Being on the bridge and seeing that massive S7 turret in front of you slew round to a target before unleash its rounds will be quite an experience I think!
@@Cal-Mac "quite an experience". The term applies to things like watching your child be born, a near death situation, ya know, things that matter. There is nothing, ever, in a video game that will be "quite an experience".
@@daveroles3783 Indeed, it’s a shame that the comment wasn’t referring to a video game, posted on a video about…you know, a video game… Context my dude.
It's my dream ship. My favorite ship in Elite dangerous was the Federal Corvette. This thing has Federal Corvette energy. I feel like I'm just waiting for this one ship to go live lol..... none of the other ships matter to me. Some day.... some day...
IMO if you want to have a great impact use a Perseus and 2 Retaliators. The Retaliators have enough turrets for any fighter/bomber group and the size 9 torps along with the Perseus size 7 ballistic cannons, will give most capitol ships nightmares.
Excellent video! I appreciate that you throw in some game history and lore as well. I like larger (but not quite capital size) ships. Can't wait to see this in game. That is for the video, Farrister!
Lets not forget the Thundercloud paint scheme. Granted, it is a bit pricey at around £20, but seriously, what an awesome paint and totally befitting a ship of this nature. Perfect for the flagship of any small battlegroup.
I dunno about that. With only two dual size 3 point defense turrets, this thing is going to get totally shut down by fighters. And only two size 7 turrets? The nautilus is a mine layer and has a size 7 turret. I think this ship is going to be underwhelming. It needs two more dual size 3 turrets.
@@medic4christ777 With armour and master modes, fighters won’t be as threatening. The sizes 7 guns are bespoke and not your standard interchangeable, more like the main gun of the nova tank, I think those guns will shred especially with different ammo types.
Now all they have to do is add a couple of more small turrets, to remove the intentional weaknesses they introduce into most of their ships. IRL, they didn't introduce the A10 Warthog with two barrels instead of seven, to "balance" the battlefield. They could accomplish what they're attempting to accomplish with different shield strengths and/or designs, different ship speeds, etc., vs. limiting weapon coverage, etc. That would make more logical sense, IMO.
@@Farrister - That is my point. Fighters have everything they need to be effective. But, when they design aircraft carriers, they don't intentionally omit the Phalynx and other anti-missile systems, in order to "balance" the battlefield. But, in Star Citizen, they do exactly that. They intentionally introduce blind spots on large ships, to supposedly balance game play. There are better ways to do this, IMO.
That's exactly why I love it so much. That turret up top looks like a big 16 inch gun and really gives it an old school battleship vibe that I just cant get over. It's my favorite large+ ship so far
This is probably the one ship i want the most. You can man it with a small crew, basicly you you and some of your frinds, wich i imagine really fun. And it looks cool. And finally : Big guns, big fun.
I really do love the concept of this ship, I am seriously biting at the bit to get this thing flying. Really looking forward to seeing what she can do. Thanks for the info Farrister, keep them coming buddy !!
Love the Drydock series, thanks for making it! I especially liked your point at 11.04, that a capital ship wouldnt likely lose to a single Perseus was a solid insight.
We have A Kraken , Polaris, BMM , 2 Liberator , 2 redeemers , and a handful of other ships but the Perseus is the ship I look forward to flying and fighting the most .
really thoroughly enjoy these 'lore' videos, of which you do with such high quality and in interesting manner, while mixing it in with realistic side factual info to accompany the game lore and the specs, cost and role etc really look forward to more videos :) thanks Farrister 🙂
Despite having taken a break from Star Citizen, I do enjoy your videos regularly reminding me this game exists. Your videos always provide a window into the game without the hustle of _actually putting up_ with playing Star Citizen ;) Still, the drydock series is great too. Some narration of all the things we know put together in a comprehensible manner and yet neither too speculative nor too 'marketing-ish'.
