I am an airline pilot who flies the 787. I have to say this is very realistic. Some of the "inop" items are a bit surprising but for a flight sim it doesn't really matter much. In real life , of course, there are about 400 things that need to be done from power-up to take-off - he does about 10 of them! Many of these "real world" things can safely be ignored in the "sim" world - initiating the ACARS, verifying the C-of-G and trim, making sure the oil levels are acceptable for flight, etc. One thing I noticed is that the inertia modeling seems way off. There is no way you could intercept the glideslope at 225 knots and slow down without full speedbrakes all the way down. Even with full speedbrakes it's unlikely you'd make the landing. Maybe that's not completely true as I didn't catch what weight the aircraft was programmed at - a very light aircraft might make the landing with 1/2 speedbrake. Essentially you must be at 190-200 knots with at least flap 5 upon G/S intercept and even then you might be using the speedbrake . Take-offs without an accurate trim setting are a really bad idea - lead to tailstrikes, which are multi-million dollar mistakes. Landings in the real aircraft are much more difficult than is shown in this video - mistakes are very expensive. In the real aircraft we use the LNAV, VNAV and HUD on every take-off. There are very good reasons for doing this - all of which involve real-world IFR procedures - the sim does not care if you deviate from protected IFR airspace while real controllers care A LOT. Anyway, looks pretty good - graphics are amazing.
If you are interested I'm starting a BB for simmers to ask questions of real pilots. It would just for fun, and hopefully there will be a range of aircraft types represented.
I fly the 78 as well and as jet lagged as I am now and quite happy to not fly for a few days, I really want to try this sim! I did cringe though at things like arming speed brakes for take off. That kind of thing makes me want to contribute as well, but it's bad enough I came out as being a pilot here. Not really an AW much. Who do you fly for?
This “game” is just incredible with the visuals. My god. Doesn’t look computer. But doesn’t look like it’s artificial. It just looks ‘real’ which I guess until now has been extremely difficult to do for anyone. Their new mapping tech looks incredible.
@@RydalS You mean the no skill pilot that got his start on IF (remember when he first joined) and is overrated on skill? Yeah no. Hard pass. Edit: I should also add that the kid doesnt actually know an ounce of how to actually fly an aircraft. If you rely on him for knowing how to fly simulators you are being duped by a DA.
that plane flies like a dream, it makes the FSX jets look like absolute garbage. geez I'm so keen to finally get a flight sim upgrade after all these years
Going by the Livestream Q&A, more airliner features will be added later (including things like seatbelt sign switches etc). They just wanted to focus on core systems for now. Also, liveries are definitely coming!
the core systems of GA aircraft really, the airliners are going to be very wip for a while I'd guess. They are ironing out the autopilot quirks right now, then they'll probably flesh out the airliners more.
Where in the livestream did they ever say that features will be added later like seatbelt sign switches? I have watched the whole q&a and they mentioned that there standard planes will not inculde this stuff because they are not study level! Liveries where mentioned yes.
@@forexample7417 dude you do realize all flight sims on the market released in much worse conditions and had literally a decade to mature, or more? This is not Call of Duty.
So, I was one of those complaining about the Default (I'm actually still complaining). Yesterday, I decided to take the default X-Plane 747 for a ride. What a piece of trash. Default x Default, the msfs wins hands down.
Muhammad Ahdal'ula Rayhanfasya that’s true I’ve been waiting so long for this Aircraft.. on the one hand its maybe to complex.. but on the other hand there is the 787 by QualityWings and both aircrafts are pretty similar..
to be fair, for those of us that have worked around it... it very much does sound like that, the spool up and downs are slower, but its very close, this has to due with it being a bleedless ultra high bypass engine... basically it is a giant fan that is driven by a jet engine.
My initial thought for the premium deluxe is you're getting 10 more aircraft and 10 more airports for an additional $59.90 if you divide it by 20 you're getting 787 Dreamliner for roughly $2.99. To me that's a pretty good deal for an aircraft like this even if some systems are inop at the moment. Thanks for sharing!
@@marcoantoniomendes6711 For study lvl yes, but for those whom wish for a more causal experience at a lower cost, Asobo should make a default A350 + A380
@@marcoantoniomendes6711 Can’t wait to fly the A350 in this sim it’s gonna be awsome having those spaceship like displays while on an approach in night time.
@@PeterNGloor RTO is actually for the brakes. So in the event of a rejected take off you get maximum braking force. Ground Spoilers will automatically deploy when reverse is activated once the aircraft is over a set speed when takeoff is rejected. Normally 60 to 70knots.
