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Driving Around: Exploring Chaos Vehicles | Feature Highlight | State of Unreal 2022 

Unreal Engine
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Watch our evangelism talk ‘Driving Around: Exploring Chaos Vehicles’ from the State of Unreal 2022 livestream.
Chaos Vehicles is Unreal Engine's lightweight system for performing vehicle physics simulations. In this video, we go over the system’s features, the basics on how to set up your own wheeled vehicle from scratch, and tips and tricks to achieve the driving feel you need.
Want to learn more about Unreal Engine 5? Download the release for free, and explore the new features, sample projects, and learning resources: www.unrealengine.com/en-US/do...
#UnrealEngine5 #UE5 #StateOfUnreal #OpenWorld #VirtualWorld #Evangelism #Chaos #ChaosVehicles #VehiclePhysics

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24 июл 2024

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Комментарии : 260   
@StudioTatsu
@StudioTatsu 2 года назад
This is great - I've been working on Vehicle Physics and Softbody Destruction in Unity for a while, but these highlights are what I needed to fully convince me to convert to Unreal Engine.
@StudioTatsu
@StudioTatsu 2 года назад
@@piyushguptaji402 that is correct - the learning curve for Unreal is higher but enjoyable.
@prototypechannel6975
@prototypechannel6975 Год назад
@@StudioTatsu I dunno.. I by far struggled more with unity back in the day.. more resources for UE I would guess now too
@nathanielredmon
@nathanielredmon Год назад
Howd that go. physx is way better than chaos for this application imo
@jcdentonunatco
@jcdentonunatco Год назад
@@nathanielredmon I don't think physx is that great either for vehicles to be honest
@yonjuunininjin
@yonjuunininjin 2 года назад
This looks so advanced with so many settings. Completely went under the radar with all the other major ue5 features.
@dievas_
@dievas_ 2 года назад
Its not really that new.
@trexindominus8119
@trexindominus8119 Год назад
@@dievas_ Still, it's a nice addition.
@Nitrousoxide81
@Nitrousoxide81 2 года назад
Unreal is becoming better and better not only the amazing engine but the resources to learn are really enjoyable also
@iajhy
@iajhy Год назад
True that amigo :)
@_Alfa_Channel
@_Alfa_Channel 7 месяцев назад
using unreal has become like playing a game...
@roman_cg
@roman_cg Год назад
Thank you very much for this video! It really pushed me forward and I was able to get the rig I wanted. Later, I ran into camera control issues in the game while driving. It's good that the template already has a ready-made blueprint and I could use the camera part in my blueprint. Special thanks for the subtitles. Without them, some details would not be clear!
@user-vg3tb9ut4m
@user-vg3tb9ut4m 2 года назад
非常感谢,一个困扰了我2天的问题,终于在这个教程里面解决了,真的感谢分享,好人一生平安!
@jacksparrow7518
@jacksparrow7518 Год назад
thanks for this video. would be really amazing a tutorial on how to setup Vehicles Deformation as on the matrix awakens vehicles. the logic of the setup looks easy but a step by step would help so many to implement something like that in their projects
@romainberger
@romainberger 2 года назад
Finally simulating bikes!!! That was much needed!
@JoshToonen
@JoshToonen Год назад
Does anyone know how to incorporate drifting, or what settings you would need to alter in blueprints on a button press? Like pressing "g" to drift/handbrake as an example.
@LFA_GM
@LFA_GM 2 года назад
Thank you so much for this presentation. Much appreciated.
@MESHQuality
@MESHQuality Год назад
Thanks for making this highlight!
@MoonPatrol
@MoonPatrol Год назад
Great video thank you. Fantastic that it uses real world parameters for engine setup.
@AhmedHasan91
@AhmedHasan91 2 года назад
i waited for this for toooooo long.. thank you so much.. lot's of love ♥♥
@Trait74
@Trait74 Год назад
Really helpful high quality breakdown. Thanks!
