lot less in the long run lol
@PaygunFGC
@PaygunFGC 3 года назад
@@t4d0W Indeed, I'm glad I did. Now I just need to apply what I learned IRL; that's a game I really want to get good at one day lmao
@KenM_1987
@KenM_1987 3 года назад
The guy's journal sounds all analytical and his training regime etc. Sometimes you gotta let that shit go and just wakeup DP. :D
@TheJackOfFools
@TheJackOfFools 2 года назад
Dude I've watched this video like three times since it came out, each time because I was sharing it with someone else and I just ended up watching it again because its just really good. The "focus on the 7-8 little things you did *right* instead of on the fact that you lost" advice is GREAT!
@doogies
@doogies 2 года назад
Glad it resonated
@GetterRay
@GetterRay 3 года назад
Basically, have some friends you can play with and grow together.
@doogies
@doogies 3 года назад
pretty important piece to the puzzle imo
@ZBEP_PUSS
@ZBEP_PUSS 3 года назад
@@doogies from my and others', who i talked to about this, experience, the most of the growth happens when you are in a mindset for learning, you find someone or a bunch of people with the same mindset and roughly the same skill, and you play together and constantly improve, share info, figure stuff out, just straight up try to outplay each other, and then take it out in the wild, in ranked or tournaments, and apply what you learned there. It's hard to improve on your own. Fighting games are secretly team games lmao it's also way more fun playing like this, since winning isn't the point at all, and there's an active social element involved.
@pottedplant37_
@pottedplant37_ 3 года назад
Gonna try to teach my friend FighterZ, just picked up Guilty Gear +R a few weeks ago and want to leaen with him. Wish me luck!
@xifms6702
@xifms6702 3 года назад
The mentality fighting game players should always have is "winning is not a goal, its a result", having this mentality is essential, especially for beginners.
@matthewmorrison3745
@matthewmorrison3745 3 года назад
I've spent two months now learning one character in UMVC3, I was feeling burnt out after the first 2 weeks but the next week I was watching this new superhero show called Invincible and one quote in that show kept me going. The guy said "This is the beginning of a long journey, it's natural to doubt yourself, but if you can push through that and do what needs to be done, you'll do just fine." After that I just kept going, now I can do Dante bold cancels in my sleep.
@Sonchance
@Sonchance 3 года назад
Obama with the bars today.
@doogies
@doogies 3 года назад
appreciate ya. no bars, im not a rapper. just reality n truth
@melonrats
@melonrats 3 года назад
I needed this. I'm gonna play today after all. Much love from from the boot state, my man.
@yano4473
@yano4473 3 года назад
Ay my gf is from down there. Love the weather.
@melonrats
@melonrats 3 года назад
@@yano4473 it's raining like Ritcher Belmont out here right now! But even that feels nice.
@yano4473
@yano4473 3 года назад
@@melonrats I'm from NV, so I'd kill to have any moisture over here lol.
@doogies
@doogies 3 года назад
thanks for showing love
@melonrats
@melonrats 3 года назад
@@yano4473 I'll see if I can get some of this rain to head your way!
@memzdotexe4127
@memzdotexe4127 2 года назад
I come back to this video every now and then to get myself back in the right mindset
@Kasugano
@Kasugano Год назад
This video was on my recommends after watching a lot of your other content and this person’s story really spoke to me since I only recently started playing fighting games in the last few months. None of my friends are into fighting games so it has just been a personal hobby to try and get good playing mainly melty and street fighter. Not sure why it took me until watching this video and reading the comments to understand that my approach has been faulty from the start. Whenever there wasn’t a “you win” on my screen it felt like all my time spent was wasted and nothing was gained after all my time practicing. Seeing my D rank in melty or silver in street fighter always hurt my ego since I was usually always in the top percentile of players in other genres. However, in the back of my mind I knew how toxic that mentality was but it didn’t change how I felt and all it did was make me want to play fighting games less and less. I know how corny it sounds but I want to give fighting games a try again and take it one step at a time. ♥
@doogies
@doogies Год назад
take it a step at a time. no reason to put all that pressure on yourself
@eyoelmatiwos6014
@eyoelmatiwos6014 3 года назад
I literally went through exactly what this guy did when I got into fgs with Xrd 3 months ago. Even after 3 months of grinding I’ve only just started to see those small victories turn into actual games won recently.
@doogies
@doogies 3 года назад
thats anything in life that is competitive tho. And when it happened it felt good right? That moment is like, sports in a nutshell lol
@noshua2326
@noshua2326 3 года назад
The amazing thing about fighting games is that the fundamental knowledge you gain as you improve is applicable to other fighting games. It took me a year of solid play to be able to be proficient at tekken but that fundamental knowledge about fighting games I gained as a result has made me able to pick up new fighting games and learn their systems within weeks.
@eyoelmatiwos6014
@eyoelmatiwos6014 3 года назад
@@doogies For sure , snatching my first game against a better player after anti-airing him 4 times was great but I there were definitely times where I got hella discouraged before I learned to stop looking for wins.
@ymir233
@ymir233 3 года назад
This reminds me of what I realized when I was watching Nuki/Daigo stream (and listening to the usual Fuudo + Daigo + co interviews) recently. Both, in their own ways, were able to almost completely disassociate their negative emotions from what was happening on the screen with win rate stats or the manner in which they lost. Daigo responds like a stoic/machine and treats the loss as nothing more than a learning opportunity, and Nuki somehow always seems to find the wonderment and joy behind HOW he lost (as in he responds to every wakeup DP he eats as if it was a funny clip-worthy moment). I don't know if they're simply wired differently from even the best of us (e.g.: Tokido, Punk) but I think this sort of disassociation may come from the realization that Daigo and Nuki are both people who realize and have shown the fact that simply, "when they're ready, and when they absolutely need to win at an important time, they'll bring it and win". This means that everything - EVERYTHING - from ranked match to 0-20s in lobbies to eating wakeup DPs 3 times in a row - is simply buildup and prep for the one time they truly think the match is important to them. And this allows them to not stress out while still trying 100% to improve in a super-competitive way. Maybe Kemonomichi is also from similar origins - Daigo set a singular point of contention that everyone needs to prep and fight over and everything else falls by the wayside. Maybe this could be a healthier attitude to have for most - that is, trying to treat everything as a buildup for that one time that you really really really 100% want and need to beat someone's ass.