Great synchronization Farrister , I was recently watching your video of the polaris. Huge job as always and thank you so much for sharing these videos with us ;)
I wish too but playing mainly Duo - this ship would be too much to maintain solo/duo ... My biggest ship is the Galaxy and even then I'm note sure I will keep it
How do I feel about your drydock series? "I fuckin love it." When I saw it pop up in my lil yt feed, it LITERALLY made my Friday afternoon. There is no limit to the number of details or explanations you provide in these videos for me, the more the better. (If that helps.) Perseus is my IT ship. I had a BMM, then, after a certain episode of IR and them discussing the Perseus, i just fell head over heels for it. I like the size, I like the punch, crew number. I dont care if it's slower than other ships it's size. I hope this thing comes with the armor we keep hearing about, the ever present danger of a Perseus just ramming an Org capital ship is enough to keep any group on their toes. I hear all the time about what people want to "be" in SC. Ok.. I want to be a Sub-Capital Perseus Combat Ship Captain, damn it... I actually am glad they'll be using their experience from the Polaris to build it. Make your mistakes on the Torpedo hog, get that design language down, then bring that expertise to my football field sized metal ship of JUSTICE and GLORY. Farrister, these videos ARE AWESOME!!! Thank you.
I hope the armor actually is like they told in lore. Designed to deflect and tank kinetic rounds without much damage taken. The lower shielding for its size should be an indicator of that. The Perseus predates shield gens by a few hundred years, designed with armor/protection in mind first.
I feel the Perseus will also excel at supply/logistics disruption/harassment. Big enough to be a major threat to those industrial/logistics ships, whilst also having a very modest crew requirement. You can use 3-4 crew assets to disrupt a large array of operations behind the lines. This will require assets to peel off from the main engagement zones to hunt you down. If they don't send enough you destroy them and keep at you main job. And if they do send enough to deal with you, bail. Relocate and start again. A great use of 1 ship and 4 crew assets for an org.
Something interesting to think about is when you have 2-3 of these ships together, "blind spots" evaporate and allow them to deal with their weaknesses.
You mad lad, you did it. LOVE IT! I can't wait for this bruiser to get into the game, it would make for one hell of an escort for the larger Hull series ships or convoys. Love the ship, love the video!
I really wish the perseus had a pair of remote S5 turrets on those wing things flanking the cockpit. Would have great field of view and visibility. A good spot would be right on that darker gray hexagon near the wingtip
@Farrister it just seems odd that they'd leave such a big weakness for 400 years. Plus, the S5s aren't going to be as good at taking down fighters as the S3s, so it still won't be good at dealing with fighters, just not absolutely hopeless. Or even just add 2X S3s to the S7 turrets like the Javelin does.
I've been thinking about org fleets lately, and the more I think about it, the more I feel like a mercenary/escort org would do really well to operate one Perseus and one or two Redeemers as a compact unit. From what I understand, they should both have similar, long ranges, so long haul escorting is no problem. They require pretty small crews for their firepower, so you don't need to split the contract up between too many people or use it all on ship upkeep. And they complement each other's roles well, the Perseus dealing with any larger attacks while the redeemer fights off smaller fighters. For the kind of routine escort work where you're moving through dangerous space but shouldn't expect a massive fleet to come bearing down on you, it feels like an appropriate mix of capability and frugality. As a fringe bonus, if your merc contract involves ground combat, the Perseus should be able to carry along a vehicle and the Redeemer has those extra jump seats. If you're just providing protection and not doing a hot insertion, they should be perfectly fine for transporting ground forces. In both of these roles, the natural next addition would be a Liberator if you wanted to scale up. It can shuttle some shorter ranged fighters for space escort, or some serious ground support. If we think about this as being a smaller unit of a mid sized org, perhaps the org operates a couple of these Perseus/Redeemer groups and has a Liberator in reserve for a contract that requires more oomph. When it's not being used for carrying an escort wing, you could even offer it as extra transportation for whoever you're escorting. Same with the Perseus' hold.
