For business inquiries please e-mail: Goresh127@gmail.com (not taking collab requests at this time) / goreshx Huge shoutout to Kamogawa for creating the thumbnail for this video. His Twitter can be found here: / kamogawa_
3:20 - the reason Super 17 didn't kill there is you hadn't built up his special move damage from using his blasts. So he had +0% Special Move damage compared to his max of +45%.
He was so powerful he melted your opponent's brains indeed. But, for real, he seems insane at this point. Certainly a character that scales very well with investment.
Question Goresh, I forgot to ask but was there a reason for not putting super 17 on the leader slot in ur 14 star showcase on baby to maximize buffs? (You had blue namek goku on bench)
MAIN ABILITY I am the great destroyer! The taker of life! Randomly destroys one of your own Cards and draws the Ultimate Arts Card "Death Glider" next. Restores own health by 25% and Ki by 40. Increases own Arts Card Draw Speed by 1 level for 20 timer counts. Nullifies enemy's "Restores health when it reaches 0" effects when this character attacks for 20 timer counts. Applies Buff Effect "Nullifies enemy's special actions that activate when changing cover" to self for 20 timer counts. Requirements: 25 timer counts must elapse. UNIQUE ABILITY Overwhelmingly Superior Strength +20% to damage inflicted against "Tag: Super Saiyan" (cannot be cancelled). The following effects occur when battle starts: +90% to damage inflicted (cannot be cancelled). Reduces damage received by 55% (cannot be cancelled). +40% to Strike damage inflicted (cannot be cancelled). +15% to Strike damage inflicted by allies other than this character (cannot be cancelled). Applies the following effects to self when this character enters the battlefield: Restores Ki by 30. Changes Blast Arts Cards into Strike Arts Cards. Increases Arts Card Draw Speed by 1 level for 15 timer counts. +50% to next Strike Arts damage inflicted (cannot be stacked). Reduces next damage sustained by 15% (cannot be stacked) (applies until enemy combo is finished). Also nullifies own unfavorable Element factors for 10 timer counts if there is a "Tag: Super Saiyan" enemy battle member. Applies the following effects to self when enemy switches characters while this character is on the battlefield: Draw a Strike Arts Card next. Restores Ki by 20. Intensifying Onslaught Knocks enemy back to long range if cover change is performed against their Strike Arts attack (activates during assists). [Comboable Arts] Special Move Arts Applies the following effects to self once 50 timer counts have elapsed from battle start: +15% to damage inflicted (cannot be cancelled). Applies Attribute Upgrade "-15% to enemy's 'Sustained Damage CUT' effects" (cannot be cancelled). -5 to Strike & Blast Arts costs (cannot be cancelled). Applies the following effects to self every time this character uses a Strike Arts Card: Restores health by 4%. Restores Ki by 5. +10% to damage inflicted for 15 timer counts. The following effects occur upon landing a Strike Arts hit: Destroys all of your enemy's Special Arts Cards. Reduces enemy Ki by 40. Inflicts all enemies with 2 substitution counts (activates once). Activation count resets when characters switch.
The SDBH ost is obviously pretty nice by itself but I'm not sure about using it in future videos. The lyrics are clashing with your commentary. Makes it harder to focus on it. I'd use an instrumental version next time.
man i love dis character but its sooo hard to play with him in this meta, i dont have the cc nor the money to get him 14 ToT i rlly hope that the meta changes in this PO campaign
I fought Goresh This Afternoon with exactly this team. I know he's using this team because he haven't showcase LF baby with Max arts boost And so I thought I'm going to be in the video. But I'm not.
Not taking anything from Goresh skill but how you expect have normal match when all oponent's characters are maxed out, even if you play well you don't have enough attack power to outperform that.
How arrogant can you get? "I just can't find normal people" Trash talking every person you fight, every decision they make. Trully the vivid image of a PvP player. Not everyone can spend countless hours or money on the game to be as good as you, Goresh.
Forgive me for asking, but do arts boost actually have any kind of impact in pvp. I thought dbzoom made a video back then saying that, once you reach level 9, the rest of the arts boosting doesn't apply in pvp. I ask because i genuinely dont know if that's true anymore and level 9 doesn't seem like that much of a difference, not that i dont arts boost anyway. I know everywhere else it's good, but in pvp, i still don't know.
@@kaiokenforever4.013the stats from the arts boosts are helpful as they add 13,000 more to each stat you arts boost to max. The only thing that doesn’t work in PVP are the “heavy attacks”
I feel sick when I see a whole team 14 stars. It's like I know how much money you spent to get there and you do it every banner. That's why we all watch cause we can only dream. Unless we get insane luck and pull 14 stars in a few thousand cc. Why you never do a give away or anything you would atleast double the amount of subs easy. What do you do for work ?? You just use what RU-vid pays or you got a really good paying job.
Rlly wanna see blue ultra mz with indestructible giving baby value leading into a future campaign with lf ssb vegeta remade, 1% revival trunks and a mega rising
@@terosnsig7519 cell > janemba and u also need a blue that can actually tank super 17 and beast for baby to thrive. And it helps future god ki fw cos they all need a blue