Sorry, I do know the function of autobrake, but I did not read your comment correctly. I think modern jets do not need arming the ground spoilers for T/O, you are correct.
The landing gear might have reached the maximum air pressure so they can’t move up. When this happens in real life you need to slow down so the pressure drops from the moving air, flip the gear up and increase the speed once again.
@Nahoj I really doubt that is the case. In-depth simulation is not exactly the impression I'm getting from the heavies in MSFS. FSLabs would be a different story.
I’m going to be honest, my jaw dropped seeing all those computer screens in the cockpit . I’m so used to FSX, used to seeing only one or two NON-interactive screens. Seeing these GIANT and INTERACTIVE computer screens is purely jaw dropping! So cool to see!
QualityWings 787 for P3D/FSX, while not on the level of a PMDG aircraft, is better than this default 787. I hope they port it. FSX's default aircraft are very poor, but the good add-ons are still much better than FS2020 defaults.
With the exception of Aerosoft's A320, I typically only fly the default aircraft so I'm really happy with the level of detail in the new flight models. Can't wait for Tuesday!
@@ortundgaming967 Default aircraft is shit, I don't think you can flight sim with FSX default planes... At least I can't. Aerosoft also, not enough study-level for me. Even old PMDG 737NGX isn't good enough. FSlabs A319/20/21 or PMDG 747 and PMDG 737NGXu are only good enough. Besides that, you need Active Sky Pro, fly on VATSIM, have good airport sceneries because it is not possible to fly with shit default airports, Ground Services X also
@@NextGenGamer1 sounds pretty spoilt to me, for me these defaults seem good enuf, i only need some different types of aircraft. like a dhc otter or so.
Ailerons and flaperons on the 787 are much like the F-22 Raptor control surfaces. An insane amount of engineering went into designing and developing the use of the ailerons, flaperons, and speed breaks all at once. I won't dive in too deep about the exact physics but for anyone who is wondering; the reason the raptor, 787, etc use all the surfaces at once is to reduce adverse yaw and to keep the aircraft coordinated at all attitudes during all phases of flight. The fly-by-wire controls are absolutely nuts and is truly and engineering marvel.
The ramp guy...😂🤣 "Nothing like a blast of jet exhaust in the morning. Sears the lungs and gives you a helluva tan." P.S. The big jets are very much a WiP. Can't wait for some TPD love to hit MSFS. As it is now it's a VFR/GA sim only.
Thats the feeling i got from this as well the a320 with space shuttle engines 1/3rd of the systems inop on most transport aircraft but for a GA sim its still good the large jets are good toys for screwing about tho Asobo knows NOBODY plays the default planes for features they make it usable and leave the detailed stuff for PMDG and flight factor Im happy they just gave us this many planes
john leininger Flight Factor for one, isn’t moving over from what I know, and they are relatively hated. Prepar3d devs I’m sure will be moving over, same for fsx, and their modding community is thriving.
I was wondering, if 3rd party devs can have access to the default aircraft and work from there, much like the Zibo 737 for X-Plane 11. Reason I'm thinking of this, is I WANT the graphic details of the default aircraft. I mean, all the knobs are there, except that many of them are inopt.
Quality wings posted in the fourms that they are trying to bring there 787-8,9,10 to the new sim that they made for Fsx and P3d. There quality was pretty close to pmdg with alot of functionality was my fav plane to use in Fsx.
@@planely1263 :( I just hope 3rd party aircraft devs will make their graphics on par if not better than default. I hear some of you say systems depth and realism is more important than graphics, etc. But for me, graphics fidelity is itself "realism". I have seen and bought some study-level a/c for XP - very well done simulation but the graphics? I prefer the default xp.
@@santiagoluib3 yeah I totally agree. I never used XP but most 3rd party addons like pmdg and Quality wings aircraft model graphics were very high quality for the last MSFS from sound, to interior and exterior.
At 18:00 when you showed ailerons I noticed that the flaperons (those small ailerons between the flap sections) movement is reversed. I suggest you report it to the devs.
yes you are absolutely right. The inboard Flaperon and the outboard aileron move in unison. And the roll spoilers would move up if the aileron and the flaperon move up. Just to be sure that I am not wrong I looked at a few 787 wing view videos here on yt and the flaperon, aileron and the roll spoilers move in the same direction. The way the flaperon moves in the sim would give the aircraft less roll authority.
Please explain more, just fyi if you dident know rto means rejected takeoff and in the actual plane it will automatically disarm when airborne. On the inside of the gear wheel thing are pads of metal or something as a skid pad if gear is still spinning
It depends on the wheels spinning or not? Why isn't it linked to Weight-On-Wheels, i.e. if there is no weight pushing down on the wheels then logically the aircraft is airborne already.
