His whole thing is not only being RNG based with his barrier, but also his use of the storm attack is very erratic. If it functioned more like the actual ability, I think the fight would be more tolerable.
I've always wanted to have a boss rush on metroid. And dread gave it to us. The bosses in this game are fun to fight. (Except for the robot chozo soldiers. Screw them)
Ohhh robo chozos are one of my favourite bosses i like how imprectible they are, their speed and of course that charge attack that you dont know if you can counter it until the last moment
That shine spark intstant kill is so rad. I believe you can insta kill Kraids phase two with bombs, which is crazy cause you're nor suppose to have bombs yet.
I love that the Escue fight here is still filled with close calls lol. This thing in Dread Rush is harder than Raven Beak... unlike Escue I at least I have my typical arsenal for that one. I always kill it with the speed booster and screw attack in the story, including in Dread Mode, but I'm shit out of luck here! edit: after enough practice I finally figured out the rhythm for a "standard" fight against this boss in Dread Rush. it's not as bad as I suspected... still scary though.
Bro every time I play this game I'm like oh that's my favorite boss, oh wait no but Kraid exists, oh but the Experiment boss, or Raven beak ooooh there's so many cool bosses even the first boss is a great first boss
▪️ It's alright for alittle while, but I wish there was another extra mini game or two that could be unlocked. Honestly, I personally don't even like the idea of having a boss rush mode in a metroid game... idk why. I gave it a chance anyway. It's okay, but I feel like it's turning the boss fights into an arcade game... & that just kinda cheapens the main game imo... I guess one could argue that people could just make the hack themselves anyway, and MS beat them to it, and I get that. I just wish we would've got something alittle more creative., but whatever. That's pretty typical for metroid games . What the heII kinda mini-game could they possibly make anyway I guess. ⬛️
Raven Beak as a boss trains you to learn his patterns well. You can beat Raven Beak without taking damage easily after you learn his moves well. I find myself doing Phase 1 and Phase 3 easily on Raven Beak after beating the game in under 3 hours. But Phase 2 is a bit more tricky for whatever reason.
@@azenar1894 Literally is the Fusion Suit underneath which is why she's squishy already. 1 hit death makes sense when she's completely unprotected from a gameplay perspective. I feel like they could have been bolder with this game in terms of both fanservice(see Metroid 1 and Zero Mission) and features. It's very good, just very content lite.
you have no grasp on how much shit they would have had to animate for that. and just for a side mode. it's honestly pretty fucking annoying seeing somebody ask for MORE fan-centric stuff in a game like Dread, of all things. it's like having the best meal of your life and complaining they didn't have ketchup for your steak. and that they didn't have an entire cake for dessert
How’s Samus gonna do anything in the Zero Suit? Every ability that isn’t derivative of Aeion or Metroid DNA becomes unusable. She can’t adapt to temperatures either. The game itself becomes unplayable. She even can’t fight back
@@TheUncivilizedNation That Brad guy from a year ago and you don't know anything. Her DNA is in her not the suit. The first game in the series introduced fan service as an award. Devs these days for corporations are just afraid of backlash on X it's pathetic.
You can shoot Corpius face even if he is invisible, that decreases the time it takes to defeat him and probably he can't start his second attack stage before you kill him.
I think a few more of these bosses can be speed boosted beat quicker, and you can use a slide/crouch trick on raven beak second stage's rapid fire to get more hits in instead of spending that time only dodging.
I’ve played this game so many times and it’s my favorite video game but man I still can’t do this… I mean I probably could just don’t want to. Great rush tho!!!
There are ways to make your raven beak better, like using 8 missiles at the start then only attacking during grab sequences for gold skip, using ice missiles in phase two since they are more bang for your buck, and not letting go after one storm missile flurry. You can keep the charge. I don't mean to be rude tho, and I do enjoy your content, I'm just giving tips.
I am a little dissapointed with this mode. I like boss rush modes but I am kind of spoiled with modern games and expect some reward after completion. The same with Dread mode, the hardest mode on the game and you get nothing, not even artwork. I really don't care about going platinum or 100% achievements for most games, but this one I really wanted to be able to get some 100% savefile with all modes beaten. Maybe an art gallery as just a dumb reward or even just a star or something. Getting rewards for 100% items and speedrunning times is great. I just wanted more of that with these new modes.
@@phattjohnson I know D: But I just want those rewards. Come one, would you really say no to unlocking a skin for samus or some cool artwork? I've beaten the game 8 times already so it is not like a NEED them, but a little something would be cool, at the very least a star or something.
@@Gnarfledarf But that kind of never happened. The in-game 100% only applies to collecting items, but the speedrun artwork rewards are just there on the side. I am thinking on something like that, maybe three new pieces for speedrunning dread mode, and three more for the three boss rush modes. Optional modes with optional rewards.
wow, how do you phase shift facing the other direction? those shinesparks were amazing. I can't believe the water boss, drogya, can be countered like that.