I am SUPER excited for the Perseus. Its probably my favorite ship so far that ive looked in to and i am probably one of the few who is more excited for the Perseus than the Polaris. If i have the money im probably gonna buy it as soon as it comes out. All hail the Perseus!
I really love the design of the Perseus, but unfortunately CIG is not actively developing the ship, Devs decided to work on the Polaris and not going to lie I prefer they make Persus.
I like the Perseus because from what I understand its sort of like a 2023 Camaro or Mustang... uses the spirit of the original 60's cars, but with modern power and handling... In otherwords, the Perseus that we will get in game, is the modern interpretation of the classic ship, like the Zues mark 2. This variant will include a drop down cargo elevator like the Connies that can fit an Ursa rover ( if not the exact elevator out of the connie knowing how cig likes to do things. ) But anywho, it seems like a tank of a ship that would be perfect for going way way out into a sketchy area to look for something not knowing what trouble you may find, possibly throw a Fury or two in it for if you come across an annoying Gladius and Mantis combo.
@@Farrister I also feel like you give us insights into the larger ships that I'm not finding elsewhere. For instance, the Perseus... I feel like I understand where the ship fits into the grand scheme of things having watched your video. I also appreciate understanding it's potential for minimal crew vs some of the larger capital ships.
Love your demeanor and your videos. Perseus looks like a badass compliment to the hammerhead and also to other operations. It also looks like a hammerhead killer.
I struggle to tell you how much I am looking forwards to this ship. Thanks Farrister, loving the dry dock content. May be nice to add the internal mapping of the ships if you can find one? Can we have one on the Kraken at some point please ? Another ship in really excited for because of the endless possibilities it offers.
This is definitely one of my most anticipated ships, I think the only one I want to pilot more is the Odyssey. Right now I'm basically using the Redeemer (with my friends) as a Mini-Perseus and it's been great. As I typically play with 2-4 (additional) players, I never had enough friends online to fully crew a Hammerhead (still took it out a couple times though).
Definitely can't wait for this ship along side the polaris and galaxy. Hopefully they release this ship soon after they announced that they're working on it 🎉🎉
This ship should be label as a corvette, like the Polaris and Hammerhead. Also love this ship, but i feel with the current meta, the Polaris is going to be the better option. I guess we shall see.
@@Farrister I think the Polaris is better than the Perseus by 50 meters, yet somehow the Perseus is consider a bigger class of ship than the Polaris. Maybe it a typo with CIG.
I realy hope that they make like the connies a lot of other variants for the perseus, i like it now already, but i hope a lighter armored one that it can be a solo ship
The standard Ursa-sized cargo ramp fits 2 Fury snubfighter on other craft, such as the hammerhead. Given the explicit weakness of the Perseus to fighters, having a pair of snubs to keep the heat off may be a common choice when it's in universe.
Absolutely love the look of this ship and the fact it was instrumental during the Battle of Oberon (my gamer tag, Oberon617), it really is a no brainer for me. The crew requirement is more appealing when compared to the Polaris. My only reservation is that it lacks a small hanger which I feel would justify its price a little better and aid with self defence.
True enough, most ships in the game lack something that would make them a good allrounder, and that what makes the game more interesting. If one ship had everything, then you would only ever see that one ship in game and all the others would be left gathering dust.@@Farrister
While I have agreed with you about ships having limitations and there not being a boring "one ship fits all" in the game, I cant help analysing the generic features for a ship of this price. If you compare with a similar priced ship like the Carrack, ignore the role equipment like big guns or drone room/workshops etc and focus on general facilities, I think the Perseus is lacking a little in that respect. A small hanger for a snub/shuttle as well as a tier 3 med bed to stabilise casualties would bring generic facilities in line with its price point. £650 is a lot of money for solely 2 big guns and sparse general facilities. That being said, I still love it and cant wait to fly mine in game. @@Farrister
The Perseus original design does NOT have shields. It relies 100% on armour. Meaning, this is the most heavily armoured ship in the game. (And the reason why its shield seems so weak.) according to lore 1 Perseus defeated 2 Idrisses.
