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Dummies vs Noobs | bad video, don't watch 

2 Mutch
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I feel like some of my grievances in the video might "overlap" if you will. Some problems might only really be problems because of other parts of the game. Changing both parts might "overdo" it. In short, just take everything I say with a grain of salt.
Game: www.roblox.com/games/86578062...
Soundtrack:
Waltz of the Flowers - • Tchaikovsky - Waltz of...
Nutcracker Suite - • Tchaikovsky - The Nutc...
Carmen Habanera - • Georges Bizet -Carmen ...
Nocturne - • Chopin - Nocturne op.9...
Timestamps:
0:00 Intro
1:02 The Good
4:17 The Bad
14:36 Rating
15:25 What I'd Change
24:37 Outro

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8 авг 2024

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Комментарии : 143   
@2mutch
@2mutch 27 дней назад
Got a lot of hate for this one, so watch this instead ig: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-BLZudreKALo.html
@user-fi4wn3te8v
@user-fi4wn3te8v 25 дней назад
character arc
@seanaaronmonroy4759
@seanaaronmonroy4759 Месяц назад
as a dvn vet i have the rights to say s k i l l i s s u e
@Bloxxerz-qv2dk
@Bloxxerz-qv2dk Месяц назад
I’ve been playing dvn since update 1.7 and I beg to differ, now most of his points in the video aren’t good but, it’s not that good of as game people think, it has a lot of flaws, bugs, and gets repetitive after a bit, it’s not a terrible game, but it isn’t a masterpiece as some people say.
@spider78z
@spider78z Месяц назад
The urge to say something is tempting everytime i watch literally game review and etc
@RandomDude28109
@RandomDude28109 Месяц назад
now try to become a veteran of HELLMET (its placed in the DVN timeline but 10 years before DVN war
@KamKakes
@KamKakes 28 дней назад
​@@Bloxxerz-qv2dk I have a total playtime of 650+ Hours on this game and have started playing since 1.7 and I completely agree with you.
@davidpryce5783
@davidpryce5783 26 дней назад
Fr 😂😂😂😂
@e.r.robert1062
@e.r.robert1062 Месяц назад
Bro's level 5 💀 play the game bruh
@elite9048
@elite9048 Месяц назад
Alright, I completely disagree with most of your points in the video. Let's start with your criticism of the hotbar system. Your point about having to organize your entire hotbar after death is incorrect. Once changed, it remains the same throughout the entire game. It’s a one-time adjustment each round and can be fixed in less than a second. Furthermore, your preference for the default Roblox inventory is a personal choice and isn't a strong objective argument against the current system. Secondly, calling nearly everything a "one-shot" is objectively wrong. Only four things can one-shot, and half of those have long charge-up times. The platform gives you around five seconds to get away, making it very easy. Your complaint about the APU is also weak. You have plenty of time to escape, similar to the platform. Complaining about cloakers instantly killing you is not valid either. They are glass cannons with low HP and high damage. If you remove the instant kill mechanic, they become useless. Shielders, though annoying, restrict your mobility, but they have a weakness: "walking backwards." Good positioning counters nearly all of your points. Your statement about snipers is also wrong. Walking forward with a shovel allows you to circumvent all of their shots. Thirdly, please stop comparing it to TF2. This comparison doesn’t work; they are two very different games. That is the point of the R system. You have choices to make, such as getting the jetpack or upgrading your weapon. Complaining about mobility, though I somewhat agree, is just a bad argument. Additionally, your comparison of DVN to Elden Ring contradicts your own point. Difficulty is what makes DVN fun, just like Elden Ring. Small developers often create unique, challenging games that many people enjoy, like Souls games. Yes, easier games are more popular because the majority of the platform's audience is young. Hiding this behind a joke like saying that “people are masochists” can't conceal how this is objectively wrong. Continuing on, the Defib having two charges is quite a good choice. It allows the pressure to build as charges slowly run dry, which I find to be a good decision by the developers. It also allows for strategic planning on who to revive to get the team back on its feet. If you get overwhelmed, there is a strategy called "falling back." This allows your team to escape with some losses and push back later on. Also, your point about the SMG being worse than the assault rifle is, how do I say this, "correctly wrong"? Yes, it is a worse version, but it is what people call a sidearm. You missed what the machete does in Engi and Recon, you missed what the shovel and grenade launcher do in Assault, and you missed what the shovel does in Medic, etc. I could go on for a while. Also, I think your friend is objectively wrong; the upgrades are just better. Give me examples in your response so I can disprove them thoroughly. I have a lot more points I could make, but I think I covered the most important ones. Please respond below if you find anything wrong with this, and, like you said, keep it orderly. Sincerely, a DVN Fan. (Also, you kind of ranted your frustration from TF2 into this video and made it, let's say, made it worse than it should have. Please, next time try to give an unbiased response. PS : In your example, you could have thrown your knife to kill the cloaker and run away in time.
@midask184
@midask184 Месяц назад
i am gonna correct you about point 3 and 4, only 1 person made dvn and hellmet being called "sensei". So yea anyways the other points are vaild as i am a DVN player as well now goodday. :)
@elite9048
@elite9048 Месяц назад
@@midask184 But I believe correct me if im wrong more than one developer working on it like Bawak right now (Who did alot of bad choices in my opinion Im trying so hard to pray it goes back)
@Engineer121
@Engineer121 Месяц назад
@@elite9048What did Bawak do wrong? Also Sensei isn't working on DvN anymore, hes focusing on HELLMET.
@elite9048
@elite9048 Месяц назад
@@Engineer121 @, I never said anything about Sensei working. All I said is that Bawak is the current developer. Here’s the full list of changes: 1. Removing sub waves this makes camping easier making it a easier game which also changed the entire flow of the game it feels slower... and yeah I know its been like this before but subwaves were such a massive improvement that I don't get their removal without at least a community poll 2. Nerfing Engineer (an already weak class) 3. Nerfing AP to the ground, making it an unfair choice between AP or the more consistent bolter 4. Removing auto escape by mm 5. Removing Gaia's Vita shield, which is unnecessary for an already mid-tier boss 6.Nerfing Tempest The best we’ve seen from him is the sandbox update, which I doubt he did much work on, as it was probably a tool available to QA testers. I have a bunch of issues with QA testers, but they are likely not relevant here.
