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Dream Sequences in Dungeons and Dragons 

Driving and Dragons
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It was all...a dream...?
Yeah...Just a dream.
If you didn't read that in Spike and Julia's voices, get out.
Talking about dream sequences today. If they aren't in your game, you are missing an easy way to suck those players deep into your world

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21 окт 2024

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Комментарии : 18   
@sketchasaurrex4087
@sketchasaurrex4087 3 месяца назад
I've recently been adding them. Gave my players chills and dread with vague but foreboding dreams. One has come up, partially. The other two have had little hints to add to the meaning of their bad dreams but they haven't seen enough to realize it yet. Was asked about one of the dreams and told them it will come to pass, eventually. 😈
@drivinganddragons1818
@drivinganddragons1818 3 месяца назад
@@sketchasaurrex4087 I prefer trapping my characters in their dreams
@sketchasaurrex4087
@sketchasaurrex4087 3 месяца назад
@@drivinganddragons1818 haven't had the chance yet. There's two chances for me to do so with this adventure.
@SHONNER
@SHONNER 3 месяца назад
Dream sequences border on cutscenes and character possession. They can be roleplayed without players losing any agency. It all depends on how the GM handles not speaking in the second person.
@drivinganddragons1818
@drivinganddragons1818 3 месяца назад
@@SHONNER I don't see how they should ever lose meaningful agency to go to a dream sequence
@SHONNER
@SHONNER 3 месяца назад
@@drivinganddragons1818 Most of the time, the GM talks in 2nd-person. They are roleplaying the PCs for the players. GMs do this for most of the game session as well.
@drivinganddragons1818
@drivinganddragons1818 3 месяца назад
@@SHONNER I would disagree. 2nd person is the appropriate perspective in modern English to relay sensory information to another person, such as, "you see four figures in the darkness" or "you feel a hot wind brush across your skin". It's also appropriate when delivering results such as, "your axe bites into the creature's shoulder, crushing bone" or "as you step out on the ledge, you lose your footing and fall". The only place it would be even mildly inappropriate would be if you take active control of the character such as telling them "you walk into the room" when they did not tell you that they were entering the room.
@SHONNER
@SHONNER 3 месяца назад
@@drivinganddragons1818 GMs can describe things without saying "you." Without telling the players what their characters see, hear, smell, taste, feel, think, say, do. Most GMs do not though. They prefer to roleplay the PCs for the players. The players are just there to roll dice when needed. They are the RNG for the GM who is playing a solo RPG in front of his/her friends and doesn't want to roll dice. The GM's friends get to roll dice so it doesn't seem so boring for them while listening to him/her tell them a story about their characters. That is how 99% of games are run. The 99%ers in the hobby. But you know this already.
@drivinganddragons1818
@drivinganddragons1818 3 месяца назад
I don't see this the way you do. There's a wide gulf between the two extremes here. Speaking in 3rd person is just atypical communication that doesn't actually change anything. The sentences mean the same thing. Having players describe things for which they have insufficient information is not good RP, it's just uneccessarily cumbersome. "there are cakes on the table" "I eat a cake, savoring the sweetness and licking the honey from my fingers" "... They're Johnny Cakes for travel. Like a cornbread pancake. Not sweet at all. They're also cheaply made with limited rations, so I guess you're savoring the grainy, sandlike dryness of hard tack."
@TheOGGMsAdventures
@TheOGGMsAdventures 3 месяца назад
Like horror or comedy you can’t force the dream sequence because if you do it doesn’t work. It has to happen naturally with the player.
@drivinganddragons1818
@drivinganddragons1818 3 месяца назад
@@TheOGGMsAdventures very much so. It has to be slow fed
@OGMikeonthemike
@OGMikeonthemike 3 месяца назад
Yup. Just like any time they use divination or anything else want that takes them out of the normal reality of the world
@BaseDnD
@BaseDnD 3 месяца назад
Something I do after I end a session and they have their long rest period ... I will use their dreams in order for clerics and Warlock to interact with their Patron or deity and we will do it as a side chat in order to obtain information and other lore so that next session they have access to a bunch of fresh lore they can then weave into their role play in the next game
@drivinganddragons1818
@drivinganddragons1818 3 месяца назад
@@BaseDnD certainly a good way to feed info to the party
@JohnSmith-jv7mv
@JohnSmith-jv7mv 3 месяца назад
No comments? Man, you must've knocked it out of the park. Related, but not exactly the same topic: my favorite way to keep game night running when we lose a player or two for a night is an "interlude." It doesn't quite have the benefits of immersion that a dream sequence does, but I run a one shot relevant to the story or the world that lets the players get outside the usual POV of their PCs. Think something like the chapters or sections of the Dragonlance novels that are told from the perspective of one of the dragons or Verminaard. Might be a good follow up, and I'd love to hear how you'd do this.
@drivinganddragons1818
@drivinganddragons1818 3 месяца назад
@@JohnSmith-jv7mv that would be one is need some thought on. I've never actually used that particular device but I can see where it would be useful and somewhat how I'd use it
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