I clicked on this video basically just to see if this cover got that right...I was more than pleasantly surprised! This is even better than the original with the extra channels from the expansion chip and stuff
Jonel_Pro No. The Triangle wave is mainly the tom-toms. If you’ve watched the Oscilloscope version of this video you’d see the DPCM channel taking care of the bass
Eric Buzard but this is what i call fake reverb which uses two channels of the same type and changes one of the channels volume just a bit lower than the other channel to create a reverb effect
This version blows the original version away. Now to be honest , i was always imagining each nes game ever made in each other’s perspective. So imagine nintendo’s supermariobros with sunsoft graphics & audio etc… perspective and vice versa. Who knows how much it looked and sounded differently, all on the same console. Sadly only the famicom has ext sound support.
this is one of those songs you listen to in the background while you do stuff and you get so lost in it that when its over, you dont notice for like 10 whole minuets. this is that good, especially remixed like this imo
The ducktales is considered by many the best piece of music ever composed for the NES. Sunsoft were the litteral masters of the NES hardware, especially its soundchip. Put those together and you get this! It's truly amazing, to say the least...!
+vicente-zerox Sunsoft wasn't the only developer to use DPCM (differential pulse-code modulation) for basslines, but they were the only company to use it with any sort of frequency. Codemasters used it in Bee 52 and Quattro Sports Pro Tenis, and Tecmo used it in Fire 'n Ice. DPCM bass samples used a relatively large amount of ROM space, which was expensive, and a hardware defect in the NES made reading from the controller while playing samples more complicated than it should have been, so the DPCM channel was usually only used for drums, if at all.
There was also a Novotrade who used these samples in one game: King's Quest V. Speaking of controller: To my knowledge the first Castlevania game, where you get hit you can hear a DPCM sample, and because they had no idea, how to run controller and sample code at the same time, they eliminated all controller reads while that sample was being run down. This is the short story why the infamous knock back hit was made.
I can't open the file. The ftm file is broken. Famitracker tells me to open the file in the latest version but I already have the latest version of Famitracker
For those who have trouble opening the ftm file, you need to google the Famitracker 0.5.0 Beta or 0CC-FamiTracker. I didn't know that I need this until I done some searching myself.
Hey, VinylCheese, may you be so kind as to make the Airwolf theme using a Sunsoft 2A03 chip soundset, please? The drums from Area 2 of Blaster Master would be perfect for the drums for that song. Thank you for responding to my comment.
This is really good! Honestly tho you should use famistudio instead of famitracker. it's much easier to use and has a lot of expansion chip support. I thought it was better than famitracker :)