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Easy Rigging and Animation using AccuRig & Mixamo 

CGDive (Blender Rigging Tuts)
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27 сен 2024

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Комментарии : 137   
@CGDive
@CGDive 7 месяцев назад
The Mixamo addon needs a special version for Blender 4! ❖Mixamo Addon fix for Blender 4: gitlab.com/x190/mixamo_blender4 ❖Mixamo Addon for Blender 3.6 and earlier: substance3d.adobe.com/plugins/mixamo-in-blender/
@maba3d
@maba3d Год назад
Thank you for this! 👏🏻 I didn’t know about AccuRig. I was looking for something more customizable than Mixamo, especially when it comes to the hands. Something tells me this is gonna work better for more “cartoonish” models as well.
@LazyDesi
@LazyDesi Год назад
Man you always come in with the clutch. Thanks for helping the future animators and game developers. You are OP🔥
@CGDive
@CGDive Год назад
haha thanks. What is OP? lol
@cgrealm3d
@cgrealm3d 10 месяцев назад
@@CGDive over powered
@CGDive
@CGDive 10 месяцев назад
@@cgrealm3d lol, I see :)
@LifeLess1999
@LifeLess1999 Год назад
The fact that you made us presets tells me that you are a sauce boss!
@CGDive
@CGDive Год назад
hahahahaha, thanks man! :D
@LifeLess1999
@LifeLess1999 Год назад
I dont get any bones to show up.....
@CGDive
@CGDive Год назад
@@LifeLess1999 at what point?
@StrangeButTrue360VR
@StrangeButTrue360VR 2 месяца назад
For all who use Unreal Engine 5 you could do the same step in Blender retarget animation with Mixamo .. Its even faster in the new UE5.4 .. just right click inside content browser on the Ninja animation from Mixamo then choose retarget animation and choose your skeleton mesh of the character you just exported from AccuRIG !!! Thanks again Man your tutorials are the best !! 😊😊
@vidayperfumes7514
@vidayperfumes7514 Год назад
Congrats, Best tutorial on youtube, thank you.
@archchunk
@archchunk Год назад
I appreciate these tools but I seem to be having issues when importing animations. I have a character rigged, but when I import an animation I had major issues getting the bone list to load. I did manage to get it to load (and saved) but now it's telling me I cannot retarget and I get a few python traceback errors. On the flip side though, accurig generated a much better rig for my character than mixamo by far. Edit: For anyone who might have this issue, just try using the import animation feature in the CC/iC pipeline tab. Worked way better for me :]
@metachanneleducation
@metachanneleducation Год назад
True, I think so. Accurig is just a nightmare for any 3D animator.
@archchunk
@archchunk Год назад
@@metachanneleducation why is it a nightmare for 3d animators?
@metachanneleducation
@metachanneleducation Год назад
@@archchunk As you've mention above. About the character rigging issues, the incompatibility and error on retargeting as result of accurig.
@pocongVsMe
@pocongVsMe Год назад
thank you for your content, so helpful.
@JaimeDelmonte
@JaimeDelmonte Год назад
Thank you very much, man. Your tutorial is great and it helped me a lot!
@yahyalmassini3038
@yahyalmassini3038 6 месяцев назад
Hello thank you for your video it was so cool, but I have a problem. I can't download the rokoko presets. What should I do ?
@rillaaa5740
@rillaaa5740 Год назад
is there a character poly count limit for accu rig
@CGDive
@CGDive Год назад
I've heard that it doesn't like high poly models but I don't know the exact limit.