@ividboy7616
@ividboy7616 2 года назад
When ranked is not the thing that matters to you but tournaments are, it's a lot easier to just see ranked as another avenue of improvement rather than the ultimate determination of your skill that gets blighted with every loss.
@Maver1ck101
@Maver1ck101 3 года назад
A lot of people here in the comment section are trying to berate the guy, but I appreciate his honesty and self-awareness. "I was ashamed because of my lack of study. I was unable to win because of my lack of effort." Most people won't even acknowledge that they're not putting enough effort, thinking that wins will come easier with time. I also liked that he embarked on a 30-day challenge and made a journal for it. This is a good idea for acquiring any skill. Introspection and metacognition are critical for improvement. If anyone's reading this, I suggest reading the book "The First 20 Hours" by Josh Kaufman, where he talks about skill acquisition.
@tfujita8054
@tfujita8054 3 года назад
This discussion really struck a chord with me, thanks for talking about this. I have taken netplay too personal at times where I question why I like the genre in the first place, and looking at the comments I’m happy I’m not alone. Now, I just enjoy the process with learning and have fun with it.
@doogies
@doogies 3 года назад
Glad it resonated!
@gigai6645
@gigai6645 3 года назад
I feel like the problem with new players finding fighting games hard is because they ignore every universal mechanic, defensive system, and movement, and just jump straight to practicing difficult combos. And when they get into a match they start to question "why can't I approach my opponent? , what am I supposed to do in this situation?, why did I get hit by that when I was blocking?"
@t4d0W
@t4d0W 3 года назад
Feels like anything you get into competitively but one approaches that discovery phase the wrong way. in my experience of combat sports, pickup basketball, card games, FGs or anything competitive part of the charm is finding that fun unique interaction and growing off that. I tryharded in a couple of those and in the end situations always exposed my fraudulence. So the only way to get 'better' is to develop a better attitude towards my hobby and put in some effort.
@MagicMoste
@MagicMoste 3 года назад
Really enjoyed this one Obama. It's interesting to see the written thoughts of someone who is really trying to go about it as strictly solo as they can, the mindset when you don't start out from playing with friends. Keep up the good work big dog.
@doogies
@doogies 3 года назад
high praise from the god. appreciate ya
@cuecrunch
@cuecrunch 3 года назад
Improvement is honestly the whole fun of the fighting game genre for me. I think its easy to get a little lost in the sauce of winning or losing, but landing some sick setup/conversion or blocking that dumb mixup is just so satisfying. You feel the improvements too, but the best part for me is usually helping out the homies and improving together, it can be really lonely if you try to grind at it alone
@bluegrave4376
@bluegrave4376 3 года назад
I hope he tries strive. Playing a new fighting game will be the best time for true beginners to jump in since no one truly knows the ins and outs of the game
@doogies
@doogies 3 года назад
sure, but one reason why is because it solves the matchmaking issue. not necessarily the other issues...
@bluegrave4376
@bluegrave4376 3 года назад
@@doogies that's right, but at least the barrier to entry won't be so daunting
@manleyfgc7981
@manleyfgc7981 3 года назад
I already feel very confident in all of the mechanics of Strive. It’s very easy on the surface. Every characters combo trees are pretty similar too
@MoldMonkey93
@MoldMonkey93 3 года назад
@@doogies He probably kill it in Strive but realize his bad habits will work in Strive and he’ll question his efforts at all.
@metalgeartrusty
@metalgeartrusty 3 года назад
This video should be required watching at the beginning of every fighting game. “W/L is a drop of water in the ocean” i needed that. The overwhelming majority of people are not going to commit to a video game that isn’t immediately fun to them, because they can just go play a bunch of other games and have immediate, consistent fun. Its hard for new players to realize Fun is subjective. Trying to have fun through development and not wins isnt readily available knowledge for most people (i wish it was). I feel Strive addresses this, i had more fun learning in strive than any other game. (Completely aware that could just be me tho) even losing in strive is sick. Ive been playing +r waiting for strive, and its exactly what this kid describes, i just get carried to the corner and blown up, at the will of my opponent. I did feel slightly happy over being able to block for 15 secs in a row once, but it doesnt feel like im getting better. Im going to commit tho, but only cuz strive is so mindblowingly fun to me. It occurs to me that tougher fighting games might be as mindblowingly fun, IF i knew what to do when and IF i knew what mistakes i was making and was automatically able to implement fixes in my gameplay. Thats the word when it comes to strive, the process of improvement feels automatic (it may not for players lower in level than me). Im of the opinion and belief that strive will bring new people, let them grow over a couple years, then the fgc will be full of a lot more people that can actually understand fighting games. I am the opinion and belief that Strive may feel restrictive and slow to some, but it does the best job of any fighter to be immediately fun, fast and addictive, outside of smash and its what players like me and this kid who tried rev2 need (during corona i touched 30 fighting games for a few games each. Just to see whats out there and see if it will build my telescope, if playing all these games will show me why its worth it. I feel Strive built that telescope for me, and am ready to give a lot of time to it) its not only cuz of the netcode, i dropped mk11. Its for sure a combination of netcode, visuals, and a de-emphasis of the physical aspect of fighting games. Stuff like 1 button running, less moves, im fighting my opponent and not my controller in strive. ) Most other games have this growth and development of their player base. For example Gold 1 in rainbow six siege (shooter) is MUCH harder than it was 3 years ago. I believe Strive will have this effect, where floor 2 is scrubby now but in 3 years will actually require a bead of sweat to go through. Then we continue upward towards tougher challenges.
@doogies
@doogies 3 года назад
thanks for your thoughts! interesting seeing where you are coming from.
