In case you ask why I prefer boxing than kicking in DD2 it' s because: 1 kick is more powerful than 1 punch but slower, but 3 punches are more powerful than 2 kicks and a lot quicker.
4:27 The good ol' invisible cliff glitch :) That's how you know that this is basically a reskinned version of DD because that same glitch existed in the first game lol
@@BLAZENYCBLACKOPS Well that's unfair. What about the new moves, the new background tiles and sprites, and the new music & sound effects? That didn't just come out of thin air.
@@BLAZENYCBLACKOPS This was initially intended as an upgrade to the first Double Dragon game, before Technos decided to simply pass it off as the official arcade sequel instead. That's why it has so many similarities with the first one, and was pretty much just an enhanced remake of it, and not much more. This was still my favorite D.D. arcade game, while the third was God awful. At least the N.E.S. got a good version Double Dragon III however.
well i prefer double dragon 1 much more than this. musics are not so catchy, even boring. new enemies are using old recycled sprites with weird palette. there are still the same slow down of the grephic engine at the exact same places , no improvement at all. not much change as been made to the backgound, level 2 is almost identical only less detail and ugly palette... only the very end with the ghost jimmy boss is interesting and has a good music, but its too much boredom for just 2 minutes of fun sorry i wont spend a quarter in that game.
Still one of the saddest beginnings AND endings to any basic video game. :/ Your girl dies, you go out for revenge, and even after fighting off "your own shadow demon"... nope... she's still dead. All you have are memories. Dark, dark, dark. :(
Guess you would've loved the nes version then lol. Guess they just beat Willy's ass in original Ddragon. Guess it's also billy and Jimmy's fault for letting Marion walk alone at a helicopter depot liottered by thugs.
To be fair, it's only Level 2 which is the same as the last game. The rest of the stages are actually quite different in design. The Megadrive port of this game redesigned Level 2 to be longer, and although it's not a great port, it feels like a proper sequel.
Kind of, but all of the levels had the same concept pretty much, with just different scenery than the first, and what not. Was still a very good game, even if it wasn't a whole lot more than an enhanced remake/upgrade of the initial game in the series. That of which was also Double Dragon II's actual intention at first, until Technos decided to just pass it off as the official arcade sequel instead.
@@nebularain3338 But it was still a very good game, and my favorite one of the series until Double Dragon Advance. That and when I got to play the Turbo Duo version to this as well.
I have a new appreciation for this game... without the slowdown (overclocked) and with a friend it can be nearly as much fun as the original .. certainly better than part 3! was there ever a version that didn't have censored blood?
You are not playing on that setting lol. Also you got hit by abore and are fighting him directly at temple mission and went in front of willy occasionally as he would have shot you.
You calculate the very moment when an enemy is kneeling while standing up or crouching. and instead of punching you will throw a knee. It's the same as the Famicom/Nintendo version.
well observed. In arcades I used to watch people run the entire game (DD1) using nothing but only the elbow smash.... it got pretty annoying to see sometimes !
Very well played! I was working on doing a speedrun on the IOS version in Expert mode, which is harder than the arcade version. But it's practically impossible not to lose lives at that level of difficulty.
Love you so much dear, I am searching a my childhood game since long time, Hero is wearing just a tight fit paint, upper body is nude and body structure like slim superman, only punches and kicks, at every stage a white "P" appears, if hero gets "P" then he becomes a white man for limited time and can finish any enemy in one Punch/kick, every third or fourth stage is for boss. I best remember 2nd boss who was fat and lazy but throws powerful punches/kicks and his deadly attack is fire. 2nd boss blow fire from mouth that can finish hero instantly otherwise hero needs several punches/kicks to be dead.
here I can leave a comment about which are the original characters are the ones that were inspired to make the bosses: Burnov: Neptuneman from Kinnikuman Abore: T-800 From Terminator Ninja: Bruce Lee from every of his movie Willy Mackey: Danny Trejo (Again)
What an end for more boring, just a photo. In NES double dragon 2, it is more emotional and broad ... Couldn't they put a little more emotion at the end ???
Yes!!! Double Dragon 2 for the NES was an improvement of this game. The ending music of the last boss is m favorite DD music ever and the ending scene music with Marian is also deep and touching. Imagine if Double Dragon 2 Arcade was like the NES version but with these graphics. Now that would be something.