@s1mply_134
@s1mply_134 Месяц назад
@@elite9048 finally someone who points out all the unecessary nerfs i will say the new spawn system kinda grew on me tho, but I wouldn't mind subwaves Also your points in the original comment are valid
@funnydude69
@funnydude69 Месяц назад
here is a rant about this video becuse i am a hardcore dvn player (you are probably not gonna read this as you didnt read the catalogue) for default roblox healthbar: you can enable health and ammo indicators near your crosshair in the menu. As for the default roblox movement and etc, its fully intentional, as the game is literally a fight is between core roblox characters, such as noobs, guests, and dummies. The inventory issue is present, but most often on new players who are only discovering new tools. To help with that you can press ~ to open your inventory and hide your tools in there. For AoE attacks, they are never a problem for a player who played more than 10 minutes. You can outrun every AoE with a shovel, as they make a GIANT RED CIRCLE (Excluding Grenadier's, but that's becuse it deals no damage). That is not speaking about the jetpacks, which, every one of them can help you save yourself, and are practically requred for the later waves, sadly the game does not explain the necessety of it. For maps: Maps are meant to be huge with the amount of enemies on the field. There is a common thing named "kiting" which is "Luring NPC's towards you to distract them from someone else", which you can do by holding G to whistle. The main problem with the game i have is the amount of instakills it presents. Cloakers and shielders are easy to hear, since they emit background noises, and if you hear one, you can run away/prepare to kill them. Shovel usually instakills charging cloakers, altrough it's ping dependent. Most *actuall* instakills is Melee for all enemies, and the game makes sure to point that out. Its to discourage players from mindlessly rushing enemies with melees of their own. Primarily the game punishes tunnel vision. Everything that instakills usually makes itself apparent to do so. Snipers and Achilles make sounds, Sparta is a melee boss with visible trajectory, which is probably not a good idea to stand on. The rangers make beeping noises, for you to either jetpack away, or kill them before they explode. (Also, in one of your ranger clips, screen shake killed you, you can also disable that in the settings). Tanks make a giant laser on you telling you to take out your melee and run. o Also, the complaint about some situations being unwinnable is not very good. In 9:28, you stood near the enemy spawn, out of cover, far from teammates, with your rifle and not melee on, no jetpack, which in this situation, yea, of cource you are gonna die, but that death would have been avoidable, if you would just not rush these positions as a recon. That's scout and assault's job. Cloakers making your revival harder is intentional, as most cloaker deaths are for either people who tunnel vision alot, or for people who rush with melees. For the first type, if you have teammates nearby, not gonna be a problem, since cloakers are stunned after death, and make a loud noise. For the second type, its another way to punish melee rushers, as it's already really easy to wipe out spawnwaves with melee early on. 10:32, i actually agree that some things such as reaction time should not be tampered with, but the thing is, the higher difficulties are only available in private servers and specialised servers for tryhards, for people that want challenge. Every difficulty below 100, is meant to be much easier to understand, therefore its timings are less apparent. Also, the "If you like that you are a masochist" is pretty much the point. Even the difficulty names are "Masochist", "Hell" and etc. The argument on 10:43 is pretty much the only argument i agree with, but it also can be counterargumented by "That's medic's job." and "there are upgrades for it." Also, its VERY not true that you cant do anything while dead. The game has a "marking" system to mark enemies with. If you have good communication with your team, you can help a LOT with the whole surviving thing if you mark the priority enemies. You get acess to noclip, which is actually the reason why your camera bugs out if you reset manually - its to prevent you from abusing it. And no, the argument that "its roblox" is not a valid argument. People DO get use from it, and sometimes even ask if they are the last to "mark snipers pls". Game not telling you anything, would be true... in 1.8. Nowadays, the game developed a WHOLE catalogue and each time you level up, a big popup appears saying "hey you can read about core game mechanics in there", and for the entirety of the video i saw a red exclamation mark on that catalogue, which means you did not read anything. About some weapons being better than others: Not true. A lot of weapons are just fan favorite, but others are just underrated. If you ask someone of level 25 who mains scout, they will say "Aerorig sucks", if you ask someone of level 50, they will tell you that Aerorig is better, while if you ask someone of level 100, they will tell you that both jetpacks are good. Same applies to almost every other single weapon in the whole game. The grenade launcher's upgrades are meant for crowd controll, altrough the reason why are they considered bad is becuse the grenade launcher is most often than not used as a vechicle destroying tool, and the shovel is the true crowd controll. For whacky loadouts: Play 50%. Or go on a private server, where they recently added admin commands. In TF2, more often than not if you have a whacky loadout, ofc you are gonna die more than anything. Anyways, one last thing i am going to say. Skill issue. small edit: Its named encyclopedia and not catalogue, didnt use it for a while since wiki exists, but wiki does have some misinformation there. Edit 2: a big one, since i got too mad at the first half of the video, now that i cooled off, time to get mad again at seeing the "balance" changes you offer. Hopefully it isnt as bad as the Grouch's tf2 weapon rebalance. Adding a menu: A really great idea that i honestly wanted for quite a while, but i think it will not work with the game's simplistic artstyle. Custom camera system: Go to the settings and press "Custom camera". Yea. Its a settings option. Adding sprint: Pull out a melee weapon and be suprized. Another thing is, only melee's and scout's akimbo increase your walkspeed. (and defibrilators with ammo box, but only slightly) For mobility options: All classes can buy a jetpack at around wave 6, and have plenty of R for other things. Also pull out your melee or use a shotgun upgrade named "Sprinter's streak". Even though dvn is in near-future, its not completly unrealistic, and is in the same timeline as Hellmet. Please dont make engineer rocket jump. About Mann-co-store-like feature: Not a great idea, players have already plenty of weapon customisation by buying upgrades. Individual weapon upgrades will make the game even MORE complicated, which will have MORE level 5 players making videos about how dvn is unbalanced and too hard. We also do not need to make dvn into a 1-1 mvm recreation. Class uniqueness: All classes have a passive feature. Medic has healing, sniper has enemies being less accurate, scout is faster, assault has more HP than others. Permanent unlocks: Skins. You can buy skins. For APU's and red circles: Play with sound on. APUS make clear jet-engine like sounds while landing, allowing to distringuish them from others. Also, red airstrikes are ONLY used while: Hermes (Boss) (Has a giant healthbar) (Apus dont spawn on the wave hermes does) is active Platform (Mini-boss), (Makes a distinct shooting sound before striking) ( Is large enough to usually be seen on most maps immidatly ) is active AND grounded. Mastermind gamemode: (All red circles have their own size, none matching that of APU.) (Is only in its own gamemode where mastermind can choose if he wants to place APU's) And APU itself. Easier enemies: Infantry, Saboteurs, Shielders, AND cloakers are ALL considered very easy enemies. Becuse they trully are in fact, easy. Another thing, this game is NOT as popular as you think, and an average roblox player, wont be playing it. Even if they will, they wont be trying to experiment with weapons, they would wanna win. And after they get bored with winning, then they will try to experiment. Something, you, have not achived, becuse judging by your footage, you havent played the game even to get a half an hour of footage. About fun: DIffrent people have diffrent perception of fun. My perception is Aerorig. Which i consider to be the MOST fun weapon, in ALL the history of videogames. Even rivalring ULTRAKILL's movement and weapons. And i am not joking. It requres some time to get good at, something that you apparently did not have. Defence mission: Have you played Attrition gamemode. Its already in the game. And no, they did not overcomplicate it, the objective is to defend 5 controll points and use currency in an "mvm-like" screen to get MVM-LIKE CANTEENS to help you win. Another thing about attrition, if you lose all SUBstations, enemies will start to come to the MAIN station, which is not optional, and in fact, will lose you the game if lost. Sensei planned to add an escort mission where you defend civilians, but it was not good, same with attrition, defend gamemodes are simply not fun in dvn formula. Last thing. Get good, and try not comparing DvN to MvM. Its 2 diffrent games. I really got mad, sorry for all the rant i got here.
@breperr4576
@breperr4576 Месяц назад
Thank you for typing this out so I don't have to. I agree with almost everything you just said. Can't really find anything to add to this, except one thing. whacky loadouts... can be played on dyanmic or even shellshock, its only masochist and hell difficulties that need airtight plans. You can do the most bullshit dumbass shit on dynamic and get away with it as long as you are not plain bad at the game. Also what the fuck happened to the gud players? back in 1.7 or 1.8 you would see a level 30 player and they would be cracked, now you see level 50 players not knowing they exist..
@rubbleroulette4224
@rubbleroulette4224 Месяц назад
I clicked "show more" and immedietly regretted it. Read it all and you said exactly what I was thinking, god bless you bro 🙏
@funnydude69
@funnydude69 Месяц назад
@@breperr4576 Well, for newbies its better to play on 50% if they want to not tryhard (aka whacky loadouts). Ofc, if you got the hang of the game, you can play at any difficulty you like with whack tools. Another thing about dvn is it doesnt have that much "non-viable" tools. Pretty much all the whack loadouts boil to are boss cosplays and restrictions such as melee only. About good players: No idea, most likely that new updates introduce younger audience, and as the game grows in popularity, old people leave, new, younger, arrive.
@dellconagher12
@dellconagher12 Месяц назад
how long did it take you to even put half of the essay bro this is not a school assignment you arent getting extra points
@rubbleroulette4224
@rubbleroulette4224 Месяц назад
@@dellconagher12 he fr gotta submit that for his next english exam 🙏
@koronx058
@koronx058 Месяц назад
The issue is not it being unfair or too difficult. The game clearly telegraphs everything and gives important queues as necessary. Snipers are dodgeable, cloakers are extremely loud, infrequent, and meleeable making them probably the easiest units. The only unfair enemy in the game is really the jetpacker. The game is intentionally brutal and doesn't do a good job of explaining that. Biggest issue is dvn does not have a tutorial. If you play the game long enough, you eventually realize most enemies you struggle with early on are actually incredibly easy, such as cloakers. Now tanks and platforms... I am not sure why you are surprised an internationally op unit is op. I also feel like you want the game to be tf2 way too badly. I do agree on scout, though. Dvn could also really use better UI and a custom hotbar.
@Epicmogger634
@Epicmogger634 Месяц назад
Hermes also has no avoid damage mechanic if you have no cover, especially garden.
@koronx058
@koronx058 Месяц назад
@@Epicmogger634 Garden has cover. I think people blow garden out of proportion when the ramps are more than viable enough. It is difficult though.
@ShowmenGamer
@ShowmenGamer Месяц назад
As a level 100 in DvN I find it amusing to watch new players die over and over again with triumph and failure I always tell my friends no matter how many you kill there’s always one that kills you
@Xciozen
@Xciozen Месяц назад
I don't know why you're comparing an entirely different game to TF2 but if you like doing it so much, just go play TF2 my guy. All you've been whinning about is you have skill issue 😭.
