In this episode, we apply the C# Job System to ECS WaveSystem. This gives us the benefits of multithreading with the example ECS System using the newer SystemBase.
Starter Project:
github.com/UnityGameAcademy/D...
Software: Unity 2019.3.2 with HybridRender Version 0.4.0 and Entities Version 0.8.0 from the PackageManager.
Also check out the previous videos in this series:
Unity DOTS: Creating an Entity
• Unity DOTS: Creating a...
Unity DOTS: Conversion Workflow
• Unity DOTS: Conversion...
Unity DOTS: Components and Systems
• Unity DOTS: Components...
Unity DOTS: C# Job System
• Unity DOTS: C# Job System
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References:
Blittable types:
docs.microsoft.com/en-us/dotn...
CORRECTIONS/UPDATES: You do not need [AlwaysSynchronizeSystem] when invoking Run on the Main Thread.
16 июл 2024