I always get so excited to replay Inquisition because it has so many great moments, but then I get to the Hinterlands shard collecting and I begin to dread what’s to come
At least he is out there saving the world, unlike some other asshole writer which promises chapters for money but never delivers. 10/10 would read Varric books again
I was doing my workout to the old soundtrack and got ghoosebumps all over my body then I realised what fuckin music the veil guard trailer has… it is soo fuckin fucked up, they should pay some grand ass fine for ruining the culture and history what this game series has…
Dark fantasy has been so throughly flushed with quality content there’s no way they could make a positive impression. Damned if you do/don’t in this case. The comparisons to the Witcher and Elden Ring would be endless
@@itsalwaysdarkestbeforethes1198 The Witcher, maybe. Elden Ring? Absolutely not. The game is nothing like Elden Ring. Also, where is this so called quality you speak of? Elden Ring isn't really Dark Fantasy. The Witcher 3 came out almost 10 years ago.
they specifically state that companion control is disabled for this preview they also specifically state this is very early in development footage j f c
It's just a complete shame that everyone has started on Dragon age origins or Dragon age 2 hates varric, and Inquisition. Inquisition got NV treatment and I was confused
@@thelatenightowl3079 On the one hand I've seen some speculation that Varric dies in the intro. On the other hand, the character model is so anti-Varric that it might be a blessing.
@@gamingispleasure8436 every other dragon age has allowed us to customise our character, and seeing the newest trailer I think this will also be the case. So no worries there. We can also pick what faction we belong to
Tbh as someone who liked Inquisition a lot, i couldn’t care less about deviating from tactical combat. When playing Inquisition i noticed that i didn't used tactical combat a single time until i played the game in Nightmare difficulty lol. So for me at least, this new approach making the third person combat more dynamic and fun works well.
I really hate the dialogue wheel, but in this trailer it looks especially horrible! It just feels like your character barely has any part in the dialogue and they are just giving you input to stop you from doom scrolling on instagram at the same time
@@horiavelciu31 giving a preview line of what you're going to say is literally something Bioware did in Baldurs Gate 1 and 2 and Dragon Age Origins. The change is so bloody stupid.....
I too am curious as to what "other option" that Varric had in mind that he was convinced that he could talk Solas out of it 😂 Maybe if he had conversed more with the merchant's guild instead of ignoring their mail, he could've been a better sweet talker 😂
it's probably a nod to the "we will convince him and save him from himself" final dialogue choice in inquisition. and you can't blame varric for trying, even in a vacuum, because he makes a good point about how people are often just hoping for someone to talk them down, and in the heat of the moment, on that precipice, it can be very different to a philosophical/theoretical talk earlier.
Considering that ancient Rome and Byzantium... kinda? did, I wouldn't be surprised lmao. I'm so sorry Dorian for thinking you were a bit of a critical ass in the beginning of Inquisiton, I see now that you're right. 😔
the real question to me is: how did Tevinter not invade all of Thedas with their flying fortresses?! Nobody has anything close enough to counter such a thing I imagine a party of 4 Dragons would be in danger level to this thing what a party of 4 people would be to a dragon ^^
Look there is Solas doing the thing we need to stop right now. Let's just...jerk around and wait if Varric has some supreme argument to stop him. Varric: - No, stop. This is bad. People hurt. Solas: - No u.
Solas, the elven god, the mythical dread wolf, a mage of immesurable talent: ”Yeah this piece of wood should hold this incredibly important statue that is essential to my ritual.”
Well, at least it's consistent with his characterization, Solas was never one to think things through. "Well, my peoples leaders are horrible to them and killed my mommy's physical body so I think I'll cut off our deep connection to the Fade to get rid of them." Thousands of years later "Oh no, removing what our culture was built on led to it's collapse. Guess I'll tear the world apart trying to undo what I did. Oh look, a crazy ancient darkspawn. I think I'll give him this powerful ancient artifact that can destroy the veil"
Leaning way too heavily into the "high fantasy, quippy action-adventure" style was not the move. If you write a Dragon Age where a character does a slashing uppercut into one demon leading into a backflip plunging attack on another while saying a one-liner, you do not know what Dragon Age is. Perhaps you wanted Final Fantasy XV?
