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Dynamic Shadows in Geometry Dash 2.2 | Tutorial 

inDrin
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Finally 2.2 is here and I‘ve got a new tutorial for you.
Enjoy :)
Level ID: 102447277
Chapters:
0:00 Example
0:32 1st Step (Vertices)
0:50 2nd Step (Gradient Trigger)
1:11 Important (New ID)
2:03 3rd Step (Area Move 1)
2:25 3rd Step (Area Move 2)
2:56 Result
3:03 Bonus
Song "Red Horizon" by Creo
• Creo - Red Horizon

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Опубликовано:

 

27 июл 2024

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Комментарии : 250   
@unnamed_0
@unnamed_0 7 месяцев назад
You can use just 1 area trigger to affect all the vertices. Just give the outer ones a group and put that group into the trigger Also the effect id is useless in this video because effect id only used with area animate to tell the trigger what area to target. It's not a unique id like the gradient trigger's id
@jonatanfontal8328
@jonatanfontal8328 7 месяцев назад
Uses spawn remath
@unnamed_0
@unnamed_0 7 месяцев назад
@@jonatanfontal8328 effect ids don't work with spawn remap
@inDrinkabim
@inDrinkabim 7 месяцев назад
So, yes you are right. One Area move trigger is enough for all vertices 👍 However, if you use more than one Area Move trigger, the ID is important, otherwise it’s not working (at least for me)
@unnamed_0
@unnamed_0 7 месяцев назад
@@inDrinkabim you just set it up wrong. ID isn't necessary
@inDrinkabim
@inDrinkabim 7 месяцев назад
If I use 2 Area Move triggers with the same Effect ID, only one will work. If I increase the effect ID both are working.
@febrizz1759
@febrizz1759 7 месяцев назад
ALL IN 2 DAYS BRO ☠️☠️☠️
@ElSrSurvival
@ElSrSurvival 7 месяцев назад
And i thought the gd community was dumb
@PabTSM-OfficialChannel
@PabTSM-OfficialChannel 7 месяцев назад
@@ElSrSurvivalsome are
@shittymcshittingson7125
@shittymcshittingson7125 7 месяцев назад
Someone’s gonna end up making the entirety of Minecraft in 2.2 I reckon
@daswarzenschwein
@daswarzenschwein 7 месяцев назад
Sans fangirl
@Redstoner34526
@Redstoner34526 6 месяцев назад
@@shittymcshittingson7125someone already made fnaf 2 I bet it will be soon
@n7x
@n7x 7 месяцев назад
This is actually insane. The possibilities for 2.2 are literally endless. 2.1 editor already had some crazy stuff that was possible, 2.2 just completely changes everything
@alf73
@alf73 7 месяцев назад
What's great is that the community have made so much progress in 2.1 that some of the things added in 2.2 simplify and improve on them, we have a game where the community inspires the developer not just the developer inspiring the community.
@anonymouspig992
@anonymouspig992 7 месяцев назад
Rob really programmed an entire game engine for 2.2
@sparchamp2
@sparchamp2 7 месяцев назад
Better than unity, and you don’t have to pay
@kalgholiiyt
@kalgholiiyt 7 месяцев назад
@@sparchamp2 except you do have to pay lol
@sparchamp2
@sparchamp2 7 месяцев назад
@@kalgholiiyt costs as much as a pack of gum
@mothaclysm
@mothaclysm 7 месяцев назад
@@kalgholiiytAs in you don't have to pay for every install
@vivanillah07
@vivanillah07 7 месяцев назад
it just needs a more robust variable system and it's now a fully-fledged programming language
@BobBarnabas
@BobBarnabas 7 месяцев назад
2.2 came out 3 days ago and we have already created a realistic lighting engine Im scared for the future of geometry dash
@z1Lun1x
@z1Lun1x 7 месяцев назад
1 month later: doom
@PandaHappyYT
@PandaHappyYT 7 месяцев назад
I'm amazed for the future of geometry dash
@flocon9388
@flocon9388 7 месяцев назад
​@@z1Lun1xone year later: literally ragdoll 3D engine in GD
@markell1172
@markell1172 7 месяцев назад
​@@z1Lun1xrendering doom in 2.2, an idea for a legendary here we go.