The amount of 'Inop' stuff surprised me. I would have expected something better. Doing so much to increase the experience, from scenery to behaviour and all other fantastic improvements, I would have expected the cockpit experience to be at the same level. Squirrel made fun of the chime button not working, but little simple details as this are very easy to implement and greatly increases enjoyment. Same for the aircon, the sounds and trouble you can get... This really surprised me a lot. Edit - I understand from a comment here, that this is something they hope to do after release and focus on the most important stuff before release. I hope that's true!
I was a little, maybe confused is not too strong of a word, at those types of things being inoperable too. I could certainly see a "casual sim" option in which you just tap a key to start up and set some defaults, for people that just want to get in the air and have some fun, but I hope they'll get around to the little as well! :)
To add and test the coffee button woud take at least a full day of programming. There were surely things that were better programmersa time to do now and leave this till later.
this is why I wish they would have let swiss001 actually post content they gave him access to the game but refused him the right to post any content before launch...
@@MrXboy07 well he said he now basically has the release build, so I wanna see what actually works in the game/sim before I buy it. So far it looks like there are many things not working properly or at all and Squirrel seems to want to distract us from that by "looking at that beautiful view". I want an honest view of the game/sim, its not only about the scenery but I think thats excatly what Microsoft seems to shove down our throats so we dont see the buggy mess that it is.
@@InsaneTiger07 I just watched a hour long live q and a with Microsoft and osobo and they are well aware of these issues and working constantly to fix them. They made it clear that they viewed the release date as just the begining of things for the development team.
@@raykrislianggi This is final build, not pre-release. The game is either ready for release or it's not. If they're charging me €69 for the base game I want everything working in it. To see this flawed ideal of we'll fix it later in action look at Bioware's Anthem.
Paul Brennan it’s not the developers fault coz they aren’t the ones saying it, it’s the fans, they keep saying it will get fixed later, but really I don’t think it’s flawed, this is just how default aircraft in flight sims work
787 in real life could never start this fast from cold and dark, the computer needs atleast 5 mins to completely boot up, then APU can be start with all the protection, starting cold and dark also put a lots of stress on the ram air fans that cools the power related electronics on ground, so most of the time the aircraft will be keep powered on on ramp to avoid this.
Right above each front window is a heads-up display. You should be able to click on it and it’ll fold down. There may be switches to control it... I’m just guessing. Please do another quick video showing the HUD in action... assuming it works in this build. Beautiful plane!!!! Thanks for sharing this. :-)
Great stuff. Small request: Your eyepoint is dreadfully low. Any chance of raising the seat so we (and you) can get a more realistic sight-picture of your flights? Really enjoy the flights and commentary.
RTO or rejected takeoff mode is set before takeoff roll. This is normal SOP when setting the airplane up for departure. It should automatically disengage itself 400 feet or so above the ground.
@@rjc0234 he's talking about when you don't have any internet ie offline pre downloaded sceneries. I dont think that function has worked yet, or is too big for anyone to try it.
All these bugs with the ILS on both the A320 and 787 worry me a bit. I only fly airliners and prefer to fly in real world weather. Given all these bugs these aircraft can only be flown in nice weather conditions at the moment. I hope they will fix it soon as the rest of the sim is simply stunning. I cannot wait to see what companies like PMDG are going to create.
As somebody who has pre-ordered the premium deluxe version, for aircraft such as this, I can't help feeling a little disappointed with the amount of INOP going on in the cockpit
I get that it’s a supposed ‘default’ aircraft but it is still effectively a payware aircraft because u have to buy the premium deluxe version to get it, which is almost double the standard cost
@@MuhammadKharismawan that's over the deluxe edition, so less extra cost. For the extra €60 (over standard edition) you get 10 airports and 9 other planes, the 4 planes and 5 airports are €30 (over the deluxe).
The OP isn't saying the premium deluxe version isn't worth it. They're just pointing out that this particular aircraft is currently *lock* to the premium deluxe version and can't be purchase separately.
@@carl8790 I was correcting the second comment, as you get 9 other planes when talking about *double* the price, what he said was not for the "double price" situation. That's all.
Hugo Bokhorst I think they were referencing the fact that squirrel completely didn’t say anything about it. They were way above the top of the fuselage
@@Jst3r way above top of the fuselage is by design on a 787. Dreamliner wings are sloped upward, they have a heavy dihedral to them. that is not a bug.
I love the Dreamliner, flown on it to the Caribbean many times with TUI in Premium.. it's a gorgeous beast of a plane. Love the window tinting, and the lighting.
