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DOOM (PSX) - Credits & Demo [Cover By DAR] 

Davester2296
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And thus concludes this little PSX Doom Mini-Marathon! Hope you all have enjoyed them. I think this is a nice tune to mellow out to for the conclusion of this mini-marathon.
Also shoutout and thanks goes out to Sraigius for being the one to originally suggest that I take on these PSX Doom covers once I had finished up D64D2! (also shoutout to him for suggesting I also squeeze in this song as well!)
So this one turned out a bit different from what I had originally set out to make. So, on the audio side of things, tonally, things here felt more "dark, icy, and cool" as opposed to the "dark, warm, and murky" vibe that I got from the original. I think my choice in synths and textures contributed to that, along with my choice to omit the claves and other miscellaneous percussion.
I wound up changing the bass a little, and quite like how it turned out. I had some muted power chords like the original, but I also threw in some strumming for good measure. I also couldn't resist recording (and making up) some clean leads with my Strat (rhythm was done with my Ibanez). I think those clean Strat bits that I recorded at the Neck+Middle pickup-position really further added to that "cool and icy" atmosphere that I had going in this cover.
As for the video, I had originally wanted to do something pretty fancy and more animated: a stylized monster credits sort of thing. In the interest of time, as well as the time constraints of getting everything to fit in the video, I wound up opting for moving still-shots of all these baddies that we've enjoyed blasting away all this time. I had also wanted to have all their variants shown as well, however I had issues finding Doom 3 sprites to use (which is also why D3Guy is missing from the end). Still, I tried including the monsters' D64 and NuDoom versions where applicable. Also as a bit of a fun-fact, the order that they appear is the same order as the end/monster-credits!
Anyhow, with this wrapped up, its time to go nuts on the ~27 songs left to do for Plutonia! Things are going to get very active on the channel once again! Having MIDIs to work with again will certainly help (as opposed to the guess-work and transcribing that I did for a few of the PSX Doom tracks).
I'm gonna aim for 2 or 3 a week, like I had done when wrapping up the D64D2 Marathon! I hope you all look forward to my adventures in finishing the Plutonia Marathon! ~DAR
OGG DOWNLOAD: mega.nz/file/MacjSSAD#az_TX6x...
Originally Composed By Aubrey Hodges
Extra Graphics & Sprites ripped from:
Beautiful Doom
www.moddb.com/mods/beautiful-...
Brutal Doom
www.moddb.com/mods/brutal-doom
Brutal Doom 64
www.moddb.com/mods/brutal-doo...
D3MOD.WAD
www.wad-archive.com/wad/cd426...
Doom 4 Doom (D4D)
www.moddb.com/mods/d4d-doom4-...
D4D Add-ons v2.1.2
www.moddb.com/mods/d4d-doom4-...
Doom 64 for Doom II (D64D2)
www.doomworld.com/idgames/lev...
Lazarus 3 Arena
www.moddb.com/mods/lazarus-mo...
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DAR's Cover-To-Do List: docs.google.com/spreadsheets/...
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5 окт 2022

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Комментарии : 10   
@Box-Chan
@Box-Chan Месяц назад
That Plutonia Archvile image is amazing
@katytis2012
@katytis2012 Год назад
Demons are scary.
@gregorypendell9260
@gregorypendell9260 Год назад
I’m super glad you did this song. The original song always reminded me of the theme from John Carpenter’s The Thing, but yours took things in a very different direction and I love the result.
@lovelywolfgamer7832
@lovelywolfgamer7832 Год назад
So beautiful my friend 🌹👍
@VentoliN13
@VentoliN13 Год назад
Absolutely amazing! Great job contribution man! 😍
@emirawadi4818
@emirawadi4818 Месяц назад
Cool video 😊😊😊
@NTAD
@NTAD Год назад
Slow, dark and brooding. Just how it should be.
@lovelywolfgamer7832
@lovelywolfgamer7832 Год назад
Do more psx doom remixes my friend 🌹
@amcname8789
@amcname8789 Год назад
How do I play this within GZDoom itself?
@DAR-Davester2296
@DAR-Davester2296 Год назад
You would need to take the audio file and rename it to whichever track you would want to replace in DOOM 1 or 2. As an example, say you wanted to replace "Victory" from Doom 1, you would make a new WAD file using something like SLADE (slade.mancubus.net/index.php?page=downloads), drag the .ogg file into the file list for this new WAD you've made (a .PK3 file would work too). Then inside of SLADE, you'd rename the file to "D_VICTOR", save your WAD, then just add it to your list of mods to start with GZDoom, and if everything worked, the chosen song should be replaced. Hope this helps, and happy DOOMing! ~DAR
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