@mostlikelysmarterthanyou5031
@mostlikelysmarterthanyou5031 Месяц назад
I'm someone who enjoys this game, I don't play it all too much but if it ever crops up during a gamenight I'll never pass it by. I do partially agree with you on how classes don't feel all too different due to the armory, however some classes do have things unique to them. The medic has their healing bow which itself has unlimited revives, and the specialist has their own and Ipad thing that can use a currency specific to them to call in things like airstrikes, zone denying neural gas, allied dog bots, etc. There might be other examples but to be honest I have almost always played specialist cause I like having call-ins available to me. About the instakill stuff, from moment to moment you can't really do anything about it other than staying in cover, that's why being aware is one of the most important things in this game. You should be zooming out quite often to take in what enemies there are and where. If there's a cloaker, knowing before will help you avoid it by picking it off from range or timing a melee hit to kill it right before it kills you. If there's a tank, you'll know where to stay away from to avoid getting seen by it, or if there aren't many other enemies around you could fire at it going in and out of cover, targeting the fuel canisters on its rear. Knowing what enemies do and where they are will help you avoid these inescapable situations you sometimes find yourself in, as the goal is to plan beforehand so that you never find yourself in one of those situations (although I will die on the cliff that the Tempest boss sucks the chain lightning is horrible and all it takes is one teammate to get too close to result in many deaths because of chain lighting jumping from them to the people who were out of its range). Anyways, you briefly mentioned how its impossible to tell if a red circle is an APU or not, however, there is a way. Whenever a new wave spawns, the game plays a loud and deep horn-like sound that every player hears that lasts for a little over two seconds. If a red circle appears during that time, you can be certain it is an APU. If it isn't the start of a wave and a red circle appears, you can be certain it isn't an APU. The only way this couldn't be the case is if the wave spawned the Hermes boss or if you are playing mastermind and the mastermind uses one of their airstrikes right as the wave starts, but in either case you'd want to get out of the red circle anyways and the mastermind really should be using their airstrikes for better things like rodstriking anyone who stands still or putting rodstrikes on an afk player to get free manpower until the players realize whats going on and stop reviving the afk player. Speaking of mastermind, the balance there is atrocious. For example, if a mastermind doesn't choose to spawn any enemies, it instead spawns the default wave. While this is meant to allow for masterminds to save up manpower to do big assaults, it isn't very fun when you get to wave 9 and the mastermind has spammed every single unit they possibly can, not to mention thanks to their unit upgrades rocketeers now move at lightspeed and shoot four rockets at a time, saboteurs now shoot nearly as fast as a gunner with each bullet doing a third of your health, etc. Mastermind can be fun if the mastermind is trying to make the game fun, but if they're trying to win, you'll likely experience normal siege for most of the game then get crushed late game by a wave so overwhelming that you can't realistically defend from it, unless your team happens to be composed of those who play masochist or hell difficulty all the time. Also, if I could briefly criticize the video itself for a second, I think it would be enhanced if you could go without insulting the playerbase. It doesn't feel very constructive to say that DvN players don't know what fun or fairness is, and as someone who wanted to listen to your criticisms for both the sake of enjoyment and to measure them up against my own opinions, I could do without the playerbase that I am apart of actively being ridiculed in the same video. I understand that you don't like the game, but that shouldn't make it okay to insult those who do. I also understand that you had no intention to insult anyone and made those comments for the purpose of making the video more entertaining, however at least for me it had quite the opposite effect. Perhaps I'm just too sensitive bur regardless I don't think comments like those should be included in what is a constructive opinion piece.
@dobeikwan3684
@dobeikwan3684 Месяц назад
I heavily disagree with what you said in the game, if I insult you in anyway I am sorry, that is not my intention. So. Firstly, you should probably get more experience of the game before you talk about it. You are a beginner player based on the fact that you are level 5 and so you are a beginner player giving opinions of a game made for hours of experience, not near hours. You don’t seem to have tested much of the upgraded weapons, you don’t seem to have bought other weapons/utilities and you have even talked about how you only can revive twice per wave when you can just upgrade your defilibrator or become a medic/encourage someone to become a medic so you can be revived or revive people from a long range. Secondly, stop comparing a game made by a company with a game made by indie developers. It’s extremely unfair and sets unrealistic standards for the indie developers and makes your arguments seem unfair as well, considering you are talking from the perspective of a person whos expecting the same quality of content as the indie developers. Also, from what I know DvN is the first game of said indie developers, while Valve, the creator of TF2, has created many other games before making TF2. Third, similar to the first complaint, you should get better before complaining. For example, you talked about how you were dying out of nowhere in the open, while you probably could have seen said enemies through getting better at observing your surroundings in the game. You obviously aren’t really that skilled or have much knowledge on how the game works since you said pinging is useless when it has extreme usage in literally any game you are in, especially in skilled lobbies. Just letting you know, I am not good at DvN, I wouldn’t consider myself as good, and if you saw me I wouldn’t be carrying in any way. I am a casual player yet I am able to do things such as knowing when to ping, etc. It just takes time. You also talked about the scenario where a cloaker killed you whilst you were focused on the apu, and you couldn’t have escaped it. However, the question you could also ask is how can I not actually be in that situation in the first place. You could be on a camping spot so you have more time to react in case of enemies or be in a spot less open or higher up. You talked about how the SMG does more damage than the assault rifle which is true, but again you don’t know much about the game as I can tell because the SMG is not made for long range, it has very high spread as opposed to the assault rifle. To summarize, you talked about a game which takes time to play in the perspective of a beginner without experiencing what it’s like to actually get good. It’s like complaining piano is too hard to play as a beginner even though it takes time to learn, you don’t experience the same skill levels throughout years of playing. Not going to blame you for thinking this way, however I do believe you should be more careful in making sure a game is meant to be difficult to play in the start. And no, I did not start playing this game different to you, I also had my issues of WHAT KILLED ME or HOW DID I DIE and I still do. Even bigger summary for the very lazy ones, just play the game more.
@tomojohno13
@tomojohno13 Месяц назад
BRO REALLY JUST SAID "my opinion is better because I made a video about it" LOL. Don't be surprised if you get massive backlash from this video. you played the game for about an hour and thought that was enough for a game review. keep in mind that this is the same guy who did not know how to dash in combat initiation. Actual game journalist.
@potatoons7901
@potatoons7901 Месяц назад
Are You autistic it’s clearly sarcasm 💀
@Xciozen
@Xciozen Месяц назад
@@potatoons7901 Doesn't nullify this being a horrible "game review". If anything this is merely a first glance rather than a review.
@potatoons7901
@potatoons7901 28 дней назад
@@Xciozen I wasn't talking about the review or giving my opinion of the review, I'm just saying when he said his opinion is better cuz he made a video he isCLEARLY being sarcastic.
@tomojohno13
@tomojohno13 27 дней назад
@@potatoons7901 If you care this much then go ahead and ask him yourself. If he says its a joke I will remove the first part of my comment. reasonable? In all fairness its a bit hard to tell its a joke when he puts on the same tone of voice for the entire video.
@sanumithakarunaratne3711
@sanumithakarunaratne3711 Месяц назад
Hello, I am a regular of this channel and want to constructiviely critque your constructive critique of the game, but please do note that I may have a slight bias due to me well, grinding till level 73. Firstly, The healthbar, I do agree that the default roblox healthbar may not fully explain the information you need, but there is a setting that changes it to a cursor-healthbar, with your ammo amount being also shown. Secondly, your grievances of the movement is fully intentional by the part of the original developer of the game (Sensei), the game is more arcady so having sprint option wouldnot really suit it, and most classes usually have a melee which speeds you up by quite alot. Third, the inventory, the game saves your inventory so if you die, your inventory doesnt reset, all it takes is a good shuffle and it'll be fine, so personally, I have no issues of it. Fourth and most major, your arguement of the instakill mechanics, All of the enemies you mention are easy to counter and avoid, and I will explain in point form: 1. Cloakers= They emit a beeping noise when nearby and start emitting a sharp charging noise when charging at you, which is very easily noticable, they also have only 100 hp, and most weapons can easily kill it, and being a melee unit, it is quite easy to spot and easy to take care of, the reason for their addition is to punish tunnel-visioned people. 2. Shielders= They emit heavy breathing and are easily noticable with the massive metal shield they hold, They also are close ranged, their shield has two weaknessses, one being that their head is exposed due to the window-hole being present, and ofcourse they cant guard the back view. 3. Snipers= They emit a shine and a distinctive beeping noise and laser when tracking you (dunno if the game broke or your graphics weren't enough, but it showed up for me), They also have limited HP. 4. Tank= They are a tank, so obviously they would be easier to notice, and have a distinctive charge up noise and blue laser when aiming at you, alongside that, they have 2 red barrels at the back which are its weakpoints. 5. Platform (the big artillery thing)= The platform is an artillery unit, and absolutely massive, so it's not hard to not see them, Their attacks are slow , and are marked where their radius is, and they emit a artillery fire sound when firing. 6. APU= This seems like your biggest grievance, they fly from the sky (with their own jetpack noise) and where they drop in to is labelled with an airstrike,alongside that they drop in as a glowing ball as a opposed to everything else, They also are close ranged, easy to spot (they are a mech), and get oneshot by RPGs 7. Saboteurs= Their landmines emit a beeping effect and sound effect, Keep your ears open I wont be mentioning ranger since you seem to have no issues in it Now, for the other points The defiblirator has 2 charges for a BIG reason, it is to make you pick who you revive and priortarise certain teammates over others, and you saying that "Reviving is hard" is simply deterred by having a person play the medic class, as they can revive from any range. Your friend said that certain weapons are worse or better, I do not generally agree with it, all the weapons (even the grenade laucher upgrades) are good and not directly worse than their upgrades, Your SMG is a close-ranged weapon, and are meant to be used in certain desperate situations, The ammo system also helps balance weapons as it makes more powerful weapons eat more ammo, which may be a detriment in the long run. The classes have their own unique roles that are explained in the little pop-ups 1. Assault is the tank, Heavy but fast and has a assault rifle 2. Engineer is well, engineer, he can place down barriers and turrets 3. Recon is a sniper, and they get the teleporter to reach to their camping spots faster. 4. Specialist is sort of a support, using their strikes to benifit their team. 5. Scout is a generic run-n-gun type enemy. 6. Medic is a medic Alongside that, classes have different passives that fit with their roles, Assault has more hp, Engi has to spend less money for ammo, Recon has enemies having a higher chance to miss if they shoot at it, Specialist can passively heal to 50% HP, Scout is faster, and medic can passively heal to 100% hp and healing is doubled The 3 main things of this game is Awareness, Positioning, and strategy For Awareness, you must know how to identify enemies, and with their general designs, it is easy to spot an enemy from afar. For Positioning, you must know where you must be where it is ideal (I noticed sometimes you were just standing in enemy spawns far away from your teammates, Don't do that.) Strategy, With what you have, you must know who to target, how you are going to do it and in what way. I hope this reaches you well and have a good day. I may note on your suggestions later. Also play with sound on, it makes it easier.
