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AccuRig: easy auto-rigging (better than Mixamo?) 

CGDive (Blender Rigging Tuts)
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27 сен 2024

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Комментарии : 545   
@forrestgump2114
@forrestgump2114 2 года назад
I still get the notifications about your videos and I still watch them from time to time, unfortunately I left the 3D world two years ago, life became tough and it wasn’t paying enough, anyway just wanted to say hi and please do keep up the good tutorials you’re making, I learned a lot from you back in the days. Thank you.
@sanaullahraisofficial
@sanaullahraisofficial 2 года назад
Sorry to hear that. Ups and downs are part of life.
@hamzahshuaib4528
@hamzahshuaib4528 2 года назад
@@sanaullahraisofficial Stay strong man, I hope you find better means. All is going to be good.
@CGDive
@CGDive 2 года назад
Hey thanks for stopping by to say hi even tho you're no longer in the field. Sorry to hear things didn't quite work out for you. But it's never too late. Maybe you'll come around to cg again.
@sanaullahraisofficial
@sanaullahraisofficial 2 года назад
@@jojomama3028 yeah agree.
@sanaullahraisofficial
@sanaullahraisofficial 2 года назад
@@CGDive you are great man. I always watch your videos. :)
@JGHHTechArt
@JGHHTechArt 2 года назад
Thank you so much for featuring my first character model on such an excellent video! If I knew it would end up here, I would've paid much more attention to the retopology 😅
@CGDive
@CGDive 2 года назад
Hey, good to hear from the model creator! The model is awesome, thanks for making it available!
@ezpz4646
@ezpz4646 2 года назад
Hahaha 😆
@CGDive
@CGDive 2 года назад
@@ezpz4646 glad you're having fun without context :D
@ezpz4646
@ezpz4646 2 года назад
@@CGDive Thank you. I just love hearing like minded people speak of relatable things. I'm a 3d artist myself.
@CGDive
@CGDive 2 года назад
@@ezpz4646 Yeah, the CG community is a nice place! :)
@ryut
@ryut 2 года назад
I have been learning Rigify wity your vids for the last 10days, and also was looking for AccuRig to Rigify tutorials, because my robot character has a weird proportion and Mixamo/Rigify doesn't work. Sooooo glad that you made this video, thank you so much! Will try it tomorrow! Thanks again.
@sellomogano3986
@sellomogano3986 2 года назад
Finally soone who speaks in a calm way and getting to the point asap
@DanielPartzsch
@DanielPartzsch 2 года назад
Thanks. Wow that's awesome. I was hoping that they'd release a similar addon to the mixamo control rig but converting it to a rigify rig is even better as this is compatible with a lot of of other tools. Does it basically give you the same results and functionality as if you'd rig the character with rigify from scratch yourself (apart from the face of course)? Also maybe you could do a tutorial on how to add a face rig to this. Especially via the faceit addon would be great!
@CGDive
@CGDive 2 года назад
I have this video showing how to add a face to Mixamo ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-7WDBqXTAKDg.html Here it would be even easier. Just use the advanced Rigify option in the CC addon and generate the face. Then just add the weights of the face bones similar to the video above. I might make a video about this.
@emilybanach3480
@emilybanach3480 Год назад
@@CGDive Please do! I would love to learn more about this option!
@Kikinhocapoeira
@Kikinhocapoeira Год назад
@@CGDive Please do! This step is the only thing that's holding me back from moving on to learn unreal!
@VirtualReality-zv5oh
@VirtualReality-zv5oh 2 года назад
Tested this with a DAZ-character (around 330 000 tris only exported as fbx without optimizing anything) and it was perfect. Thank you for the this tutorial. 😁
@guierumerb9498
@guierumerb9498 2 года назад
Good, but I rather wait for a more optmized version cause in my tests, I compared it to Mixamo's and Mixamo's showed a better result for me. Maybe it depends on the mesh and how it was retopologized as well, but for now Mixamo is doing for me. However it was a great tutorial, thanks.
@ARTofTY-TV
@ARTofTY-TV 2 года назад
Really great video. This was the only one I could find that went through the animation retargeting process from actor core using accurig. The rest just showed accurig part.
