Can we appreciate how good Kc is for storyline cus I'm pretty sure it costs like 10 points for max destructive power, chop and impale which is super good for storyline (ik this is 1v1).
@@CosmicIsDead I did a similar one with KC max but one on vital and health regen but didn't get max time erase but spent a lot on boxing pretty much maxing it out except dash mastery and one fist barrage thing. This was prob the most fun I've ever had with a stand
I only use hermit purple and the only stands ive lost 1v1s to in the past 8 months are s cr and twoh(time stop kinda op against non res stands). I've probably had 200 1v1's whether in 1v1's mode or main game and lost around 6 of the 200 of them to people using the stands above. HP is criminally underrated...
@@romanc8792 I really hope this is exaggerated, cuz otherwise it must be a complete lie, first off, most combo starters are easily blockable. Second, when going into the air, if u block its almost impossible to recover since simply barraging the hp is super easy and can result in a super long combo
the stands had really evolved to being dumb low tier meta to actual skill based depending stands to some people, look at how they nerfed twoh's reality overwrite and just a singular necessary nerf made people to say its made to so op stuff to stupid garbage, but im glad that people actually understand that the stands can be GOOD if its really thought of.
the only things in this game i still consider "broken" are time stops, kcr's scythe and reality marble, and conquerors will. if your stand doesn't have ts resist you get fucked in matches against opponents with time stops. the ones with rage time stops arent as bad, but if they get rage then you still lose 2/3 of your health it just takes longer to get there. i main sc boxing and i just facepalm whenever i run into a sptw that i am 10 times better than because at the start of the match i parry all of their obvious moves and just combo. im not saying im good, im just saying anyone who plays that stand seriously and isnt just trolling is awful. but when im winning they just press the button and either make the game even or take one of my fucking stocks. twoh is worse because it bypasses boxing's passives. kcr's scythe is just stupid. it removes a limb, does a bunch of damage, if you know how to time combos off knockdowns you get a free combo, and should i mention even if you get ragdolled it still comes out? i wouldnt be surprised if the move came out when you got timestopped. eclipse already made a video on reality marble. conquerors will is effectively a timestop but there isn't a resistance upgrade for it and it leaves a handicap on your opponent after it lands.
1:20 Uzu made Tusk act 1 & 2 expecting people to actually use them, which is probably why he put the Gyro NPC at the end of the SBR Map, but let's be honest if you were to get Tusk you'd certainly go straight to Act 4, which is why I think Uzu should move the Gyro NPC at the middle or beginning of the SBR Map, also they need to rework Tusk Act 4, especially the BD, like it's so loud, so long and does so little damage
I remember winning a lot of matches with ta1 vamp back then when the freeze move wasn't like a punch like nowadays, i'm not sure if the people were just bad or if ta1 vamp is just decent
@@user-bg2il4xi3w it was also really broken with mp since you could do an inf combo with it and the only way to get out would be countering kidnap or parrying it
As a TW main, I see it as a solid choice because of it's speed and high destructive power and rage meter not to mention the knifes which give plenty of combo opportunity but sadly it lacks in moves and it needs something that is both a good combo ender and damage dealer maybe a sign chop or donut or maybe just make road roller a fast grab move and just forget about donut and sign chop, also please Uzu buff rage time stops and make it at least 7 seconds long.
As a tw vamp enjoyer, I agree with everything except adding new moves, because where the fuck would you bind them? In U? In J? Not to mention the poor mobile players
Did you know that if you spam the timestop button on rage stands, it increases the timestop to 8 seconds regardless of upgrades? I didn't believe it at 1st, but it's a REAL THING.
As a kqbtd main and just a person who likes to use stands outside of the top tier stands or under used stand I agree with the list and everything that you said made a lot of sense on why they were put there(edit:just feel like some things you underated a bit for example kqbtd isn’t as bad as you say it is it has great combos especially paired with vampire and yea ts is very annoying if you time you sha right as they ts they get blown away in ts and can’t get full damage and btd(the move)having hyper armor and you can use it while stunned or someone is rag dolled and doing good damage while healing you a bit is very good and same with other stands like d4c which is still really good and feels like it should be a little higher and cmoon but for the most part I love the tier list and love your content.(just love the fact that you can always call yba out on it’s bull)
I’m also a kqbtd main. The stand overall is one of the best stands I’ve ever used in yba. It’s very fun and versatile with moves from having ranged projectiles, auto tracking projectiles which you can heal of, low cool down bomb extender, a coin that auto detonates when you throw it out, a mobility move, and btd which is a panic move. It’s also possible to counter ts by using stray cat bubble bomb on time because sha doesn’t work in ts anymore.
