Midway's first (and last) attempt at making a 3D platformer. What bizarre experiments wait for us in Dr. Muto? Facebook: / nitroradofficial Twitter: / nitrorad
Almost as amusing as rat form Muto saying "UP HIC" when he jumps and double jumps, respectively. How the hell did I not get sick of that as a kid? I fear replaying this.
The device doesn't just "blow up". Given that Dr. Muto is a complete genius in science, it wouldn't just "blow up" for no reason. The game does a hard job at telling you this, but Burnital (the main antagonist) actually sabotaged the machine before the mayor used it, thus destroying the entire planet.
The game also tells you in the Master Plan how to get the Kitchen Sink Genetor Part. It says it right in the description. Most players get it at the end of the game after seeing they're missing the Kitchen sink and read the description for it.
Me too! I don't call the game "full of jank" like people in this day in age say, I call it the art of throwing stuff at the wall and see what sticks, even if it's clunky. I like Dr. Muto too! LOL
I think you should revisit this game Nitro, hear me out. I’ve played it again recently and there were many thing you didn’t touch on, such as the transformation upgrades or the extra weapons that Muto can wield and even ANY of the boss fights! Also there was something you got wrong where you don’t need every isotope to get the full ending, only 80% I believe. There is also this glitch in the water planet where some of the isotopes were accidentally placed out of bounds and are for the most part unreachable. Also, cheat codes are a thing too lol. Also would have been cool to see the true ending lol. Also the GBA version exists for some reason... I love your content bro, and you probably won’t ever see this comment, but you should revisit some older games as now your perspective has changed on many things! Keep up the amazing work my friend 😁
@@GoldPoptart due to midway being gone i dont know especially since the game wasn't very successful. sure im making a better 3D model of muto but i highly doubt id be the one to do anything with it coming back. stubbs the zombie got a re release due to its popularity regardless of the fact that wideload went out of business
This is one of the first games I have ever played. Withought knowing any English and lacking the understanding of game mechanics I don't even know how I made it to the third planet. I didn't even know that I could save my progress and every time I stared all over.
I love this age where the character designs are mostly random/testing waters. Unlike nowadays, where mostly are just want that cool look, or representation of culture or something.
Or unlike back then were games like this sold poorly by trying and failing to reinvent the wheel, focusing on gimmicks. It's like looking at most "better than mainstream" indie games that flop yearly because despite being "more creative" their execution is pretty poor. People like that will always mention a few bad AAA games but avoid talking all of the great one, though they never mention the far more crappy amount a "creative" indie games. Very similar to the "underrated" games of Dr. Muto's era. While Dr. Muto was a decent game, most of them were just shitty games that were cobbled together like a modern Steam greenlit/early access title.
@@kylem.7466 Yea, exactly, nowadays i can bet not a lot dev companies don't dare to design character something like Muto despite how bad sales it would be the consequences. Now its mostly just "trying reinvent the wheel, focusing on gimmicks, pandering, remaster, remake" If the gameplay is bad, its another thing. A cool character design can't a bad gameplay.
11:36 you actually do not have to get every single isotope, and you actually can't. there's a glitch that prevents you from ever getting all the isotopes in an area on the water planet. See, when the artists changed the layout of the level, they didn't keep track of the isotope placement. So they modified the game so that you have to get 3400 out of 4250 isotopes, or 80% of them. More games should do this I think, and have a little extra reward if you find everything. I personally am happy that I collected 4000 and that's good enough for me. I didn't get all the DNA though, so I didn't unlock the electric eel. As for my opinion on the game, I think it's a 6 and a half or a 7. I wanted to play it back then but I didn't get to, and I feel that I would've likely had a lot more patience with it's unforgiving difficulty when it came out when I was 12, then now at 27. The final fight with Professor Burnital is one of the more cheaper end bosses I've ever had the displeasure of fighting. I had to reset the game and reload it so I could get more health, then go fight him with more health in order to win. Back to gamefly it goes, and I'm glad I got to see what it was like.
This game is amazing imo, I would give it 8.5/10. I’ve played through it multiple times. I even scoured all the worlds for all the dna and unlocked all of the secret morphs. The last one I unlocked was the roach. I had missed one of the peliquis in Jupiter City.
I think it's starting to become a more common trend now: Super Mario Odyssey for instance only requires 500 out of the 880+ Moons to unlock the last postgame area.
