You could also use an object info node to randomise the look of each duplicated cloud, as well as maybe with a bit of time spent, also change the shape through the same method
Thank you for the tutorial! I was able to make procedural torch fire / eye of sauron looking thing with this technique by plugging everything into both density and emission strength in the Principled Volume and fine tuning each with multiply math nodes.
I made a similar attempt with similar results. But small clouds before a blue background have a dense core, are flat at the underside and have different regions. Some have a distinct border and some have a slow transition towards the sky. For my taste this type of shader cloud is too uniform.
What can I do if I want to put the cloud in my scene with another object? I am asking because there is an hdri that infected the scene. How can I get this cloud looks maybe without hdri.
isnt there a way to make the noise procedrualy different, depending on the coordinates? I forgot how but that worked for so many things before like procedural stones and so on. Can someone remember the node setup for this?
great tutorial! i got one question tho, when i export this as a FBX it's just a cube, i want to import this into a unreal engine project, is this possible without it being a cube instead of a cloud haha
CG matter I will give you ideas in which things you should make toturials 1) Masking in blender 3.4 full detail 2) how to animated low poly transformer in blender 3) make video on objects tracking with less solve camera points 4) how to make sandman in blender ( there is no video available on RU-vid about sands or sandman ) 5 ) how to make detailed nebula in blender ( there is no perfect video RU-vid about how to make nebula ) 6) how to animate roots of tree in blender 7) how to render in evee or cycles Like fire or smoke with less samples in high quality 8 ) how to make your own add on in blender 9) how to make alien spaceship In high details without paid addons 10) car crash stimulation toturial
When I try to add multiple clouds to a scene, you will actually see the cut off point where the cubes around the clouds overlap. This doesn't seem to be happening in the video, does someone have an explanation for this?
Does anyone know of a way to remove these clouds from reacting with my buildings ambient occlusion. These clouds look beautiful in render but the large boxes they are in are creating strong sharp ambient occlusion on the buildings I have them interacting with. A simple put them on front layer isn’t working for the scene I built.
4:12 oh ho, Scotty found the pedal :P PS : So close to an easy 'simulation' too, it seems to me. Could there be a possible way to influence that cloud with Proximity to another object (be it another cloud or simply an invisible 'empty' with some XYZ data [maybe another cloud volume or something) and affect our main cloud in more 'fluid' or 'organic' ways to simulate change that isn't just a constant position translation but also a change in the cloud 'composition' itself giving an easy impression of 'progression' or 'evolution' in the cloud that could somewhat 'freely' emulate a simulation at very little cost ?!) :) Perhaps a simple fade-in/fade-out from 4D manipulation can more easily simulate a changing cloud, although the waves and flows and spins might be on another level to 'easily simulate' with little render cost.
What if we need the lighting of the scene intact as it was before the clouds...? Is it possible to make them white without affecting the entire way the scene is lit?
Went to download the free file but there were only 3 available not 4 as stated in the description. Not complaining. Just not sure if you knew! Thank you!
strange, but faced multiple issues here: multiplying works with another values and the main problem is ater adding a mix node - eclipse fades from one side
Is there a war to change the color of the cloud with this method ? If I try things like color ramp it doesn't work. And changing the color of the principled volume does nothing either.
@@ih4269 Yes. I believe I switched to the opposite of what ever render engine I was in and it let me change the base color and when I switched back the color remains so I just go back and forth to change the colors.
Is it just me? Is it too much to ask: can someone make a cloude that DOESN'T look like a peppery cotton ball? Can I make a cloud in Blender that.....looks like a huge volume of water vapour that has condensed up in the chilled air to look like.... shucks, I dunno...a cloud?
I'm gonna wait till this addon reaches $500 mark it will have dozzen of assets for me to live in peace and make work much faster. Time to save some money. :) Please add some random objects like they are helpful during production and scene creation.
Ok now show me how to make a light beam interact with a volume so the volume only lights up where the beam intersects like a laser in smoke. Pleeeeeeaase
It's gotta be fun having to make content twice and even improving on it so people will see it through youtubes god awful search algorithm and this clown comes along to complain lol