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#DuskWin I have found some success with the combination of Defiled Crypt//Cadaver Lab and the Malevolent Chandelier. Maybe its quite slow, but once you get the token stacking going, it can be quite overwhelming. These tokens enabled me to beat Valgavoth :D Thanks for the videos!
I've been waiting for this video because I hadn't had time to draft on Arena or in person. I definitely plan on getting more than a few #Duskwins now that I have a bit more information to go off of.
I have been waiting for the meta update, thank you very much This format has been very fun to play and a breath of fresh air from the last couple high speed formats
Much appreciated, as always. Very insightful and this all matches my limited (haha) experience. My main problems are navigating a mediocre choice of cards and staying flexible both in card and "mode" of play. Oddly enough, had lot of early success with WG and UB on our very first day with the set on the draft - probably because people had no idea what we were supposed to be doing! For instance - almost all the small green creatures (not the survivors) are pretty good.
You rank white as the fourth-best color, but rank the two best color pairs as white-blue and white-red.... not saying that is inconsistent, it's just striking. (You do mention that drafting white limits your options due to the poor performance of the while-green and white-black decks).
Yeah i get your point. But white is less well rounded than the other colors, theres a lot of filler cards at common and the card pool doesnt have as much depth nor does the card quality as versatile in differe t scenarios
Duskmourn expectation: valgavoth and his army of horrors and cultists terrorize the plane Duskmorn reality: gremlin tamer and her army of plushies and dolls terrorize the plane
I agree. I managed to get to 7 wins with GW. Had a bunch of 4 drops, combat tricks, and a couple Hardened Escorts. I also had Kona which won me a couple of games.
Yeah, I’ve been getting rocked by some solid GW decks. I think the tough part when it comes to draft is that if you don’t have tap engines like orphans, hovership, enduring courage, etc. then it can be really, really bad. I feel like the top archetypes work because the cards in those archetypes are deep. Still, not sure that GW is worst.
I would move survival up 1 and manifest dread up 1 as well. I often draft bant and use them together I just got 7 wins with bant and a couple days ago with gw. It’s nice to have sheltered by ghosts or trapped in the screen tho and just a low curve but I soloed someone with role model tho
I won my last draft with blue-black-green deck. Technically it had red in it as well, but that was just the "Roaring Furnace" side of Steaming Sauna. I put in a single Mountain just in case, but only activated that half of the card once. The Roaring Furnace / Steaming Sauna was my only room, and in fact there were only two enchantments in the deck. Most of the black was for removal -- Sporogenetic Infection and Winter's Intervention. Green got me a Spineseeker, a very handy pair of Flesh Burrowers, and a Hauntwoods Shrieker that I never drew even once in the entire draft. Blue got me that sauna, and two Floodpits Drowners who were very helpful for getting rid of annoying graveyard recursion creatures. My ultimate win condition was typically large stompy creatures in the mid-to-late game: Primo the Indivisible from one of the two copies of Zimone, All Questioning, plus I had a Slavering Branchsnapper and a Daggermaw Megalodon that could either be cycled for lands or played as big threats. It helped that I got one each of all three common dual-color lands for all three of my color pairs (BU, UG, GB). All of which is a long-winded way of saying that I concur with your analysis: relying on the Eerie stuff in blue-black is just not up to snuff. I put a Skullsnap Nuisance in, but only because it was a comparatively cheap flying blocker. Its eerie effect only got triggered once all draft, because I just didn't build around enchantments at all.
Right, I remember seeing the turn 2 Fear of Surveillance into turn 3 Glimmerlight equip and thinking I'd love to do that, but I had forgotten about it again. Thanks for the tips! #DuskWin
I build a nice ur rooms deck with two Smokey saloons and a Promising stairs. It was realy fun to get the promising stairs to work, and it won me 3 games, I also won 2 games with big flyers and ping damage from Shatterd yard. All in all I think UR is a fun combination if you can get it to work, but you realy need Smokey launge…
My best deck has been mono-red agro. Had screaming nemesis and fomo and fear of being hunted and mvs. Went 7-1 which was way better than my normally bad wr
I feel like UB control is very often one of the weakest combinations, wnd when it's good is when it plays a more tempo midrange game like the zombies in Midnight Hunt
Do yall also feel like that whenever a set feels black aka it being kinda sinister, black has usually been the worst colour. Like now and Murder at Karlov Manor eg
I am actually shocked to see UB at the bottom, cuz I personally feel like it's right after UW. Or I'm biased cuz I actually had a lot of success with it, but Skullsnap and Fear of Infity are both very good cards.
I have had great great success with Abzan. Use manifest dread to put creatures into the yard and bring them straight to the battlefield with reanimate spells. Use green to ramp and hard cast curve top creatures sooner if necessary. And of course great removal in these colors to deal with opponent’s threats. #duskwin