In this episode, let's use Tags, a simple technique using empty Components to sort and organize your ECS project. Use Tags to customize your Systems and limit behavior to only specific subsets of Entities.
TimeStamps:
0:39 Starter Project and Packages
1:25 ECS Systems and Multiple Entities
2:20 Asteroids Assets
3:07 Asteroid SubScene and Setup
4:15 Parent-Child Components
5:17 Setup MoveData Authoring
5:45 MoveForwardSystem
7:43 SpinnerSystem
10:53 Systems and Multiple Entities
12:29 Tags
13:34 Tag Authoring Setup
14:11 Entities.ForEach Filters
15:38 SpinnerSystem Filters
16:21 MoveForwardSystem Filter
16:52 PlayerInputSystem Filter
17:20 More Asteroids
18:22 Outro
Starter Project:
github.com/Uni...
Final Project:
github.com/Uni...
Software: Unity 2019.3.9 with HybridRender Version 0.4.2 and Entities Version 0.9.1 from the PackageManager.
Also check out the previous videos in this series:
Unity DOTS: Components and Systems
• Unity DOTS: Components...
Unity DOTS: System Base
• Unity DOTS: System Base
DOTS Gameplay: Basic Player Input and Movement
• DOTS Gameplay: Basic P...
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Let’s build something cool together!
26 авг 2024