What a creative way to portray a powerful weapon. Most games would make a powerful weapon be loud and deafening, but the BFG sounds like it warps space and time around it, creating a unique whooshing sound. It may not be super loud but it portrays power more effectively than if it were.
I prefer the Quake II BFG sound, especially the part where it's loading & then fired. It's like an air raid siren. I had wished they mixed in some of that sound in Eternal as some sort of mixed homage to previous iD BFG's, because the Quake II BFG was the only BFG that had that unique sound, iirc.
@@LsdRaccoon DooM Eternal, what is that? Oh ya, I seem to have blocked that game from existence in my memory. Thanks for ruining my day, like Hugo Martin ruined my whole week when this piece a crap was released.
@@LsdRaccoon it's kinda hard to explain, the thing that made DooM so good in the 90s doesn't exist in this new one. What that exactly is is the thing that's hard to explain. Now there's a Disney, Nickelodeon, and Pokémon style story attached to it now, makes it unbearable to even watch. I mean DooM Guy is riding a dragon now in the DLC, gimme a break. It's like when they make a really good movie that does really well, and the ruinit with a part 2. Or they try and remake it, it just never works.