Great tutorial! I noticed the problem with using radians when I started doing this. I’d been using pi for my rotation values though, so to get 90 degrees I would use pi/2. However, seeing this is a great way to do things, and I think things are very well explained, and I’ll be using your method.
Thank you a lot, man! Your channel has been the best place to learn about rigging in Blender, it's really didatic and helpful. If possible, could you make a video explaining F-curves in the driver editor and how to set keys on driver properties? Really appreciate it!
Thanks for the video. im make a drone. And y propeller not looking natural. How can i make it rotate natural. (imgur.com/a/qgDHr1i) any suggestion plz to rotate full speed propeller with the driver. Thanks
For this drone try to calculate how fast the blade will move in real life, you should be able to find the rpm of that model. Next, watch your frame rate (24f/second) changing this will make it look more realistic as you will pick up more frames of the rotation. Try 30 frames, or even 60. Last thing is try to add motion blur, this will help sell the effect.