I noticed the Autobrake went off, the gear went up, both when the flaps reached UP - maybe you had a Co-Pilot assistant selected? Seems odd the gear wouldn’t be selected up by him until then, but that all happened together which is suspicious.
The scene at 17:49 shows us that Microsoft got the flaperon movement backwards. They do follow aileron movement, but the other way around. They should be in sync with the aileron and roll spoilers of their respective wing, but they're moving to the opposite of what they should, i.e, they're going up when they should go DOWN and vice versa. This airliner needs an emergency A.D.
correct. I can't believe they did such a mistake... i thought the aerodynamics is calculated real time... this would make it very unrealistic flight dynamic. #deception
@@iaf22 Yep. The program doesn't really seem to care which surfaces are up or down, it just feeds joystick inputs directly into the flight model. The surfaces themselves are just eye-candy and have nothing whatsoever to do with what is going on. No air flow calculations on each surface, nothing of that sort.
I was a passenger on a 787 Dreamliner a little while back with Royal Brunei, flying Melbourne-Brunei-Dubai-London then returned the same route, loved it great crew and great airplane.
When the default is better than the magknight version for XP11 after all these years Imagine when they update this thing or bring out an advanced dlc for this thing I can't wait
Have you tried the latest version of the MK 789 with the flight deck that looks better than the QW and most certainly more functional than the default Airliners in FS. That plane is mainly made by 4 kids between the age of 17 and 22 ! I wish I could do half of what they can .
@@alexandrep4913 it's a piece of shit, don't care how many people or how hard they worked on it, that's just the truth, this is a default sim aircraft and it looks much better and probably performs better...I mean XP11 probably handicapped them with the mess that sim is with their part users (hence why pmdg never went there) Look at the zibo tho, that's free and all the hard work was done to get that fairly well done and complete Just saying it how it is
I'm sorry, what? The MS 787 might look better but that's it. Only the fuel page works, no tablet, can't even use the air con (which would literally just involve programming the visual button switch and the the display. Let's not forget you have to pay an extra £60 to get this Aircraft! MK's is half the price and way more functional and it's not even finished yet. lazy Microsoft, if your going to charge a premium price then i expect a premium product!
As for getting stuck after landing, had you squeezed the manual brakes enough to disconnect the autobrake? I suspect not and the Autobrake was still operating, obviously cycling the Park Brake will disconnect it, the more conventional way is to override with toe brakes or to put the spoilers down, that should keep you moving.
@@TheBoeingE That would be the correct way on the 787. Stowing the speedbrakes will do it, but on the 787 it creates a jerk, which isn't pleasant. I know because I did exactly that today and immediately regretted it!
@@hashmaldawn3878 , thanks. Nice to know. But wouldn't disarming the auto brake with the knob crate a bit of a jerk as well? On the 737 applying manual brake pressure and subsequently easing of would be far more pleasant than just disarming. And do you have a steering tiller on both sides or only on the left?
@@TheBoeingE For some reason there isn't the same jerk when you disarm the switch. On the 757/767 stowing the speedbrake was exactly how I did it. There are tillers on both sides.
Turning the knob isn’t really how it’s done in the real world - just to be clear, I have 5000hrs 737 and 4000hrs 777, I’ve not flown the 787 but Boeing’s tend to be similar and the 777 rating is valid for 787 with a short conversion so they’re deemed to be very similar. The only time I’ve disconnected via the knob is when landing with MAX set, it can be difficult to override, and as soon as stopping is assured, it’s a nice technique to reduce to another setting during decel, increasing passenger comfort and finessing the operation, so there’s a few options. If you put the speed brake lever down with zero toe brakes then yes, it will feel like a lunge forward as braking goes to zero. Have some pressure on the toe brakes and it’s not a problem, or, as we mostly do in the real aircraft squeeze gently until it disconnects then ease off gently and keep it rolling. Generally by 60kts we want to have more control but depending how the roll out is going, judge it yourself.
THEMilkSHAIKH we’ve got an equivalent of zibo working on this 787-10 and the a320neo. Community driven freeware mods continuously being updated to bring the default airliners closer and closer to study level 👍👍
Is there any replay feature in this game? Perhaps some kind of rewind (like in Forza for example) so you can watch your landing from other perspectives afterwards?
Gosh, I am so ready to play this game, but the rudders I ordered are being held up because of Trump's attack on the Postal Service. I am not pleased in the slightest.
Actually unless you buy any of the expensive versions, you're only going to get the small light aircraft, a Cessna Private Jet, the Airbus A320 and the 747... That's it!! I was playing in the Alpha test and that's all we had, I was expecting the release to have many many more planes... and sure it might do, if you've got a spare £70 laying around.
if you play this game through xbox game pass for pc, which has I think also some free trials or whatnot but it costs 5 bucks a month, it is pretty good deal, especially if you just want to try it out and see if it will be something you want to play regularly.