@WHOOLKAN
@WHOOLKAN 2 года назад
i've been trying to figure out chaos vehicles for months, this video was much needed some time ago, good stuff nonetheless. i have a serious question though: how can we make chaos vehicles drift? i've been trying to make a more simulative experience with chaos vehicles but from what i see there is a serious flaw in how the engine rpm is calculated ( PTransmission.GetEngineRPMFromWheelRPM(WheelRPM) ) meaning that when you enter a drift or the wheels lose contact with the ground they lose speed and the engine rpm dies too - add also that a clutch system is missing. How should i go about adding this functionality to chaos vehicles? I'm trying to figure out if i need to code my own vehicles from scratch if i want them to be more simulative or i can edit the chaos vehicles code to add a clutch and expand on the engine/transmission/wheel simulation
@AlessandroSchiassi
@AlessandroSchiassi 2 года назад
I'm having similar issues, not for drifting but for overjumps. To make my vehicle drift I simply changed the Side Slip Modifier in the Wheel BP. 0.52 for the front and 0.4 for the rear, that gives it a nice drift. What you pointed out was actually introduced in Preview 2 and carried to the current release. I had no issues in Early Access, where the RPM went all the way up as soon as the wheels didn't touch any surface. I don't understand why they changed that, it makes no sense physically and it's annoying. Also the clutch input missing is quite stranger, considering how advanced the rest of the vehicle simulations are.
@xplosiveginger8701
@xplosiveginger8701 2 года назад
@WHOOLKAN I'm also having the same issue with engine rpm. Will you please let me know if you find a solution for this problem. Thanks!
@stefandaurer9631
@stefandaurer9631 2 года назад
I think there are some deeper bugs in the engine, even in the Matrix demo it seems like they didn't use the RPM value to match the engine audio to the vehicle speed, so as a workaround it just goes up and up and up. I've tried to convert the old racer game sample to the chaos vehicle, but what worked in the old version doesn't in the current version (GIT build from the 5.0 branch).
@AlessandroSchiassi
@AlessandroSchiassi 2 года назад
@@stefandaurer9631 Crossfade by Param isn't working in the Sound Cue, but they fixed that so it should work in 5.0.2.
@stefandaurer9631
@stefandaurer9631 2 года назад
@@AlessandroSchiassi Could be, but you don't even get a usable value out of the engine simulation. 50% of the time the values are random. If you put it on a HUD element you get anything between 0 and 999.
@riquelmeperinpereira1172
@riquelmeperinpereira1172 Год назад
You got a like, a subscriber and a buzzer on from an old guy. TNice tutorials is the best soft soft tutorial I've seen so far. You covered a lot of
@bhanukadasanayaka3457
@bhanukadasanayaka3457 2 года назад
Really Helpful🥰😍, hope to see more on vehicle AIs
@adityapatil9499
@adityapatil9499 8 месяцев назад
Thank you so much sir this template and tutorial help me so much in so many way. I really appreciate.
@levimccallum9006
@levimccallum9006 2 года назад
Is this sample project available to download? I'd love to see a working example of Target Rotational Control working for the motorcycle. I've been playing around with it in my own projects and can't get the parameters right to make the motorcycle feel like it isn't an oscillating spring around turns.
@stephenfjohnson
@stephenfjohnson 2 года назад
Did you get this working?
@JohnDaniels
@JohnDaniels 2 года назад
Where can I download the motorcycle map for testing?
@plaguedocphd
@plaguedocphd Год назад
15:30 Suspension movement is just a mesh deformation? It's ok for the spring but the absorber body too?
@GamerChunkZ
@GamerChunkZ 2 года назад
could you guys do a video about android config rules to set affinity of gameThread ,Render Thread,RHI Thread and worker Threads and a video about which Operations are again MultiThreaded(in Unity The render Thread use the worker threads to sort,calculate occlusionCulling,and convert some cammands etc...)
@richking1z635
@richking1z635 2 года назад
Right time to be alive 👏🏼 Can’t wait to play games on UE5
@slateisa
@slateisa 2 года назад
Can't wait to play VR games on Unreal 5 with Chaos!!
@PatrykPonichtera
@PatrykPonichtera 2 года назад
Amazing, exactly what I needed!
@py8697
@py8697 Год назад
I wish we could have more details about the motorcycle setup. So far, I haven't been able to create 2 wheelers. I tried but it's always acting weird. Though it's possible to create motorcycle with 4 fake wheels, I'd prefer to know about the setup they used or to be able to download it to study it
@maxpower9622
@maxpower9622 Год назад
I had same problem, i use 4 fake wheels too, motorcycle slide too much i solve it in wheel blueprint in "friction force multiplier" 1.0 for front and 2.0 for rear.
@Anthony-nf3rb
@Anthony-nf3rb Год назад
TNice tutorials tutorial is so useful,I tried tons of other tutorials but tNice tutorials was the best one
@darylalvarez4311
@darylalvarez4311 Год назад
Thank you! That was a great tutorial!
@johnsavage3586
@johnsavage3586 Год назад
If you're attempting to follow this tutorial in UE4, note that when you switch your wheel simulation type to Kinematic, the vehicle will no longer fall in simulation or in game. But it will work in UE5. I don't know how the chaos vehicle plugin is supposed to work in 4.