@danmessi8142
@danmessi8142 7 месяцев назад
​@@flocon9388they made that in 2.1 lol
@rakeun5453
@rakeun5453 7 месяцев назад
2.1 i could barely make a good looking level, but this level im working on in 2.2 is absolutely crazy and can’t wait to finish it
@timeslice
@timeslice 7 месяцев назад
Goes to show the awesome additions for ease of use Thing is I still can’t make sense of 80% of it
@HappyGick
@HappyGick 7 месяцев назад
Alright... All I need to see now is Spu7nix showing up with a functional Doom port in GD. This update, man...
@inDrinkabim
@inDrinkabim 7 месяцев назад
Hehe, yeah
@DigitalJedi
@DigitalJedi 6 месяцев назад
That man will have a functional ray tracer before we know it.
@dreyishere
@dreyishere 6 месяцев назад
@@DigitalJedi he has already done that but maybe he'll make it better.
@thecoalcub6012
@thecoalcub6012 6 месяцев назад
​@@DigitalJedi He already did that in 2.1 using spwn.
@FinnishArsonist
@FinnishArsonist 7 месяцев назад
If you faded the gradient to black blending, woudn't it make the shadow fade as goes further, as if to simulate light reflecting and filling the area past it?
@inDrinkabim
@inDrinkabim 7 месяцев назад
That's actually a pretty interesting idea, yeah, it would be inconsistent though
@inDrinkabim
@inDrinkabim 7 месяцев назад
Ok I just tested it, it has layering issues that might be impossible to solve so, it doesn't look great
@FinnishArsonist
@FinnishArsonist 7 месяцев назад
@@inDrinkabim unfortunate, though interesting. Still, the fact that dynamic shadows like this are possible is insane
@195p2
@195p2 7 месяцев назад
@@inDrinkabim what kind of layering issues? I believe I just solved them maybe
@inDrinkabim
@inDrinkabim 7 месяцев назад
@@195p2 the layering of the shadow itself, I used the lense circle for that but than you can use only one shadow at a time
@Speed-TV
@Speed-TV 7 месяцев назад
Making the effect for just one blook looks super complicated. I don't know speedtek managed to apply this effect to the entire level with complex geometry and slopes
@ThatRandomNova
@ThatRandomNova 7 месяцев назад
my god that is impressive stuff, amazing idea!
@bexail3089
@bexail3089 6 месяцев назад
the simplicity of building and the complexity of the result is insane
@gamerboygb6041
@gamerboygb6041 6 месяцев назад
That's so much better than my implementation, which involved rotate triggers in a spawn loop
@Bnja579
@Bnja579 7 месяцев назад
For this cool effect that u just helped us make, i think u deserve a sub :D
@WhatTheFudge919
@WhatTheFudge919 4 месяца назад
TYSM Bro! You really got that one effect I was finding the whole time..
@artemisSystem
@artemisSystem 7 месяцев назад
whoa, this is really cool! how did you come up with it?
@inDrinkabim
@inDrinkabim 7 месяцев назад
I tried this since 2.1 and yeah, after I heard about the Gradient Trigger I knew it would finally be possible somehow. Then I just had fun with the new editor 👍🏻
@Protogen18
@Protogen18 7 месяцев назад
tysmc! I really needed a tutorial like this
@Default-nx6xp
@Default-nx6xp 3 месяца назад
This is fantastic. I would love to see it implemented into large blocks with inside corners.
@CayKunGD
@CayKunGD 6 месяцев назад
I like this idea thanks man!
