26:35 you can just hold the weapon button down and it will release all the bombs. They should all hit as long as you are plus or minus 3 seconds from the drop que
I am pretty sure the jammers in the Darkreach and Revoker work a lot better when you are at lower altitudes. With the Darkreach, I personally like using the AGM-68s to over saturate the air defense and then fire off the Nuclear cruise missiles.
the jammer countermeasure does 3 things: increase radar floor to 50m when fully charged, effect drops with charge. increase notch angle leeway, effect drops with charge spoofs your position when not in notch, increasing effectiveness of G-pulling missiles, effect drops with charge.
Also, avoid firing nuclear cruise missiles over big terrain features like that mountain, they are less maneuverable than the conventional and will fly into terrain
6:00 the circle is a lie, you can fire at WAY beyond that angle. range part of it is pretty accurate though, unless the missiles get decoyed, which AAMs are very vulnerable to.
I enjoyed the video, I’ve been thinking about making some content for NO, I want to spread this game around as I found this gem on a whim and a spur of good luck
It is a very fun game, but it definitely needs to be balanced. The current meta right now is to fly a FS-12 below 10m because the radar guided missiles can’t hit you and there is not enough SPAAG to stop anything. Then you can drop it like a dumb bomb even though it is supposed to be an air burst nuke. It should only work around 100m in the air but I think it is a bug. People can literally skip all the air defenses as long as you are below 10m. It is so dumb. It is still an early access game, but that is my number one complaint about it.
Last update this was able to happen easily but this update even for me is challenging to pull off a nuclear lay down on a base that hasn't been defanged
@@Justa_Normal_Gamer I think they need to add a ground version of the Medusa. If they have like a ground vehicle or ship with a giant laser on it then I think that would fix the problem. It would be a pretty easy add
In DCS it's "just Notch it bro" In War Thunder it's the same "fly low and you're invincible." They are intentional design choices to make evasion easier in an unrealistic way to encourage close in, low-level dogfights. Would it even be possible to attack if those infinite ammo SAMs could track at any altitude and shoot down all standoff weapons.
in stage 3/3 of the roadmap, so the last one. remember that the roadmap is not set in stone by any means so it may come much sooner, or maybe not at all.
The population goes to and from as patches come out. You have to remember that this game is still being actively built out. The game is still very playable with just a handful of people in a server. There is a big patch coming and when patches drop is when teh flood begins again. I would def say its a safe buy in the long run as the developers are putting a ton of new stuff in constantly.
I don't really have plans to make a server again, the sheer size of ECW has sort of exhausted me on the idea. With that said, Nuclear Option's default game mode is already really good. I think dedicated server support is coming to the game at some point
in stage 3/3 of the roadmap, so the last one. remember that the roadmap is not set in stone by any means so it may come much sooner, or maybe not at all.
in stage 3/3 of the roadmap, so the last one. remember that the roadmap is not set in stone by any means so it may come much sooner, or maybe not at all.
Interesting gameplay and the graphics look okay, not bad. Strange how they’re trying to make the use of nuclear weapons okay and normal. People who didn’t drown up during the Cold War and the threat of these weapons don’t have a clue how terrifying they really are. That aside it looks like some fun.
@@Golfwhiskey Too funny! I'm more on a low horse but whatever! I know it's a game about war I just thought it's interesting that nukes are now a common weapon in games! Relax it;s all good