My son keeps playing boss rush mode and gets really far but says it’s never saves where he left off. When he plays again it starts him at the beginning and he can’t start where he left off. I tried figuring it out by googling it and nobody seems to have this issue. Is it supposed to reset every time you leave boss rush mode?
What's the atmospheric music for the outro with the two sublinks to the other videos? Unless there's supposed to be no music and only some digital noise? The one after Dread Rush Complete?
The Dread Rush is one of the hardest things to do perfectly. I always get stuck at Escue because his mini storm attacks are nearly impossible to dodge for me... Any advice to beat it easily?
Not gonna lie I skip or sequence break 4 of these bosses on my normal play through so I get my butt kicked against these guys (Kraid, Z-57, escue, and Drogyga)
If you've seen my Tweets about this mode, you know my hatred against fucking Escue and those goddamn Twin Chozo Robots. After finally beaten it with No Death Run, I never want to touch that mode ever again.
Game was hard just for the sake of being hard, so I hated it. I beat the game ONCE. This will probably be the only Metroid game I never give a second playthrough. It really makes me upset because Metroid is (or maybe WAS) my favorite series of all time. I don't mind hard games. I'm on NG++ on Elden Ring right now. I just don't expect this level of difficulty from a Metroid game. It's uncalled for compared to the rest of the series. Fully powered, endgame Samus taking three E-Tanks of damage from a single hit? Dumb. Story was good and endgame revelations were interesting. If the next game isn't designed just to piss people off, I'll give it a chance.
@@mrgrandma2797 Nope. Beat the game. The difficulty just made it less fun than if it had been more reasonable. I was beating “Nintendo Hard” games before most gamers were a gleam in their parents’ eye.
@@nobodycares6761 I didn't even know what the Mimic Tear was until after I beat the game because I never bother to read anything I pick up (yes this made the game way harder than it needed to be, but I still did it). So there. Sucks to be you. I can beat several of the bosses now without taking a single hit. I LIKE ER. I like that it's hard because it's a SOULS game and that is what I expect. I do not expect 9/10 difficulty from a Metroid game. More like a 5 or a 6. But Dread was definitely 9/10 hard. There were too many times where I couldn't distinguish the foreground from the background, and too many of the enemies broadcasted their attacks in a way that was too small / subtle to see because of all the other shit going on. (This is why 2D games should have minimal backgrounds; so you can actually see what the F is happening in the actual game.) Seriously, F off. If someone says "this game is too hard" but they actually finished it, they are ALLOWED to have that opinion. I slogged through the rest of Dread, unenjoyable as it was, just so jackasses like you couldn't say my opinion was invalid. I've beaten the original Megaman for NES without save states, Perfect Dark 64 on Perfect Agent, and Super Monkey Ball for GameCube Expert Mode without using a continue. I know hard games. I beat Super Mario 2 for the NES when I was six years old, for Christ's sake. I've played (and beaten) games way harder than Dread, and way harder than anything you've played. I'm simply saying Dread is too hard for a METROID game. It would be like if the newest Mario game decided to be a high-stress platformer that suddenly required Monkey-Ball-esque precision and no room for error. It might still LOOK like a Mario game, but would feel off. Dread is completely out of place and lost everything that made Metroid unique for the purpose of seeming edgy. Along with the unnecessary difficulty, the game doesn't open up until the very end, so there's barely any freedom to explore. It's a bad game, and I'm disappointed in the developer for their arrogance and for going against so many Metroid traditions. I can beat the original Metroid for NES without picking up the Varia suit :P I can beat Life Force for NES without taking a single hit. This list goes on. Don't make assumptions about people, jackass.
Imo Metroid Dread isn't necessarily designed to be a harder and more frustrating game than the previous 2D titles, but it does require you to have WAY faster reflexes than ever before and you have to keep track of a lot more things during gameplay and boss fights than before. I understand that some people think that that is unnecessary and frustrating, but I personally love that in Metroid Dread. Seriously haven't enjoyed a Metroid that much since Super Metroid
@@rohrschach6299 I get it, but I don't want this in a Metroid game. I don't want to have to "learn" boss fights. I want it to be where if I explored and found the extra powerups that the boss should be easy. Not "take 20 tries to beat after memorizing a pattern." I play Souls games for that, but not Metroid. If this is the direction Metroid is taking now, then I'm going to have to find a new favorite series, and that makes me sad.
@@Mikeyade That's unfortunate, I really want anybody to be able to enjoy Metroid Dread because I think it's such a great game and I hope to see more new 2D Metroid games in the vein of Dread in the future, be it remasters or new games. Hopefully Nintendo will find a way to refine the way Metroid games can be played to also appease fans that just want a fun and easy playthrough
You’re not gonna believe it, but 2 months ago I was playing “Dread Rush” fighting ALL bosses, and I won my first Survival Challenge without a single Defeat in 10 minutes! 📉