The HP scaling is really bad for Thaemine and Echidna HM. Back in Vykas/Clown days(can't speak for Brel HM since i had quit during that time), you would start out learning the fight and barely meeting the DPS checks but still being able to clear with non-clean run. Then as you mastered the fights, you would start being able to push phases way faster, basically going mech-to-mech. Now in Thaemine HM and Echidna HM, with the same level of mastery of the fight that you previously cleared Vykas/Clown, it's no longer clear. With the level of mastery that you used to be able to push mech-to-mech in Vykas/Clown, now that is where you finally get the clear. It's basically making the clears a long grind for the sake of grind due to the DPS checks being way more unforgiving of mistakes on basic mechs. I used to enjoy that Lost Ark raids weren't a grind like you'd see in FF14 raids for example, but the design is moving toward making fights a LONG grind before you can get consistent clears in them. This is also a terrible design for pugging for obvious reasons.
I don't agree. I think you "misremember" since back in the day we got lots of ilvls and powerspikes while still running the same raids and that why pushing phases happened much faster. In Vykas you didn't even have your complete relic set and (at least I didnt) no 5 engravings (also lots of lvl 4 or even 3 tripods) The spike you got from full relic set, 5 engravings and some more tripods AND the lvl 2 bonus from clown trumpets was absolutely bonkers, it basically reduced Vykas HP by 40-50% and vykas was still the second highest endgame raid. Right now with Echidna and Thaemine hard sharing the same means people havent gotten a "spike" in damage yet. Even advanced honing and getting your full 20 ilvl from that wont massively increase your damage than the old things I just mentioned. Basically the spikes you mentioned have gotten much smaller in the current endgame, but a good comparison is to run something like Akkan HM with a full 1630 main group and see how easily you push from phase to phase.
Imo more like people just straight up are awful, some people will still be awful even at x50 clears and the baseline skill level required to do x dps is so much higher now, there's so many people who just hit a wall like a year ago and never got beyond that in terms of baseline ability to play a class. I'm reaching a point where I need to cut like 40-50% of the people I'm playing with rn and just go pug or the game is unplayable
a lot of people wanted to play their characters you know to even out the difference between sustain dps and burst dps i don't want to play a game where surge blade goes from S tier to F tier without any balance patches happening or gear progression between the players
@hubachecka nah this is prior to clown release, we were doing speed runs of valtan +vykas hm and and went from sub 50 mins for both raids to as low as 31 mins for both raids fully completed one week. I also distinctly remember during this time literally killing charmed party members for fun and it made 0 difference to the clearability of the raid
@@MostWantedWannaBE pushing mech to mech is an example but not required. It's just to illustrate the difference between current hp scaling vs back then
Yes there's going to be alot of 1620s going to 1640s for 16man.. but Zeals warns their lack of elixers/transcendence is going to make behemoth incredibly painful.. it was only so easy because every 1640 was full transcendence/ elixer, full 10s etc
The problem with Behemoth is that characters getting pushed from 1620 to 1640 will have little to no transcendance, so unless they nerf the shit out of the HP, there is no way you bring alts to Behemoth on release before getting the transcendeez done. Very funny and entertaining podcast though.
i admire the effort miso , love this kind of content but ngl i stoped watching at 16min when things got horny why do always a conversation between man and woman goes this weird path i wish it was abit more Civil