Really appreciate your style in making this video tutorial. Clear ,concise , Helpful. Drongo's mods are giving new lease of life to Arma 3 again. I hope this encourages you to keep going.
Thanks. Just place the carrier off the coast. Make sure you are in deep enough water. Sync all the carrier modules. I believe one of them sets the deck height to accept objects on its surface. Load it up with helps, your halo jump object, virtual arsenal and so on. Have fun!
Hi, is there any possibility to add other factions as WEST and EAST? Like RHS (USA, Russia etc.) and other modified factions? And how about adding Unsung/Iron Front factions too?
If you have other mods that give you other factions loaded on your game. Just go to the editor and choose those units and place them on the map. If your game is running Unsung you can place NVA troops down as OPFOR and they will spawn just like BIS units.
@@samih57 Any units that are available in your editor can be placed and synced to the module that I show you in the tutorial. For example if you have UNSUNG loaded as a mod..and you wanta NVA sniper team. Place those units on the map and sync them to the module. If you want armor or helos just pick the one you want and sync it to the module.
@@badgerteam893 So, I must add ALL enemy units there MANUALLY by hand? And make them sync with module? It's pity because it removes all fun and surprise element what comes to playing Arma 3:(... Fortunately MCC4 is better choice for that.
Yeah..we are just a small three man fireteam. Drongos Air and Arty are kinda complicated for the missions we run. If i had a larger group of players we would probably use them.
@@badgerteam893 well, aren't I the Belle of the ball?! What I was hoping for was an explanation and examples of the vanilla support modules you use to accompany Drongo's ops. IE show how they're placed, what needs to be done in them, if they are only vanilla asset, see them in action, etc. Thanks in advance for all the help