Demons really been demoted to fodder enemies lol. Pride demons used to be end game monsters, now they're the tutorial boss. Really hate the new direction these games took after 2...
Watching that horrible reveal trailer, i thought this is Blackwall, but then i read in the comments it's actually Varric. Why the stupid change? He's older, his hair should be lighter ginger, not black.
I remember when they spoke and werent a generic unreal store prop. remember when they tried to get you to make a pact with them and only after refusing would they attack? pepperidge farms remembers
I remember when a Pride Demon was so dangerous and entire tower full of mages turned into a shitshow and enslaved almost everybody there along with several other demons to the point where the choice was go into the belly of the beast and face countless monsters and demons to set the mages free, or just say fuck it and burn them all to the ground and try your best to hollow the ground.
@@home3248 DA 2 was also tactical and DA 3 tried to be a mix of action and tactical, check your facts, chief. also origins remains a masterpiece while dai remains forgettable
@@elethys9903 Which isn't the worst thing, I just wish they would make procedural differences on the iconic base look. Fighting demons that look identical takes a little bit of the magic away.
MY fucking god , they just announced in interview that companions aren't playable LOL From 3 to 2 companions and now we can't control them. What a disaster....
They literally have 3 companions in these scenes what are you on about? And how do you know you won’t be able to control them? Maybe they were just trying to show off the main character.
I mean, they were never really scary looking. I don't see much difference here other than color combos. It's a big underdetailed minotaur and a wraith.
My thoughts exactly. At least in DA:I we had a unique magic hand, so that barrier could be effective against everyone except PC. Here? They could've just used some police tape to the same effect
@@LadyAstarionAncunin It even looked like that crystal thing was on the one side of it. Meaning, the barrier was intended to stop things from the other side.
@@keirangray902I’m betting he’s the one who told Varic to get help from the shadow guard. It’s really the only logical choice in the vast majority of world states.
The demons don’t look frightening or even demonic anymore, they just look like floaty lights. It barely feels like a dragon age game, it’s like a fanfic. The fact that we can’t even jump between our party is sad, like what even is this? Nothing about it looks feels or sounds nice. But why do the demons look like that?! They don’t look like fearsome forces of devastation that were feared by mage and Templar alike, they’re just screeching fodder.
the demons are like that because they aren't able to find enough emotions to manifest from, in it's one of the game articles and they tell you about it, so it's a high chance we're barely ever gonna see the pride demon and the small guys like that except for a few times
@@AmythicalFaux Is intentional downgrade of demon models better than unplanned downgrade, somehow? Because I don't see your point ☺ Turning an ogre into a funny monster from Mario world was also an 'artistic choice'? xDD
Also the combat looks horribly boring. Fighting against melee NPCs and there's no parry, no counter attack, just reaction to the character's offensive attacks until they die. Major yawn.
Not to mention this same lv1 dude with a basic sword, flipping about 30 feet side-to-side to dodge literally every single attack and reflecting lightning with his shins as he does so. I'm a bit disappointed but, hopefully most of these things that seem like poor writing/executions can be explained and/or changed/adjusted before launch.
The mage on the outside is shielding the gem, you can see it disappear as the mage goes flying off the cliff. They played the line at the wrong time (in my opinion) but it's not just "stab the gem and the barrier just disappears"
@@thasarian5125 Because it's a game which needs to be playable? Having ways to open a path being easily accessible for the player even if it's "unrealistic" is actually extremely common in games which aren't being deliberately obtuse for a joke
@@GhostInTheCogs now that i think about it those never served any interesting purpose i wonder if they were just there to disguise loading screens or what
@@ChocolateFishBrains Varric, Harding and Solas don't look themselves? Did you watch the video blindfolded, or are you just legally blind and/or are a smooth brain?
I'm pretty sure the reason the demons all look different is because of what Solas is doing to the Fade. It's corrupting them even further beyond what they are.
@@Th3.S3cond-Son Solas looks incredible. I'm a little torn on Varric. On one hand he looks matured, on the other he looks...like a washed-up rock star?
@@SkiesTurnedGrey to be fair "washed-up rock star" seems very becoming of varric's personality lol, but I agree. It's a drastic change from what we're used to of him
Shout out to my fellow traumatized DA fans who are still in denial and keep coming back to shake our disbelief. I still don't want to believe this is what a favorite franchise has become.