I just bought this old gem again on my PS4. The enemies do not react the same in the PS4 version like in the old arcades. They seem to have added a much higher difficulty curve in it.
Your awesome man! Love this game .But hate and thrown off by the controls. Attack using buttons rather then direction pad then punch or kick button..i rem as kids we was so pissed they did this. How on earth did you get used to this ?
Thanks for the kind words! In fact you actually get used to it pretty quick. You only have to see it as 'strike to the left' and 'strike to the right' and it's done. Technos Japan's first game Nekketsu Kunio Kun had these same exact controls. Double Dragon was planned as the sequel to Nekketsu.
That often happened with ports of arcade games to home console, which they'd add more to in order to make up for their shortcomings. That and to have less monotony of doing the same thing over and over again, which they knew would get boring quick if you played the game at home a million times, and would severely limit it's replay value for that matter also.
i HATED the NES version. butchered wannabe port that made the whole game a platforming nightmare instead of a beat 'em up, the ROOTS of double dragon series. the sprites were also tiny as well as not having an "arcade" type of feel when playing
@@Video-Games-Are-Fun Yeah, and I hear you too! That was my biggest pet peeves about the N.E.S. Double Dragon games, with them being turned into these annoying platformers. That of which was what those games were far too much about, over pure brawling like the superior arcade versions were. Only in Part III (which was the only version I preferred over the butchered arcade game to it) did it mostly focus on beat up gameplay. The only exception was save for when platforming came into play on the 5th & final mission, but not to the point where it got in the way of things too much like the first two D.D. games on Nintendo did however.
@@freakyfornash to each his own, I disagree with you guys. I never seen the arcade version of DD2 until years later, I remember playing a port of it on the Mega Drive at a friends and that was decades ago and even that was way after I use to play DD2 on the NES. The platforming was in some areas difficult (see mission 6) but not impossible (here is a hint, when the platforms blink, that's when you should jump) and added much variety to the game. The game was mostly a beat em up through and through but were you expecting Final Fight, I guess that's fine, I didn't like the monotony of Final Fight, I found the platforming to be a refreshing change of pace, however as I said, to each his own, if we were all the same, the world would be boring.
This happens in Mame, along with the first game, with the slowdown being worse than the actual arcade Double Dragon's were. You were able to get around this problem by overclocking it, which is what I do when I play it too.
@@fighthighlights2201 But the slowdown was definitely worse in Mame is what I'm saying. Thank goodness you can overclock it, unless this was a different version than what I used on my machine though.
@@juanfuentesperez9289 Compa, entonces deberías recordar que la sangre no se reduce tras recibir los primeros 2 ataques. Eso ya pasaba desde Double Dragon 1.
You know what's missing here? I know! A wonderfully large score! Can not play fair, lose the potential of a good score! Under 110,000 points and, you are just a learning beginner. God Damn Fool! :(
This game had many flaws. No point score feature was one of them. Heck why would they even highlight those fictional top scores? You're right spot on sir.
Great how these games show you that only romantic love is important and killing your own brother is just necessary to achieve that so you won't grieve or feel guilty whatsoever. Also he's just killed about 80 people which makes him one of the most deadly spree killers of all time, but he's free as a bird and living happily ever after.
The beauty of 80s martial art adventures metaphors: "Your worst enemy is yourself". And no, Marian doesn't come back to life. In the Nintendo version you rescue her but she is not killed in the begining.
@@paschan Actually she was killed in the N.E.S. game, but just didn't show it happening. She does get "resurrected" at the end, unlike the arcade version too.
@@freakyfornash She was kidnapped. You find her unconcious and believe she was killed but she regains conciousness. It makes absolutely no sense whatsoever to see it as a resurrection, an event of biblical proportions. How? And why? For such a mere shallow plot in which everything is solved within "clean" (no firearms) streetfighting beating. No sense at all.
@@paschan Well you fought your own soul in that game too! That of which alone wouldn't make sense, and goes to show it's obviously a video-game which isn't real for that matter either!
Wow. You are _fantastic_ at this game. This was in my arcades for a while, and it was _killer._ Must've soaked up at least five times as many tokens as the first one.
Photos were a mainstream Nostalgic/Melancolic concept back in the 70s and 80s. They had that special energy to inmortalize events and people. Nowadays 1000 pictures are shot on the planet every single second. Photographies don't mean anything anymore.