@rachelshelby2814
@rachelshelby2814 2 года назад
Exactly what I needed! I had been missing the add on and was feeling very confused what I was supposed to do with an auto-rig program that didn't give me any control bones. XD
@kingsridge
@kingsridge Год назад
Bro, thank you for such a thorough breakdown of this tool. I got what I was looking for, and then some! Subbed
@CGDive
@CGDive Год назад
Awesome, thanks! 🙏
@Teqlor1
@Teqlor1 2 года назад
God, this is what I've been looking for all this time. Thank you so much!!!
@EldenKing18
@EldenKing18 2 года назад
thanks a lot for this, will definitely help me a lot as a still learning modder for Dark souls 3/sekiro/elden ring. mixamo was good but this seems like an even better replacement.
@jc99_
@jc99_ Год назад
Best tutorial ever man!!! My Deadpool is looking fine affff ready for production!
@CGDive
@CGDive Год назад
Nice!
@sulivarace7138
@sulivarace7138 Год назад
Thank you for letting me discover this, after a few tries, it crashes at 11% when I finalize, it loads indefinitely on applying skin weights. But sometimes it ends up gone but the character disappears as if it had been erased. On the other hand with simple models it works well. I will therefore stick to Blender but I will probably try again in a few months to see if it will end up working correctly with the updates.
@KRX01
@KRX01 2 года назад
Very good job! I luv to see, Accurig->Blender->UE4 (5) locomotion workflow
@AutodidactAnimotions
@AutodidactAnimotions 2 года назад
Hi All the the rigging & export functions work offline for me The free CC4 Blender pipeline tool is a great addon that I have used for the past year. however I recently moved back a Daz/Diffeomorphic/Expy kit animation pipeline Because it is cheaper than buying into the reallusion eco system and the Daz models look far better in blender than the CC4 avatars due diffeo implementing Daz joint correction morphs. Accurig is marketed as “tool for everyone” but in reality it is a free loss leader product to foment sales of the Reallusion’s motion libraries. Nothing wrong that,of course, but people need to realize this before declaring Mixamo “dead” or thinking they have a free alternative to complete solutions like the mighty Autorig pro for Blender.
@CGDive
@CGDive 2 года назад
I agree with you pretty much 100%. Still, it's a nice new tool that could be useful to many people. And it's pretty new so hopefully, it will keep improving. Mixamo has been stale for ages.
@ayishaabdulbasithd
@ayishaabdulbasithd 8 месяцев назад
how you export offline please help me
@ayishaabdulbasithd
@ayishaabdulbasithd 8 месяцев назад
hi how can in export file offlie please reply @@CGDive
@CGDive
@CGDive 8 месяцев назад
@@ayishaabdulbasithd Don't know sorry!
@pagemare
@pagemare 5 месяцев назад
Perfect tutorial! This is what exactly I need for rigging!
@CGDive
@CGDive 5 месяцев назад
Great to hear!
@inifamily966
@inifamily966 Год назад
thanks man I was struggling to manually rigfy my character
@travotravo6190
@travotravo6190 2 года назад
I just use Auto-Rig Pro for blender. It's awesome and full of features from being in development a while.
@DemsCreates
@DemsCreates Год назад
Amazing video, thank you for always covering these kinds of software!
@mrlukanik4963
@mrlukanik4963 2 года назад
Hey, I'd like to see a tutorial about rigging your own model with rigify for example and make it compatible with UE mannequin rig at the same time)
@CGDive
@CGDive 2 года назад
I have something like that in mind!
@ZephrusPrime
@ZephrusPrime 2 года назад
Thank you very much for breaking this down.
@RomboutVersluijs
@RomboutVersluijs 2 года назад
It would be nice if the addon checks for existing materials before adding them as copies. Guess that isnt that hard to add actually
@aleksandrrush4076
@aleksandrrush4076 2 года назад
Wow! I've just subscribed on your channel! You helped me a lot
@RomboutVersluijs
@RomboutVersluijs 2 года назад
Very impressed with this tool, lets hope it stays free. Looks like an amazing replacement for Mixamo
@Oxidus
@Oxidus 2 года назад
It is free.
@willcastano3529
@willcastano3529 2 года назад
@@Oxidus but it looks like it's a windows only app, too bad.
