each battle this part sounds amazing 2:50. During first part of the game I destoyed and annihilated every encounter but when I came first time in Battahl, met two armored cyclops which tottaly destroyed me and my party with first time with this song, now I remember, here I faced true dragons dogma experience, never forget :D
The first time I ran into an armored cyclops and heard this, I was like "woah". This theme just sounds so much more dire than the one that came before it.
Please upload the calming music that plays after battles. Specifically in the early game. Reminds me of the resident evil typewriter music, soothing yet ominous.
With all these you are uploading I wonder if you have encountered any bosses/music that I haven't yet seen. Ill probably encounter a bunch of new enemies today! Excited to see them \o/
End of the Struggle is used when you have the advantage over the boss and their health is low. High intensity usually plays when you are up close and fighting the boss while they still have like three health bars.
Okay, took awhile for the soundtrack in this game to grow on me but I do find this one getting stuck in my head the most. I think while most boss themes I prefer the first game, I prefer the cyclops battle in this one
It's not the orchestral direction that is the problem. The instrumentation itself is really good and it sounds sophisticated and... expensive, if that makes sense. The problem is a lack of recognizable leitmotif connecting most of the OST together and making it memorable. Even if I like some of the tracks on their own, there is no identity to the whole package. They should've incorporated the main theme in the various tracks much more prominently, but as is I can barely even remember what the main theme for DD2 is and that is after repeatedly hearing it each time before launching the game. The first game, on the other hand, included parts of Eternal Return into almost every single track on the OST. The character creator, ambient exploration music, the regular combat music, the dragon boss fight music, important story cutscene music, the DLC theme, it was virtually everywhere and it not only made it very memorable as a result, but it also made the theme finally playing in full in the credits that much more cathartic. While I liked the vocal track in the credits of DD2, it feels rather disconnected from everything else on the tracklist except for the music in the sequence right before that. Which was great, but I wish there was way more of that. I also don't subscribe to the "MH:Rise composer ruined everything" crap, Rise has some certified bangers.
@@Vokoca I think I understand what you mean. The endgame music for example (True Ending ending theme) strongly carries the main theme leitmotif, and it does work wonders to elevate the entire track. But I also do like that most themes are strongly distinct from one another instead of all carrying the same motif.
This one is great for Cyclops battles. Could you upload the basic combat track for small enemies as well? Goblins, bandits, wolves and saurians? I fell in love with that one since the vocation trailers. Particularly the high intensity version, though it rarely plays.
To be fair, it could use more percussion and guitars like in the first game. DD1 had a lot of memorable soundtracks because they all sounded unique to their own situations. Every song being orchestrated makes them all sound very similar and less memorable. They still sound good, but way less epic
Ah yes somehow critical music taste now equals not understanding life lmao If anything it's the opposite since you clearly think generic wardrums and strings make good music. The original DD had personality, this is just generic and boring.
@@babyjiren9676 definitely not boring, DD2 has a decent soundtrack and there’s even a couple songs I prefer over the original. But DD1 had some more memorable ones
You know a game's soundtrack is mid at best when the top comment you see on every video is someone complaining about all the people who dislike the soundtrack.
God it sounds so amateur and generic 😔 Like it's good, but man oh man playing DD2 in NG+ with the OG soundtrack coming in at parts makes it actually feel like a sequel.
I agree. DD1’s combat songs were SO dynamic, so much of this is LITERALLY and figuratively one-note. Very generic. I’m upset as a musician with DD2’s ost considering how varied and eclectic and enchanting and just damn hype the original and dark arisen’s soundtracks are :(
Unforutnately looking up the composers, not a single person from DD1 made it into DD2, a lot of the composers are actually new to the scene (As in their first album release was in 2021, or later) with only one vet composer.@@croissantwizard
You’re telling me a professional music composer made this? Lmao this sounds like something I’d hear if I searched up “generic fantasy combat music” Who tf composed this trash soundtrack.
So prior to release you were acting like a trained consumer, and now you're hating on it. This guy's cognitive dissonance must be causing him whiplash, LMAO! This soundtrack is incredible.