I fought for years to get my wife interested in Broodwar, at least to watch it. Because she enjoys chess and I'm telling her it's the same but faster. But she can't really get into the original graphics even with Tastosis' English and newbie-friendly casting. This series actually is the only time she watched with interest. Please 100% continue this (at least from time to time)
The visual clarity of the cartoon graphics is actually so insane. As someone who didn't grow up playing the game and have only played Sc2 it's actually easier to understand whats happening moment to moment with the cartoon graphics. The map itself is also a bit easier to actually understand on the cartoon graphics imo. Really cool!
Soma holding against the bunker rush, Scan surviving against the first muta wave, all in a game 3 of a tight series. What a match, great games, great cast, and great use of Carbot graphics.
Hey RT, love your work. I was wondering : have you ever thought of making a long outro screen to your video. So that they would all be 45 minutes long. Because knowing the duration of the video is spoiling the game. You know for sure if a player is gonna recover from a bad situation or not. I'll happy to ear what you think. Thanks again, keep up the good work. Sorry for my poor englsih. Patrick
I sort of agree tho unsure on how the execution should be implemented. When i see a 5-10 minute game i instantly think "well something is gonna fail a rush/get cheesed"
Guys seriously are you still living in year 2000 or something? Just get addon for a browser to hide progress bar and lenght of the video. It is so easy and you enjoy every cast video without any spoiler.
I think it would be great if you casted Cartooned games occasionally, like once a week or once a month or something. I wouldn't want the mod for every cast, but it is very cute.
0:33 - this is actually looks like 1:1 similar to "Kartoshka cake", which is very popular Russian dessert made of biscuits (cookies) and cocoa. It looks funny like a piece of sausage, but tastes mildly sweet. Very cool thing, love them all the time, definitely suggest you all to try it, while coming to Russia! Here are one of the descriptions of this cake I found in the web (I can't send you a link, because youtube might delete the commentary because of that, but you can try google on your own, and see what this little cake actually look like, and tastes like ;D) : "Scrumptious chocolatey Russian kartoshka cakes made with cocoa powder and condensed sweetened milk will not stay long on the plate! Very easy to assemble, your only challenge when making these non-baking treats will be restraining yourself from eating them on your own during the process. Happy guests would be a reward for these efforts. “Kartoshka” means “potatoes” in Russian and these cakes indeed look like the unpeeled vegetables. However the sweet chocolaty taste has nothing in common with the real “kartoshka”.The original recipe calls for a sponge cake as the base for these treats, but you can also use shortbread cookies. You will also need some butter, cocoa powder and sweetened condensed milk."
One thing Arty is, could you try and set it up where you do '2 Separate Rounds of Games' perhaps a 'T vs Zed (A)' alongside a 'P vs P (B)' in the Cartoon, that way you basically are saying: -*It's a week of Cartoon Casts... and you've given a variety of games and you can switch the casts up to be A-B-A-B-A-B.
i like the carbot skins, but the different animations and textures trip me up when watching units interact with walls(units who i know dont fit look like they can) or going up ramps
Why do you want feedback if we enjoy the cartoon casts, then immediately say this will be the last one you ever do? I very much enjoy it so I hope you do more..
2 reasons why a zerg's drone count may be lower 1. Zerg has to spend drones to make buildings which is a little bit of a drain on their count over time. 2. Zerg can't freely make workers out of their townhall like P or Z, they have to choose how to spend their larva at any time.
I feel that the carbot skins makes it more difficult to judge the distance between units, so knowing when somethings is within firing range or not is tricky, which in turn makes it more difficult to appreciate the micro of the players. I don't know, maybe it is just me. If it appeals to people, that's great. But casting consequential games, like tournaments or high quality match ups, would feel a bit wasted, imho.
Cant stand these graphics. Everythings way to homogeneous. Looks like a beta thats been stuck in limbo the last five years. No idea why people say this is easier to decern units, they're brazenly lying. Its just color splotches/blobs with 0 defining characteristics between units, other than how much "red or brown" is visible. To each their own, but i could never see carbot graphics and be content with this channel. My two cents.