Thanks for watching! Links to all the stuffs including the Discord server are in the description. And I guess I should be prepared for the wild comments due to the thumbnail ( ͡° ͜ʖ ͡°)
Thank you for those Videos and for the absolutely useful Information Overview. It's so much easier to help people understand the game that way and to really understand it myself as well 😊 ♥
Beginning to think that they need to de-clutter and demystify this shit themselves. They claim to want to simplify things to where you just focus on the fight in front of you, but they have always done everything to prevent that. That's without *even* getting into all the nerfs and other things. I already had a pretty solid understanding of the basics of these different stats, but figuring out how they relate in order to balance ones output, especially when they keep shifting focus every few months....it's exhausting. I started theorycrafting in this game as soon as beta became available to me, so my being burned out should tell you something. Great and informative post, so thank you.
I think some Overland bosses have 18200 armour too. I noticed it for some world bosses in Western Skyrim. My companions damage changed to what it does in dungeons.
So a SHARPENED weapon doesn't have a lasting effect? I was counting on using one on backbar and apply it every 10 s or so but it seems I had misunderstood its use. What an excellent video, grats!
Thanks for detailed guide! Yet one additional question. If I would try to solo dungeon then which mundus will be more beneficial? Lover which give me around 4k of additional penetration or thief which will give me 10% of crit chance?
How does the 900 pen on Bosmer compare with the 12% crit damage on Khajiit? I love my wood elves, but thinking about it, wood elves get 900 pen and 5% movement speed, 2k stam, and 258 stam recovery. But that 900 pen is worth less than a single set stat line, while khajiit have a damage passive worth as much as a strong 5pc bonus. Even that 5% movement speed and stealth detection doesnt make up for that because no 5pc sets in the game give only 5% movement speed unless it is a large stacking buff (and stealth detection is useless when its invisible nightblades doing the ganking, not everyone else sneaking). Would giving bosmer their old 1500 pen passive push them past other stamina races? (I doubt it) Tldr; what are your thoughts on racial passive balance? How would you buff some of the lesser used or recommended races?
Think of it this way. to get the sustain of a wood elf you'd have to run sustain glyphs on your jewelry instead of weapon damage glyphs, plus you loose some pen and stam. I think the best thing about woodelfs is the sustain and extra speed. It allows me to run all damage jewelry glyphs with bloodthirsty trait, full divines armor with gear specced 100% into damage without needing any sustain stats. I typically run with the werewolf ult(for even more sustain) on front bar and a hard hitting damage ult on backbar(the ult that I actually use).
Last I heard, tremorscale can benefit from a tank going over the resistance caps. Is that still true? If so, you can get up to maybe 43k resistances (what I've seen in my own cmx; and basically getting all the way up there from masters S&B + major/minor resolves + lady mundus) - and with the 0.08 scaling coefficient you'd be getting a whopping ~3440 pen from it for the whole group. Add in Alkosh and the passive CP and that's pencap without even needing crusher!
So in other words, the debuffs works for everyone in the group, let say your tank is really running sword and shield and not ice staff lol. So the remaining pen to achieve is individual? If as DPS I need to cap 7k ish in my character stat to make sure I deal true damage? But if the other dps is only cap at 5k pen, then are they doing less damage ? Since it’s individual penetration? Just want to make sure because a few years ago, it was only penetration that seem to be the only way to be effective as a dps and now it’s all about crit lol
one thing which still baffles me is the whole weapon and spell crit thing why not use a thing that says increase your crit chance by 12% rather then increase your crit rating by 2620 or something along those lines think you could go over this for people. think its defiantly something that confuses players
Am I the only one crazy player that use a pen focused build? 19k weapon pen (without any buf) 11k/13k pen resistence (cant remember the exactly number right now)4k weapon damage 39% crit chance (stamblade)
thanks! it is because ZOS allocates a bit more bang for you buck into the penetration sources in the game. I think this is due to them being useful, but sometimes useless. So a line of penetration for example is 1487 pen, which is worth a fair bit more than the other stat lines if you are indeed benefiting from that pen. Just the way ZOS allocated the power budget for these.
Good stopping point for armor in PvP is around 47k, it's incredibly unlikely You'll face anyone who will reduce that below 33k effective armor, from there comprehending effective health can allow You to easily make a build that just never dies in PvP.
Do you know if the relationship between critical damage and critical resistance in PVP works the same way as resistance and penetration in PvP. Would there be any reason to exceed the critical damage cap to negate critical resistance value or is the cap the cap?
Yes, but Go to easiest dummy (300k HP on) - it didn't have resists Hit it with something. Then use Major breach on it Hit again and witness massive DPS increase - why? My sorc, natural spell pen is 4800ish I hit with crystal frags - it crits by 17.5k they I use Major breach and it starts critting by 20k Why this happens?
Question - WBes, they have anywhere from like 1.5 to 2.8 health. So of that only 18200 is armor? How to calculate what is the need to kill something like a WB after the armor is gone? What is left? Thanks.
I've got a min max question. I normally play cro dps and the current groups I'm running with is a light armour comp. I play on console and I'm running 5 light 2 medium. With passives and basic debuffs puts me at 18000 pen just a touch under cap. In your opinion should I change something. Is there jump point in pen? Or am I gaining more dmg with the second medium piece then I'm loosing. Thanks for any imput
I usually have around 6k pen for random stuff and call it a day. If you want to bring some skills that have debuffs too just in case that is an option as well
there is a cap, but it is based on where you end up after debuffs and pen from your enemy. this isn't worried about in pve because enemies don't debuff your armor.