What was the most memorable part of the Drakkhen series to you? Please consider supporting me at www.patreon.com/xygorgaming OR through RU-vid membership by clicking the JOIN button above!
Hhahahahahah this game just comes back for more. Such a weird game. I guess after playing this game I will never own Doberman dog breeds 😂🤣. Slam into a grave site and a giant evil overweight Doberman head shoots lasers at you.
I remember both of those games. I tried to like Drakkhen several times. There is something unique and good about the exploration... however, between the brutal difficulty and other flaws, it kinda killed whatever the game had going. However, Dragon View was awesome. I had that game and loved it. Sometimes sequels don't live up to the original. In the case of Dragon View it greatly improved upon the original... perhaps one of the greatest improvements I've ever seen in a sequel.
I remember young me creating my party and getting so excited and then wandering into an area with way too strong monsters and watching every one die. Never went back haha.
I remember getting this title as a teen, back when we could only buy one game every few months... and boy was I disapointed. It was so super hard to play. I had no real idea what I was doing (we never read manuals) and it felt like you were just wondering around with no real aim! Another good review dude thanks!
For all the problems Drakkhen has, I'll always love it. I know nostalgia glasses are often rose colored, but there's just enough fun stuff here to keep me going. Plus the weird ASS music that plays when a wandering merchant appears is just too cool.
I had very few SNES games growing up, so I played through Drakkhen. It gets much easier as the game goes on, and I really enjoyed it. Really looking forward to this video!
I remember seeing screenshots of Dragon View in Nintendo Power when it dropped on the Wii Virtual Console and thinking it looked so cool. Eventually got around to playing it and wasn't disappointed.
I was always scared when the stars started moving and a powerful enemy appeared. I did like the fact that you could move you party members into different rooms to complete puzzles that way. Different from most puzzle games where you only had one PC
I loved the music in this game! In the early 90s my dad tells me the story of him coming to my room and I would be asleep listening to the game music... ahh those were the days...
Oh man this brings back memories. Played this a lot as a kid but never got anywhere thanks to the obtuse game design. The sound track was great though and some of those monsters almost gave me nightmares as a kid. Especially when a constellation descends from the sky to kick your ass. Sadly I missed out on Dragon View
The status indicator in dragon view being so gigantic was probably to keep the game running smoothly with less space. It’s a fairly intensive game for the time and feels much smoother than similarly detailed games
Been looking for a good Retrospective for Drakkhen! So many questions, so many nights alone with the constellations... Should do a Retrospective on The 7th Saga~!
It's funny, I have fond memories of drakkhen even tho I recognize it's not a good game. It's fun to look back at it and even appreciate how ahead of its time it was. Thanks for the review.
For some reason I was fascinated by this weird-ass game. I'm still on the hunt to this day to get a physical version of the second one. As soon as I sell a kidney or two I guess. Also the wandering wise man music is an awesome ringtone
I wanted to love this game too, I put in several series attempts at it when I was a kid, never owned it just rented. I could never get anywhere or maintain enough interest to beat it because of its glaring flaws. I had a similar experience with the 7th Saga on SNES, felt like a good game, just terrible execution.
I kind of like this game because it strays from the kind of generic cookie cutter format of more traditional RPGs like the Final Fantasy’s and Dragon Quest’s. It has a lot of “Dungeons and Dragons”-type elements that are very intriguing for those with a taste for that kind of gameplay. I like the open world free roaming aspect, the thrill of search and discovery, the real-time change of night and day that affects elements in the game, and the concept that actions that you take have real consequences in the game. The characters are very customizable. And one thing the presenter failed to mention is that the player can set the tactics of each of the AI characters such as fight, magic, defend, and run away as well as choose the character the player specifically controls. So, yes, the battles will play out on their own. But how is that any different than, say, Secret of Mana? I think this was a pretty innovative game for its time that suffered from poor translation and inadequate marketing. While not one of my favorite RPGs, I still think it deserves more praise.
Drakkhen is my all time favorite cult-classic game. I love the mystique, exploration, and music. I can run through it in 3-4 hours. Prince Hordkhen is the hardest boss ever, mainly because of getting over the drawbridge with all four characters. HOW DO YOU NOT MENTION THE DAMN SHARK?!
I remember getting everyone some insane hyper cuirasses and feeling like I’ll be unstoppable only to have the armors completely destroyed in the next encounter. I literally couldn’t, with this game. Really wanted to beat it, but nope. Too much stress.
I had the same reaction as you. Game seemed right up my alley, I even rented it twice, not believing my first impression. But nope, this is not a good game. No way, no how.
Drakkhen on SNES was godawful. I owned it as a kid and tried to trade it with other kids at school. Even 5th graders were smart enough to know they'd be ripped off.