@bryanrayobalandra721
@bryanrayobalandra721 2 года назад
And you've earned a sub from as well. Hope you reach 1 million subs soon man I'm glad I could add to that number. Hope you're
@CGDive
@CGDive 2 года назад
Thanks, Bryan! 1 Million subs coming soon(ish)
@Dude_Slick
@Dude_Slick Год назад
I have Auto-Rig Pro, so rigging is pretty easy. I would like better face rigging ability, but with shape keys and tweaks, I make do.
@StrangeButTrue360VR
@StrangeButTrue360VR 2 месяца назад
Looooooooooove you maaaaaan 🥰🥰 just subscribed ... thats we call GOLDEN TOTURIAL 😎
@CGDive
@CGDive 2 месяца назад
ha, thank you!
@VitusPolikarpusSM
@VitusPolikarpusSM Год назад
I like this tutorial, I'll try to practice it myself
@crystallinestranger
@crystallinestranger Год назад
This was incredibly helpful!!
@JosephHynesVA
@JosephHynesVA Год назад
Once it includes facerigs, it's over
@SaintMatthieuSimard
@SaintMatthieuSimard Год назад
27:30 What would really help me is knowing about cross-compatibility between all the existing dopesheet standards pertaining to various bone sets and how to troubleshoot between it all. I've got a kinect but I'm clueless how to stick it all together. I wanted to make a character that follows my movements realtime for fun, but it's taking foreverlonger than I thought.
@CGDive
@CGDive Год назад
Hi. "dopesheet standards pertaining to various bone sets" Rigs zero bells, sorry :)
@SaintMatthieuSimard
@SaintMatthieuSimard Год назад
@@CGDive Yeah I can't express what I mean really clearly because I'm a noob and English isn't my first language. There are all sorts of different rigs and all sorts of artists have all sorts of ways to rig their characters. What's the most universal way to travel through this all... Example if I download the kinect rig made by royalskies and I try to link it to the metarig and kinect data with the software with the big white bunny that I forgot the name and that costs a massive amount of money... I get all sorts of glitches so I assume some standards don't translate well. Anyways. I doubt I'll ever be a master at rigging, it's all way too advanced for a noob.
@SaintMatthieuSimard
@SaintMatthieuSimard Год назад
@@CGDive Bone sets... IDK, some people have sets of bones that are split right in the middle of the limbs like rigify, some use sets of bones that are much simpler, some uses really rudimentary sets of bones... Forgive my lack of vocabulary I'm trying to clarify what I meant. Say I download a random guy's super advanced armature and I want to load mixamo animations onto it and it ends up with the knee right in the middle of the forehead because something doesn't translate well.. Anyways... Like I said, it's moving so fast and people who started early are so advanced that I'll never catch up.
@moviemagicgillesdelage
@moviemagicgillesdelage 5 месяцев назад
Why is my add on not appearing? I downloaded the cc blender tools, but when I go to the add on and add the cc tools in my down loads nothing shows up for me to click the the box in the blender add on section. Why?
@FootyToonz
@FootyToonz 2 года назад
Awesome vid as always
@ErrRationale
@ErrRationale 2 года назад
Moving the points around the mesh also push them along axis I dont want them to. Example if I drag a point up in Z it also pushes back in Y, and if I go to correct that then Ill push fwd in Y and then see it pushed the point all the way down in Z. Frustrating I cant lock axis, you'd figure thats an essential feature for 3D programs.
@CGDive
@CGDive 2 года назад
Yeah, I think I also mentioned that in the video. move/rot/scale gizmo would be nice.
@nefnavarro213
@nefnavarro213 2 года назад
well understood. Thank you you are the best teacher.
@llYuki0okami
@llYuki0okami 2 года назад
7:00 u can click on it and move it with keyboard arrows
@CGDive
@CGDive 2 года назад
I had no idea. Nice!
@AlexiosLair
@AlexiosLair 2 года назад
I'm getting stuck on login because it is jsut white dialogue window for me and it doesn't seem to render login window properly...
@CGDive
@CGDive 2 года назад
Submit a bug report :)
@ramanrafiq7888
@ramanrafiq7888 Год назад
You are a literall dream saver
@carldubcats3385
@carldubcats3385 2 года назад
ITS REALLY WORKED LOL THANK YOU DUDE
@UnknownStories14245
@UnknownStories14245 2 года назад
thank you so much , it worked :)
@NikitaIsLive
@NikitaIsLive 2 года назад
Very well explained!
