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A video that shows how you might apply GCSE Media Studies theories of Representation to Lara Croft Go. Primarily for my GCSE Media students, but anyone else is welcome to use it if they like.
Links and References:
- Butler, Judith ([1990] 2008). Gender Trouble (second edition), Abingdon: Routledge.
- Calleja, Gordon (2013). ‘Ludic Identities and the Magic Circle’. Retrieved from: www.academia.e... Circle. Last accessed 6th March 2018.
- Cassell, Justine and Jenkins, Henry (Eds.) (1998). From Barbie to Mortal Kombat, Massachusetts Institute of Technology: MIT Press.
- Gee, James Paul (2008) - ‘What Video Games Have To Teach Us About Learning And Literacy’, New York: Palgrave-McMillan.
- Hall, Stuart (1973) - ‘Encoding and Decoding in the Television Discourse’. Birmingham: Centre for Contemporary Cultural Studies. Retrieved from: epapers.bham.ac.... Last accessed 6th March 2018.
- Kennedy, Helen (2002) - ‘Lara Croft: feminist icon or cyberbimbo, Game Studies, volume 2, issue 2. Retrieved from: www.gamestudies.... Last accessed 6th March 2018.
- Mulvey, Laura (1975) - ‘Visual Pleasure and Narrative Cinema’. Film Theory and Criticism : Introductory Readings. Eds. Leo Braudy and Marshall Cohen. New York: Oxford UP, 1999: 833-44. Retrieved from: www.composingdi.... Last accessed 6th March 2018.
- Peacock, Louisa (2013, February 26) - ‘Tomb Raider: I don’t need reminding that Lara Croft is a woman.’ The Telegraph. Retrieved from: www.telegraph..... Last accessed 6th March 2018.
28 авг 2024