@fantom6849
@fantom6849 7 месяцев назад
*_хороший туториал! Спасибо ;))_*
@betankreeper
@betankreeper 7 месяцев назад
Oh gosh, I hope you get more subscriber, this tutorial deserve more views
@andixpiwi8325
@andixpiwi8325 7 месяцев назад
you can still use a single area trigger for all the vertices and it will still work
@Tarou9000
@Tarou9000 6 месяцев назад
This is amazing! I just commented because it helps the algorithm
@highgroundobi-wan1490
@highgroundobi-wan1490 7 месяцев назад
Nice thank you man!
@MapleclawGD
@MapleclawGD 7 месяцев назад
This is crazy. I learned some stuff but not near this extent at all.
@emilyy03
@emilyy03 7 месяцев назад
THIS IS GENIUS
@Frosttbyte
@Frosttbyte 7 месяцев назад
Great tutorial thank you
@dingus290
@dingus290 7 месяцев назад
Thats gotta make for some dope transitions
@notmychannel67
@notmychannel67 7 месяцев назад
Cool! :O
@Ronak1107
@Ronak1107 7 месяцев назад
Could you do the inverse of this and have like a spotlight following the player rather than a shadow? And would that just be a change in the move area trigger? Or multiple things
@inDrinkabim
@inDrinkabim 7 месяцев назад
I finally did it, I've made a spotlight
@inDrinkabim
@inDrinkabim 7 месяцев назад
Gonna make another tutorial
@byisairgonzalez8120
@byisairgonzalez8120 7 месяцев назад
Omfg thanks. this vid appears me today but i searched this past day haha
@simplegeometry9475
@simplegeometry9475 6 месяцев назад
If you set movedist. to a negative number you could use it as a spotlight towards the player.
@inDrinkabim
@inDrinkabim 6 месяцев назад
Not quite, the vertices must be arranged differently. I covered all this in my second video.
@3weaks
@3weaks 7 месяцев назад
I really need it thanks
@kokodi01
@kokodi01 6 месяцев назад
all praise the gradient trigger🛐🛐
@stefan_-yc4zs
@stefan_-yc4zs 7 месяцев назад
Can you do next a tutorial how to make a tiny flat platform which moves everwhere you want, it gets back from where you place it and repeats himself for infinitg? A tiny platform you place, it moves where you want to, it comes back and repeats himself for inifinity
@pevvyi
@pevvyi 7 месяцев назад
We boutta recreate Among Us with this one 🔥🔥🔥
@inDrinkabim
@inDrinkabim 7 месяцев назад
Yeah why not 😂
@MrBrineplays_
@MrBrineplays_ 7 месяцев назад
Wait, that gradient trigger, it looks like it could be used to make 3d objects
@inDrinkabim
@inDrinkabim 7 месяцев назад
Exactly, a better parallax effect
@raresps7653
@raresps7653 3 месяца назад
Bro jinxed it
@MrBrineplays_
@MrBrineplays_ 3 месяца назад
@@raresps7653 When I saw the gradient trigger, I knew it was gonna be one of the most powerful triggers on the 3d rendering side
@ekzzyy
@ekzzyy 7 месяцев назад
awesome
@arandomperso4438
@arandomperso4438 7 месяцев назад
This deserves more views than if xcreatergoal made a totorial on it
@kin7433
@kin7433 7 месяцев назад
Can you do area triggers tutorial? Thanks
@pelmainn
@pelmainn 7 месяцев назад
Unbelievable
@GLUBSCHI
@GLUBSCHI 7 месяцев назад
Pretty much any 2d game with only 6 different controls can now be remade in gd i'm pretty sure
@oxanis
@oxanis 7 месяцев назад
Can you make a tutorial for a spotlight effect?
@GhostingDash
@GhostingDash 7 месяцев назад
Possible to make blocks behind shadows invisible?
@inDrinkabim
@inDrinkabim 7 месяцев назад
Pretty difficult
@flocon9388
@flocon9388 7 месяцев назад
Ok I will do that for the cave zone in my level
@matthewzaczeniuk4892
@matthewzaczeniuk4892 6 месяцев назад
We about to have shaders in Geometry Dash
@randomblueberry5019
@randomblueberry5019 7 месяцев назад
THANK YOU!!!!!!!!!!!!!!!!!!!