@@krasmasov6852that's irrespective of the fact that this is not a natural evolution from Inquisition. Everything is different from basic enemy designs all the way to core gameplay mechanics. This isn't a sequel to inquisition, this doesn't fit the bill being sold by the trespasser dlc. Granted none of the entries have been true sequels to the previous one, but this one was supposed to be. And since it's not that, we will never ever get that. Mastering the Virulence upgrade with the necromancer from inquisition multiplayer is dragon age combat at it's best. The crowd control abilities are still some of the best in any RPG. That's why my expectations were so lofty, they had quite a bit just right with inquisition and it only needed refined.
@@krasmasov6852 solas was pitched as a dynamic antagonist with a certain eleven god mystique about him. You had the choice to maintain or disband the inquisition post trespasser, that seemed like the launch pad for the next title, not 10 years later.
Truuuuuue. My DAO mage specialized in like 15 categories i had so many slots. Map had an earthquake, lightning storm, ice field and a lil blood magic all at once just bc I could
@@Missing0o0 Apparently it's like Andromeda you get multiple skills but can only use three at a time which if so is incredibly disappointing. Might be on the link to their blog, somebody said in the comments Mike Gamble said this but I'm too lazy to check.
This does seem to be a versatile character class at low level, so maybe the 3 is just for this class and/or a low level thing. I’d think a mage would probably have more than 3 spell slots.
They seem to be the seals keeping the evenuris locked away. Solas was probably able to siphon their magical power while they were locked up. Now that they are free he probably has no plan to tear the veil, and no plan to imprison them again.
So, I’m guessing the Inquisitor didn’t tell everybody Solas can turn people into stone just by thinking about it. Not sure why Varric would ever want to directly confront this guy.
@@palex313 nah Varric proved he's a coward who couldn't do what it takes to end this by simply shooting solas in the back, just because hE'S hIs FriEnD
This game looks miles more impressive than Inquisition. Compare the lighting alone. It's gorgeous compared to say, of Wicked Hearts, when you're in the Winter Palace.
Well, the Netflix series showed a bit of how the political structure works for Tevinter. Where mages are actually respected and nobility, unlike the rest of Thedas, where mages are treated more like ticking time bombs
I really miss the old demon designs. Kind of wondering if this is maybe something explained in game? If it's just an artistic choice then can't say I'm too pleased, it feels very jarring
@@DeanSmith-sq7pv Are you trying to add something of value with this, or do you just uncontrollably drool all over yourself, whenever people are going to inevitably knock the new lighthearted Sea of Thieves/Overwatch aesthetic they have going on now??
I mean, if the rumor is right, that this is BioWare’s last chance, I’m guessing there’s no blood because it’s going to be Rated T. Bigger demographic group and all they have to give up is everything that made the former games good. They did it with Mass Effect, why wouldn’t they here?
It’s a giant city run by mages. Of course it’s going to be colorful. The whole game doesn’t take place in Minrathous, you can see gameplay screenshots in other locations like Antiva and Nevarra. Edit: also they showed Minrathous like 3 years ago and it looked exactly the same. Kinda late to complain about it now
@@ArcticSounds Oh, look, even more excuses to pretend that Bioware was not creatively bankrupt by adding Cyberpunk to their game simply because they lacked any good ideas for an impressive city full of magic 🤣
Yep, strong concerns. I was thinking this is looking like it's more of a linear game. Not open world. Unfortunately that is the case. Vary disappointing
im hoping its just like this as it early stages in the game, dont like that only you do the damage, whats the point in having a party if they do nothing at all, may aswell be fable
people upvoting and replying to an obvious bot comment as if its a real one...classic. if thats the average iq of the modern day dragon age fan and biowares target audience then boy am i not looking forward to 2025 AAA gaming space. also smells real fishy how many of these obvious bot comments are "liked" by the channel. you okay bioware/ea? youre that afraid of feedback, you get a bunch of bots to combat the dislike ratio?