@metalgeartrusty
@metalgeartrusty 3 года назад
​@@doogies I just got out of a play session with a chipp player from poland. i went in solely trying to apply this mentality, just trying for small improvements, noticing my movement patterns and trying to anti air, even if i was getting crushed overall. after a few games i asked him how to deal with something, and he actually explained it, as well as 2 other chipp moves over the course of this play session. as we played more and i was able to handle some of his stuff, i got this feeling of "knowing whats going on". just that feeling like im "in the game", is the highlight of this session by far. playing against one character constantly, played by a guy willing to explain is the best. once i got to this point i was building a bit of an offense, punishing things, taking rounds, and even a few games. again, the focus isnt wins/losses, its just this feeling of being able to play, knowing some of what the enemy does, i coulda lost 50 games in a row and still had WAY more fun than any other type of game, even if im dominating. look at what the REV 2 kid said, it may be that he isnt focused on w/l as much as we think. all scrubs go into a new competitive game KNOWING we are gonna lose. but its just the learning process is so much more automatic, and its fun playing regardless of w/l, wheras in +r i had to be lucky enough to find this chipp player that was 1) close to beginner level 2) willing to play and explain stuff for a couple hours and 3) +r has good netcode. 4) i was only playing cuz i had an ulterior motive, to practice for june 11 i really think a big part of the chasm the beginners go through is just, not knowing what enemies do or how to respond. in a shooting game, everyone's main attack is shooting, and its intuitive that you gotta take cover. MOBAs are good to learn cuz of the high population, but that could just be that teamgames are more enticing to new players in general. fighting games, on the surface, lack social experience cuz its 1v1. those shooters, mobas and racing games are ALSO social experiences that you can fall back on. fighting games require community like everything else, and yet are 1v1. most people dont have friends "willing to play a fighting game casually, but im confident this will change moving forward. i already want to get all my gamer friends into strive from a beta lol Back on the topic of MOBAs learning 4 spells per hero felt much easier and more fun than "drowning" while trying to learn a fighting game. maybe its just once you memorize a spell, knowing what to do against it is an automatic process for me. I am totally theorizing and guessing in this paragraph, and i know people will say "just look stuff up" there are 2 problems with that for the most people 1) it takes time away from playing and isnt practical in a game like +r. i meet a testament player and i wont play another one for another week, by then i forgot everything. 2) who wants to study/memorize stuff to play a game, when there are other games that you can memorize while playing (thats how it was for me in MOBAs, you get a feel for what's going on and just build on that) i dont play mobas much anymore, just too slow for me, i only play them occasionally with friends. Im willing to commit cuz as i said, fighting games are definitely a higher level of fun compared to other games, but i only believe this cuz of strive. It definitely takes a stronger than average mindset/commitment level to even realize this for most people. you fighting game enthusiasts/adept players are special af, and in the minority (not saying thats a bad thing, its what makes you valuable) PS. (i dropped mk11 cuz it was boring to play and movement feels stiff, despite it having the most brutal animations in the genre) All thanks to that guy from poland who was up at 3 am his time
@Ronin8300
@Ronin8300 3 года назад
Spot on. A large part of what I've found enjoyable in fighting games is being able to look back at how far you've gone as a player. The issue devs are trying to deal with now is that fighting games are essentially a long term investment. And in trying to counter that games are being dumbed down chasing "accessibility". The better approach would be making improvements in matchmaking for beginners, solid tutorials and above all else, characters. Characters with several types of appeal. Like the dude that started off with Faust because of the chaos the character can introduce.
@doogies
@doogies 3 года назад
EXACTLY 100%
@Ragna6765
@Ragna6765 3 года назад
Imagine committing to something for 30 days. Couldn´t be me
@dust_to_dust
@dust_to_dust 9 месяцев назад
Amen, bro. Play for fun and getting better, not for winning. I've lost so many rounds online, and lost so many rounds in a row while *enjoying the heck out of them.* I saw skill beat me, and it was beautiful to see. Sick stuff, man. Bewildering stuff for me at that level. And trying to find the new ways I could imagine to sure up my defense, to find the holes in my strategy... fun stuff. The fun comes from analysis, improvement, and building a better and better mousetrap. That is the fun he should've been looking for. Also, fight computers. Can really help you tie together your knowledge of combos + neutral game + anti airs + punishing whiffs, etc., before you fight a person and you haven't gotten used of fluidly using these things together, yet.
@novriltataki
@novriltataki 3 года назад
One of your best vids :O
@doogies
@doogies 3 года назад
appreciate it
@MuminJumper
@MuminJumper 3 года назад
Awesome video, man. People need to hear this message. I feel like I needed to hear this, too. Thank you.
@doogies
@doogies 3 года назад
Glad you enjoyed it!
@raics101
@raics101 3 года назад
This all kinda ties into that story 'are fighting games harder than other genres'. The usual story probably puts too much emphasis on the technical side, but I'd say that the real hurdle is avoiding the mind trap. When you start playing, say, call of duty or pretty much any other shooter you won't give a rat's ass about which team won, so it's easier to enjoy the few things you did right. In fighting games you're always under the fake pressure of losing, and as if the loss itself wasn't enough in modern games you often lose rank points or something equally meaningless, further reinforcing the idea that you shouldn't lose. In the end, if you stick with them, both the shooter and the fighting game become fun, but I'd say that the shooter becomes fun much sooner.
@RedTempuraa
@RedTempuraa 3 года назад
I remember a year ago I met a guy who picked up rev 2 for the first time and was trying to play Chipp. After watching his progress and playing him in sets as well as giving him tips on playing rev2 The difference is night and day. My guy went from getting bodied to making his own tutorials on rev2. Its possible to get into old games if you know what you are commiting to.
@manutdfan231
@manutdfan231 Год назад
Had to come back to this vid. Ever since FighterZ i had to remind myself of this all the time. Was feeling this for a bit in SF6 when i saw how quickly others were climbing through ranks and i wasn't... Shut that mindset down immediately and went back to trying to improve whats wrong with my gameplan aside from just trying to get the win. Now im in Plat 1 with Luke. Much more work to be done, but ive seen improvements and will continue to take this approach of trying to better myself instead of seeing how quickly others are progressing. Comparison is the thief of Joy people, you will get there, just stay committed.
@keyanklupacs6333
@keyanklupacs6333 3 года назад
I got recommended a few of your videos and I just wanted to say I really appreciate you being willing to be blunt and say what you mean. You seem like a really wise dude.
@bluddehspai
@bluddehspai 3 года назад
This is really something lost on the players of the current generation. Nice talk, Obama!
@doogies
@doogies 3 года назад
appreciate you
@Sorrelhas
@Sorrelhas 3 года назад
Honestly, I agree Not just fighting games, competitive gaming in general People don't have fun anymore, it's always just ranked, the optimal strat, "'its just a game' is such a weak mindset", etc Honestly, it's sad
@bluddehspai
@bluddehspai 3 года назад
@@Sorrelhas yeah this really hit home when someone was complaining about tryhards in fall guys like its just fall guys...