I'm very much looking forward to the Perseus. It seems to be in the sweet spot of personnel requirements and battlefield impact and it just looks so nice. It does however carry the usual CIG brand poor design with point defence blindspots. Weak defence would be perfectly fine but the front is only partially defended by the top small turret and since you need to point your torpedo tubes at the target you're extremely vulnerable to torpedoes yourself since there's nothing to cover you.
You might be right, although perhaps that's where some battle mechanics start to come into play (eg limited payloads, reload timers etc.) - gotta decide when to release those torps for max effect!
I really like this ship in its general concept and in visual presentation, I just hope that they move the rear blade turret to a more useful spot than the butt crack of the ship, and consider adding at least one (or more pls) of the facilities that you would expect out of a sub cap ship such as an armory, medbay, extra small hangar, brig etc. I doubt we will get any of that but it feels like it will come out as a stinker of a ship if its lacking the useful and gameplay adding internal facilities that are found on other similar sized ships. The poor blade turret/pds coverage meant for torps and small fighters could also doom both its solo and fleet combat potential if its cant even reliably protect itself from a lone light/medium fighter or torp on its own. Perhaps its eventual armor will make up for these possible shortcomings. Hopefully I'm wrong about it turning out bad.
just gunna note to fully crew this thing it is 100% 6 or even more, as you need 1 pilot 4 gunners an engineer or 2 and some other roles like first officer ect.
Maybe, I'm not so sure. I think pilot, 2 gunners, (maybe) an engineer, I imagine most people will run the 2 remote turrets as automated. I think other large ships will have a much larger crew requirement, I think the Perseus might end up being in a bit of a niche of relatively low... I might be wrong!
I would call it a destroyer focused on taking down ships that are a class above the perseus with its torpedoes. Though, I would've exchanged the s3 guns for 4x2xs2 AA/AF remote turrets and maybe add 4/5 space depth charges to be able to ward off torpedoes up to s7. To me it feels like a underspecced destroyer that magically held its own against vanduul according to lore. I would call this a torpedoboat if it had smaller main guns but that's not the case here.
First, love your vids. Truly entertaining and a refreshing watch compared to a lot of our content makers who are “salty” and “grumpy” and do nothing but bitch all the time. Keep it up. I love the Perseus. The crew of 3 makes it usable. You never see hammerheads. Ever. There’s a reason….. Last point. Range is never mentioned with the Perseus. The Ares range is noted as 8km. If this has that range in a “small” capital it makes it a big threat for Krakens and Javelins who may have the range but would have a hard time hitting the “small” cap ship while they get pummelled as they can’t dodge. There’s word this may get ammo types. If there’s a S7 flak or canister round…. Fighters could also suffer. Anyway, I love the Perseus and what I think it will be able to do/be. Ones in my hanger. Party on everyone!! And remember! Don’t be grumpy or salty!!
I can be salty and grumpy too :D I dunno, I see it differently. Take the Javelin for example. Yes, it might be hard to hit the Perseus with the big STS cannons at the back. But the 'smaller' turrets on top are all still likely armed with size 7 weapons. So the Perseus has 4 size 7 weapons. The Javelin has 26. And on turrets. It's why I don't think the Perseus is likely to be a risk for a properly crewed capital ship on a 1v1 basis. But I can imagine instead in a chaotic fight where the cap ship doesn't realise that there's a Perseus shooting at it, it's kind of an unchecked threat. I think the Perseus will be a bigger threat for things like a solo Hammerhead, or 890 JUMP, or Retaliator, or Constellation etc. but those are just my thoughts!