@gray6780
@gray6780 4 месяца назад
Hello. Great guide. But I have a problem. Maybe there is a chance to get some advice here. When I press the "Retarget Animation" button, the face mesh becomes very deformed. The mesh literally jumps forward a couple of meters. Why does this problem happen and how to solve it? I should note that the tongue, jaws, etc. remain normal, so they do not have an effect. Only the face itself below eye level is deformed. I also discovered that if you press “rest position” on the original character model, then everything becomes normal with the mesh. And only in "posе position" does it deform again
@Kitapodo
@Kitapodo 4 месяца назад
Why doesn't my character run in the blender after doing accurig to mixamo, even though in mixamo the character moves but after being put into the blender the character does not move
@MistralFlacon
@MistralFlacon Год назад
Best tutorial yet, explained the workflow super cleanly that even someone who's only been using blender for a few days can follow! Quick question, any way to restore the materials? When we import the maximo animations, they seem to vanish and clicking "Match existing materials" does not seem to work this time around. (Unsure if this is to do with deleting the original on accurig'd model)
@CGDive
@CGDive Год назад
Hmmmmm... Importing mixamo shouldn't affect the textures at all. You can see how I assigned the materials manually in the previous video. The link is in the description.
@alectronco
@alectronco 2 месяца назад
Hey how can we add a face rig to it of rigify??
@inteligenciafutura
@inteligenciafutura 5 месяцев назад
It works perfectly, but can it be done with animations extracted from Unreal Engine?
@CGDive
@CGDive 5 месяцев назад
Not sure about that.
@vinkenko5286
@vinkenko5286 Год назад
In the menu "Rigging & Animation" writes Rigify add-on is not installed. I did everything as in the video
@mitchrussianimmersionchann63
@mitchrussianimmersionchann63 10 месяцев назад
How would I add an additional Mixamo animation if I download it after I've already done the retargeting? Would I just repeat the retargeting process with the armature from the new animation?
@chumcool
@chumcool Год назад
They should change the name of this software to "Crashes on Import". Not one model will load. Even a 50 polycount .obj of a T-Posed stick figure crashes the program. 3060 GeForce RTX. Any Suggestions?
@arpit_srv3066
@arpit_srv3066 10 месяцев назад
is this work to use multiple animation for ex- i want to join run + jump so it will work to do 2 animation on 1 modle
@otastumelis8786
@otastumelis8786 Год назад
Unfortunately I have found that accurig does not preserve custom normals, and can therefore make your normal maps shade incorrectly. You can work around this by transferring the skin to your original mesh with correct normals, but it is an extra step in the process
@konraddobson
@konraddobson 8 месяцев назад
Is this still your workflow? Or have you found a better solution to avoid using the Rokoko plugin for retargeting?
@CGDive
@CGDive 8 месяцев назад
I like Auto-Rig Pro actually but Rokoko is still the best free solution.
@miniMasud
@miniMasud Год назад
Another great tutorial. Thanx
@YGGISLIVE90
@YGGISLIVE90 Год назад
hey, brother i really appreciate your work but on 4:55 when i click on 'match existing materials' I get an error can you please help me?
@CGDive
@CGDive Год назад
I can't help with addon errors, sorry. You have to ask the addon developers.
@hydrashot2297
@hydrashot2297 Год назад
Can you help me i can not do "match fixing material" it says attribute error: amature object has no attribute 'materials'
@yankyyang9797
@yankyyang9797 Год назад
Thanks ! Really nice instructor , but need rokoko presets , the link in the video descriptionI linked to Vedio, can't find files , plz help
@CGDive
@CGDive Год назад
In the video description. :)
@yankyyang9797
@yankyyang9797 Год назад
@@CGDive Thank you very much !
@kakarotleo.3D
@kakarotleo.3D 9 месяцев назад
u doing gods work
@ericmatthews9894
@ericmatthews9894 Год назад
I played around a little with accurig and mixamo animations, which worked better than trying to retarget UE anims. I'm curious though, is there any benefit to using an accrurig instead of a mixamo rig?
@CGDive
@CGDive Год назад
AccuRig is a more modern app. The weighting it does may be a bit better and it has advanced features which I'll demo in another video. Its rig also has twist bones in the legs and arms which creates better deformations in the shoulder, wrists, etc. (and the Rigify rig you get from CC Tools makes use of that).
@ericmatthews9894
@ericmatthews9894 Год назад
Oh ok, I'll have to give it a try then, looking forward to more on this. Thank you so much
@lukexie3449
@lukexie3449 Год назад
how can I export the model and animation with gltf format?