@guywnoname
@guywnoname 29 дней назад
The biggest problem with your criticism is the fact you have obviously only played for at most a few hours. A lot of your points are pretty much a skill issue on your part due to you being a newbie to the game, but to be fair you gave some other valid points.
@amaadfastboom
@amaadfastboom Месяц назад
I don’t really agree with a majority of the points of this video. I initially thought people were just saying “skill issue” as a joke but turns out this is an actual skill issue.
@odestruidordecasais
@odestruidordecasais 19 дней назад
I am a basic man, i see a dummies vs noobs video, i watch
@KaayBeep
@KaayBeep Месяц назад
i play this game religiously, but i completely agree with your critiques about the game, idk how to go into detail of things but this video is pretty cool!
@nerdokiddo8106
@nerdokiddo8106 Месяц назад
Hey, there's an entire catalogue on the bottom right of your screen with enemy descriptions and game mechanics of which are fully explained in there, and more is ujnlocked when you level up! It even gives you a pop-up when you unlock something!
@turd2937
@turd2937 Месяц назад
Welcome to DvN: Where the guy with a rifle is seen as walking healthpacks and the guy that dropkicks is more of a threat
@SillyGooberer
@SillyGooberer 8 дней назад
I love the game but heavily agree with some of its problems, like the lack of a beginner-friendly tutorial, bad upgrades, overpowered-ish upgrades, etc. Which I'm actually taking note of for my DvN fangame!
@5d_23riskynafisfarras3
@5d_23riskynafisfarras3 Месяц назад
As someone who play dvn for a long time,my oppinion to dvn is very nice.i do agree with some of the bad thing like cloaker and the no beginner friendly but most of the issue with instant kill and sniper issue is more of awareness issue since APU took a few second before deploying with a sound,sniper sound when aiming get louder when hes ready to shot,tank already had a laser when they are aiming amd other,platform and other.APU spawn right near on you and platform insta kill is solely so no one camp and just cheese the entire game (except the boss).dvn is hard for a reason,its maybe punishing for a regular player but mostly you need to get used to the gameplay,the map is large for a reason.also comparing dvn to tf2 is a bit of a terrible choice because,yes dvn IS inspired by the MvM mechanic but they had very different gameplay,in MvM you mostly need to hold some sort of chokepoint and just waiting for the enemy to spawn from one spawnpoint,in dvn you are not holding a chokepoint, you need to constantly move and dodge the enemy attack and overall just alot more stressfull for regular player. (Im very very sorry if i say anything wrong or doesnt make sense🙏)
@mradio711
@mradio711 26 дней назад
that intro makes me remember Ahoy's 'Iconic Arms'
@gameropsperson2877
@gameropsperson2877 Месяц назад
7:17 That was a landmine that was placed by the sabotuer you gotta start being aware where saboteur moved around and look for beeping red circle on the ground so you don't get instant kill cause you can't even escape it with jetpacks or aerorigs most of the time when you touched it
@user-tl4ym5eh1d
@user-tl4ym5eh1d Месяц назад
With most games, when you confront an enemy, you have ways to avoid that enemy's attacks. But with dvn, the best way to avoid attacks is to avoid confrentation altogether. This is not a flaw of the game, simply a play style that some people won't enjoy. The best strategy is to run away and deal with small groups of enemies and slowly pick them all off, avoiding bosses until most normal enemies are dead. This is not a fault of the game, just a playstyle some people won't enjoy. And the apu's aoe circle is very easy to diffrentiate from other enemies. The only other normal enemy that uses red aoe circles are platforms whose circles are about 4x bigger than the apu's, so unless you are legally blind, you can see the difference. The only other enemies who use red circles is ares, who only spawns in epilouge where apus are not present, and hermes whose aoe circles are a bit smaller than the apu's. A lot of death cam be avoided by being more aware of your surrondings and zooming out to see morw of the map. This is a very important part of the game, so i think a custom camera would be a bad idea.
@dripthanos5595
@dripthanos5595 26 дней назад
i tried this for 5 minutes, died over and over and quit. Although you got clowned on, i just think this game isn't for people like us.
@HanzTheODST
@HanzTheODST 29 дней назад
Bonfires, certified, verified, skill issue, literally almost all of the complaints are because you’re too ignorant to get better or try harder, you literally just let yourself die half the time and wonder why it happened. It’s not a game issue, it’s a skill issue.
@ritmitnit
@ritmitnit 7 дней назад
well in my opinion the biggest issue is that they switched exo skeleton for aero rig in the jetpack upgrades
@elseverzerbeliyev212
@elseverzerbeliyev212 Месяц назад
This is one of these games where you are either the sweat that melees cloakers, Headshots saboteurs while cloaked and 1v1s bosses or you quit. I like this game but the balance and the "skill floor" this game sucks so hard.
@elseverzerbeliyev212
@elseverzerbeliyev212 Месяц назад
For the suggestions, I agree with the menu and server browser changes but about the camera changes, I don't really agree with. You will usually change your cam distance depending on the boss/troop you're fighting (Daedalus for first person, Gaia for max distance and Trident for in-between). I would love to give all kits movement abilities. Scraping the armory would be interesting, I would only say remove some options form the armory like the buildings and some of the weapons. About the diff, on lower diff you should not get oneshot by anything and there prob should be a sandbox mode for testing weapons at the menu you suggested. Also about APUs, you will know when they will appear because they appear so early but I guess you can change the circle to be like yellow or something. I'm not talk about the defense here but DvN should be diff from TF2 MvM.