@INVICTUSSOLIS
@INVICTUSSOLIS 2 года назад
Awesome looking software. Anyone knows if there is support for Mac OS?
@CGDive
@CGDive 2 года назад
Looks like it's Windows only...
@ArcayleGoogle
@ArcayleGoogle Год назад
Hey do you now how to prevent stretching of the mesh when i bring for exmple the hand or foot to far away of the character (how to keep the foot allways in a possible distance)
@CGDive
@CGDive Год назад
yes, select any IK control, go to N palen > Item. Under rig main properties, set IK stretch to 0.
@maspang.records2860
@maspang.records2860 Год назад
it worked! thank you so much!!
@parthchotaliya3468
@parthchotaliya3468 2 года назад
great explanation great tutorial, keep up the good work!!!
@Serapha6
@Serapha6 Год назад
my textures got messed up in the software
@CGDive
@CGDive Год назад
The textures/materials will generally not be transferred well. Watch the video. There is a part about fixing the materials when the model is back in Blender.
@ekaterinamozharovskaya3053
@ekaterinamozharovskaya3053 Год назад
Thank you again! ))) Is it possible to import a rigged model to Accurig? (I mean - convert Rigify rig to Accurig and import it, like we do with Mixamo).
@CGDive
@CGDive Год назад
Ah, no. That's not possible AFAIK...
@airterrien3341
@airterrien3341 4 месяца назад
Very usefull video. Would you know if it's possible to add a rigify head after the all process of converting the Accurig rig into a Rigify rig and join them ? Thanks a lot
@CGDive
@CGDive 4 месяца назад
Might be with a variation of this workflow ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-7WDBqXTAKDg.html
@naudaff3d788
@naudaff3d788 2 года назад
Thnak you so much for this usefull tutorial... 😄
@andrarte1602
@andrarte1602 3 месяца назад
One question, does this addon work on the basic rig or just rigfy?
@carlosromero4820
@carlosromero4820 2 года назад
that's so useful for beginners!
@cire30a
@cire30a 24 дня назад
ive been going through these... do you have a video of connecting a retargetted body with a seperate head with blenshape keys? specifically im using omniverse audio 2 face
@CGDive
@CGDive 23 дня назад
Not at this time, sorry.
@chekote
@chekote 2 года назад
So awesome! Thanks so much ❤
@santhoshmg2319
@santhoshmg2319 Год назад
Thank you
@Joe_334
@Joe_334 11 месяцев назад
I kept chanting, " I need to find time to learn Deepmotion", then ditched it for Mixamo, and now I see this... Is it possible to convert poses and movements into AccuRIG too? I have already made a base of five avatars on Vroid.
@khapachiefofficer7955
@khapachiefofficer7955 Год назад
very well, I liked everything
@danielbogdanovic4412
@danielbogdanovic4412 2 года назад
super helpful! thanks a lot
@muhammadjawad4937
@muhammadjawad4937 Год назад
thank you so much dude you're a god
@ВалентинаК-п7и
@ВалентинаК-п7и Год назад
After importing the Accurrig to Blender I've noticed that fingers were not rigged properly. How can I move bones manually and re-generate rig and apply it to Rigify? Thanks!
@CGDive
@CGDive Год назад
Yeah, good question. I've noticed that the AccuRig bones sometimes do not generate perfect fingers for Rigify. There is no good solution. You have to tweak the bones slightly to make them generate correctly. I am going to submit an improvement proposal.
@سيفالدينوسمية
@سيفالدينوسمية 2 года назад
Excellent video and excellent explanation I have a problem that appeared when I was importing into a blender. The character is small and the bones are scattered. Can I know the cause of the problem? I applied all the steps that you explained exactly.
@CGDive
@CGDive 2 года назад
hmmm, no I haven't seen this problem. Is it possible that your Blender settings are customized? E.g. scene scale that is not set to 1.0?
@alan112223
@alan112223 2 года назад
Same issue. Did you manage to resolve?
