Super simple system for converting multiple zombie villagers at once, allowing you to save time and resources! Full tutorial here: • Minecraft Easy Zombie ... Thanks for watching!
Protip: sometimes master fletchers can have weakness arrows so using a piercing crossbow you can hit all of them and keep your arrows. You can do this if you don’t want to go through the trouble of getting fermented spider eyes and nether wart
@@uneable3253you still need nether warts to turn a water bottle into an awkward potion. Then you get the brown mushroom, sugar, and spider eye along with gunpowder to create splash potions.
This is so smart. Minimalistic and survival-friendly. I designed a zombification system in the past but this one is so simple to implement, I like it ! Every mechanic used to its maximum, low use of material, perfect !
@@TheRealryan269 if you're in a villiage, note what houses or work buildings each villager goes into and see the respective job blocks. If they're not ones you want, break them and replace them. Green villiagers are nitwits and won't take jobs. If you've already traded with them, the jobs are locked in, so make sure an villiagers you have that you want to change jobs haven't been traded with already.
Actually they won't most definitely die, the chance for them to die scales on difficulty, but they will not just die 100% of the time because you're not on hard :)
Important to note that shes in creative, zombies and zombie vullagers wont attack villagers when the player is in their sight. So you can just cure the villagers and stay near them and they wont get killed by the other ones if you're close enough
I remember seeing someone make a similar contraption for getting witches to throw weakness potions to cure zombie villagers. Instead they used the witch AI to ensure they always throw weakness (it has to do with how far away a mob is or smth), and using a skeleton for aggro and water to redirect the potions. I dont remember if they used a golem or not though. Very cool to see similar builds and how they differ based on the builder.
This can become even better. The one first zombified needs to be a fletcher. The rest can be librarians with desired books. U repeat this procedure. Then not Only the fletcher will five one emerald per stick, but so u get one book per emerald.
i watched SB737's videos and found out that villagers tend to swim up when there is water on his place so when he swims up there is a chamber above having a zombie to bite him everytime he swims up. However, a zombified villager don't know how to swim so he tends to goes down the water as he leaving the chamber and goes back to his inital trading place, we would cure him thereafter and repeat the process as much as we want.
@marjhan98 Alas, it never worked for me. The trapdoors did not separate the villagers without minecarts moving around, even if tracks were removed after the cart was in place. Bringing the zombie through the wall through a dense village with iron golems in a minecart to its spot behind the 2 trapdoors in the corner was an incredibly HUGE hassle. Trying to get villagers into the building and into the carts never fully worked out. Then it took a month or so to find a Nether fortress for enchanting mats, and by then, I had all the trades covered and stocks of those potions to start raids to lower prices after defeating the raids. It's just a wasted plan with a flawed design.. I'm sure they did this in creative, and it looked simple enough when I first saw it, but I hate to cheat myself.
Same for me but pistons works in bedrock. Put the pistons in instead of where the deepslate is in this video. Extend the pistons down over half of their body when curing.
Hmm, I had that issue briefly when I was testing designs for this farm on bedrock. I ended up designing a different system for bedrock that fixed the issues with this design on that platform - I've got a tutorial for that on my channel, you basically just have to swap out a few blocks above the villagers heads. I've never tried pocket edition, but perhaps switching to the Bedrock version of this farm will fix your issue
Hello, are you sure you're in hard mode? You've got to be in hard specifically, otherwise the villagers have a chance of dying instead of being converted
Hello! I have tutorials for both the Bedrock and Java versions of this farm on my channel, where I show you how to place the rails so they don't connect