@Guarati
@Guarati Месяц назад
fully agree with that take, once you understand the flow of the game and the gimmicks of each enemy the experience gets much better, but as a new player, where you know neither of those, it can really suck a lot, especially if people find it unworthy to revive you (due to your low level)
@elseverzerbeliyev212
@elseverzerbeliyev212 Месяц назад
@@Guarati As someone who's level 80+ I can confirm that I will revive a higher level player than a lower level. (The only exception is the peacemaker and being a medic)
@billy685
@billy685 Месяц назад
I play DVN alot so im gonna try to understand this from the perspective as a new player and help you solve your issues with the game 1. You can go to settings to use a mouse hud that tells you your HP and ammo it really helps 2.About the jetpack thing in your hotbar it can be annoying but once you get used to its fine personally, I use 6 as my jetpack key but you can easily swap jetpack to a more accessible key like 1 or 2 3. The base jetpack is serviceable but the jetpack upgrades are miles ahead in terms of mobility im not a fan of this either but upgrades are locked behind certain levels it drives away newer players I believe. 4. The CLOAKER... well the cloaker may seem like the bane of your existence but belive it or not hes actually one of the weakest enemies in the game for starters he extremely assuming your wearing headphones you always know where hes at, he only has 100 HP so hes not tanky, hes meelee only all the classes have effective methods to take him down out the gate. You can actually melee cloakers its difficult at first but once you start practicing its 2nd nature its a 99% success rate. 5. The SABO... I have so many problems with this guy this little tangent of mine would just explode for starters he has several abilities, one of the smartest AI's he deals insane damage on higher difficulties such as 300% or 200% hes considered a BASIC unit being grouped in with the shielders,cloakers and infantry so that means he spawns much more often than snipers, grenadiers, engineers, jetpacker and gunner theres counter play but hes just very strong. 6. The SNIPER... Snipers can surprise you from time to time but theres ways to spot them out from other units. They have a red laser where there aiming at, giant sniper glint when they are aiming at something (please do note that the sniper glint sometimes does not appear thats a DVN bug. Right before the sniper shoots you will hear a beeping sound notifying you to move instantly if you have poor reaction time I guess its over but thats a sign to get into cover or just move. Also just having good position counters snipers easily. 7. The RANGER... I dont have much to say about these guys there not that hard to deal with and most times you interact with them its a gain for you. Instead of trying to kill/defuse just walk away once you activate it 8. The TANK... The tank can be really annoying but on dynamic his aim is kinda bad and it takes a while for him to charge his shots up that giant blue laser is your que to move. Counter play for tanks since hes a mechanized unit is RPG or some type of explosive. The RPG upgrades are very effective at killing the tank and with the rocket stormer you dont even have to risk yourself to kill the tank you can easily kill him across the map 9. the PLATFORM. the platform is not that bad considering he has to walk a pretty far distance to perch and start raining artillery during that very large window of time you can shoot him he only has 5K HP on the redbox so 5 RPG shots is gonna put him down very quickily. even if you dont have a explosive to shoot the redbox you can shoot the turrents called emplacements to deal damage to him if you destroy one thats 1K damage to the entire platform. about the platform instant killing I think your blowing it out of portion like you said earlier in the video theres a giant red hitbox to let the player know when to move so just move out the way even if your in the center of it you can still make it out with no jetpack. to sum it up if you have a competent engineer who is specalized for destroying armored units tanks and platforms will never be a problem 10. the APU... these guys are also armored units the counterplay is shooting them or you could grab a RPG which is specialized for destroying APU's in one shot when you see the giant redcircle MOVE. I think your confusing the ''instant'' kill for its melee attack same deal with the cloaker it one shots. Honestly I just see the APU as a shielder with slightly range but he has no shield. To sum it up the counter play is engineer or just walking away alot of units can be countered in DVN by walking away they cant chase you that well. 11. the ''unavoidable'' situations are easily countered by not putting yourself in bad positions and buying a jetpack to get to places faster/safer or getting out of places. 12. About the cloaker giving you a mangled death status if we point back to point number 4 I explain why cloakers are easily dealt with so dying to one is a punishment for being dying in a stupid way, its stupid cloakers are just easy. 13. Stats changing on difficulty I dont know what you'd expect its higher difficulty like you said ''most of the attacks one shot'' so what else will the game do?? the higher difficulties like you said are for better players so they wont be left out and than you complain about the game being harder in difficulties you dont play. 14. Back in the day DVN used to have infinite charges on the defibrillators that got removed when the medic. im not really sure why having two revives is a issue when you have guardian angel watching over you. If you think about it theres no need to even use your charges you should only use your charges reviving the medic if you wanna play optimal and have the entire team save revives but normally its not a issue if you dont do that strat. when you have the medic unless the dead person is in a really bad spot. Going back to the defib it actually has upgrades one upgrade is called the Pacemaker you have 4 revives and they can actually recharge during the wave if you deal enough damage and they bypass the mangled status affect. To sum it up we have a medic lol. 15. You are dead await medical assistance. I think you just die in bad spots and you get impatient. 16. I think adding a tutorial would be pretty cool but I think your concept of a DVN tutorial is trying to hold your hand I think it should just teach you about reserves what are they how to use them or just in general how the machines work , How to use weapons, whistle, ping, ADS weapons, and crouching after that its just learning the enemies/maps /weapons/classes/ Items/upgrades and just experiment with the game. 17. I dont like when you refer to the random guy your taking info from one guy and just running with it instead of playing the game for yourselves I would call this a first impression video and just excuse all the silliness but this seems like a review. Frankly you should play the game more and alot of your issues would be solved by actually knowing how to play 18. ''The armory ruins the identity of the classes'' I partially agree with this one After wave 6 the classes sorta blend together but specalist/medic has clear identifies the other classes can be replicated but if you picking a class thats your base for what you wanna do if you wanna be frontline your doing assualt or scout, if your backlining your playing recon or engineer. but you can easily change up your playstyles with the armory adding more variety to the game im not sure why adding more variety to the game is bad. Also im not sure why you would say that because if no class could buy things from the armory the game would be harder and im getting the idea you think the game is to hard. you say the jetpack and melee is the only way to get around so why would you remove the jetpack from every class. and remove even more replayability because scout is the ''only'' class that can stay alive 19. Overall I think like 90% of your issues with the game can easily be solved with just learning how to play the game and I think this is a big skill issue I kinda hoped your level would go up through out the video but you constantly stayed at level 5.
@Ayy2345
@Ayy2345 28 дней назад
18:21 My problem with this video is that you want it to be TF2 and compare it too much to TF2.
@whimsywalnut
@whimsywalnut Месяц назад
you get used to the instakills/insane dmg, and you learn to avoid it by staying behind cover and killing enemies fast, you have to learn to not get yourself into those situations.
@CubeOfIce4life
@CubeOfIce4life 18 дней назад
2 Mutch if it makes you feel any better about this video, Bawak (co-developer and currently only active developer) has acknowledged you're criticisms about the difficulty and is planning to revamping the difficulty
@minchai2943
@minchai2943 Месяц назад
I can understand ammo boxes being unnecessary for all the classes(although I do find uses for ammobox when not playing engi) But calling defibrillator unnecessary is definitely wrong. Like you said just about every enemy oneshots you. And having all classes the ability to revive their teammates help eleviates the issue and makes it more possible to beat the game. This is a team game after all. And your teammates can serve to protect you from those one shotting enemies and you will do the same for them too. I remember so many clutches because other classes can revive their teammates and everyone says gg. For me playing this game is all about being ALERT, POSITIONING and RESTRAINTS. Point for Alert: You're supposed to look over the battlefield constantly, because the enemies don't telegraph their attack until they see you or is in your face. You're supposed to adapt to enemies that oneshots you. Which is how the game teaches to be alert. Although it can be difficult to learn to be alert. I find appeal in that though (My minds projects enemies' location whenever I don't see them). Things could even get really tense by being alert, because you're also able to know how screwed you are. (Point for positioning) This counts for all classes even the scout. It's obvious you shouldn't stand at where the enemies are spawning. But what's not so obvious is that you should learn to abandon your position when needed this even need to happen much earlier than you expect, because a lot of enemies oneshot you afterall. This game really needs you to find a balance between camping and moving around as both provides their value. (Points for restraint) Although you're supposed to kill every single goddamn nusian send your way. You can't just fight them straight away. You need to make sure you're safe from flankers before engaging them head on. There also certain enemies you're better equipped to handle as certain classes as well and knowing what you're good at dealing with is important to not let your teammates suffer from the harsher enemies you can deal with easier than they can. All of this is spoken from a lvl 99 player. I hope this can be meaningful and doesn't come across as insensitive.
@ksatria4li881
@ksatria4li881 Месяц назад
Pretty sure he meant ammo and defib shouldn't be items on the hotbar but rather button prompts or contextual keybind, other than that what you wrote was good advice.
@minchai2943
@minchai2943 Месяц назад
​@@ksatria4li881 Oh thanks for clarifying and thanks in general
@Epicmogger634
@Epicmogger634 Месяц назад
​@@ksatria4li881ngl it isn't even a problem I'm pretty sure it's just his skill issue, doesn't really bother me. Btw I'm a level 50+ player.
@minchai2943
@minchai2943 Месяц назад
@@Epicmogger634 yeah, the way he plays kind of pains me
@lpmatthews7387
@lpmatthews7387 Месяц назад
14:26 ok but that sounds fun I also like the default camera system since it lets me be more situationally aware and make all the enemies you complained about obsolete.