@07hensly
@07hensly 3 года назад
Thanks Obama. I wasn't feeling myself lately, but this video does reassure me on why I'm playing Fighting games again. Thanks so much
@Drakkyr
@Drakkyr 3 года назад
I used to work with a guy who was a lot better than me, but he was really good at hyping up my fundamentals to keep me playing. I learned a lot just by him complimenting me on my anti airs and hit confirms. He even gave me his old arcade stick. I definitely wouldn’t have gotten into fighting games if it wasn’t for him.
@doogies
@doogies 3 года назад
Thanks for sharing!
@iAmCalypso33
@iAmCalypso33 3 года назад
The fun of fighting games isn't just winning but it's also the fun of getting better.
@nintenbros1563
@nintenbros1563 3 года назад
Those Morrigan and Chun statues in the thumbnail 😂
@LeonStephan
@LeonStephan Год назад
"Don't play to be "good" - Play to be BETTER!" That's easy to say when you're Majin Obama.
@doogies
@doogies Год назад
not sure why you say that. seems like you didnt understand the message
@Max-sh6zu
@Max-sh6zu 3 года назад
This video got recommended to me at a good time. I've been stuck in Bronze for a while in SFV, and recently joined a Discord that's just a friend group who likes to play Unist. I was able to go pretty even with the best player in there, and the next time we played he even said "time to get my ass beat." I guess part of me started to expect to win, or to expect to do better than the previous time. Even though I objectively played better and with more purpose, I lost more often too, even against someone who only started playing fighting games a few days ago. That stung, and I've been really reevaluating my mentality afterwards. This is really good advice, thank you.
@doogies
@doogies 3 года назад
glad it resonated! be easy and thanks for watchin
@ricardogimenez7489
@ricardogimenez7489 3 года назад
I'm not sure if this is going to help anyone, but I use these "13 Steps to get better" whenever I'm starting to play a new fighting game. I do this since I was a beginner and it helped a lot. 1st: Do the tutorial 2nd: Enter training mode, play a little bit with the characters you think are cool and choose one of them. 3rd: With the chosen character, use every special and try every possible command normal and jumping normals. 4th: Do all your specials and command normals again, this time taking notes on what are your fastest options, what are your heavy hitters and what's the max range among the attacks you have. 5th: Some of those moves can hit enemies above, try using some of them as grounded anti-airs. 6th: Do the same thing with your jumping moves, find out your best air to air options. 7th: If footage about good players using your character exist, use it to find out if you were right about your best anti-air/air to air options, if you weren't, take notes of what they're doing and try understanding why they're doing it. 8th: Watch one more match, this time focus on understanding the general gameplan they're going for. Try understanding how the player is using the character's specials and normals to create favorable situations during the neutral game. Are they going for knockdowns with certain specials? Does this character have good oki then? Are they using specials to cover some angles while approaching their opponent? if so, what specials can be used like this? 9th: Go back to training mode and apply everything you learned, some of it might be mechanically challenging at first, like IAD's for example. But don't worry, you're on training mode, it's a safe envinronment, take your time to get good at whatever your trying to do. 10th: Play the game for a while against people(Take notes of characters and moves that gave you trouble). 11th: Go back to training mode and lab against those moves. If it's an overhead and you couldn't block it, lab it by setting the dummy to do some random things and one of them being the overhead until you're able to block it almost everytime. If it's a special move that you don't know how to avoid/punish, the easier way to find an answer is searching for it's framedata, is it safe on block? Can you punish it after? If not, should you just keep blocking or try to backdash/jump above it? Can you stop it by using one of your moves? Try out everything you think might beat it, if you don't find definitive answers, try looking good players using your character in this specific matchup and see how they're trying to deal with this move. 12th: Lab some optimized combos for damage, and specially situational combos for the situations you feel like you're better at creating. 13th: Don't focus on winning matches, don't even think about maintaining a good winratio, focus on getting better at dealing with stuff that is giving you trouble by repeating steps 10, 11 and 12 as much as needed.
@minismoke9393
@minismoke9393 3 года назад
heck, if im be able to hit 2 charge motions in a row in sfv its a motive to have a party
@aureliangates
@aureliangates 3 года назад
I've been teaching a friend of mine how to play FGs for the past like year or so I wanna say, starting out with DBFZ and Tekken. We started out with him getting his ass whooped by me non-stop and I kept trying to teach him how to punish things, how to get out of certain situations, etc as we go along and just having fun with it while teaching the fact that the real win is just hitting that anti-air right or not doing something foolish. It's pretty humbling seeing the fruits of our labour now cause he's been playing SFV netplay a bunch and I see him actually learning on his own now, lol. Great vid tho, this is definitely the right message to push forward!!
@doogies
@doogies 3 года назад
it matters a lot for long term growth
@mickel1470
@mickel1470 3 года назад
Its crazy how many of these concepts carry over into other competitive games Been putting a lot of your vids up to my pvp homies in disc Ty for what you do bro
@doogies
@doogies 3 года назад
no way man! thanks for watching and sharing! appreciate it. And yes, I agree a lot of the mindsets carry over to other games/sports/academia etc. Thats the point! fighting games arent any different...
@coolfish420
@coolfish420 3 года назад
Mastering a mechanic or a counter to a character who used to blow you up is way more satisfying than struggling through wins and losses. Great point, great video
@frofrofrofrofro24
@frofrofrofrofro24 3 года назад
The patience to stick with the grind is key, I see what homie was going for with the 30 day period, but improving requires combining experience and hours put in. The mental is yet another obstacle to overcome, the sports analogies nail it. Dope video, peace king.
@doogies
@doogies 3 года назад
thanks for watching!
@razrauf24
@razrauf24 3 года назад
Wise words yet again brother. Now, I'm just waiting for extracts from the diaries of Lil Bussy Man, particularly the "Strive Beta Arc", & naturally the following manga, anime, & Takashii Miike directed live action adaptations.