@CGDive
@CGDive 2 года назад
@@alan112223 No, but I'd take a look at the initial scale of the object and make sure the scale is applied.
@alan112223
@alan112223 2 года назад
@@CGDive ok, thanks!
@baeredevelops
@baeredevelops 11 месяцев назад
I did everything the tutorial taught me and thank you so much for doing it! But I still have a question. How can I add props like holding an axe to the character and mixing it with the animation? If you have a video about this, please just give me the link and again, thanks!
@Lync1111
@Lync1111 Год назад
So you guys did not care to add Modo in this line up correct, Or am I wrong, we can import into Modo software??
@CGDive
@CGDive Год назад
If by "you guys" you mean the creators of this software, you got the wrong address :) I am just a guy who makes tutorials.
@Lync1111
@Lync1111 Год назад
@@CGDive My apologies to you. It is meant for the creators. Foundry is a well know company that sales Modo and Modo has been around long enough and I am just shocked Modo is left out of this example by them.
@CGDive
@CGDive Год назад
@@Lync1111 I think Modo is awesome but it seems to have lost steam some years ago.
@yanzhang9852
@yanzhang9852 Год назад
i just make a quick test with it and blender. The exported fbx file cannot give correct result.
@CGDive
@CGDive Год назад
That's strange.
@maitreyaprajapati4708
@maitreyaprajapati4708 Год назад
Thanks so much
@arvoitusgames5278
@arvoitusgames5278 2 года назад
Looks impressive! Thank you! I also got good results for my characters. Is it possible to convert this rig to Advanced Skeleton or HumanIK in Maya?
@CGDive
@CGDive 2 года назад
No idea about Maya, sorry :)
@moviemagicgillesdelage
@moviemagicgillesdelage 5 месяцев назад
I re - downloaded blender, and the add on was there.
@mukeshsuthar7007
@mukeshsuthar7007 Год назад
Thank you mate🙏🏻
@CGDive
@CGDive Год назад
My pleasure!
@AndrewConway
@AndrewConway 2 года назад
I would like to see how realistic the final renders are... But TY
@dormantcucumber7132
@dormantcucumber7132 Год назад
Generally speaking, how do you feel about accuRig? Is it actually accurate most of the time or is it still better to rig models by hand? Thanks for your videos btw, this channel is incredibly helpful for animation beginners :)
@CGDive
@CGDive Год назад
It's pretty good for weighting. My main problem with it is that I have to switch from Blender to AccuRig and back. This may be my own quirk but I dislike app switching. I also have a good amount of experience weight painting in Blender so I don't find myself using it much. But I can imagine someone who can't weight paint at all using it: send to AccuRig, do the weighting, send back to Blender, add Rigify using the addon I showed. Done, rigged character :)
@dormantcucumber7132
@dormantcucumber7132 Год назад
@@CGDive Yeah, I don't like switching programs either tbh. Thank you so much for answering!
@mithulangunendran223
@mithulangunendran223 2 года назад
merci beaucoup a toi :))
@Tridev_Roy
@Tridev_Roy 23 дня назад
Thank you ❤❤❤❤❤
@Treloarian
@Treloarian Год назад
im still having problems importing the mesh into unreal engine Need help as i get an error that says it failed to create the asset
@CGDive
@CGDive Год назад
Not sure. You may want t ask at an UE community.
@heajungjung8070
@heajungjung8070 Год назад
The walking animation ends at 100 frames, how can I make it into an infinitely walking animation?
@CGDive
@CGDive Год назад
You may want to learn about Blender's NLA :) ru-vid.com/group/PLdcL5aF8ZcJvaLgirnTuH8-4Ro5Ou-YsZ
@ioioytbd19
@ioioytbd19 3 дня назад
Can I use it on android?
@muhamadhakimisabri9227
@muhamadhakimisabri9227 Год назад
Why rigging & Animation in tool not installed
@CGDive
@CGDive Год назад
huh?
@houlaperes
@houlaperes 2 года назад
podemos animar animales? estoy intentando hacer una estampida de "ñus" pero no se como hacerlo. si hay alguna alternativa podrias redirigirme
@CGDive
@CGDive 2 года назад
AccuRig can only rig humanos. You can learn Rigify if you have to rig non humans. Lots of videos on my channel ☺️
@popsinspace2565
@popsinspace2565 Год назад
Can this be used on Space ship to open landing gear and wigs animation? In your opinion thanks for any help.