@ezekiyam3827
@ezekiyam3827 Месяц назад
I'll have something to say about "the bad" part DVN is not beginner friendly. Even 50% the newer players can't really beat it until like 91 tries. DVN follows a highly skill base. Take Doom eternal for example, where you avoid some enemies, Glory kill for health, and Chainsaw for ammo. In DVN the kits have a weapon that can heal themselves. Medic, Assault, Recon, and Engi kits have their melees that heals them 35 HP each kill while scout and specialist have their exclusive firing weapons that grants them health each kill. DVN punishes you for staying still, not running, not being situationally aware, not having good timing, not having good quick thinking, being overconfident, and not knowing how enemies work. As a pro DVN player (def not bait) you'll get used to it if you continued playing and DVN gets a bit easier. Each enemy is their to punish you for something like for example. - Every single enemy in the game punishes you for not moving - Shielders punishes you for not running and not being situationally aware - Cloakers punishes you for not being situationally aware and not having good timing - Sabotuer punishes you for not having good quick thinking - Gunners punishes you for being overconfident - Snipers punishes you for not being situationally aware and being overconfident - Rangers punishes you for not running and being overconfident - Tanks are bitches in general - Platforms punishes you for not running and being situationally aware - Jetpackers are bitches in general - APUs punishes you for not running, not having good quick thinking, and being overconfident In conclusion, DVN is an insanely high skilled, hard ass, brain scrambling game that really tests your skills. And the newer players are not gonna like that cause they are more used with games like Arsenal and other stuff. BTW Bawak the new dev is gonna update the difficulties after this video (possibly) so stay tuned) Also I def agree with you with some of your suggestions (except for assault kit doing a rocket jump that's shit) ALSO BEFORE I GO DON'T GO FIRST PERSON IN DVN (unless your recon) THE BULLET SPREAD FUCKING SUCKS ON FIRST PERSON. GO THIRD PERSON AND YOU WILL AIM BETTER AND NO MORE BULLET SPREAD
@WhitetheCa
@WhitetheCa Месяц назад
SP members agrees with mgc goons
@Solar.426
@Solar.426 Месяц назад
slava SP
@2mutch
@2mutch 28 дней назад
"beginner friendly" and "difficult" are two different things. A game being beginner friendly is when they do a good job at teaching you the mechanics or making them intuitive. A difficult game can punish you for messing up, and that's what difficult games do, but beginner friendly games make sure you know exactly why and how you messed up. Games like Elden Ring ease you into the difficulty. (ignoring the Grafted Scion because you aren't forced to beat him, and doing so gives you little reward, and he's really only there to teach the player that the game will be difficult) The actual starting enemies, the soldiers of godrick are practically trivial to fight. This might be partially due to the game not having a proper main menu on start up, and the server browser (at least in my experience) doesn't work properly, and it kinda just spawns you into a match regardless of difficulty or wave, but if the problem is simply just that, then that's still a problem. I personally prefer how Hellmet lets you start games from the beginning, and the ability to join randoms, and have randoms join you just in case is pretty convenient. The latter 2 being absent from private servers, and there's a fat chance you're getting a full server of just your friends. It's perfectly ok for a game to test your skills, but it has to be at a right time. Also, having bullet spread change based on perspective like that sounds bad, and also a little bit counterintuitive. Usually in shooter games with third and first person, you're more accurate in first person, but it's whatever.
@ezekiyam3827
@ezekiyam3827 28 дней назад
@@2mutch DVN has a pretty shitty and garbage tutorial sadly
@ezekiyam3827
@ezekiyam3827 28 дней назад
@@2mutch Also I'm surprised that you didn't complain about scout kit lmao. Oh and yeah they kinda intentionally made the bullet spread worse on first person. On an update THEY MADE IT 10X WORSE LMAO'. Not only bullet spread bullet fall off too. For example the grenade launcher's pipe fall off becomes almost non existant if going third person.
@dwellercadence
@dwellercadence 28 дней назад
"they dont think my suggestions are good" i wonder why
@spider78z
@spider78z Месяц назад
If you can't see the sniper's laser you have low graphics or loading got bug and landmines never really instakill
@zeltardez
@zeltardez 28 дней назад
they instant kill but its really obvious to see if you're actually paying attention to the game and not masturbating
@spring-7061
@spring-7061 28 дней назад
lowkey get better
@___---___---___---___---
@___---___---___---___--- Месяц назад
2 mutch, please revive this game. its a very good game
@admama_
@admama_ Месяц назад
the ahoy style intro hooked me, the editing is decent, and your voice isnt annoying as frick, as someone who has played dvn a couple times, and other games with instant/practically instant kill mechanics, the time to kill isnt the problem in and of itself, its if the dev adds a good method to avoid said 1 shot... (yeah im a phantom forces player how did you know)
@wolfmoonens3378
@wolfmoonens3378 28 дней назад
They ARE easy to dodge though
@Apple-yg1ik
@Apple-yg1ik Месяц назад
As a person who actively play hard games like dvn, i enjoy dvn a lot. The main thing i like about this game is that you should be learning from your mistakes each run instead of complaining it is unfair, most of the enemies do insta kill you for example cloaker, yes in sometime it is impossible to counter a cloaker in early game and you should be actively avoiding them in close combat and during later waves you should start investing into better weapons which make cloaker easier to deal with. (Btw in the video you said you died to a cloaker and there was nothing you could have done to prevent it, your friend were wrong there was smt you could have done to counter, you were holding your melee and you could have press q to throw it and it can insta-kill alot of weaker noobs, this do include cloakers or you should have buy jetpack to jump out of there since you had 20+ r). Apu there is a giant red circle warning like platformer airstrike if you didn't run then it is your own fault (In the video, i did saw a clip if you clearly standing inside the circle and didn't move so it 100% your fault there not the game being unfair). Shielder is another close corner combat noob and you shouldn't try to get close to it in the first place and shielder do make a very loud metal like sound to tell you he is near but not insanely close enough to shot you (yes you can hear this sound over the music so don't complain, it is very loud to the point i get paranoid whenever i hear it). The only noob i agree is unfair will be sniper, he is pretty much an useless noob on easy difficulty but on harder ones, he just turn into a killing machine on some maps and can even be more annoying than his boss counterpart. But mostly is that DVN is meant to be a team based game and you shouldnt be relying on yourself most of the time and you will always die in someway even if you're super pro at the game (unless you're a 9999 hours spiecalist player which is a very unbalanced kit and overhshadowed most kits). Also about some weapons are direct upgrade compare to others, it is mainly that the player who told you that didn't know how to use the other upgrade or just prefered a specific weapon, there is most no direct upgrade and yes you did mention the smg and grenade launcher. Grenade launcher upgrade just make it like one of tf soldier rocket launcher (i don't play tf2 much so i don't know how about the weapons name but it like reduce your dmg but give you more shot before reload) and for the smg, the smg is locked to recon only and his main dps is suppose to be the sniper rifle, he is the sniper of the team and the smg just a side dps like tf2 sniper (tf2 sniper doesn't use his smg as his main way of dealing dmg). For the "what i'd change", the only thing i can agree is the main menu and the roblox menu loadout being annoying to use unlike in tf2 or hellmet. For some thing i wanna correct a little, recon having teleporter and it should be engineer job, but recon really need the teleport as a way to escape since he doesn't have the mass dps output to quickly cancel a big group of noobs charging at him like specialist or assault and the recon should be actively protecting his teleport and not just leave it at a spot for teammate to freely use since it can get destroy, removing his escape plan. I'm not saying you're a stupid person for disliking the game, it is your opinion and hardcore type game like dvn isn't for everyone and some just want an relaxed experience. But most of the clip i watch from your video was playing on the 100% which is meant for more exprienced players and there is a easier choice for people to pick, like on easier difficulty you can pretty much melee some bosses or just face tank them and quickly dps them. But yeah dvn should have their difficulty system by only have easier enemies on lower difficulty and keep stronger and more gimmicky enemies exclusive to harder gamemode to let new players can learn the basic of the game first. The main problem is that dvn should be adding more new enemies to fill out those roles, there isn't much enemies variety ingame when looked carefully. So if enemies have a easy and hard mode variant should make the game more begineer friendly while allow people who want to learn more in harder difficulty (also the game is actively getting balance changes and planned for updates/reworks before you made this video so there will be some balance changes to make the game more begineer friendly and try to reduce the "direct upgrade problem"). Have a nice day :D
@Engineer121
@Engineer121 Месяц назад
why does the thumbnail look like something Arch would make lol
@SwagCarOrder66
@SwagCarOrder66 Месяц назад
omg bawak saw this
@SailShipEnthusiast
@SailShipEnthusiast Месяц назад
It wasent a concept, because well, it worked.