@zunair95
@zunair95 3 года назад
Definitely agreed. When I competed in Dbfz I had a TON of losses in tournament and in casuals but I didn’t feel defeated because I was regularly learning things. Sometimes the dub is just me being able to recognize what situation I am in on defense, recognize all options my opponent would have, and basically focus on reacting on 1-3 things and react successfully. Man, it feels hype as hell to me when you block an IAD j.H by reacting through what you’re focusing on your mental stack, then going “Ok, he can do 2L, another IAD/Overhead or dragon rush” and then react to the second IAD and them doing dragon rush right after the IAD I got smacked that set but I definitely left that match feeling very accomplished and understood that how I’m playing is miles better than what I used to play like maybe even a month ago.
@doogies
@doogies 3 года назад
thanks for watching!
@myboy_
@myboy_ 3 года назад
I'm feelin this. Coming from mega casual sfv player, but I been grinding melee for about 2 years, it's truly amazing how good some people are. For a long time my main goal was to reach a point of execution where I could start actually thinking about the game, at low level it's so easy to just have absolutely no idea what any netplay fox is doing to you, the defensive play in melee is just so nuanced. It can't be understated how important it is to play with people at your level. The speed of improvement and motivation to grind became soooo much greater when I found a small discord community to play with, as well as dedicated training partners
@Cogbyrn
@Cogbyrn 3 года назад
My favorite analogy is running. Every little victory is huge, every milestone broken is huge, and when your time is stagnant for several days before you suddenly break through and hit a new PR, you realize that you ARE making progress, it just doesn't show itself every single day. You are racing against yourself, not anyone else, unless you're running the Evo Marathon competitively. I don't jog to win, I jog because it's fun. I don't play fighting games to win, I play fighting games because they're fun. Also, this video makes me want to dairy my GGStrive experience. Maybe I will. Double also, the background music to Obama vids is always kingly.
@manason2776
@manason2776 3 года назад
With everything you need basic fundamentals, and that shit goes a long way
@Higashigg
@Higashigg 3 года назад
This is a really good video now adding this to my list of videos I show to friends trying to get into fighting games
@doogies
@doogies 3 года назад
appreciate ya!
@magillagorilla57
@magillagorilla57 3 года назад
I always play against the cpu a lot when I'm learning a new game/character. I think it's important that you just get used to the feel of the characters movement/normals/combos whatever in a low pressure situation. Of course the cpu can be predictable after awhile and you have to train yourself to not go on autopilot when you start playing real matches, but it always helped me feel confident while learning.
@doogies
@doogies 3 года назад
this is good advice
@RoyArkon
@RoyArkon 3 года назад
That's what I do in order to get better with a character. Playing against the CPU is indeed a great way of learning.
@aka_jr
@aka_jr 3 года назад
The tennis example is godlike, I love tennis and it took years for me to become comfortable with losing if I learned something in the match and got better from the experience.
@Sune
@Sune 3 года назад
thanks for translating the post, and I appreciate your words of wisdom. funny enough, I needed this advice not so much for playing fighting games, but moreso for learning how to play with a fightstick (just made the switch from pad). been frustrating trying to pull off double QCFs in an old game like Garou, but I hope all my practice helps for other games I try playing
@doogies
@doogies 3 года назад
Glad you enjoyed it!
@serene-illusion
@serene-illusion 3 года назад
I picked up Xrd Rev2 just a few months back. My only prior fighting games were Skullgirls, MK9 and BBCT, even then I only played story mode and vs AI. I played vs AI in Xrd for a good while before I decided I wanted to try online multiplayer. I got into a local fgc discord server and fought some of my earliest fg matches, and holy hell I sucked. I decided that winning was near impossible at my skill level, so instead I looked at where exactly I sucked at. I noticed I don't block mixups very well and struggled with gatling combos. I fought again in vs AI this time in Maniac mode and focused more on blocking and trying to find openings. When I got better I looked up some gatling combos for my main and tried them out in practice mode and vs AI. Some time later I got first ever win against the AI in Maniac mode! I tried matchmaking again and fought the same guy I fought last time. I felt like I accomplished something, even though I lost, because this time I was able to hold out against his attacks much longer and was able to deal enough damage to him and usually having him at half health. He said he doesn't remember what our last fight was like, but I knew I had a significant improvement. I'm still tryna get better at Xrd (even tho strive's comin out), but I hope it all goes well
@frekouts
@frekouts 3 года назад
This video really hit home for me cuz i too started like this guy but it was with tekken. Mainly picked it up cuz of the lore and the characters. Started off with devil jin like a dumbass now my stupid ass cant stop wavedashing in training mode every time I boot up the game. Took me about a year to get it right in matches and when I did the feeling of satisfaction was immense. Fighting games are inherently designed for implicit progression, so we can't expect to git gud in 30 days, just seems like a recipe for letting yourself down. Thank you Mr. Obama, very cool.
@doogies
@doogies 3 года назад
appreciate you man!
@crustpnx
@crustpnx Год назад
Great video, great advice. Thanks, Obama!
@doogies
@doogies Год назад
Glad you enjoyed it
@awesometonio1
@awesometonio1 3 года назад
My first tournament I joined was a BBCF online tournament. No money, just for clout. I had only played a bit of Tekken, which is what got me interested in the rest of the FGC. So, I said to myself "I'm gonna join this tournament, I have three days to learn this game. I'm gonna go 0-2, and I'm gonna have fun doing it." And that's exactly what happened, I lost both matches in winners, both matches in losers, but I had fun, and I learned some new stuff. I wish more people had your outlook on fighting games with the comparison to tennis, I feel like the community would be so much bigger if that was the case.
@Setteri_
@Setteri_ 3 года назад
Those rev 2 tutorials are godlike, hopefully strive will have even better ones.
@doogies
@doogies 3 года назад
agreed. hope its part of the package in a big way
@IXHebiXl
@IXHebiXl 2 года назад
I actually picked up way more fighting games during COVID. Granted I got a PS5 so it opened up a bunch of games I didn't have access to before but I have started playing like every major fighting game I can get my hands on.
@jamesslate4661
@jamesslate4661 3 года назад
Always appreciate advice/reality checks like these. Helps a player like myself keep at it.
