"Mourn me not for I welcome the end. Finally I am free of the endless circle. The infinite is over at last." I felt sad for killing the Seneschal every time.
The best job Capcom did besides the Combat is the tru feeling of Companionship you get with your pawn. You travere the land and only subtly their attitude changes. In the beginning it is stated that pawns are not more than soulless things but during your adventure the PAwn shows joy and Fear even though it is only subtly implemented. The game really gives you a hard hitting emotion through this.
By listening to the song and watching this scene, I really got the impression that your main pawn had started becoming more 'human' while adventuring with you (perhaps without them even realising it). The way the pawn calls out as you fall really made me think that they actually cared. Beautiful song either way, and really sad scene.
I read ahead on wiki to figure out the witchwood mission so I knew how it was going to end, but shit when I saw it... Even knowing what would happen could not prepare me for it. Damn good job, Capcom!
It is considered a good ending. Better than sacrificing your loved one to the dragon to overthrow Edmun Dragonsbane and become the new king of Gransys. Also better than retreating from Savan and into the "false world" that you've been in all along. Also better than losing to the Savan and becoming the dragon(I haven't verified this portion yet if you can get this ending, but the wiki page for the dragon says you become one if you challenge the seneschal and lose)
Needed fuel to dredge on with my dd artwork its not going too bad so far finishing up the last pawn and will start on the foreground and background then onto the next one i guess