@5J66_
@5J66_ Месяц назад
dawg what the hell man basically everything ive wanted to say is said in the paragraphs in the comments but god bro this video is just you complaining because you are bad at the game and sayings it bad because its not tf2
@mmmmmmmmicrowave
@mmmmmmmmicrowave Месяц назад
Tbh, mulch likely does not understand that most of the gameplay can be simplified to suppressing specific enemies and thinking. Half the deaths can be attributed to lack of forethought, overconfidence or simply being in the wrong place. Sabotuers can be mostly negligable once you learn how to shoot them while they are transparent APUs require that everyone be ready and fast, otherwise you get shredded Cloakers are free kills on lower level servers, a shovel can counter if you time it right though. Shielders are a aim test, can be shredded if you are above them And the tanks and jetpackers are there to piss off people Any other enemy not included is not included because they are *mostly* balanced
@user-qe1yv8pz5v
@user-qe1yv8pz5v Месяц назад
Hi Rever
@svenmaarschalkerweerd7575
@svenmaarschalkerweerd7575 29 дней назад
​@mmmmmmmmicrowave tanks are fine
@wolfmoonens3378
@wolfmoonens3378 28 дней назад
My man you are level 5
@redeleven240
@redeleven240 Месяц назад
Yea the sniper laser used to be actually visible. Pre 2.0 but the update added a more detailed but barely visible laser
@GetNatpavee
@GetNatpavee 28 дней назад
nah it just loading bug or low graphic
@KeithGomez-pe7ut
@KeithGomez-pe7ut Месяц назад
Strider death sound effect (i don’t know)
@zareefreza2646
@zareefreza2646 9 дней назад
As a hardcore Dvn fan, I sorta agree with the points made, some more or less
@lewisplaiz23
@lewisplaiz23 6 дней назад
i feel like there are better things to complain about DvN when you're playing on mobile. - The screen clutter on attrition dude... i can barely see anything ;_; still playable though. - Hard to ping enemies when dead: unless you died holding a machete, you can't really tell where you're pinging and end up pinging a stud off of your intended target. I mean this could be fixed if you went through the trouble of putting a dot on your screen irl. That's about all really. But i suppose my arguments would be invalid to some people who are going be all "Get a pc/laptop dude." or "sounds like a skill issue to me.". First of all, not everyone can afford a pc/laptop so don't say that, second of all, not everyone can develop skills very easily, ever tried learning how to draw like those anime industries do? Ever tried learning how to play a piano and know how to compose music? It's not easy developing a skill unless your mind is that flexible. "Skill issue" is an invalid argument, heck, it's not even an argument to begin with. I feel like people have overused those 2 words and have made it something people would say to generally offend people having trouble with doing something. And I can understand if it's hard to make a roblox game mobile compatible since only pc/laptop users can access roblox studio.
@bread-sm3mv
@bread-sm3mv Месяц назад
it geting updates again
@Ultimetrush
@Ultimetrush 8 дней назад
154 likes for 72 dislikes 💀
@wowowowowo1234
@wowowowowo1234 27 дней назад
I don't get all the hate on this video, you're probably the best player under level 10 I've EVER seen. Your points are great, your criticism is good, apology video is good and finally the ''What I'd Change'' has some of the best suggestions I've ever seen for dvn. Good video you don't deserve all the hate
@wowowowowo1234
@wowowowowo1234 27 дней назад
However, the complaint about APU'S and CLOAKER'S im not so sure about, when you get more experienced they're some of the easiest enemies in the game BUT when i was new to the game i always complained about specifically those 2 enemies to my friend who was the one teaching me, i cant critice the ''no tutorial problem'' since a friend teached me all the basics of the game but im still very sure you are right. But yes snipers are really stupid enemies and in my opinion they shouldnt be able to fire if you're within like a 10 studs radius of them. Even my veteran friend (yes the one that teached me) complains about them more than all other units. For platforms you can pretty easily get out of their AOE but i see you played recon most of the time and you usually dont notice the huge red circle on you if you're scoped in. For tanks i get what you mean and i also find them very unbalanced, some classes like medic and scout will have a really hard time dealing with them but others like engineer, specialist, recon and assault do it easily (Specialist having an EMP grenade that temporarily stuns all electric units in its radius, Engineer having a rocket launcher so he can quickly peek and deal a huge amount of damage to it and then go back behind cover, Recon having the armour peeler that pierces through its armour and also dealing very high damage to its tanks on the back with either of the upgrades, Assault having a grenade launcher which takes some time to learn how to correctly aim it but if the tank is close enough its not really that hard to do the same thing as you do with engineer.) Now I'd like to call out all of the people in the comments that just say ''skill issue'' when you've clearly been complaining about how the game doesnt have any tutorial and it also clearly shows the fact that you didnt use many techs that you can only learn by observing others. Lastly i can relate to the map complaints but some of the maps are pretty good even though they take alot of time to learn most of the interactions. Here are the best maps in the game: Garden, Coastal, Archipelago, Dune and City. The best map for soloing is probably Archipelago so you should go try that, lastly i'd recommend to get some like 2-3 people in your private server to help you learn. If you want me to teach you a little more about it you can just ask. Bye bye!
@minchai2943
@minchai2943 Месяц назад
Funfact: the dev working on the game has seen your video and sees points in that.
@zeltardez
@zeltardez 28 дней назад
none of the major points were taken they only ever thought about the damage magnification on difficulty cuz they saw the video as mostly garbage
@minchai2943
@minchai2943 28 дней назад
@@zeltardez I know. It's more specifically the very few suggestions
@thepersonyeah9680
@thepersonyeah9680 Месяц назад
ok so as a fan of this game one of the biggest things i have to say is that you have a skill issue, you talk about being in the open will kill you since the enemies have good aim but that is the whole point of giving the enemies GUNS. I don't know how you complain in helldivers 2 I also get insta killed because the automaton with the shield have insane accuracy with a fast gun, at least with DVN minigunners they have a wind up with not perfect aim yet you use Helldivers 2 as a good example of a game without insta killing enemies when almost all of the automatons can do or at least almost do because even the infantry can hit headshots that take you down half in one shot. Another skill issue is that the game is not supposed to be easy at all, you are not expected to win until you understand how to counter every enemy you fight. For example the shielder makes a noise when they are near and you are not expected to take it out with a simple shovel swing since it can insta kill you. The cloaker can be taken out with a shovel if you swing it at the right time which is not very hard to time, other than that like the shielder it makes a noise so you can take it out from afar. I could explain every enemy but I'm too lazy to do that, but the whole point is that the game is going to punish you if you don't learn from your mistakes YOU WILL LOSE. Another thing taking away the ability to zoom is a terrible idea since thats how you are supposed to locate enemies and find cover. if you want to play a third person shooter go back to Helldivers 2 even though by your logic that game has too many insta kill mechanics. If you want to play a first person shooter go play Deep Rock Galactic. now there are points I agree with, the huge maps just make the first three waves boring as hell since the average Roblox player doesn't have the brain power to understand. There is also joining in the middle of a game, there are plenty of times I've joined in the last three waves especially since they are the longest and it was not fun. The tanks are by far the worst enemy since they revolve instantly so they do not have any downside a real tank does and the damage is high especially for it missing, and the last thing is that the accuracy is is wonky since flying with a jetpack will get you hit directly but some dude jumping with a shovel and the tank misses him entirely. A little something is that carrying nothing is slower than carrying a shovel which makes no sense. Lastly there should be a better tutorial maybe like the Helldivers 2 tutorial, there could be tips after an enemy kills you against that type of enemy. not much of an essay like others wrote but seriously this is all i need to counter your clear skill issue argument also if you stopped playing at level 5 then yeah you obviously died a lot after constantly meleeing or using the armor peeler close range not even using the charge up ability 9:13. Honestly the argument is like having some dude with 30mins on helldivers give a negative review because there were almost no enemies and not much to do, and this is really me trying to be nice and not exaggerate AND its coming from someone who doesn't brainrot on Roblox as if there are no games other than Roblox.
@ianerton
@ianerton Месяц назад
as a semi frequent player of dvn, i do very much understand your grips with some of the the game's enemies at times. so you struggling to figure out they're strengths and weaknesses is (mostly) caused by the game not really bothering with so much as hinting about how each enemy (...except these god damn jetpackers, which im a little surprised you didnt talk about tbh) actually have logic behind they're attacks and overall design, and as such- posses way to counter them. (scroll below for some examples;) although i do think your overall suggestions of making the game more like mvm (while having a good point about the jetpack not having much competition as the movement option of choice, i'll admit) are probably made more so out of a desire to forcefully turn dvn from its own unique game to a convenient mvm clone you can play while valve get they're shit together rather than an actual desire to make dvn be in its best possible form. when you complained about enemies "spawning on of top you" you found out mid editing that only APU's do act like that and all other enemies simply spawn in set spawn locations (that were unmarked when you made that video, to be fair) which kinda just shows to me you lack an overall understanding of the game's mechanics while suggesting to outright replace / greatly overhaul them. Cloakers: they are quite fast and posses a deadly melee considering they are a basic unit, but these traits also serve as a double edged sword you can use against them! they're above average speed means that they are very likely to be alone with little to no suppressive fire from other units, making shooting them down trivial so long as you pay attention to the ping sounds they make and do your best to open fire if they get too close for comfort. the melee attack is the only thing cloakers are capable of doing, making them trivial at long to mid ranges. APU's (flame thrower bozos): while requiring an attentive eye in order for you to avoid the initial landing, tend to be pretty simple to deal with so long as you dodge the initial landing attack and just keep your distance afterwords. (fun fact: the RPG is capable of one shooting them on a direct hit) Snipers: tend to be the most problematic when fought at medium range due to them reacting pretty fast to your presence while being highly accurate. its best to either close the distance using cover in order to melee them for a swift kill, or stay far away from them due to they're bullets suffering from having to actually travel to hit you- making them dodgeable at long ranges! TLDR: while enemy logic exists, game's bad at elabrating, will reccoamnd to do research before making suggstions and changes to game though (also game's not mvm so stop seething about it being different1!11!)
