@@Gillerz100 I find it's generally best to cover your water source from the outside. It's difficult to explain in a comment section, but using things like floodgates to tap into a water source so that the source of the well isn't permanently open to the caverns. That or just filling the well area with a ton of cage traps to catch any stray critters that happen to stagger through, as long as they're not immune.
It would also be good to mention a simple "fortification/grate/floodgate setup to just channel the river into the reservoir" in Blind's unic safety-insurance style.
Maybe you said it in the video and I missed it, but two very important things to note about wells: First: The water doesn't have to be immediately under the well, in fact you can set your well several Z-levels above your water source and extract water without issue. Second: Climbing and flying creatures underneath your well can climb up through it and enter your base, so for the security of your base it's important that you use a water source you know is secure, or one that can be sealed off in case of emergency.
Once I put a well way above the cavern waters. It was so simple to set up. But so many creatures come in climbing or flying through that I had to make a permanent barracks in the neighboring room. . Maybe that is why Dwarven culture got so fond of alcohol. It's safer. In a way, alcohol is life.
@@arthurbarros5189 Just make sure the upper part of the well shaft lining is smooth stone or block, that way only legendary skill climber can get to the top. Making the bottom of the shaft wider for 2 z level also help, as unless it changed, nothing can climb an overhang. So basically the only creature that can get up your well will be swimmer, who can jump 3+ z level and are legendary climber, swimmer who can jump the whole shaft, or flyer. (don't put well in an area that regularly see dangerous flying creature, but that highly dependant on biome)
@@iniudan I am somewhat sure giant Cave spiders are legendary climbers. Besides, some creatures fly. . I had goblins outside, so no access on my brook. No aquifer. Well to the caverns was a way to save someone on the hospital. It worked. I should have dug a secure reservoir, filled it with buckets from the cave well, and then walled it off. It just had not occured to me at the time.
You didn't seem to cover muddy vs clean water. If you have only one layer dug out of an aquifer and or you have any surrounding aquifer stones, you get muddy water. To get clean water out of an aquifer, you need to dig at least two 9x9 channels out of two layers of aquifer stones and place the well on an empty space above and on the middle of that.
I was sort of hoping that making them out of magma safe materials would let you transport lava in magma safe buckets. Maybe I’ve played too much Minecraft
Hi! I love your videos. I'm having so much fun with the game now during my PTO. Can you make a detailed guide on how to set up logistics in Dwarf Fortress? Advanced tips to make effective stockpiles, minecart routes, wheelbarrows, work burrows, and so on. Also, I'd appreciate a guide to farming in the caverns.
Another variation is to dig out a reservoir, fill it from a surface river, and put your well on the reservoir or an offshoot. Just be careful of pressure so that you don't flood up through the well. But even if the surface freezes, your reservoir will be safe. Also, pumps aren't the only way to clean water. For some peculiar reason, if you fill a reservoir with salt (or murky) water, seal it off, then drop a single bucket of clean water from above, it cleans the rest of the water.
I don't think it is how that works. I thought the tiles stores if there was ever saltwater or still water. Maybe this changed? I am going to test it to be sure.
There is still a bit of a bug where if you dig diagonally and have water flow through it the pressure normalizes and does not raise above the Z level you made the diagonal on. I use this along with a long staircase and long tunnel to fill up a big well from a river deep in my fortress, usually with a well directly in my hospital and one made out of the best materials possible in my dining room
I use this trick in pretty much all of my forts. You could think of it like the dwarves making a little stone regulator out of the diagonal walls, and suddenly it's not a bug.
It's funny that all my life playing this game I got water by making tunnels and using Floodgates, I'm going to misuse the pumps in every way possible XD
This is just one of those things that I cannot wrap my head around. I don't get it, I don't get how to bring my water down below and I don't get how any of the well stuff works. Might be the most complicated part of this game yet.
Last day i try to make a underwater well. By make the river flow ubderground. Somehow i manage to make a dwarf deathtrap. Cuz they step into the shalow water but the curent drag them underwater. I lost over 20 dwarf there before i realise what happened! (I walled of fhe water source and put a wall next to the floodgate. But acidentaly i removed the uper layer where the wall is and the water just jet over there. I decide to try to make it into a actual floodtrap for invaders. And simply order my dwarf to never trafic there.
did you say that using pumps is the only way to get fresh water if youre around salt water? i might be misunderstanding but does this mean that salt water turns to drinkable water when you pump them?
Oh, did they fix the whole "Salt water gets turned fresh by going up stairs" thing? That was the easiest way to get fresh water on an ocean embark imo, then build a well over the fresh water.
Loving this tutorial series. Keep them coming Blind. Guide up through the basics, all the way to constructing an upside down glass pyramid that floods the surface in lava!
Love bulding mine right above the aquifer, 2 floors deep and just hallow out 3x3 and then the center on the next floor, gives a big well with ramp access out
I usually stick with just digging a hole to a cavern for my well. The one time I tried to create a well, water overfilled, shot out of the well, and flooded half of my base.
When you designated the water source zone for your first well, you made it a little bigger than just the well itself (and removed the parts that overlapped with the river). Do zones always need space for dwarfs to stand in? Or why else isn't just the single tile with the well designated as a water source zone? Cheers! I always love watching your tutorials :)
I have a question! I once dug through an aquifer and made it so that the water from the aquifer channeled downwards to my fortress into a cistern to place a well underground but once the cistern was full water would not stop there and my whole fortress flooded. How do I avoid this?
Now how do i stop my dwarves from falling down them and drowning? I made a cool water feature that mists the stairs on every z level of my fort amd exits through a channel I made, but my dwarves keep falling down wells I built that use the channel.
@@BlindiRL I have most of the wells in the middle of a 3 wide hallway that branches off to bedrooms on both sides (so in the middle of 3x3 squares), and one in the corner by the tavern entrance. None of it is near the mist area. Perplexing.
Hi Blind! great video! I would appreciate your help, I recently decided to start the Honey Industry for making mead, but found there is no way to do stockpile just for jugs, my other stone tools are getting in the way and royal jelly is not being used for cooking, Is there a better way to manage the honey industry? Do you know if Dev team has any plans to review the honey industry? appreciate any info about it.