Ah yeah! I love it when I find a new cool RU-vid Channel, subscribe to it and then they release a new video a few days after. Especially because your reviews of obscure 3D Platformers is what I loved the most about your channel, and this new video is about another obscure 3D Platformer :D
Interesting game! I've recently stumbled upon your channel and I really freakin' love your videos! I love how you focus more on 3D platfomers from the 6th generation because I have so much nostalgia for those kinda games. Anyway, love your channel, man! Keep it up!
@@bloodnessx definitely a hard game, but I bought it again cause of nostalgia lol, I hope for a reboot or a remake in some fashion, that would be cool, so much potential with this game
Those games are all fantastic, but I feel (especially in Ratchet) that there's a lot of focus on more than just platforming, and that's what makes those games great. (EX: shooter combat, crazy fun gadgets, stealth, puzzles, etc) I don't think it's a bad mechanic, but I'm just starting to notice it almost seemingly being used as a crutch for less experienced game developers. Unlike Mario, who has dozens of jumps you can execute, and tons of levels based around that. That's not the focus in the Playstation games, where it is in games like Muto. (At least in my opinion)
@@NitroRad I think many devs just consider a double jump to be mandatory for a platformer or it's just some kind of a safety device for a player to undo their mistake. As the dev of a hat in time said: we included a double jump because they wanted to give the player the option to salvage a mistake so they do it to help the player and not really for themselves. Mario sure has a great moveset but a big problem I have with mario 64 is how the moveset often makes certain obstacles of a level completely redundant because you can easily bypass them. Yes it's kinda fun to pull of those things but it's not really intended by the devs and therefore kinda bad game design. It's not because it's mario that it's always better. You kinda get the impression sometimes that the devs didn't even know what mario was capable of themselves since most of the levels aren't really adjusted properly to mario's mobility. A hat in time does this way better.
This RU-vid channel is good. I was always into 3D platformers, but I didn't have a console after PS1, only PC, so I just read about them in magazines, and now I can see what they were really about.
i really like your channel. I used to play lots of demos on ps2, back when magazines came with demo disks and i tried lots of games that i wanted to own, but never manage to find and/or have money for. Thanks to you i managed to learn more and remember games i had forgotten about.
Yeah, hardly anyone mentions this game when they bring up platformers from this time. I remember getting this game after seeing a commercial for it and while it's far from perfect, it has that blend of humor and "intentionally ugly" cartoon style that I really like.
I know Midway for publishing Gauntlet. Blue wizard needs food badly. Double jumps just feel good when moving around. Just jumping and falling can feel unsatisfying. 3d Mario has the double/tripple jump on landing that changes up the momentum. DK64 lets you do smooth, momentum preserving attacks out of your jump. Psychonauts just didn't feel as good until you unlock the double jump.
I believe that with the right studio Dr.Muto could be become a legend just like ratchet and clank or jak and daxter however it needs to be made by a team thats not gonna try and cut corners and make things just because he has soooo much potential and he,s a Genius that can mutate I would love a remake of Dr.Muto
I just found your channel and I'm so pleased by the content you make :) There's no extra screaming and you also seem to make valid points about games. And damn you're so cute too :D Keep up the good work!
It may be my current fandom being Mega Man-focused, but every time he says "terra" I think back to one certain smug-ass long-haired alien with a homing spark thingy.
I did have Dr. Muto a long time ago. definitely an experience worth remembering ^^ ....that I forgot for sooo long v_v the mechanic of taking DNA samples from animals to transform into a mutated animal is so cool, I wished there were more videogames revolving around mad doctors because of this :) surely the gorilla and spider segments might've been.... awkward to pull out, but I still liked their designs. the bosses were something interesting albeit some were enragely difficult, taking a look to the first boss Vinny Vino and the last boss Burnital (somehow I managed to get squished by those two a lot of times). I sincerely wished Dr. Muto had a sequel, sadly, Midway is no more....
Swinging in this game made me rage so much as a kid I sat for hours doing the same shit just to get one level or area beat most of them were based in the thrid world..
I just discovered you today when your review of Voodoo Vince appeared in the sidebar of a Voodoo Vince Remastered boss battle video. So I watched your Voodoo Vince video and this one after the boss battles. They're quite good. And I noticed that you have videos on some of my other favorite games from the 3D era like Vexx and Zapper. Anyways, you got a new subscriber.
I remember I got this game at a Christmas Tree shop where you got a free item for each Kid alongside the tree. I remember seeing the cover art and immediately wanted to try it out.
I remember this game being very polarizing (maybe not polarizing), some people quite liked it and some people thought it was meh. Comments confirmed it.