@CGDive
@CGDive Год назад
file > export > gltf :)
@stronk2800
@stronk2800 Год назад
Thanks for the tutorial! quick question though. I'm tryna load up your presets but nothing is happening? like Blender says I loaded em but when I go to rebuild the bone list it just wipes whatever is already listed. I tried automatically entering everything myself but for whatever reason the acurig I'm using doesn't have shoulders listed? any help would be fantastic
@CGDive
@CGDive Год назад
I am not sure but Rokoko can be unreliable at times. For now the most stable tool for retargeting that I tried seems to be ARP. There is a free addon called Quick Mat and I hear good things about it. But I haven't given it a proper try. github.com/Arisego/BlenderQuickMap
@RAMAMOORTHI.A
@RAMAMOORTHI.A Год назад
Finger joins are came out the mesh!?isthat causing any issues?.is accurig gives fully skin automatic skinweight!?
@CGDive
@CGDive Год назад
"Finger joins are came out the mesh!?" Sorry, I don't understand what you mean.
@bahaayoussef1766
@bahaayoussef1766 Год назад
Really nice instructor , just need rokoko presets , I can't find it , plz help
@CGDive
@CGDive Год назад
The link is in the video description.
@meowhub3002
@meowhub3002 2 месяца назад
@@CGDive no rokoko files
@CGDive
@CGDive 2 месяца назад
@@meowhub3002 You actually looked at the video description?
@DarwinsGreatestHits
@DarwinsGreatestHits Год назад
I imported an actorcore animation from CC and tried to retarget but I get an error when pressing "Bake retarget"; it stays in T-pose with no animation baked. "Preview retarget" works fine though. Any ideas? Console says "*Error: Could not find parent bone: in Rigify rig or ORG bones!"
@CGDive
@CGDive Год назад
I'm not an expert on this addon. Please ask the devs if you experience Python errors and such.
@Lanthiren
@Lanthiren 3 месяца назад
will this work straight away in unity after all this?
@CGDive
@CGDive 3 месяца назад
not sure.
@infamousframesprod.7410
@infamousframesprod.7410 Год назад
Hi, great video but I'm havng trouble downloading the rokoko presets. I've clicked on the link but I dont see a download button or anything similar for the rokkoko prestets zip file. Any help?
@CGDive
@CGDive Год назад
Go to the link, enter a price ($0 is fine) and then I want this. Then on the next page, click get. Then under the AccuRig & Mixamo folder, find Rokoko_presets and press download next to it.
@RB-el4oi
@RB-el4oi Год назад
Thank you for this video. What if I want to add a Faceit Rig, do I have to delete the face rig included in actorecore export?
@CGDive
@CGDive Год назад
I haven't exerimented with that.
@peter7147
@peter7147 Год назад
Im having issues with showing up the bone list once I connect the animation with the model. Any suggestion?
@CGDive
@CGDive Год назад
Not sure what you mean...
@peter7147
@peter7147 Год назад
@@CGDive once you link the animation to the armature and try to see yhe bone list...it wont show any list to me, those spaces remain in blank
@paulwebb311
@paulwebb311 Год назад
Hi, Great tutorial. However, I have installed the CC/IC Blender tools but I do not have an import section in the N panel. Just export then lighting and so forth. Am I missing a step? using Blender 3.3 and the latest CC 1.4.9. :(
@CGDive
@CGDive Год назад
Not sure. Are you sure you are in CC/IC Pipeline tab? (And not CC Create)
@paulwebb311
@paulwebb311 Год назад
@@CGDive Thank you, I may of downloaded the wrong zip file. I downloaded the main one and now it's working. Thank you for the quick reply and great tutorial.
@Sairawkerh
@Sairawkerh 16 дней назад
Best Channel Ever.. But it can't download Accurg&MIixamo zip file???
@CGDive
@CGDive 14 дней назад
I think everything is still available for download.
@tapacg1329
@tapacg1329 Год назад
great stuff as always! my problem is that when i hit the make rigify button the controls came out of place and out of scale.