@doogies
@doogies 3 года назад
Glad to hear it! thanks for watchin
@snuffilmmaker898
@snuffilmmaker898 3 года назад
As a new player in the FGC I had a similar experience to this player, played Faust of rev 2 when it hit ps plus, got steamrolled, learned from that and now I've been playing everyday since December. +R getting rollback also got me deeper into GG. Months later I'm still a noob and that only drives me to get better and better
@hira_its_ira
@hira_its_ira 3 года назад
I've been having a very similar experience in some ways with Melty Blood AACC in the last week or so. (side note, I'm on the steam version so yeah the bad netcode) I picked up the game, obviously I only play my number one waifu from Nasuverse, Arcueid (bro i dont care if shes high skill floor, shes so goddamn adorable). This is my first ever fighting game, outside of like maybe a dozen total hours of smash at friend's houses. I get through arcade mode just mashing buttons and hitting continue, and eventually I go into online play. I get absolutely shit on. I spend a while looking up combos and tricks and such, and spend time in training mode, only to get demolished again and again. The difference between me and the guy in the post is that I had a friend helping me out, and I WAS focused on the small victories. Something like day 3 I pulled off the BC BC AT combo, and I was insanely happy. Every time I manage to input the air sonic tk (I play on keyboard) I get a small burst of dopamine, and when I landed it in a combo against someone who just beat me 10 games in a row, it was all worth it. I'm still countless miles away from being able to pull off the high execution combos that Arcueid is capable of, but I don't mind. I can genuinely feel myself improving, and it feels amazing. It's not just that I can beat my friend once in every 5 or 10 rounds now, or that earlier today I beat someone with a 79% ranked winrate in a single game (nevermind the 20 losses), although that kind of thing definitely feels good. I'm starting to actually figure things out in a way I can't really describe, starting to pick up on things that I couldn't ever get from just training mode or arcade. I'm going to get Type Lumina, and stick with it. I honestly don't really mind losses in games as long as I have fun, and goddamn am I having fun. Who knows, maybe one day I'll get so much better, I'll turn around and find out that I've accidently become good at the game.
@Xojn
@Xojn 3 года назад
The sports and shogi / chess analogies really help drive home the point. Many people are conditioned from previous games that they "deserve" to beat the "first level" which in fighting games the script is flipped. These being based on taking one step at a time rather than "Okay let me rush the tutorial and so I can start the "real game" ".
@yokahuna3851
@yokahuna3851 3 года назад
i dont think its possible to truly "get good" at fighting games in 30 days, but its remarkable what 30 days of playing with people you have fun with can do
@doogies
@doogies 3 года назад
most shit that is worth it in life wont come in 30 days
@richynarf
@richynarf 3 года назад
Thank you Majin for the video. Love your videos for the real talk. I agreed that 1 month is too short to get good at fighting games, but at the same time it is a long time to play a video game for and not achieve you goals (esp. if you compare to RPGs, Puzzle games, FPS, etc.). I think this story highlights the difficulties of bring new players into fighting games. Do you think if there were fewer fighting games, the playerbase would be higher and allow newbies to find other newbies?
@doogies
@doogies 3 года назад
I appreciate that! I think the volume of games might have an effect, but I dont think we are even close to that point right now. The games simply have to do a better job of appealing to new players, retaining them, and matching them better
@ntran91
@ntran91 3 года назад
Speaking as another FG grinder in the low~medium skill range, I wish devs would improve and create ranked CPUs as tangible baselines for newbies to work on. Shogi/Chess/Go all have legit bots that you can sweat against 24/7 and see where you fall in the ELO/Kyu ranks. It's discouraging to invest in so much lab time and still get trashed because you don't have enough people in similar skill range to build actual match experience with. Good built-in bots solve some of these onboarding issues and allow a game to be "pick-upable" years down the line.
@doogies
@doogies 3 года назад
def an idea worth considering
@View619
@View619 2 года назад
Being a newcomer in any legacy fighting game is a "trial by fire" situation. Like you said, there has to be a focus on improvement regardless of the final result; it doesn't matter if you win but still don't know what's going on after multiple games. And it doesn't matter if you lose while making notable growth. It's all about your mindset at the end of the day, especially since legacy players tend to be pretty welcoming when new players show interest in their game.
@jumpfold
@jumpfold 3 месяца назад
I've been playing fighting games since Super Nintendo I can't imagine feeling that way about fighting games I love them so much
@aerrios6980
@aerrios6980 3 года назад
Ive been going to my local scene every Monday and i would go 0-2 . Then id fall into a self-defeating mentality, blaming execution, tiers, etc. It wasnt until about a 2 weeks ago I stopped letting the L's get to me and try to come out better than before. Very well put video Obama. This past monday I went 1-2 so already better than before.
@theSHELFables
@theSHELFables 3 года назад
The thing about little victories is so important. New players have a hard time seeing passed "I lost" and looking at the why outside of "well they were just better than me". Pinpointing why and working on that is how you actually get better. Once you can pinpoint things like "I didn't anti air him a single time" then you can work towards those things. So maybe you don't win your next one but you did anti air that round. Good job. that's progress. Being able to recognize that progress even if you don't get the win is a skill we need to teach more.
@rkraccoons
@rkraccoons 3 года назад
Are newcomers to fighting games supposed to figure out what they're doing wrong on their own though? Newcomers aren't going to know even what they're supposed to do differently without being told by someone else
@theSHELFables
@theSHELFables 3 года назад
@@rkraccoons FGs as they exist now? yeah it's going to be community learning more than anything else (like the Faust player in the example asking better players to help him review matches), but TBH the games themselves could integrate this kind of teaching if the devs were so inclined. Most FGs already have stat tracking in them. In SFV you can even look up in game how many times you've landed individual moves with a character. Providing things like "AA successes" and "successful meaties" (even incentivizing them with in game rewards like COD does with camo challenges for example) could go a long way towards pointing new players in the right direction. Hell, there could even be official community hubs that provide links to things like character discords/forums/beginner tournaments in game if they wanted to work with the communities like that.
@doogies
@doogies 3 года назад
this is why good tutorial and training legs resources/modes in the games are important...
@doogies
@doogies 3 года назад
exactly
@t4d0W
@t4d0W 3 года назад
IMO the important part I point out to new players learning and grinding rank is to have a structure for their gameplay. Make an effort to take something out of the sets you played, learn to take incremental breaks in between and re-adjust goals. As well as taking a mental note of how their mood as they keep playing. Emotions are going to be new players' biggest enemies because it will cloud their judgement and ability to perceive the logic in front of them. They may be salty over a loss and claim that their ranked opponent they drew was a smurf because they won 3 games straight and ran away. But if they can't even remember how they lost or the patterns their opponent had, then it also plays purely the the inexperience of a new player.