Gat the Man it's one where the mad scientist was probably gonna start threatening people with his weapon but accidentally activated it early (or he just kept holding on to something like that for no reason) and decides to fix the mistake himself not bothering with using his minions to help
God I used to ALWAYS play this as a kid. I found the idea of being able to shapeshift to be so cool - so games like Dr. Muto and Kameo: Elements of Power were always constantly played by me
While this video is great, it would definitely be awesome to see how much better you would make it with how much you’ve improved in your videography if you remade it!
You're not going to mention the Gauntlet series? o.O That's Midway too, right? :? Besides this game, that's the only thing I really know or remember that was made or published by them, I didn't know they worked on Gex 2. :p
Thanks for doing this game its a personal favorite of mine, has made me rage before to my core especially on the last boss and those same gorilla segments but I LOVE LOOVE LOOOOVE this game so thank you again. I remembered you mentioning in one of your Q&A's that you get comments like review this review that and it kinda bothers you because you feel like it washes out the effort you put into the current video. So with that said wanted to go back and thank you for doing this excellent review great video great points, love your stuff keep it up man!
Since you brought up double jumps, I feel I should mention one of the weirdest things this game does in regards to those. Like, in pretty much every other game with a double jump, you need to time the second jump to be at the very top of the first one to get the most height. This game does the opposite where you'll actually get much more height the earlier you make that second jump. Of course you can't do it too early or you just won't do the second jump at all so you have to do a bit of trial and error if you want to find the right timing. I'm pretty sure it's due to how momentum works with his jumps, where you get huge boosts in height if you're already moving upwards (from being launched, bounced, or on a moving platform). Most likely, it's implemented in a way that it also applies to the upwards movement from your jumps.
Wait… a game that opens with a mad scientist having nightmares about his failures? Where have I heard that before? “A genius of my caliber needs sleep to keep his brain in gear!”
You know what I never even thought about that, double jumps aren't used in the main mascots of the genre like Mario, Sonic (accept some games), Crash (until later games and even then it has to be unlocked), Spyro, Rayman etc.
I remember playing the demo for this on the PS2 way back when I was a kid. I didn't get too far cause I got bored of the mouse form. Wasn't expecting that to be the first thing I'd play in the demo. I might check this game out if I do get it, but if I wanted a 3D platformer with a mad scientist, I think I'll stick with MDK 2 :P
also to why he has the strafe id project its easier to let a move carry over for a playable npc character in the control scheme then to remove it, probably was just simpler for them.
I miss midway. Gauntlet Dark Legacy is one of my all time favorite games Also, it's "Jack of all trades, but master of none, is oftentimes better than a master of one."
I wouldn't say double jumps are a sign of lazy game design. There have been really good games that use double jumps, such as Jak and Daxter or even Battle for Bikini Bottom. I think double jumps are meant to make the game more satisfying to play, like dash jumping in Megaman X. You could either barely make it over smaller gaps, or cross them and much bigger gaps with ease, which is fun and feels really good. You could even say a similar thing about the double jump that Zero gets in the X series. Instead of jumping towards a wall and wall jumping up, you can just jump on top of it. The reason Mario doesn't really have this is because you already jump pretty high and the game is designed around your single jump. It's not so much the double jump that can allow for lazy design. It's how the double jump is used.
is there a term for the aesthetic Dr. Muto has? i've seen it a couple of times in other games, namely Oddworld and Half Dead Cyborg. actually i'm pretty sure FF7 counts too. i'd call it industrial-punk but i'm pretty sure that's already a thing and describes something completely different. the aesthetic tends to show rampant corporate industrialization and extreme exploitation of the environment, usually for the sake of energy. steel-punk maybe? automation-punk?? hmmm...
I grew up with a ps2 and my sister and I would play this time to time growing up when we finished games we actually wanted to play and damn we had no idea what was going on and I don’t think we ever passed the first mission
I noticed that a lot of lower budget platformers have a fixed jumping height paired with a double jump while a triple-A title usually has jump height depend on how long the player holds the jump button.
Dang, this guy has covered most of the games I grew up. I use to play the hell out of Dr. Muto! I grew up mainly on platformers. Please, review Donald Duck Going Quackers, next!
There were a number of reasons as to why Midway went bankrupt: people weren’t going to arcades by the mid 2000s compared to the 90s, poor leadership by the CEO and an open world title that was so expensive to make that when it released did not make the money Midway hoped. When it comes to Mortal Kombat there is the infamous Mortal Kombat VS DC. Honestly it actually sold pretty well with over a million copies sold. I thought that was the main reason as to why the company went defunct but that is far from the only reason. And after Warner Bros. bought all of Midway’s properties (Not just MK) WB has done NOTHING with them; and Dr. Muto is one of those