@eyeemotion1426
@eyeemotion1426 Год назад
This is really helpful for the game I'm making. Gotten a bit wiser. Glad I'm switching from Godot to Unreal, which should help me finally see progress with my game. Was almost giving up, with getting stuck on it and heaving to guess what did what in Godot.
@unrealengine-emira3480
@unrealengine-emira3480 2 года назад
Hi, Is there any way you can share this skeletal mesh? Thanks
@dominicradosta4781
@dominicradosta4781 2 года назад
Why do the parts of my suspension shift to slight other locations? I can't correct that.... like the wheel hub. It's in the perfect location in my model but when I make it spin as the wheel does it sticks out it a fair bit.... And do i have to setup some bones in blender so that the suspension moves correctly?
@daveyhu
@daveyhu Год назад
You mentioned experimental support for a more arcade-y feel, where do we try that?
@Democracyphobia
@Democracyphobia 2 года назад
hi there , thanks a lot for a much needed video . i wish you could show us how to adjust brakes . even after raising the value of brake and handbrake they dont seem to do much .
@user-zo7up5yw6e
@user-zo7up5yw6e Год назад
This really helped thanks a lot!
@SomeNerd361
@SomeNerd361 2 года назад
Sweet! Now I just need to figure out how to utilize this for tanks!
@oblivion_studio_games
@oblivion_studio_games 2 года назад
Please tell me, where can I get an FBX file to watch the construction of bones?
@rebel5345
@rebel5345 Год назад
I noticed that the wheels stop turning when the vehicle is in the air. This makes jumps look so unrealistic. Anyone know how I can fix/improve that?
@denysroodriguez
@denysroodriguez Год назад
Thanks a lot. TNice tutorials video got started.
@stanislavsvitok9233
@stanislavsvitok9233 2 года назад
Great tutorial. Thanks.
@Manim8
@Manim8 2 года назад
Could you please make a tutorial on how to set up a vehicle trailer with hitch, un-hitch system please?! I had a system working in UE4 which was stable, but it doesn't work in UE5 as there's no PhysX anymore so it works differently and is VERY unstable. I need this to be working as I'm releasing my game in the next few months. You showed a truck and trailer in this video. It would be nice to see how to set it up. Thanks 🙂👍
@user-wl6uu6ye7b
@user-wl6uu6ye7b Год назад
Hello!will there be a video about setting up a motorcycle in the future?
@wardhiboy
@wardhiboy 2 года назад
Would it be possible to get the project for this? I'm having trouble getting my bike to work, it just falls over after driving forward for 3 sec. Would be cool to see how you did it!
@glebfort9207
@glebfort9207 4 месяца назад
This is the best video of all in recent years
@owngamesgamer4030
@owngamesgamer4030 Год назад
is there a way to make a simple wheeled vehicle with chaos like with physX so I can calculate the power in my code and just send it to the wheels?
@sqwert654
@sqwert654 2 года назад
What about wheel support, any info on using a Logitech G29 wheel with force feedback?
@Mikester4411
@Mikester4411 Год назад
Any chance we could get the project files for this to look at the different suspension skeletons please?
@user-kc6tm2fl1h
@user-kc6tm2fl1h 5 месяцев назад
Great tutorial. But how do we change the acceleration and top speed? Increasing the torque curve seems to have no effect. Can anyone help with this? Thanks
@AlexTsekot
@AlexTsekot 9 месяцев назад
Anyone know how to scale the springs without painting weights? I've worked on a game where there was a AimAndScale function but I'm not sure if there's anything like that in UE.
@R-SXX
@R-SXX Год назад
Could someone please explain to me the torgue curve? I was literally able to follow the whole video up to this point and understand everything beside this feature. What is the curve doing? What is the 5000 doing? How do the curve know that it is "rpm" ? Which I guess is the engine rotation thing?
@Derfrix1
@Derfrix1 2 года назад
I did this last week for my work... this video is late for me uwu, but well, seeing this, I've done it well, thanks vehicular chaos videos
@kartikswamy3494
@kartikswamy3494 Год назад
Very helpful, thank you
@worldwidecatnip794
@worldwidecatnip794 2 года назад
Hi, is it possible to get the dirt bike model? I'm trying to make a bike blueprint but haven't found a suitable model yet. Thanks!
@razzor4708
@razzor4708 2 года назад
My personal Subaru STI project is very happy with UE 5 physics variations to work with
@palmzmetal9131
@palmzmetal9131 Год назад
Have they made it easier to detect drift for adding burnt-tire-prints, sound FX and particle FX? With PhysX Vehicle, you had to open the C++ source and expose "slip values" to Blueprint.
