This looks good so far! I know it's still a WIP, but I do have a few things to say. 1. Maybe use a marker to indicate where you (the player) is at? I know the map updates when you get into new areas, but we will be lost when treading old ground. At least some indicator to show where you are and what direction you're looking at. 2. This is just more of a thought. But seeing how usually Fire and Ice attacks are seen countering each other, and same can be said with Wind and Elec, maybe add Nuke magic to counter Psy? I know it's not a simple rock-paper-siccors. As different demons will be resistant and immune to different things. But still. Up to you of course. This is just an idea. 3. Will there be multiple dungeons to crawl through with a hub area like in Strange Journey? Or will it be one big labyrinth with multiple areas like in the Megami Tensei games on the Famicon?
1. There is an arrow indicating player's position, it just barely visible due to RU-vid compression. Thanks for notice, I'll make it more distinct color. 2. In this game each element is related to some ailment. Fire cause Burn which damage player each turn. Ice cause Frozen which force player to skip the turn, Elec cause shock which force player to lose money and ability to talk, Psy cause Psyched which renders player unable to fight with sword and gun, Wind let the enemy blow away your companion demon so you need to equip him again. I couldn't come up with an interesting Nuclear ailment, so this is the reason I didn't include it in the game. 3. There will be five distinct dungeons with different themes, puzzles and bossfights.
Game looks awesome can't wait for it when it comes out, always been looking for a smt fangames, glad to see ones finally being made Question what's the name of the battle theme
I really liked the first Neuroheroine and currently enjoying the second part. However... I'm stuck in the second dungeon, in the pirate ship, where I can't seem to find the answer to Orcus's question. Is there any advice you could give me to deduce it ?
@@dude3rd Lol I knew it, but wouldn't have figured it out all by myself, thank you ! Also, I'm impressed by how fast you made these two fangames. They're fun even if the negociation system is a little bit random. Keep it up, man