@theninjaofdeath879
@theninjaofdeath879 3 года назад
I'm not sure if other fighting games have implemented this feature but in 3rd strike Online Edition the game had many different challenges that would pop up on the side of the screen. It had suff like get 100 throws or parry 100 times. As someone who never played 3rd strike and was losing a fair bit to veteran players it did serve as a nice distraction and gave me something to work towards other than winning against my opponent
@doogies
@doogies 3 года назад
micro achievements? i didnt really think about them in 3soe but maybe not a bad idea for new heads
@AwestruckEarl
@AwestruckEarl 3 года назад
picking up a fighting game reminded me of of my school motto "good, better best, Ill never rest till my good is better and my better is best"
@yokahuna3851
@yokahuna3851 3 года назад
its so saddening how so many potential fighting game fans end up quitting due to some hitch, suboptimal learning paths, no or bad guidance, harboring unchallenged preconceived notions, not making friends in the community, unreal expectations, misguided mentalities, not playing for fun , ect. ive only scratched the surface and the person in question sadly ran into a few of these themselves. its almost like a dark and spooky trail with tons of branching paths, at the end is a super cool club house where everyone's having fun, but one wrong turn and it can lead you away from your destination, and the frustration in being "lost" will make it so they never go on the journey again.
@squigeyjoe823
@squigeyjoe823 3 года назад
games naturally push you towards seeing victory as the goal of the game. it's the dopamine hit you get from competing. This is especially true in something like a ranked mode where you earn or more importantly lose points/rank etc. So all these things incentivise you to pay attention to wins and losses, and to view an increase in wins as a sign of progress. And to a large degree that is accurate, if you get better you will win more, so it's not like the concepts are disconnected. But like you said in the video the focus should be on getting better. There's been times where i've felt better losing but hitting every anti air, than when I won but dropped combos and randomed it out. But that's because I had a different goal than just the win itself but i got to that point more naturally than a dude who joined against nothing but veterans. All that being said, if I was losing 30-60 games in a row, not going to lie it would suck the motivation right out of me, especially if it was my first fighting game and i didnt know what it was like to play people at my level where things are more even and you all suck together. You need some little kind of positive reinforcement to make the hits to the ego feel like they are worth taking, that could be comradery with a group of friends playing the same game, or in the case of online play that dopamine hit from achieving a rank you were working towards. So I get where the guy is coming from for sure. Shame as if you think about it, he grinded the fuck out of the game for the time he played. If someone had given him the right training/playing environment he probably would have stuck with it.
@doogies
@doogies 3 года назад
you have to have the depth perception to know that there is more to that win or loss than the end result
@squigeyjoe823
@squigeyjoe823 3 года назад
@@doogies for sure, but I think the natural environment you enter in fighting games doesn't intuitively lead you there due to the 1v1 nature of it and that's something the fgc eco system could maybe compensate for (newbie tournaments etc). If you think of playing fighting games like learning an instrument it makes the whole self improvement aspect more obvious. you're probably not playing that kick ass song for a long time. but if you managed to hit that chord you've been struggling with then that's a big achievement. same thing with fighting games, might not have won but you landed that combo you've practicing over and over again and that's an achievement.
@lcg1555
@lcg1555 3 года назад
I appreciate your varied content Obama however I think some points made her should be further considered. With regards to not focusing on winning, I agree that this is the mindset you need to improve at fighting games and is way healthier than focusing on just winning. However, very few people can come in with that mindset and in basically every other genre of competitive game, it is far easier to squeeze out some wins early on because you either a) have a team to help you or b) (and more importantly), you are matched with other new players. When noobs play any game, it's a toss up of who wins since everyone sucks. This is why in games like League new players can still start playing over 10 years after the game launched and still win once every couple of games. This is one of the major reasons good netcode, cross-play, and every other user-experience feature possible in fighting games. This will widen the player pool and it won't make noobs good, but it will make them THINK they are better than what they are and this will keep theme playing until they are truly better. Also your horse-girl gotcha streams are hype as fuck. GET THOSE RAINBOWS
@DuoMaxwellDS
@DuoMaxwellDS 3 года назад
That's why netcode and matchmaking is important. It help widening the match that's around your current strength. Also making friend is important because losing without someone to input in what you're doing wrong or hyping what you're doing right seriously kills the motivation. Prop to this person for actually sticking to his 30 days plan.
@misplaydave
@misplaydave 3 года назад
Thanks, this helped a lot. I almost quit playing fighting games competitively yesterday. I have to focus on the little victories and not just winning the game. Been going 0-2 , 2-2 for years now in tournaments so it’s starting to get frustrating. I know I have gotten better, but I want to prove it with wins.
@doogies
@doogies 3 года назад
kill that mentality man. just focus on having fun and improving in the process. the wins will come as a result
@DaigosFriend1
@DaigosFriend1 Год назад
And nothing but facts were dropped that day.
@BadoorSNK
@BadoorSNK 3 года назад
Yeah, I think less focus on "win/loss" ratio and more on highlighting smart plays from either the winner or the loser would help. A smart replay system that's like Overwatch's "Play of the game" that shows good moments like good blocks or good confirms or burst baits or even a well-done oki could help reward players even when losing. I know this is probably really hard to do but it would be more worthwhile than the random letter scores you get at the end of matches that no one takes seriously.
@doogies
@doogies 3 года назад
yeah its hard to do but very important also, thanks for commenting! take care of yourself man! how ya been?
@BadoorSNK
@BadoorSNK 3 года назад
@@doogies oh I’m doing fine. Ramadan just started so there’s that. Really appreciate the videos you’ve been doing. It’s all great stuff.
@Pabzooloo
@Pabzooloo 3 года назад
"Wins and losses don't matter" - some pro wrestling guru idk
@sagegntalex3765
@sagegntalex3765 3 года назад
Don't work yourself into a shoot brother.
@CrowsofAcheron
@CrowsofAcheron 3 года назад
Well, pro wrestling is all staged anyway. So the wins and losses literally don't matter.