@speedwaylabsdev
@speedwaylabsdev 2 года назад
Is it possible to expose the variables to simulate tire wear?
@pixelrise
@pixelrise Год назад
May I ask where i can find this simple car model with suspension so I can try practicing this rig by my self? Thank you
@dongoutang74
@dongoutang74 Год назад
Thank youuu so much!!!
@RodrigoMotta
@RodrigoMotta 2 года назад
I love Paolo Suzas videos
@SuleBandi
@SuleBandi 6 месяцев назад
Does the chaos vehicle system work/ can be packaged on standalone VR devices like the HTC Focus 3?
@0xpirate
@0xpirate 10 месяцев назад
@UnrealEngine can you share the skeleton mesh model with springs to follow along?
@RictorScale
@RictorScale 5 месяцев назад
This is so amazing thank you
@faizalam1875
@faizalam1875 2 года назад
can i use chaos to make spinning tops inside Unreal? kinda like Bayblade
@EricTareDenedoteentalk
@EricTareDenedoteentalk 2 года назад
How do we use this in sequencer for a movie?
@rifat.ahammed
@rifat.ahammed 7 месяцев назад
Thank You Very Much
@perfectionist724
@perfectionist724 2 года назад
Those vehicles are cool! I know what my next project is now 😄
@viledecon
@viledecon Год назад
This ones got me stumped. I can drive and steer just fine but my wheels are rotating in the wrong direction under throttle. instead of rolling, they are doing flips and all kinds of weird stuff. rolling on the wrong axis basically. is there a way that you can choose the roll axis for the wheels?
@GeeCeeAte
@GeeCeeAte Год назад
this is amazing, thank you
@amirhm6459
@amirhm6459 Год назад
It is insane how Unreal take care all the complex car dynamics system for us to use without worrying the codes behind the curtains. Looks very stable too.
@Mr77igor
@Mr77igor 2 года назад
Where can we find the files???
@rahmatmuhammad2369
@rahmatmuhammad2369 Год назад
Wow! That's amazing
@dannycooperr
@dannycooperr 2 года назад
Does this work with the Sequencer and MRQ??
@marcoseliasmep
@marcoseliasmep 2 года назад
Nice tutorial, this helps a lot! Is it possible creating vehicles in runtime by manually specifying the wheels positions without a skeleton mesh? I consider switching from Unity due to better open world support in Unreal. But the requirement of a skeleton mesh makes it unnecessarily harder to setup vehicles. Tried it back in 2019 and failed. I’m trying again and failing haha. Since my project has modding support with hundreds of vehicles already made by users… I would love to keep them all by reading their static meshes and setting up wheels positions at runtime. But I cannot find any documentation about it, is it really impossible or just difficult? Haha :(
@CyberWolf755
@CyberWolf755 2 года назад
Check out control rig or powerIK (also free) tutorials on animating spider and scorpion. Now instead of using a predefined control rig, I think it's possible to attach skeletal meshes as together to merge them and have them operate together or by some parent script
@GamerChunkZ
@GamerChunkZ 2 года назад
I need that feature too.I am also thinking of porting my game from Unity to Unreal because of the same reason.Proton Bus sim is your game ?....
@dievas_
@dievas_ 2 года назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-CXm8Ruu9saA.html wath this, its easy
@goazu
@goazu Год назад
I can't find the chaos vehicle pawn class, is not in drop-down menu, do I need to install anything?
@ikelos8190
@ikelos8190 2 месяца назад
This video is great but would love an in depth guide into all the settings that affect handling, just brushing over them in this video isnt enough i have no idea how some of these settings affect the physics of the car, and the debug mode helps but not much Especially, the arcade settings , no clue how those work and there's 0 documentation
@plaguedocphd
@plaguedocphd 4 месяца назад
Can anyone suggest a way to make that "perfect gradient" spring for the shock?
@marcoseliasmep
@marcoseliasmep Год назад
How can we create vehicles without the skeleton mesh? For instance, in runtime or using a static mesh instead… I follow Unreal for many years and this is very disappointing. I cannot find any tutorial on that. I would love to migrate some projects from Unity to Unreal to enjoy better support for open worlds and Nanite. But the way cars are setup here totally kills my idea. I would like to add just empty objects on the wheels positions, without bones. Is that impossible or somehow just hidden? If I must make skeleton meshes for all vehicles (with different wheels sizes and positions) then I’ll never be able to use it 💔
@r2artCH
@r2artCH 3 месяца назад
Does anyone know how to control steering for motorcycle in Chaos Vehicle ? Motorcycle is not like a car, the pivot rotation for steering left and right turn is using the local axis of the motorcycle front fork instead the axis of the wheel. Can't seem to find any tutorial for this. There is one, but it doesn't have suspension system for the wheel.