@ghostymctoast9935
@ghostymctoast9935 28 дней назад
all i understood on this video is the game is hard, compare it to tf2, and rant about the mechanics.
@Epicmogger634
@Epicmogger634 Месяц назад
It's betasalvation all over again...
@Hamdidittoo
@Hamdidittoo Месяц назад
12:31 kinda agree with overpowered & underpowered weapon balance
@billy685
@billy685 Месяц назад
Comment number two but this is a funny channel your good at baiting
@coreflakes
@coreflakes 28 дней назад
The whole video would take too long to ramble on about and I could not be convinced that a good chunk of it isn't just salt because you expected to win your first games so I'll share my thoughts, particularly on insta-kills. I'm no 200% difficulty soloing expert nor have I played very long so I can't talk big words on the gameplay without a massive grain of salt, but I believe the gameplay rewards positioning and especially awareness more than being an aim flicking pro who's always on the move (Though the latter is still very useful!) My take on the constant insta-killing is that you seemingly view it more as a surprise reaction time check than a tactical problem that you learn to deal with by playing the game more. It's a newbie shredder and I bet it drove away thousands of new players, but marching on and absolutely dunking them when you're better at the game is where the fun comes from. The instakills that you mention and have shown in those clips all could have been avoided by awareness, better positioning, and knowing what their deal is by playing more (Watching you ignore an APU landing nearby then calling BS instead of thinking "small red circle = incoming APU, better avoid that next time" was admittedly painful to watch lol, at least you caught on with the edit. A unique marker would be nice tho). An example I'd like to bring up is the Cloaker. They start running at you and you're good as dead if you don't have a readily available way to put out 100 damage. A quick hand and snappy aim saves you from the charging maniac that blindsided you, sure, but being aware that one is present either by looking around or listening for their sonar and responding accordingly by moving to a better spot to meet them? The preferable option. At some point (to me, at least) they went from terrifying death monsters that materialize out of nowhere to infantry that can't shoot back. Similar things could be said for the other insta-kill enemies, but that'll lengthen the comment way too much. Awareness, info, positioning, blah blah... Game's more rewarding when you outsmart dangerous enemies compared to clicking their heads fast enough blah blah... End of rambling, I don't feel like typing more. okay Jetpackers are plain messed up though. Aware of them or not, they catch one small glimpse at you? Whoops, you got locked on. Flowchart time! Got a jetpack? No? Any damage mitigation (E.g. the shovel's upgrades)? No? Can you kill them immediately? No??? Congrats! You're half dead now. cast them into the rat pit :/
@air_is_overrated
@air_is_overrated 29 дней назад
Tbh when played the game i dirint have any of these probloms lol the new wave sitem trew me off a tad bit but overhal not that hard also ofcource u will take longer to be revd after geting your spine and bones sheterd by a drop kick lol
@2mutch
@2mutch 29 дней назад
@@air_is_overrated I’m gonna assume English isn’t your first language.
@Epicmogger634
@Epicmogger634 29 дней назад
​@@2mutchyo u said dummies vs noobs is an interesting concept but at the same time you want it to be tf2. Like the kits it's not really a big deal.
@Epicmogger634
@Epicmogger634 29 дней назад
​@@2mutchbtw you should read the other comments, not knowing how to dash in combat initiation player but yet still made a review on that game guy.
@Epicmogger634
@Epicmogger634 29 дней назад
​@@2mutchthis isn't a review but just a first glance, grind in the game for the weapons you know how powerful they are.
@air_is_overrated
@air_is_overrated 27 дней назад
​​@@2mutchu are very corect
@John-MosesCrowley
@John-MosesCrowley Месяц назад
GOOD NEWS DVN GETS UPDATES AGAIN! there is a diff dev working on Dvn sensei went to work on hellmet
@KoyakKei
@KoyakKei Месяц назад
Bawak is a co-developer for DVN from the start and she work mainly on bug fixes and some minor changes.
@elite9048
@elite9048 Месяц назад
Bad alot of her changes are bad like really bad
@grobbisscribby1344
@grobbisscribby1344 Месяц назад
it aint that deep bro just learn the patterns 😭🙏
@Ayy2345
@Ayy2345 28 дней назад
24:01 The boycott isn’t even the DVNs fault in the slightest, it’s not the developer responsibility to look out for TF2.
@zeltardez
@zeltardez 28 дней назад
I dont even understand what he means in this one portion like it went from tf2 boycott to ppl forcing him to play dvn like what lmao
@WhitetheCa
@WhitetheCa Месяц назад
I'd imperishable valour
@KamKakes
@KamKakes 28 дней назад
650 Hours+ Player here, I don't want to write out a boat load of giga text so I'm just gonna say a few things. I kind of agree with your 4/10 rating but I think it's more of a 5/10 due to it not being like the front page games filled with Predatory Monetization and other stuff I completely agree with the Damage the enemies do higher on harder difficulties being a complete total bullshit, Sensei, the owner of DvN and Hellmet, does not know how to do Difficulties in games right, both of his games FAIL terribly on making Harder difficulties actually fun and it makes me want to kill myself and Sensei... Also 5 out of the 9 bosses in the Siege gamemode are pretty much just either boring ass hell and take a long ass time to fight, or it could be pretty much just like another existing boss but reskined, complete dogshit and not even a threat but it's still annoying to fight againts, or it could teach new Players bad habits and other stuff that I'm too lazy to write. also the reason on why i played the game for so long despite me hating it is becauss i'm very addicted to roblox and i would just keep playing it even though i never find it fun and that 2.0 update encouraged my addiction to play even more, also for some reason my comment got placed on another completely unrelated video so i'm posting this again.
@Ayy2345
@Ayy2345 28 дней назад
Cringe it is for me to say but a lot of your complaints about balancing can be solved with a “skill issue” Many of the enemies that you mention are difficult IF you don’t understand their weaknesses which can be picked up as a new player easily.
@TheHamzaMaster
@TheHamzaMaster 28 дней назад
You know your review sucks when there are nearly as many comments as likes. You have a 70% like ratio for a reason
@Armchairlunatic
@Armchairlunatic Месяц назад
me when the dummies verses noobs (I dunno i didn't read the lore) nice vid
@sauzorsgaming3185
@sauzorsgaming3185 22 дня назад
skill issue
@khaivuuc4601
@khaivuuc4601 12 часов назад
S k i l l i s s u e will rate 4/10
@potatoons7901
@potatoons7901 Месяц назад
make a video about horse plinko tycoon
@AnAlrightPlayer
@AnAlrightPlayer Месяц назад
I love how most of this comment section is just Hardcore DVN players debunking the entire “the bad” part with “ahem, skill issue. Woop woop.”
@potatoons7901
@potatoons7901 Месяц назад
Fr they gotta touch some grass
@billy685
@billy685 28 дней назад
@@potatoons7901 if he played the game for more than 2 hours all of issues would be solved you can see the mf reuse footage bro did NOT play the game.
@zeltardez
@zeltardez 28 дней назад
its not just hardcore dvn players its just ppl that have more than 6 braincells who played the game for more than 4 hours. the entire community pretty much agrees this video sucks and the only point he got across was that there's barely any tutorial for new players which he didn't even point out rather it was shown through his horrid gameplay. every other thing he said is true however he never really bothered to find out what each enemy's main weakness was besides the platform. he NEVER talked about the bosses btw which are the highlight of the game. its not just the bad part most of the community shat on, it's also the suggestions part where only 2 things were considered okay, main menu and a somewhat tutorial for new players. everything else like fixed camera angle was a joke lmao. dvn is one of those games where you're meant to find out how you play the game through playing the game itself like decaying winter that's why its kinda weird to implement a tutorial to go through. main menu ig makes sense considering u dont wanna get spawnkilled by enemies.
@potatoons7901
@potatoons7901 28 дней назад
@@billy685 yeah you got point but some of these people are saying they play 500 hours and write whole essays for a Roblox game. I think they might need some vitamin D in there life.
@ETA801
@ETA801 Месяц назад
Your words will not be in vain! Im making a dvn fan game to see what i can improve from the base game. This will surely help thanks!
@wolfmoonens3378
@wolfmoonens3378 28 дней назад
You are a fool
@zeltardez
@zeltardez 28 дней назад
please never make it im gonna kill myself if you do
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