A quick tutorial that clarifies the difference between control nodes and the more specific container nodes. Containers are great, but you don't always need one!
my trails have a random offset , don't know where it came from , but the trails are not starting from the body of the main player but somewhere else from the screen , anyone know how to solve this issue ? trails and player are at 0,0 in the starting
@@deltagamma1442 Think of a situation in which you needed to create UI elements dynamically. For instance, an inventory UI that contains any number of items in which each item would require its UI element. Using a container then would be useful for keeping everything organized during runtime for each item could be added in a vertical or horizontal container with a scroll element. Though, admitly there are other ways of solving that problem without containers, a container would typically be the quickest and simplest answer to that problem.
@@oddlytimbotwillison6296 This is obviously for demonstration purposes. He was trying to show that at any resolution, any aspect ratio, the buttons will try to maintain their general shape. Obviously in a finished game you would choose to maintain the aspect ratio