I was really excited for your videos because I watched all your shorts and I really loved it. I love your ideas and I love your final builds. But it's a little... too focused in on individual block placement, less on the whys and how do we make those decisions. It's great if we want to make the exact same building you made. Not so great if I'm trying to put a roof of the same vibe on a house that's two blocks wider or two blocks smaller, or make a similar gradient across a different shape of roof. It's like... "And then you write E. And then your write N and then you go over one and you write C..." Instead of "The word Encyclopedia can be broken down into parts. En - Cyclo - pedia. Cyclo is like Cycle with an O instead of an E...." But you still get a like (and I already subscribed) because I really do love your builds.
i watched SB737's videos and found out that villagers tend to swim up when there is water on his place so when he swims up there is a chamber above having a zombie to bite him everytime he swims up. However, a zombified villager don't know how to swim so he tends to goes down the water as he leaving the chamber and goes back to his inital trading place, we would cure him thereafter and repeat the process as much as we want.
ur idea of zombification is genius sadly i was not able to do such thing, i had a hard enough time with just havin' a spot for tha zombie, actually funny enough i ended up goin' tha much harder route, turnin' a Nitwit into a zombie Villager because i was gunna be semi merciful to tha Nitwit but as a zombie form lol but i did tha best i could do with my zombification station
I could use some help.. i did all of the things in tutorial and it didn't work. I adjusted machine by coments, it still doesn't work. Sticks are falling all the time from the chest and i have no idea what to do next...
Note: If the zombies don't attack the villagers, it is because the zombie prioritizes tracking players that are in survival. Solution: Hide behind a block. Edit: spoke too soon :D Comment based on intro