Maybe that's part of their dei plan to make the game more inclusive! I guess handicapped players like me are supposed to feel included, now? =) ... Isn't working. I play games to escape real life... also, they're making us cripples out to be bad guys. But it's cool, I can live with that. I'm already the most hated creature on the planet in their eyes simply by being a White, conservative, heterosexual, Christian male. =)
There's a specific reason why they look that way at that time and place in the game. "Busche stated that many of the enemies were designed to look like they have exposed nervous systems, because they were embodiments of raw emotion born from Solas’ tortured emotional state." Source is an article from CBR titled "Dragon Age: The Veilguard Hands-On Demo Impressions - First Hour of Gameplay Breakdown."
@@densetsu5x eh not really saying that Bg3 is the spiritual successor to DAO is the new "DAO is the spiritual successor of BG" very simplistic and not true also Bg3 is the DD version of Divinity(also the fan said that eh) probably the true successor of BG is Pathfinder and POE
Hasn't Varric been Ginger for like 15 years? **Edit due to "he aged" replies** cannon reason his hair is now black is he spent all the Deep Roads expedition money on Just for Men on a drunken bet in Kirkwall.
hasn't been a single good looking mage hat in dragon age at all, tbf most helmets/hats look ugly in general, with the exception of a few like the inquisitor helm.
@@GatoSander0the elementalist and arcane warrior from inquisition MP have some slick threads. Even the Venatori from inquisition had good looking spellcasters.
It's because this game is an A"RPG" that will actually just be a hack and slash, lol. Your teammates aren't there to be meaningful members of your party that you'll build like the prior 3 games. They're there to make it seem like they're helping when you'll just be doing all the work like any run-of-the-mill action game.
Some hints on the screen is not showing party health or status. They're just simply there. I bet you won't have to craft gear or select skills for them. Just set pieces.
Is it me, or the reveal weirdly lacked party-based combat? It showed only Rook fighting, which is fine, I guess, but I love DA as tactical party-based RPG. Would have loved to see, you know, tactics?
They said that you'll be able to control them later in the game, but if it wasn't an extremely gimped party control then they would have showed it off in the gameplay reveal lol. Would bet my life on them basically being auto attack bots who you can command to move places and to use a special ability every once in a while. Same reason to only show off low level combat so people don't realise all those slots on the ability wheel will actually be filled with consumables and shit and not active combat abilities
Not to mention DA 2 he hates beards, obviously the clowns making this game, have never played DA. He also looks as if he is in his 60s, not his late 40s.
pretty sure those pillars we pushed over were seals of two of the elven gods locked behind the veil, you know, the monstrous ones that enslaved millions of sentient beings, and mass sacrificed them in rituals to their glory that Solas lead a rebellion against and created the veil to stow away.
Yeah, like everything from DAO just dissapeared, all characters, style and design, even Darkspawns :/ yeah, sure, Alistair was a fag, but all together it was one of the best expierience in my gaming life. The only hope in some kind of remake or just play it again
One of the best games ever made still til this day. All the impact full decisions, Morrigan and Flameth hell all that, the game is Amazing. I'm starting another playthrough later today.
BioWare is a different company than they were back then also. Got a lot of new people that don’t seem to understand what makes dragon age great. This has for a modern audience vibes all over it. That never ends well.
Dragon Age: Origins was a class of its own. Looking at this abomination doesn't even make me angry...I am just sad. So many years have passed since EA made something good. It is time to stop waiting for anything they are going to publish.
Yes. My largest observation too. RPGs need to follow CD Project Red's lead and get away from Bioware's classic ping-pong dialogue. That said, this is only the intro/tutorial area, so we'd have to see when you deal with the average NPC and traditional dialogue - I assume most of that will still be ping-pong.
The camera angle makes it seem like you are playing completely solo, no teammates around you. And enemies only target you while the other party members do no damage.
