In this video, I have created a quick geometry node setup to create a waterfall type of effect. Hope you like it. Feel free to download the file here: ko-fi.com/s/f886377188 Ref & Texture: sketchfab.com/3d-models/loopi...
You're tutorials are ridiculously amazing! Not only only are they easy to follow, you show how to build customizable tools within Blender that can be reused to speed up workflows in future projects. I've learned so much in a short time. Many blessings 🙏
hello good day may I know how did you apply the splash texture in the simple plane? because I wanted to make a waterfalls but couldn't follow the process. I'm using 3.5 version on blender
Hey! I imported your file into one of my blender files and the waterfall has a black-ish shadow/background. The image is transparent I believe so the outer edges of the waterfall are the splash image without a background but the ones in the middle that are packed show a dark area. Any ideas on how to fix?
Hello! I followed your tutorial fine until you added the "Scene Time" node. I searched for it, but I can't find it...I'm using Blender 3.1. Has the name of that node changed for my version of Blender? Thank you for you time!
@@ALLTHEWORKS11 Thank you for answering! I ended up just having to update Blender to the latest version, and the node was there. And thank you for the tutorial! It’s extremely helpful to me 👍
Hi, I followed your tutorial and it look great in blender. But when I tried to export it out to glb, gltf or fbx, its empty and no material or texture embedded in it. Do you have any tutorial or solution to show us how to export it like what you did in the sketchfab? Thanks.
On the downloaded version - there seems to be an issue with the grid object twisting randomly along the Bezier curve during animation. Also, there is an issue when I draw a Bezier curve in the X axis direction. Any ideas on how to fix this would be much appreciated.
It's quite heavy for cycles because cycles shoots its camera rays onto each object. Those splashes are created by procedurally spawning planes with a partially transparent splash texture on it, which cycles all needs to penetrate. So it needs to calculate for each plane if it can go through or not and that's depending on the Max Transparent Bounces you set up in your Light Paths Render Properties. So either increase this, but also you render time, or find another solution.