I've watched several of your videos now and I just want to say I love how much you use the chapters features. I don't use it to skip anything, I just love that you use it.
Love seeing these videos, Squirrel. You know what would be really awesome? If you did a multi-part series of videos explaining the basics of flying planes on this new sim. Things like the simplest way to get from point A to point B (airport to airport) using the navigation equipment; basics of using the autopilot; basics of flying and landing. That sort of thing. Not super in-depth, but just enough to get someone like me with little exp (last time I played Microsoft FSX was YEARS ago at this point) to be able to takeoff from an airport, have a destination in mind, and be able to navigate there and land successfully. Doesn't even need to be on a large aircraft like this, even instructions for a smaller prop plane would be awesome. Maybe there is already someone doing that on youtube, but I feel like you would do a great job at explaining a "crash course" (pun intended) of flying in this new sim. I originally found you on here nearly a year ago from your Euro Truck Sim videos, and seeing you pop back up on my feed playing a game I have highly anticipated since finding out about is really awesome. Thanks for all the great content!
Thanks for the clear video. However, autopilot heading does not work!! The push button cannot be operated. He stays on. I've tried everything, but the plane keeps flying straight ahead. Does anyone recognize this problem? I fly with the FS2020 on the Xbox seriesX, Turtlebeach Velocityone yoke.
this video has literally convinced me to have to suffer the explaining to my mum and dad as to why I need the £120 version over the £60 version lol. Microsoft are sneaky little bastards aren't they
Yeah it’s like the most expensive game ever. It’s hard to know if it’s worth paying for the top version or not . I’ll buy it and try it on steam and then decide whether to keep or get £60 version
ethan13clarke they say you can upgrade later but it will cost more than buying the £120 version now. Would be good to know how much the upgrades are though. Discounts in the future I guess depend on how successful it will be and even then may not drop much for a while/year maybe
@@pablo9364 Well, the game hasn't even been released and the $ 60 version is in the top 3 best-selling games on Steam and the $ 90 version is in 8th place ... even the $ 120 version is in the place 37. I think Microsoft is going to recoup its investment in this game in the first week so I highly doubt that prices will drop.
This aircraft should be better than any other default aircraft since you pay double the price of the standard edition to have it yet more than half of the functionalities are inoperable. Very lame and predictable from Microsoft. After all people expectation is getting very low by the years so it is to be expected in the future for more of this kind of poor content. Luckily you can get the premium deluxe aircraft for free from internet.
Why do you call it a default aircraft? You have to pay $120 for it, double the default price. If it was default, it would be part of the $60 main game.
So the ailerons, you have a high-speed (inboard, kind of behind the pylon) and a low-speed (outboard) aileron. Also, the reason for the asymmetrical deflection up and down is that it the "up" deflection is more effective at dropping the wing than the "down" deflection is at raising it. This is more pronounced in the video because the high-speed aileron on the 787 is actually a flaperon (combination flap and aileron) and you have the flaps deployed, which further limits upward deflection. Some wide-body aircraft (like the A300/A310 family) only have an inboard "all-speed aileron" and just have flaps and spoilers outboard.
@@jamesbaxter9123 Grubby's comment compares the ailerons as a whole on the left and right wings. But yeah there is a bug. The tiny flaperon in between the two spoilers should be moving in the opposite direction to how they are now. Some other ppl have commented on it
Yes there is an entire training section where they teach you how to fly a cessna 152. It teaches you basic controls, startup procedures, checklists, takeoffs, landings, and navigation. Looks very comprehensive and useful for beginners.
All pilots learn to fly first in a single engine training airplane, like a Cessna 172 or 152 (I did both). Then they move up to twins, then higher as they gain hours in these aircraft. Eventually flying jets and then the heavies. Learn to fly properly in the Cessna and do the same progression. Then you will understand all the flight dynamics when you fly the bigger ones. (Squirrel is a real pilot and can easily adapt to any plane, as you see). Once you know how to fly, you can eventually fly anything.
it would be good if he gives real solid feedback and not laugh these things off and say "oh well i dont need that anyway right now" when thats a issue that needs attention by the devs. other wise these things will just be released to the paying public as is. that the poing of being on alpha and beta is to report problems before release
I'm pretty sure he hit the hotkey for it rather than clicking the lever. I've noticed in a few videos that he'll go back and forth between hotkeys and mouse interaction every now and then, even if the button/lever/whatever is in view.