@MrArmpits
@MrArmpits 4 месяца назад
Hi i have a problem and if anybody can address the issue it would really help! Currently when I go to use build helper it places the IDs at the same as the first shadow, even after correcting effects. Any ideas/solutions
@gaimnbro9337
@gaimnbro9337 6 месяцев назад
barely a few days into 2.2 BARELY. I don't even know what will happen when we're into 2.3
@leafar08
@leafar08 6 месяцев назад
We got ray tracing now in GD 🔥🔥🔥
@mioszantas4462
@mioszantas4462 7 месяцев назад
Could you make only what you choose invisible behind it?
@CurtaGD
@CurtaGD 6 месяцев назад
U can actually make a cool shadow gradient by setting the base color to black and setting the detail to copy that black, but with 0 opacity.
@inDrinkabim
@inDrinkabim 6 месяцев назад
Nah the problem is that you have to align the vertices in the correct way of how the gradient “flows”. If you do that then its not a circular gradient, but a square gradient. This alone doesn't look to bad but the gradient will be stretched very far and than you barely see the gradient. But yeah, if you make the “moveDist” smaller you might achieve a desired look.
@CurtaGD
@CurtaGD 6 месяцев назад
The best I figured out for "moveDist" is 50. Nice, short shadow that fades out better than the black blending.
@CurtaGD
@CurtaGD 6 месяцев назад
You can also rotate the gradient triggers.
@inDrinkabim
@inDrinkabim 6 месяцев назад
@@CurtaGD this is actually pretty good
@inDrinkabim
@inDrinkabim 6 месяцев назад
@@CurtaGD but i still don't like that you get these edges in the shadow and the movement feels unsmooth with moveDist set to 50. However, well done 👍
@Clubstepper
@Clubstepper 7 месяцев назад
DAAAMN
@kollyr5524
@kollyr5524 7 месяцев назад
I need to use this in a level
@mozvi1436
@mozvi1436 7 месяцев назад
Isn't there a way to reuse groups independently so that we don't need new ones for each structure?
@inDrinkabim
@inDrinkabim 7 месяцев назад
Good point but I haven't figured it out yet
@mozvi1436
@mozvi1436 7 месяцев назад
@@inDrinkabim At 2:09 in Robtop's 2.2 trailer, the ability to remap spawn. I think it would be possible to implement that in your case
@Keflen
@Keflen 7 месяцев назад
Would it be possible for the shadows to not overlap? Whenever a shadow passes over another it makes that one darker, would there be a way to fix that?
@inDrinkabim
@inDrinkabim 7 месяцев назад
No opacity
@LousyBook01
@LousyBook01 6 месяцев назад
plz make a tutorial on how to make a group animatuion where all objects move seperately using keyframes
@_mat4537
@_mat4537 7 месяцев назад
This is crazy
@fIourine
@fIourine 7 месяцев назад
Woww how did you manage to do this?
@rafaelramongene4047
@rafaelramongene4047 7 месяцев назад
Tutorial more pliss :DD
@inDrinkabim
@inDrinkabim 7 месяцев назад
Gonna do that ;)
@hashafasha
@hashafasha 7 месяцев назад
You should make it so objects in the shadow would be invisible
@inDrinkabim
@inDrinkabim 7 месяцев назад
Mhh, interesting. This might be actually pretty hard
@drrenwtfrick
@drrenwtfrick 7 месяцев назад
i am somewhat scared on what the community will do if THIS is made in 2 days Shocking
@LilyTheCuteKitty432
@LilyTheCuteKitty432 3 месяца назад
How does the light illuminate the background in the first example?