@CGDive
@CGDive Год назад
Oh.... no. Just humanoids :)
@popsinspace2565
@popsinspace2565 Год назад
@@CGDive TY
@patrikkortvely1164
@patrikkortvely1164 Год назад
Hi, I thank you very much for this tutorial. I have a qustion tho. Can I somehow update the animation before baking? Or after it? Thank you very much for your answer
@CGDive
@CGDive Год назад
You can, but it's not something I can explain in a comment. Learn animation and NLA in Blender. There are bits and pieces about thta in my Retargeting and Animation Playlists ru-vid.com/group/PLdcL5aF8ZcJux9f5Bvb1QlByiHWTK3ICP ru-vid.com/group/PLdcL5aF8ZcJvaLgirnTuH8-4Ro5Ou-YsZ
@chahan2566
@chahan2566 2 года назад
when we export as an fdx do a skull is create for the model
@CGDive
@CGDive 2 года назад
Yeah, there is a head bone.
@rsunghun
@rsunghun 2 года назад
I really loved this tutorial. Could you talk about accurig - blender + actorcore - marvelous designer - blender pipeline? I know how to do each of them but I'm having difficulty put those in pipeline. Thank you.
@CGDive
@CGDive 2 года назад
Oh, I don't have an MD license and my skills are lacking. I have used it a bit before but not enough to make tuts about it.
@shivangipriya4153
@shivangipriya4153 Год назад
Really thank you. Can you please show us how I can add control UI for full body as I try to find something I could not
@CGDive
@CGDive Год назад
I've shown two ways already. 1. In this video 18:47 2. In this video if you like to use Auto-Rig Pro ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Wiwvs_QywMA.html
@shivangipriya4153
@shivangipriya4153 Год назад
Thank you. in Auto-Rig Pro is not suitable for me. I hope and I wish to find for Rigify add on.
@shivangipriya4153
@shivangipriya4153 Год назад
OK, thank you so much
@cliffblank
@cliffblank Год назад
Can this workflow work with the new Blenrig 6?
@CGDive
@CGDive Год назад
I don't think so, they are not related at all. Unless you know something that I don't :)
@bitmammothOG
@bitmammothOG Год назад
When I Import my character to blender its meshes are rotated 90 degress from the armateur not sure why :)
@CGDive
@CGDive Год назад
I haven't experienced this problem. Not sure where you got the model from but maybe the rotation was unapplied before you imported into Accurig?
@arcayleiv2484
@arcayleiv2484 Год назад
Hey, do you have a video where you show settings after rigify and show how to animate the rigified character? Or do you know a video which shows that? :)
@CGDive
@CGDive Год назад
See if this helps :) ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-vKgH5zXIYmM.html
@たき-y7p
@たき-y7p 2 года назад
Oh yeah! How AccuRIG creates an Advanced Skeleton controller in maya.
@CGDive
@CGDive 2 года назад
No idea about Maya, sorry! :)
@Zoids-bf6op
@Zoids-bf6op Год назад
can you port the rig into 3dsmax and convert it to catrig like mixamo?
@CGDive
@CGDive Год назад
I have no idea, sorry :)
@radhinnasywanabyasa1673
@radhinnasywanabyasa1673 2 года назад
Can we combine the animation with NLA editor????
@CGDive
@CGDive 2 года назад
Sure, I have videos on how to work with the NLA.
@johnblack6571
@johnblack6571 2 года назад
Really? I was thinking about how could i infuse Accurig with rigify or if it is really worth it... Guess somebody has also developed a mind reading skill
@CGDive
@CGDive 2 года назад
haha, well my channel has a lot of Rigify info so it made sense. :)
@HanSolocambo
@HanSolocambo 2 года назад
All rig solutions are always about biped. Can I rig anything with that or is it, again, only a solution for human-like meshes ?
@CGDive
@CGDive 2 года назад
True. It's just the most common problem that people are looking to solve so there are a lot of solutions. :) If you use Blender, I recommend Rigify or Auto-Rig Pro for non-human characters.