@5150ThisIsBaitPYSCH
@5150ThisIsBaitPYSCH 2 года назад
im pretty much brand new still to fighting games(got like 500 something ranked matches in the new melty blood as hisui kohaku, and thats my only experience), but i finally managed to climb back up to c rank in melty blood after going basically 100 losses straight at the beginning and dropping to e, probably due to it being my first ever fighter. Melty makes it mad easy to just jump in even as a beginner though with how the auto combo system works, and how intuitive everything feels, along with not being overwhelmingly input intensive(although these same systems can be insanely frustrating too). I think to anyone struggling just jump into multiplayer, focus on really mastering your chosen characters basic moves, what basics and specials can string together, and getting a good grasp on universal system mechanics, theres probably better ways to learn at the start but for people who feel like they can practice in training mode for hours and gain maybe like one or two things only, just going head first over and over in ranked netplay helped me improve in ways training mode couldn't have possibly as a brand new player.
@midorixiv
@midorixiv 3 года назад
having a good friend who's willing to put up with me being a dumb beginner has really helped me with getting into the genre, wouldn't be able to do it if I was just grinding netplay
@chilidaddy1117
@chilidaddy1117 3 года назад
I feel like people say fighting games are too hard to get into say that mainly simply because a lot of people that are into gaming have not played fighting games comparatively to MMOBAs or FPS games. People might not remember, but when you played your 1st shooter you went through a similar process in the beginning of losing a lot. As long as you acknowledge that and take your time, you'll be able to learn at your own pace and have fun if you become really interested in fighting games.
@doogies
@doogies 3 года назад
yeah. honestly i feel like a lot of them dont really try **shrug**
@richardchien6478
@richardchien6478 3 года назад
This is probably one of my biggest struggles in terms of the mental game. Having this mentality would often make me feel disappointed and frustrated after every session. I went through a lot of the same thoughts this person did and its really cool to see a video from you talking about this.
@richardchien6478
@richardchien6478 3 года назад
And you were bang on with that tennis analogy. Some of the high-level people I practiced against hit ground strokes and serves that actually made me fear for my life.
@doogies
@doogies 3 года назад
for real. tennis is just one of those games where the levels are reflected in huge ways lmao
@richardchien6478
@richardchien6478 3 года назад
@@doogies The difference between someone who just returns and someone who hits with intent is pretty palpable. And this is on top of how well good players can move around the court due to their conditioning/training regime.
@tlatoaniocelotl5647
@tlatoaniocelotl5647 3 года назад
I recently picked up fighting games again and although I still struggle doing consistent inputs, I can definitely see that i've improved since I started. That's honestly enough to make me happy and no amount of losing will take that feeling away.
@doogies
@doogies 3 года назад
take that little W and move onto the next one !
@mashpushblock9770
@mashpushblock9770 3 года назад
Daigo made the same conclusion in his book "The Will to Keep Winning" (not sure what the Japanese title of it as I read the translated book) I agree with this sentiment completely as keeping I feel it is equally important to keep your own expectations in check as it is to acknowledge your successes as much as your short comings. Anything worth doing requires effort and sometimes it can take a while to see the fruits of those efforts. I don't it's necessary to believe that you will improve out right or attain some ideal level of success as its possible that dream is completely unrealistic. Instead I think it's enough to believe in the possibilty that you can improve and work from there.
@KJMacoustic
@KJMacoustic 3 года назад
This is a really interesting topic for sure! I think fighting games as a whole needs to really think about accessibility for the future because the genre has strong stigmas to contend with. I mean shit, before I really tried to improve and have fun playing online, I, like most gamers, thought that if you played any fighting game online or in any actual competitive environment and could actually stand a chance, that meant you were inherently godlike at the game. Even now, I have friends who I've always played fighting games with before for fun, now refusing to play with me at all because they know I now play certain fighting games online so they think our skill gap has widened too far; (trust me, I try to tell them so much that I suck and lose about 75% of the time I play online ). Of course thanks to awesome and supportive communities, I've learned that is not the case and really anyone should feel that they can hop in and at least have some fun. I feel like because I grew up casually playing fighting games all my life, I had more of an inherent interest to try and be better as a player overall and to try and be involved in the fgc and I wonder how we spread the love and the excitement more with people who are most likely intimidated. How do we change the narrative that fighting games can be fun, even if you don't want to be the absolute best in this world, timeline, universe, iteration, etc. ?? I don't know personally and obviously I know there's not one simple answer to that question. I do know though that if newer players can get a better sense of a supportive and fun community/playerbase faster, that might help in some sense.
@doogies
@doogies 3 года назад
thanks for watching! I think the matchmaking issues prevent new players from hanging around and developing
@KJMacoustic
@KJMacoustic 3 года назад
@@doogies of course! I really hope that Strive helps to bring awareness to fgc developers that taking time to ensure that your matchmaking and online experiences are consistent, fair, and fun make a huge difference in terms of active playerbase/community. I honestly only started really digging into fighting games more since Covid but you best believe I'm ready to shoot my shot at some offline events and really get that fun fighting game experience! Anyways, I'm subbed now so I'm looking forward to more content like this!
@altF4ninja
@altF4ninja 3 года назад
i remember playing my first fighting game, TvC. didnt keep with it but i do remember the little victories. doing a blockstring, getting an anti air, getting out of pressure, doing an air combo that was more than 2 hits and had an actual hard knockdown. doing the dp input correctly (it didnt even matter to me if it hit at the time, i just wanted to mash dp and have it come out when i tried it) etc. fast forward a decade and half and i can do ToD's in bbtag and i have a good grasp on neutral and defense. granted bbtag has easier execution, but the growth is definitely there. everytime i try a new fighting game now its the same thing all over again, i have 0 transferable muscle memory so performing simple staggers or gatlings in another game is challenging for me still, but my mental stance remains the same now as it was 15 years ago.
@urielcagnotti
@urielcagnotti 3 года назад
Man i'm glad you brought Tennis up, I always compared fighting games to Tennis. Cause i realized that in Tennis I just couldn't be calm and not mentally punish myself for making mistakes. I used to lose composure every time I tried to throw a big shot with top spin and missed it. And you can compare that to make a complex combo online for example. And this keeps happening with fighting games. I love them to death, but can't stay calm most of the time when they do some random shit that I know it's bad, but i just cant punish it because im even worse than them. And that's the moment i lose it.
@doogies
@doogies 3 года назад
tennis is a savage ass game bruh lol
@urielcagnotti
@urielcagnotti 3 года назад
@@doogies It is lol, but it's also very rewarding, as fighting games. Also (OMG) I love you and your videos are awesome, thanks for uploading them.
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