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Doom 2: Speed of Doom - Map 11: Transcension (UV Max) 

thesoulingredient
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Speed of Doom is a 2010 WAD comprised of 33 maps made entirely by Darkwave0000 and Joshy. Darkwave0000 is a somewhat mysterious, but deeply influential character in the Doom scene, and only really pops up when he contributes to the French Doom Community WADs (like the 3HA series and 180 MPV).
Joshy on the other hand has had a pretty long career since SOD. Having contributed to big projects like BTSX 2, Community Chest 4, and Ancient Aliens, being the project lead for both Plutonia Revisited WADs, and having his own 32 map WAD in Resurgence, Joshy’s impact on the Doom community can’t go unnoticed.
Both mappers have pretty distinct styles, and the fact that they alternate maps in Speed of Doom (Darkwave handles even # maps, Joshy handles odd # ones, besides the secret maps) highlights these differences even more.
In general, Speed of Doom combines influences from many of the most popular and influential WADs from the early 2000s. Scythe/Scythe 2, Alien Vendetta, Hell Revealed, and others can be seen in Speed of Doom, and it coalesces to form an entirely unique and influential mapping style in its own right. There’s a reason why so many modern mappers look to Darkwave and Joshy’s masterpiece for inspiration. Speed of Doom is incredibly fun, bloody, violent, and full of intense combat and heavily atmospheric environments.
====================
IWAD: Doom 2
Port: DSDA-doom 28.0
Compatibility: Boom (comp level 9)
Mapper(s): Joshy
MIDI: James Paddock - Techno Ownage
====================
Speed of Doom: www.doomworld....
DSDA-doom: www.doomworld....
====================
This is an early example of when Joshy’s tendency to limit the hell out of the amount of space you have while turning up the amperage on the enemies goes slightly wrong. There’s something about how the map is constructed that makes it really annoying to move around in.
The beginning groups of enemies outside make moving around really uncomfortable. The Spiders where the Rocket Launcher and Plasma Rifle are very tedious to take out, the four Mancubi on the upper ledge are a chore to rocket and SSG away, and the cave leading to the yellow key is a collision nightmare. It doesn’t help that the caves are filled with Pain Elementals, Revenants, Hell Knights, etc. On top of that, Joshy rubs it in with those two Arch Viles which normally cause a great deal of pain for me. This time, I took a mental note to lead enemies away from the hole the Viles spring out of.
The final fight is also a little annoying and kind of just repopulates all the areas that were annoying to deal with by spawning more tedious enemies to clear out.
This isn’t a bad map, but I’ve never truly enjoyed my time here.

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18 сен 2024

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@MeatSim64
@MeatSim64 2 дня назад
Glad to see Doom connoisseurs like you still play SOD 14 years later. Such a great mapset with a banger soundtrack. 😎👍
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