@OduzzRocks
@OduzzRocks 2 года назад
This is very intuitive though... Well done. I've a question Pertaining to rigging the face. Do you think it can work if we bring in the rigify face rig alone and find a way to connect it to the main mesh if it might work with the face? Or if possible try out the Faceit blender addon with it
@CGDive
@CGDive 2 года назад
I think it can be added by using the "Advanced" setting in the CC addon. But then you'll have to add the face weights manually which needs to be explained properly. I'll try to add this info in another video.
@OduzzRocks
@OduzzRocks 2 года назад
@@CGDive thank you so much
@twarski
@twarski Год назад
Can you arch the foot? I'll be exporting into Maya btw.
@CGDive
@CGDive Год назад
arch the foot?
@twarski
@twarski Год назад
@@CGDive Bend the foot at the base of the toes. Its necessary for a walk cycle etc..
@TheJackFoley
@TheJackFoley Год назад
I think you should point out that this is AccuRig is a Windows OS app ONLY - not for Mac OS.
@CGDive
@CGDive Год назад
You feel that so strongly that you are going to paste it under every video? :D
@shivangipriya4153
@shivangipriya4153 Год назад
Can I know the benefit of tab for cc/ic create if you have information about this with my thanks
@CGDive
@CGDive Год назад
It has tools to import the character and give it a control rig as shown in the video. There are alos tools to reapply textures: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-sUBJIRdMOSI.html
@shivangipriya4153
@shivangipriya4153 Год назад
Deeep thanks. I appreciate your hep 🌹
@alhusseinali
@alhusseinali Год назад
can I use Actorcore pre-animations for metahuman?
@CGDive
@CGDive Год назад
I am not familair wiht pre-animations (or Actorcore for that matter), sorry. but my guess is that you can be cause the actorcore products can connect to each other.
@Starius2
@Starius2 2 года назад
With a program like this, couldn't they take the parts feedback and use that to check edge flow?
@CGDive
@CGDive 2 года назад
Sorry, I'm getting a lot of spam and your question didn't make sense to me. If this is not spam, please clarify.
@zorika6554
@zorika6554 9 месяцев назад
thank you so much!
@CGDive
@CGDive 9 месяцев назад
No worries!
@InsaneXade
@InsaneXade 2 года назад
vwery nice, but having to buy poses and animations is the same thing Daz 3d uses to great effect. however, I wish more was free
@CGDive
@CGDive 2 года назад
Yeah, I agree.
@Shadowproductions417
@Shadowproductions417 Год назад
Everytime I try to download it says Java script error can someone help pls
@CGDive
@CGDive Год назад
You probably won't get technical help here in the comments. You should ask the app developers!
@Sylaces
@Sylaces Год назад
tried it, imported the fbx and for some reason the model and its rig was super small scale compare to the original, the bones dimensions all messed up, weird parenting issues on the accurig, messed up materials for which your simple trick didnt work, no face rig (which i already did for the original), frankly this whole thing is more trouble than its worth have a like anyway, it's still a good tutorial and i see you are in the comments helping people, god help you and bless your heart for the effort EDIT: i tried apply scale/rotation and everything before exporting and after importing still doesnt work, meh
@CGDive
@CGDive Год назад
Sorry to hear it didn't work. No idea what to suggest since I never experienced problems like that. Maybe if you record your process, then I or someone else can spot the issue.
@Sylaces
@Sylaces Год назад
@@CGDive what version on blender are you using ? (i am on 3.3) and what import settings are you using ? i did some simple tests, exported and imported my own armature and it's also broken, seems the only effective way to transfer rigs between projects is to append, did some googling and found a 2022 thread on github confirming this, the solution suggested was to use a fbx to gltf converter
@CGDive
@CGDive Год назад
@@Sylaces Blender version 3.3 FBX import settings: default. But I also used the CC Tools addon in the video. Did you try that? Can you point to that thread? Again, FBX works pretty much flawlessly for me so it's hard to even try to help.
@CGDive
@CGDive Год назад
@@Sylaces And I am getting a bit confused if you're even asking about the accurig workflow, which is the topic of this video. If you want to transfer armatures from one blend file to another, then Append or Link is the way to go. I would never recommend moving Blender stuff between blender scenes through FBX. That's not what FBX, gltf etc are for.
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