@@FarristerYup. I FULLY see it your way, IF those caps are crewed fully, which is my point. 9 crew means 3 fully equipped Perseus. 14 crew, or full Polaris crew…. I don’t even remember a Kraken crew compliment….. is how many Perseus? My main concern is crew. Again, it’s really rare to see a fully equipped hammerhead. I HOPE that’s not an issue as I want to see all these ships. Period. Now as for Grumpy and Salty…. I’m sorry man…. You ain’t that. I love your channel because yes you will point out the negative, but that’s not normal. You continue to be entertaining and interesting without going there. If you look at those channels, it’s all they do now. It’s very negative and disappointing. And it drags the community down. Continue to be one of my favourites. And party on!! ** And an edit…. It kinda looks shaped like a Star Destroyer. Maybe 2-3 Fury’s in the cargo hold may be pretty cool fighter defence! That would be an epic scene seeing 3 Ties…. I mean Fury’s coming out the bottom cargo bay.
Having a ship that can reach its maximum large ship capability with just 3 crew is crazy. Sure someone for engineering and the smaller guns would be great, but if you strike first with all that power what defence do you even need? Also considering that you can take down a hammerhead in an ares, 4x that fire power could absolutely just melt other large ships.
These s7 ballistic canons may be even more dangerous that some people realise since not only do they penetrate shields (unless CIG decides to remove shield pen on larger projectiles) but they will also be able ot load different ammo types like Incendiary, disarray (distortion) and flak ammunition which are on the roadmap. This will give it more versitility against different types of targets.
One thing I’ve been wondering about the little lore snippets that mention characters like admiral bishop. Do we expect that at least some of those lore bits refer to squadron 42 events?
I think for a naval classification I'd probably say corvette in modern parlance, or gunboat/ironclad in c. 1900 parlance. I think it's far too small to be considered a cruiser or frigate, and lacking in facilities.
Haha you gotta be really careful with Star Citizen, this is a game where hopes and dreams get mixed with developer statements and become misinformation FAST.
@@Farrister weird, its the opposite from conspiracy theories - those usually all turn out to be true within a year of some censoring outfit "debunking" it...
Realistic crew is never going to be lower that the minimum crew. People who think so have zero understanding where this game is going. As a point. Minimum crew is what you'll need to just man the stations. In order to be fully functional for combat operations you'll want more than the minimum. Especially given being able to do repairs while in combat. You'll want your bridge and gun crew to remain on deck while you're engineers repair the ship
It's an interesting discussion point, and I probably approached differently. I don't assume you'd need all stations manned, all of the time. To some extent, people may be able to "double up" on roles. But I said it before, these are just my thoughts, I don't pretend to be the ultimate authority on the Perseus!
@@Farrister doubling up on roles is an arguement of poor logistical planning and paying little in attention to where the game is going. Especially after engineering gameplay shown at Citizen con. While yes combat isn't always a reality and roles can be doubled in none combat operations it is not the case in a combat environment. Gunners will have to remain on their guns. Bridge crew will have to perform tasks on the bridge and engineers will be running around maintaining the ship. The more engineers you have the longer your ship would be able to stay fighting. The Perseus has a bridge crew of 3, two manned turrets, and an engineering station. If you try to double up on roles you're gonna leave yourself short handed in combat. If you go with the maximum of 6. You're gonna leave yourself short on engineers in combat. Large size ships should have an engineer team of 3. With one main overlooking the panel and two moving around to conduct repairs. This is the reality of what this game will be.
@@Farrister well I bought this game first for me, but more and more it becomes a game I bought for my kids with all the ships I bought. It's a nice gift for them.
It's so odd that they keep downgrading the co-pilot and other operational positions to basically having to just sit on their hands. It seems they need to do a LOT more development to actually get these ships to the point where they are actually multi crew.
I think this is one of the best looking ships in the game. But 4 size 7 guns does sound a bit underwhelming not gonna lie. More so when described as 4 infernos. I hope CIG start making clear differences between the effective damage output of cannons of that size vs gatlings. Will be very underwhelming if I end up seeing a Perseus flying around with size 7 gatlings because thats its best dps or something