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Dynamic Squashy Pillow Animation - Blender Tutorial 

All Things Marvellous
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3 окт 2024

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Комментарии : 16   
@小笼包-m3o
@小笼包-m3o Месяц назад
Can only imagine how long the render took 😅
@rayzakyan4008
@rayzakyan4008 9 месяцев назад
Thank You!!
@LennertCoryn-f4e
@LennertCoryn-f4e Год назад
Thanks man, keep it coming, love the abstract houdini stuff!!!! blender ftw
@jeffbb22
@jeffbb22 Год назад
Amazing!!!!!!!!!!!!!!!!! THANKS!!!!!!!!!!!!!!!!!
@allthingsmarvellous
@allthingsmarvellous Год назад
You're welcome! Hope it helps :)
@Dons513
@Dons513 Год назад
Amazing, I’ve been trying to learn how to do something like this months now, this tutorial narrowed it down in the simplest way possible, thank you very much
@allthingsmarvellous
@allthingsmarvellous Год назад
Thanks for getting touch, glad it helped! Appreciate the comments!
@kazushinakada8138
@kazushinakada8138 7 месяцев назад
Hi, Thank you very much for your experiment. This is great !!
@allthingsmarvellous
@allthingsmarvellous 7 месяцев назад
Thank you! Cheers!
@marcelflamme8204
@marcelflamme8204 5 месяцев назад
Thanks for the great Tutorials!! Sometimes it would be nice if you Could explain a Little Bit more why you do things the way you do them. 😢 for example why the objects have to be that big? ✌️😊
@allthingsmarvellous
@allthingsmarvellous 5 месяцев назад
Hey, thanks for the message, yeah sorry I’m trying to incorporate more explanation in my recent videos as someone else mentioned the same thing…. The reason all the stuff is really big is to give Blender the best possible chance of calculating the cloth simulation given there are lots of objects interacting with one another. When you are at a smaller scale you get a lot of errors and it crashes blender :)
@lennertcoryn1997
@lennertcoryn1997 Год назад
Hi man, lovely video! Could you explain what the double vertex group assignment does in stage 4 pressure group?
@allthingsmarvellous
@allthingsmarvellous Год назад
Hey! Thanks, glad you enjoyed the video. The second time you use the pressure group you are telling the cloth sim where to apply the pressure, which should be the opposite vertices to the seems you used to pin the stitching when you initial made the pillow. Does that help?
@LennertCoryn-f4e
@LennertCoryn-f4e Год назад
Very much! @@allthingsmarvellous
@HenMor
@HenMor Год назад
why, when i applied for the subdivision surface, the pin group double its self
@allthingsmarvellous
@allthingsmarvellous Год назад
Yeah this sometimes happens, it’s because you are adding more vertices, that’s why I suggest to check. All you need to do is ‘select’ then ‘remove’ and then select the original edges and click ‘assign’
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