Sorry if you didn't see your favorite Mega Man game in this video. Here's the ones that were considered but eventually cut: - the original Mega Man (its sound didn't lend well enough to the theme) - Mega Man: Powered Up (I would've had to find each sample on my own) - Mega Man 11 (I'm not experienced enough to recreate its synths) - Mega Man: The Wily Wars (it's already in that game ¯\_(ツ)_/¯) And lastly, the various spinoffs (X, Battle Network, Zero, etc.) That would've opened up a whole new can of worms...
@@Annexialol MM9 was not considered because the project was inspired by an existing cover in that style by another channel. I've linked it in the description
0:01 Mega Man 2 0:10 Mega Man 3 0:21 Mega Man 8 0:34 Rockman & Forte (Super Famicom) 0:40 Mega Man & Bass (GBA) 0:46 Rockman & Forte (WonderSwan) 0:59 Mega Man 6 1:11 Mega Man III (Gameboy) 1:22 Mega Man 4 1:33 Mega Man (Game Gear) 1:45 Mega Man Dr. Wily's Revenge (Gameboy) 1:58 Mega Man 7 2:09 Mega Man 5 2:18 Mega Man (DOS?) 2:29 Mega Man II (Gameboy) 2:40 Mega Man 10
How dare you. I listened to remixes and mods which lover the pitch, and all of them make the music sound worse. The only ear bleeding Mega Man music is Heat Man and Ring Man.
@@genyakozlov1316How dare you. I listen to both Heat Man and both are Ring Man and both are bangers, especially on remixes. The only ear piercing song is Proto Man's whistle.
@@berdinactionHow dare you. I listen to Proto Man’s whistle and it’s a banger, the only ear piercing song is… uh… uhm… uh… wait a minute give me some time to think
every style was scarily accurate down to a tee. incredible work on this! the attention to detail for every single part really made this more enjoyable than i expected it to be
Words can't describe my appreciation for your support. Thanks a million for helping make this project a reality, and for taking the time to listen to the finished product. You're amazing!
@@totallytidmouth The first one I have ever played was Mega Man 5 and my second was Mega Man 3, which I discovered in a 45 in 1 controller connected via AV on TV. Then I started knowing more about the series in Mega Man Maker.
@@BlizzardoBuffalardo nope, I had trouble getting the DOSBox emulator to work, so instead I layered keyboard sound effects over footage of someone else's playthrough
These are all great! :) 0:34 I wasn’t expecting both the SNES and GBA versions of Mega Man and Bass. You even got the WonderSwan sequel lol. 1:33 I played this weird little Game Gear game quite a few times, and can say that this is very accurate. 1:46 I got the cartridge for this one recently, and can say that it is also accurate. :) 2:30 Almost forgot about Mega Man II. It sounds just as high pitched as ever lol.
I got fucking sucker punched by the MM&B section cause I was going "Why not use the perfectly serviceable GBA logo instead of the JP one?" immediately followed by getting slammed with the GBA MM&B section
Those _8, & Forte,_ and _Challenger_ versions are absolutely beautiful, and I love the fact you added the quirks of the _Challenger, World 2,_ and _Best of_ music engines! _3_ and _7_ were easily the weakest, though. … but _DOS_ was easily the best. (;
Mega Man II version legit makes the song sound way better. I want the full version. In fact I want all Mega Man soundtracks remade in that soundfont exclusively for my listening pleasure. I'm not joking. I'm a gigant Rockman World 2 fan.
I'm a Rockman World 2 fan too, in fact, from every Mega Man Gameboy I have ever played, this one is the easiest one to finish, and I mean, without saving states, cheats or anything. And even high pitched, the OST is really incredible, my most favorite soundtrack is Top Man.
I'm not only impressed with the quality of the covers, but also with the fact that you did it in the original quality of the hardware, just one question. How did you do the MM8 one? Open MPT? (I loved the creativity in the DOS Megaman part)
@@Evolution_BR811 the MM8 one was made in Furnace, I found the samples somewhere online and threw them into a row of several generic PCM channels and went with what felt right for the style
@@space470-1 I mean yeah but those Megalovanias were variations, same for the Rush E's and the WANO's, this is a fusion of a song that already has a fusion that he already drummed, would be redundant
Great selection of stages to draw inspiration for each remix. I would loved an X1 remix. You seem very capable of doing it. Waiting for your next dose of Megaremixes
I’ve got 3 things to say: 1) This was a great musical exercise and I just so happened to be thinking about doing this with Wily 1 from 7 2) The courage to do it in the style of World 2 and Game Gear and play to their flaws is commendable 3) How did you get the samples from CFTF?
Good question! What I did was record the audio channels one at a time in the Oswan emulator, turned each waveform into a useable wavetable using a Nyquist prompt in Audacity, and plugged those into the WonderSwan setting of Furnace. The percussion was sampled from my recordings of the noise channel, and the other channels' volume envelopes were recreated by ear as best as I could
@@limbreakrevo I could not take money from someone for resources I didn't spend a penny on. I can't post links in these comments, but if you look for the one in my channel's bio, it'll take you to the NinSheetMusic forums; find the invite to our Discord server and you should be able to reach me. I'll be more than happy to provide the WonderSwan wavetables free of charge!
A part of me was disappointed that you didn't go for an hypothetical AdLib sound card version for Mega Man DOS because if it DID have music, that's what it would have used. But it didn't. And you were probably aiming for historical accuracy, so oh well.