👉Get Access To All My Unreal Engine Courses At : www.unreal-university.com/cou... 👉Get My Free Unreal Engine Beginner Course : bit.ly/46mUWMr Check it out : cascadeur.com/ #Cascadeur#UnrealEngine5 #Uisco
This was how I imagined designing animations should be. The stock rig in ue 5 keeps making my mannequin glitch especially when there's skin on. plus the legs are quite difficult for me to animate, I can't make the knees bend all the way to the hamstring in my sprinting animation project. Hopefully this would be the answer. Thanks for sharing.
i tried it! it is really cool but if you dont have any experience in animation like me it is only good for really simple animations like what he did. if your trying to make fighting and running animations i found it really it hard.
Honestly that looks pretty good, the only reason it looks "clunky" is because he's not doing the jumping jack correctly. After his arms go in the air and after he spreads his feet, his body should touch the ground again before jumping back up in the air and going back to the starting position.
I was wondering if you can make/use an animation where an ai can grab you? For example, a zombie getting too close and grabs you and you have to struggle to push it off type of style?
Hello. How can I achieve having multiple animations for a character and play them as needed? For example, having walking, running, jumping, crouching, and playing the appropriate one based on whether I'm pressing WADS, or Space?