@r2artCH
@r2artCH 3 месяца назад
I don't know why everytime I export from blender to UE5, my root bone scale always 100. I tried exporting with FBX unit scale, the root bone scale is 1 but the whole model become 1/100 size
@DesignDude952
@DesignDude952 2 года назад
is there a way to open doors and hood?
@nonexegimonumentum8583
@nonexegimonumentum8583 4 месяца назад
Fantastic movie! 🤩
@LazyCatAnims
@LazyCatAnims 2 года назад
It's amazing how accurate physics have become in games.
@mobildisko579
@mobildisko579 10 месяцев назад
How do I make the wheel spin slower?
@original9
@original9 Год назад
@UnrealEngine could we get an update on this please....I have no Idea how to implement the Enhanced Input system with vehicles from scratch 😪
@vitto8112
@vitto8112 2 года назад
Hi, someone knows if exist a complete fundamental course or rigging vehicles in unreal 5? This is really advance
@user-kc6tm2fl1h
@user-kc6tm2fl1h 5 месяцев назад
?
@afnanafif386
@afnanafif386 Год назад
Thanks Alot Michael! tNice tutorials is a great video, I've been looking for an alternative to Logic pro x for a wNice tutorialle now because logic pro x and apple
@dconnectzone
@dconnectzone 2 года назад
Really helpful.
@scotchtwo
@scotchtwo Год назад
Installed Chaos Vehicle Plugin, but cant find it the Cahos Vehicle Pawn Class. What can I do?
@kapt0xa_by
@kapt0xa_by 8 месяцев назад
Why do we add the wheel colliders if we use raycasting?
@vladimirharamincic1204
@vladimirharamincic1204 Год назад
I dont understand i turned on 2 days ago the debug mode it was working fine now i cannot get it up anymore?
@AlexAlex-tl7kd
@AlexAlex-tl7kd 2 года назад
Where get this project? Cant found it in the store
@levanlavrinenko4620
@levanlavrinenko4620 Год назад
Hi, I have a problem with the car, everything seems to work but when the car goes forward it starts to go right slightly, I don't understand what the problem could be, could you help me?
@BESTDESIGNERWioutanypretension
i have a problem, my car turn on z axis in 9:44. Can i have help by somebody pls?
@thesinkingsun555
@thesinkingsun555 2 года назад
Looks much more stable and flexible than legacy physics. Are those vehicle meshes available somewhere?
@tarekwayne9193
@tarekwayne9193 11 месяцев назад
Do you still think that? I've never heard anyone using Chaos say that🤔
@Cyael
@Cyael 2 года назад
How do I make free voice packs available for UE5 creators?
@Manim8
@Manim8 2 года назад
Create a Unreal Engine Marketplace account and sell them on there 👍👍
@TheSaOk
@TheSaOk 2 года назад
Anyone else having vehicles dropping through landscape when rolling over? Having wheels masked out for tracked vehicles but for some reason the tank fall through landscape when upside down. With wheeled vehicles, having not that issue. Could the wheel material with 0 mask opacity can affect that? :S Still searching what else could cause that in my blueprint.
@KingcoolSam
@KingcoolSam 2 года назад
Me! Bug mb, chaos vehicle is still bugie , see multiplayer and so on…
@TheSaOk
@TheSaOk 2 года назад
Found out that this was caused by attached component that had different collision preset.
@roblesliemedia
@roblesliemedia 2 года назад
Maybe need to check CCD somewhere in the collision settings? (Constant Collision Detection (I think))
@hariharanvnseven
@hariharanvnseven Год назад
where can I get the project files for this ?
@swait239
@swait239 2 года назад
Where are these assets such as the vehicles avail for download? I see too many tutorials with little to no links to examples. Would love to have those vehicles and test drive, in the same way we do in CitySample vehicles map.
@riotechmod
@riotechmod Год назад
It's not working in ue5.1 , I wasted my 3 days in this ..but at the end when we hit play to drive the vehicle, it doesn't move at all and it is tilted downward or upward without any reasons
@RnBoy15
@RnBoy15 9 месяцев назад
my car just floats, not doing anything (simulate physics is on). what can I do?
@dackerman123
@dackerman123 Год назад
I want to build an RC car simulator, would this work for vehicles that small?
@sahinerdem5496
@sahinerdem5496 Год назад
There is no AI controller for vehicle to create behaviour trees, so how can i develop vehicle ai for war games such?
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