@inDrinkabim
@inDrinkabim 3 месяца назад
Glow objects set to blending and lens shader set to follow p1
@ramboPL
@ramboPL 7 месяцев назад
hey inDrin, do you know what to do in this situation? in the platformer level I have normal music at the beginning, and then when I go to the bossfight room I put a different one, but all the triggers such as move or shader are activated much too early. Even if I haven't entered the bossfight room, I don't know what to do, I tried turn all these triggers on and off with the toggle trigger, but when it was turned on, the green line from the music is already far away, what should I do?
@inDrinkabim
@inDrinkabim 7 месяцев назад
Spawn all triggers by one Spawn Trigger that is set to Touch trigger
@solidturtle6910
@solidturtle6910 6 месяцев назад
still waiting for a horror level
@RudyZaballero-ul5kq
@RudyZaballero-ul5kq 6 месяцев назад
Wow it is so co ngl
@dev_mrfab
@dev_mrfab 6 месяцев назад
is there a way to use this with the auto build feature?
@nffp
@nffp 4 месяца назад
how about the isosceles triangle
@Quesorrallado3
@Quesorrallado3 4 месяца назад
It's good to know nobody is saying "competition pirk"
@mrball4148
@mrball4148 7 месяцев назад
Dang bruh I just reverse engineered this effect from Galvetron’s new level last night. Now I see a vid on it bruhhhhhhh
@dontsubtome2369
@dontsubtome2369 6 месяцев назад
I thought it was going to be a ray caster
@elvititor_ayñ
@elvititor_ayñ 2 месяца назад
AMOGNUS REFERENCE 🗣🗣🗣🗣🗣🗣
@chako751
@chako751 7 месяцев назад
2.2 just came out and we alr have among us lighting system
@faqihawang236
@faqihawang236 7 месяцев назад
i can see someone making a top down game already
@amatik4569
@amatik4569 7 месяцев назад
top down mode in geometry dash 💀💀
@xd3athclawx554
@xd3athclawx554 7 месяцев назад
I wonder if the opposite of this is also possible maybe. Like having sunrays come out from a sun in the background and having them get blocked by stuff that's also in the background.
@inDrinkabim
@inDrinkabim 7 месяцев назад
I made a Spotlight, so yeah I think it's possible
@inDrinkabim
@inDrinkabim 7 месяцев назад
I'm working on a tutorial for Spotlights, If I can pull this off, it's going to be part of the video
@inDrinkabim
@inDrinkabim 7 месяцев назад
Actually, u just have to put the sun as Center ID instead of P1
@xd3athclawx554
@xd3athclawx554 7 месяцев назад
@@inDrinkabim yeah, the only issue ive ran into so far is when you go inside the vertex area the gradient fills everywhere but in the vertex area. So you would have to fill in the vertex area with something to fix that unless there is another way with triggers i'm unaware of.
@Willio20000
@Willio20000 7 месяцев назад
0:59 lmao he hit edit object i feel like rob needs to do smth about that
@inDrinkabim
@inDrinkabim 7 месяцев назад
Yeah, It happened more than once 😅
@nish3414
@nish3414 5 месяцев назад
Can you make a video with the torch effect? plz
@inDrinkabim
@inDrinkabim 5 месяцев назад
It's just the spotlight shader set to follow P1
@gn1l262
@gn1l262 7 месяцев назад
Y'all r a smarthead
@melancia_10
@melancia_10 7 месяцев назад
2025: Geometry Dash becomes a game engine.
@cursedpotato64
@cursedpotato64 7 месяцев назад
Jesus some parts you're going so fast I can't see or read something important to follows the tutorial ! I'm about to finish it, so great video but jeez don't skip things so fast
@hexoneya5992
@hexoneya5992 5 месяцев назад
is there a way to quickly reproduce this effect for multiple structures without having to give each one its own vertex group because this breaks if all the vertexes use the same groups which is really inconvenient to make a whole level use this effect
@inDrinkabim
@inDrinkabim 5 месяцев назад
I know, it's tedious but there is no way this could work with only one group.