It's because Rook is a melee character while the rest are ranged, so while he's up close and personal the rest are behind him shooting stuff, which leaves them out of the camera. I do agree about the damage though. Probably feels better once you unlock direct orders and are able to make combos with them
Yeah the camera angle makes it look impossible to read or dodge enemy attacks too. Remember when Dragon Age was turn based and you could plan an encounter? lol wont be getting this one
@@krasmasov6852 Failguard absolutely is cartoonish, as for Mass Effect, @gloryshadow8710 was obviously sarcastic 🤣I asked you so many times to work on your reading comprehension, weeks passed and you still don't know what is going on 🤨
I like the look of the new rage demons (I'm assuming the flaming ones are rage) but yeah, other than those they all look like ghosts with the floating without legs and a robe look to their aesthetic
Companion reduction from 3 to 2 will make character interaction a lot less engaging. It changes the whole party dynamic. One character will always feel like the third wheel, and it’s probably going to be Rook. Also, being unable to control any of your companions takes away from getting to know them better. DA has always been story- and character-driven. Be honest. The only reason you did this was because you couldn’t get the (extremely generic-looking) combat system to work otherwise. Oh, and time constraints, probably. BTW, combat does not look fluid, at all. It looks viscous, for lack of a better word. Rubbery? Rook’s jumps and lunges feel awkward. Combat in DA2 looks more fluid than this. A game from 2011, which was rushed because, imo, someone at EA hates the DA franchise as a whole (and the trailer/gameplay reveal only add to my tinfoil-y suspicions). And then there are the clichés. My gods, the clichés… Are they ever strong with this one! I mean, suddenly having Alpha Ogre-like strength to move load-bearing wooden beams propping up gargantuan statues, for the sake of story progression? Is this for real!? Oh wow! Scaffolding as a plot device to thwart the evil guy’s plans! So original! Never seen that before! Not to mention the lack of textures. It’s 2024. This is supposed to be a triple A game! - The raindrops look like molten candle wax. Wet textures in DA3 look more realistic. Just travel to the Storm Coast and check out all the different wet/drenched/dripping/sopping textures based on fabric type alone. - Rook leaves no footprints in the snow or ripples in puddles of water. Characters left footprints in sand and snow in the previous game, their clothes got dirty and wet etc. - The group of rats (at 5:10) fleeing from whatever Sparkling Disco Demons looks like it’s gliding just above the surface. There’s no water splashes. The style, the design, everything looks sanitized, sterile, too clean, and kind of, I dunno, unfinished? I mean, Minrathous is being attacked by demons, yet there are no bodies of any casualties to be seen anywhere…? No destroyed buildings? Not even a trashcan that got knocked over! The only destruction we get to see comes in the shape of a few broken vases. Oh, and info-dropping/spoiling what feels like integral parts of the story doesn’t help either. You put a massive spoiler at the end of this gameplay reveal, which you then elaborated on in interviews a few days later. Luckily, the trailer already killed my hype, or else I would be furious. I waited 9 damn years, only to see Solas fail most pathetically thanks to conveniently placed scaffolding. You can’t make that shxt up! Who gives a fk about what the “Trespasser” DLC set up, am I right? Or the other two games… What happened in the forest of Tirashan? Will we learn more about the Titans? How about some more Dwarven lore in general? Primeval thaig, anyone? What about the Architect? Anyone remember that big B? I sincerely wish to be proven wrong and that I’ve indeed judged the game too soon and too harshly. If not, I fear it’s going to be BioWare’s self-fatality… PS: The Venatori that’s being sent flying at 6:04? Looks about as dynamic as enemies being thrown into that acid pool in Mortal Kombat 2.
Kinda looks like they're infected or infested, which kinda vibes with the corruption agent when they're pulled from the fade against their will. Lowkey looks like a new form of lyrium
It’s tevinter it makes sense it would look like this due to magic being commonplace there it’s referenced in past games how ancient backwards ferelden seems in comparison
This looks like every game I've ever played. Dragon age Inquisition was one of the best games I've ever played. this doesn't look like it can even sniff it. The combat in dragon age Inquisition was amazing and different. I don't like how they completely reworked all of it, now it's just like any other game.
Too many people sucked at inquisition so they dumbed it down and even slow walk you through the mechanics with all these videos. Cross class combos have been a staple and they're acting like it's new and innovative.
coz if they kept the same designs a bunch of you angry youtube nerds would be complaining they are reusing assets. Games dev cant win anymore it seems lol
So, it's Dragon Age: Mass Effect Edition. I don't know why Bioware is so scared of tactical combat. The companions are just there now instead of feeling like invaluable allies.
Games with tactical combat are harder to port to consoles. Everything has to be as simple as possible so that even the simple minded can play it on their inferior devices.
@@radimklimek458that makes zero sense. There are plenty of games with tactical combat on console. Hell, even 4x games like Civ are ported to consoles. You act like they didn’t just release baldurs gate 3 on console last year.