@CGDive
@CGDive Год назад
Before you generate, select the metarig in object mode, Ctrl+A > All Transforms. Then generate :)
@tapacg1329
@tapacg1329 Год назад
@@CGDive you are a god bro thank you so muchhhh
@pshipone376
@pshipone376 Год назад
are you have a tutorial for making mixamo animation continue? like, combining 1-3 animations from mixamo to autorigpro
@CGDive
@CGDive Год назад
Got something like that here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-wYqJ7AyEuhc.html
@pshipone376
@pshipone376 Год назад
@@CGDive thank you is help me a lot
@carlosvelasco999
@carlosvelasco999 Год назад
How to install this on 3.4 blender try to install it but didn't show up in addons
@CGDive
@CGDive Год назад
I am not sure, still using 3.3 :)
@quyenluongnhan5669
@quyenluongnhan5669 Год назад
cảm ơn bạn rất nhiều
@WraithCG
@WraithCG Год назад
Thank you so much for this sir 🔥🔥 Is there any way to export the test animations in accurig too?
@CGDive
@CGDive Год назад
Oh... I don't think so but I could be wrong.
@WraithCG
@WraithCG Год назад
@@CGDive I'd be really glad if you'll have a look into this. Once again thank you sir.
@blendertutorialforme9746
@blendertutorialforme9746 Год назад
Thanks boss
@ayanpailan6448
@ayanpailan6448 Год назад
Thanks bro....I want this also...thanks.. do u remember me for faceit addon ??
@CGDive
@CGDive Год назад
I just shared a FaceIt video the other day. Did you watch it?
@VitorArVFX
@VitorArVFX Год назад
why do i play my fps goes 5? how can i improve my fps?
@CGDive
@CGDive Год назад
This can be due to many reasons such slow PC or too heavy models. But I have noticed that trying to play the animation in Materail preview or Eevee Rendered mode can be very slow especially when there are a lot of normal maps. Try switching to Solid mode.
@SuperMontana2008
@SuperMontana2008 Год назад
What about the face though? eyes, mouth, jaw?
@CGDive
@CGDive Год назад
I may cover it in the near future.
@juansanabria6355
@juansanabria6355 Год назад
amazing, take my like and subscription! :D
@PotatoTheProgrammer
@PotatoTheProgrammer Год назад
I read the Reallusion Terms of Service (yes i am very insane) and apparently you can’t include the things you make with AccuRig in open source software Edit: worded it better
@CGDive
@CGDive Год назад
I am not a legal expert, of course but I think that is irrelevant for this workflow. Yes, Blender is open source but the 3D data you create or import in it is not. I think that rule is related to the character creator software to prevent you from using their proprietary characters and releasing them with an incompatible license. Again, this is only my interpretation!
@FPChris
@FPChris 8 месяцев назад
I wish AccuRig export Mixamo skeleton
@TheJackFoley
@TheJackFoley Год назад
I think you should point out that AccuRig is NOT available for Mac OS - it's Windows only.
@CGDive
@CGDive Год назад
As many people have pointed out. I feel for you, mac users! :P
@DrKnow186
@DrKnow186 3 месяца назад
okay xD mixamo is 100 times better than actorcore
@franzantoni1255
@franzantoni1255 Год назад
WINDOWS ONLY....a deflated mac
@CGDive
@CGDive Год назад
:(
@Sigrdrifaz
@Sigrdrifaz Год назад
The problem with accurig and with uploading to Miximo is neither allows hi poly meshes, and with unreal 5, low mesh is no longer necessary and everything is moving towards unreal, project red, Rockstar for example,; so these programs have decidedly made themselves obsolete. Their fine for playing around but are not going to be industry level programs until they accept hi polys.
@CGDive
@CGDive Год назад
Did you test AccuRig with a high poly? How high? What happened? I am curious.
@Sigrdrifaz
@Sigrdrifaz Год назад
@@CGDive yeah, anything over about 600000 is too high, it will tell you once you cross it. I was using a 1.2million one straight from z brush. I also did appreciate your video, I have been researching different ways of getting things rigged and get animations into unreal, but my current client wants the 1.2 million poly.
@CGDive
@CGDive Год назад
@@Sigrdrifaz Truly, I mean no disrespect to you or your client but my honest reaction to this is WT*? :D Obviously, I have no idea what you're working on. But I've never heard of trying to directly rig 1mil+ character in any context. Especially not for Unreal. It's quite powerful but it's still a real-time game engine.
