This is so much easier than any other tutorial, thanks man. I personally used Viewport render image instead of an animation. Thanks for this video man, appreciate it.
I tried to calculate that, but all I got a overheating GPU and bluescreen. 🙈 Also, how incredibly coincidentally is it that I'm listening to my Spotify playlist with songs I like, 944 songs, and just when I got a notification about your comment "So long and thanks for all the fish" started playing. Like wth universe? 😂
Haha, but why do you have 26m polys? 😅 That's really intense. I would suggest adding a decimate modifier and lower the resolution and still do this method. 😊
@@tiedtkeio I made a character for a vfx challenge. So I can't really decimate because I need to retain all the detail and topology so I can show off my wireframe. I did get the viewport method to work though, I just have to enable my collections 1 at a time while in render shading.