@hexoneya5992
@hexoneya5992 5 месяцев назад
i was thinking something more along the lines of somehow automatically regrouping everything in the correct way but i dont know if such an option is currently in the game, but if it is that would be very nice
@inDrinkabim
@inDrinkabim 5 месяцев назад
@@hexoneya5992 there is a button called build helper, this works
@Shadowman626
@Shadowman626 6 месяцев назад
Yes I wanna know how to make amogus light!!
@LuckyWolfUnleashed
@LuckyWolfUnleashed 5 месяцев назад
The only thing that is annoying me is that objects in another object’s shadow are still visible. Btw, can you give us an id for the level and copy, please.
@brendon24k23
@brendon24k23 6 месяцев назад
Wait...how would you do the spike's shadow since the gradient has four corners and a spike only as three?
@inDrinkabim
@inDrinkabim 6 месяцев назад
Use one vertex twice
@brendon24k23
@brendon24k23 6 месяцев назад
I see. Thank you ^^@@inDrinkabim
@Fspoke_
@Fspoke_ 6 месяцев назад
next up: gd 2.2 but i added actual ray tracing
@SteelWheelSkybelieves
@SteelWheelSkybelieves 7 месяцев назад
How do you make the whole area dark in the first example?
@inDrinkabim
@inDrinkabim 7 месяцев назад
Lens circle shader
@SteelWheelSkybelieves
@SteelWheelSkybelieves 6 месяцев назад
@@inDrinkabim thank you bro
@NiffirgkcaJ
@NiffirgkcaJ 7 месяцев назад
When Geometry Dash got dynamic lighting before Minecraft. 💀
@js64
@js64 7 месяцев назад
SPWN is now a complicated coding language
@DavidPlayz1000
@DavidPlayz1000 7 месяцев назад
HOW IN THE HELL DO YOU GET VERTEXES BRO
@inDrinkabim
@inDrinkabim 7 месяцев назад
Vertices can be any object, these dots are somewhere in the details deco tab
@badpiggs
@badpiggs 6 месяцев назад
"2.2 just dropped" actual zombie
@trbz_8745
@trbz_8745 7 месяцев назад
Now have it hide the shaded blocks 😎
@inDrinkabim
@inDrinkabim 7 месяцев назад
Yeah would be cool, might be complicated/ impossible, but never say never, there might be a solution one day
@user-ir4zx9lq8s
@user-ir4zx9lq8s 6 месяцев назад
Can someone tell me what i did wrong it works fine until i get too close to the object, then the whole screen goes dark
@inDrinkabim
@inDrinkabim 6 месяцев назад
Thats how it should be
@user-ir4zx9lq8s
@user-ir4zx9lq8s 6 месяцев назад
Wait I forgot to move the outer vertices to the edges of the object. I just left them a space away from the object
@thesorc
@thesorc Месяц назад
feels like roblox lua
@some_dude6
@some_dude6 6 месяцев назад
How in the world is the geothermal dash community can make tutorials like these this fast after a milisecond of 2.2 dropping 💀
@inDrinkabim
@inDrinkabim 6 месяцев назад
😎
@1kayo
@1kayo 7 месяцев назад
Where can I add vertics
@inDrinkabim
@inDrinkabim 7 месяцев назад
Vertices are any object you want, I just used these dots
@NickStein_
@NickStein_ 7 месяцев назад
Now, GD is real game engine...
@daiwannightberry1241
@daiwannightberry1241 7 месяцев назад
Geometry Dash RTX
@cmnog2167
@cmnog2167 7 месяцев назад
GD RTX coming soon 🤯.
@inDrinkabim
@inDrinkabim 7 месяцев назад
😂
@3k0o_x
@3k0o_x 7 месяцев назад
Bruh literally anything is possible with geometry dash now.
@spelar
@spelar 7 месяцев назад
Robtop has added rtx into gd
@mejlomah4nk
@mejlomah4nk 17 дней назад
Bruh, I tried to do that as I see it, tried to do that like you, step on step. And nothing. Gradients is working, but it all just comes down and dont moving on X axis Ok, i solved it: turned on "relative"
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