@Sigrdrifaz
@Sigrdrifaz Год назад
@@CGDive it's for a commercial not a video game so lots of close up, cinematic stuff. I tried doing a lower poly model and they were not satisfied, they insisted it be higher. With unreal it's nice that it dosen't care, everything runs, but it has caused me some frustrations working so high, rigging being one, even with blender I needed to scale it really big for the rig to take, when it's too dense blender dosen't rig as easily. It will be nice in the future as things get ironed out since one can go straight from z brush with no retopology to unreal, but right now not everything is working with those poly counts.
@CGDive
@CGDive Год назад
@@Sigrdrifaz I see. One random idea is to use a decimated model for the rigging and weighting, then transfer the weights through the Data Transfer modifier. That way you'll also have a proxy model if you need to animate in Blender.
@D3ltaForc3Jok3r
@D3ltaForc3Jok3r 9 месяцев назад
Your videos on blender tutorials are so helpful with tons of knowledge for new users like me. Thank you so much!
@CGDive
@CGDive 9 месяцев назад
Nice!
@s_mai8970
@s_mai8970 7 месяцев назад
Hey I want to know if this process lets me use the model and the animation in Unreal Engine.. I need to know for my final year project, please reply thank you so much 😭
@inteligenciafutura
@inteligenciafutura 5 месяцев назад
funciona de maravilla
@kengabs9038
@kengabs9038 Год назад
Excellent tutorial! Thanks
@ArTech_Artist
@ArTech_Artist Год назад
Thank you very much for your video.! I have a question. Why do I go through import Character through cc blender addon when I import fbx into blender after work in accurig? How is it different from doing fbx files with Blender's normal import?
@CGDive
@CGDive Год назад
It's explained in the video.
@velsia123
@velsia123 Год назад
actorcore did indeed destroy my materials, and the addone doesn't install, i mean it does install but when trying to check in to allow it, blender gives me a bunch of errors.. tried for multiple versions still doesn't work.
@CGDive
@CGDive Год назад
haven't tried it recently. I can't do much, try getting in touch with the developers :)
@velsia123
@velsia123 Год назад
@@CGDive no biggie, I tried exporting it to Noesis, then through noesis exported it again to actorcore and I didn't get the same material problems. But still kind of not worth the hustle, the only reason I installed actorcore to begin with was because rigging fingers was too time consuming, but I'm not saving any time with this workflow lol
@LuciFerGxng
@LuciFerGxng Год назад
wooow bro thnx i love u♥
@ilkovychArt
@ilkovychArt 7 месяцев назад
Thank you for your wark! Its wery helpful)
@Bishu218
@Bishu218 Год назад
best channel
@TGSuineg
@TGSuineg Год назад
Is there a way to remove the rigify controls after finishing and just have the binded skeleton?
@CGDive
@CGDive Год назад
Not really. What for?
@StudiolepelaarNl
@StudiolepelaarNl 8 месяцев назад
Thanks a lot. Realy helpfull. Presets are great
@CGDive
@CGDive 8 месяцев назад
Glad you liked the video!
@fg594
@fg594 Год назад
I was curious how i could attach a facerig to this ? is there any videos i should watch?
@CGDive
@CGDive Год назад
this could help ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-7WDBqXTAKDg.html
@metachanneleducation
@metachanneleducation Год назад
Accurig is not accurate... Most of the result was error on some software...e.g. Mixamo, Cinema 4D Studio, Moiton Builder... better using Mixamo, Blender and Cinema 4D Studio..
@CGDive
@CGDive Год назад
Error on some software? So... not an AccuRig problem? :) e.g. AccuRig is not meant to work with Mixamo.
@metachanneleducation
@metachanneleducation Год назад
@@CGDive true... but let's try on any other software like MAYA, lol
@positron1134
@positron1134 11 месяцев назад
Hey, I need help Whenever I'm trying to do the match existing materials by selecting the armature, I'm getting "Armature object has no attribute materials" error. Could you tell me what I'm possibly doing wrong to get this
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