I’m not sure why people think KQBTD is underrated. It’s not. Everyone knows how powerful it is, people don’t like using it as often since it eventually is just unfun to use.
you guys, you can time it when they are going to ts and use bomb leap at the right moment, then you’ll be up at the sky and dodge the ts completely. You have to time it right though
I love btd using hamon and get a free 99-113 damage(if they have boxing it's around 73) usually My combos goes plant and detonate bomb and use sheer heart attack(while they are downed) and activate btd at the same time(it all technically goes to rng if the sheer heart attack flings them) it works for me pretty well
one of the ways to beat d4c love train is being a vampire, because killing clones gets you blood so if the d4c spams you clones well… you’re basically immortal
@@rdbs5687 i play king crimson boxing vamp and the epitaph againts explosive clones is free impale and i can kill all the self clones with stand barrage finisher and chop because they are uncancellable moves that deals good damage
i would put ACT 4 as a top tier, but, with most of his moves being useless, it makes sense, as a Tusk main, you should use Nail shots, while using m1s, they are just like any other tw knives, as extenders and with boxing, this turns out to be a good combo choice since you can just use eye gouge right after using it, proceeding with more m1s and a jaw breaker. TA4 is based more in timing than brutal damage, spamming your nails won't work, using bd as something always necessary, won't work, most people that use TA4 just run and spam nails, that's quite obvious, Tea Time is one of the best self heals, why would you go for the run and spam if you can surprise someone with a close combat and using your actual braincells to something that could surprise the enemy. ( About nail shots, the point is that if you use them while doing m1s you can ACTUALLY extend your combo, Wormholes Nails are both useful for starter or post-guard break, you actually should use Bd when you feel necessary as a free dmg, or a finisher of course. )
Eclipse, I don't mind your videos on stands in YBA, and will end up watching them every now and again, but there is a problem with these videos. YBA has a very specific pvp system, that being you can customize your abilities via the skill tree as well as having specs. The game is not like ABD or AUT where the stand is really all you get. That being said all that really matters in yba is the skill of the person playing said stand, and not how the stand overall functions. You could say Hierophant Green is really bad, but that would really only be coming from your K/D ration with the stand, whereas I could say it's really good because I am simply better with it. This works with any example but I decided to use this one because it made the most sense. You are a YBA player and will most likely go on your own personal bias on wether or not a stand is good or not. Making these videos really only your point of view. There isn't really a point to these videos when pretty much all stands in the game rely on the player's skill with them. But they get a lot of views and you're making money, so keep it up.
lets say u have a rusty sword and u fight someone with a clean sword both swords have the ability to do equal damage but one sword is easier to do damage with thats what this video is tryna say tusk act 1 could potentially kill someone with hierophant green its just that it would be very hard and that same person with lets say made in heaven could do it way easier
I actually do agree with GER's placement. The tools that it has, despite the bugs, are still solid. I'm also glad that Cream is getting some recognition. The invincibility on the few moves it has is so powerful. I'm really hoping for a rework, yet I also dread a rework that completely butchers it. Now for notes on the top dogs: SCR is the best stand in the game. Period. KCR is obvious. KC is the combo machine that WILL decimate you. I am one of those KCs that knows the timing, so I would know. TWAU still has big pressure, so it can sit on you forever. D4C:LT has a lot of counters against the clones, but the DP, Love Train, and Revolver don't have ANY counterplay. MiH is probably better than D4CLT and TWAU, but falls behind the KCs. The sheer speed that it has access to (including the permanent speed trick) is completely ridiculous. TWOH has the Skip>Smite>Time Stop combo, which obliterates everything without resistance. SPTW is very powerful, and an SPTW who knows what they're doing (my friend) will totally decimate you. SM has no right to be as good as it is, but it has those combos. Anubis... Is Anubis. The counterplay is to literally barrage first or hold block into a move if you even can.
C-Moon I think is still top tier as it is basically infinite stun they mess up once and you land uppercut they lose all of their HP from boxing barrage into jawbreaker and gravity shift still hits ragdolled people so it combo extends which then you can either stand barrage or just surface inversion punch (which has doubled damage due to the gravity shift buff)
@@nikosrammos3406 I did but just because he said "laggy player so they won't land on the place where you aim" doesn't mean they don't get stunned from falling to the ground you can just grab shift as soon as they fall and still combo them
@@tajou Just by that I can easily tell you haven't played Cmoon once. You could have the best ping in existence, so fast that your moves come out before you even input your binds but even then just a slight inconsistency in yba can mess that up, which happens very frequently. Oh and Uppercut shouldn't rely on Grav Shift just to work once.
@@nikosrammos3406 oh and also you have options other than just uppercut into barrage surface inversion into jaw breaker obviously and boxing barrage for pressure
For sticky fingers, I want them to at least rework floor zipper uppercut. At the moment its parriable, but block breaks, and somewhat dodge-able. I want it to be like cream’s void surprise where its unblockable but easy to dodge. That way there’s still a skill curb on knowing how to avoid uppercut but the move can be reliable on punishing block breaks/stuns and acting as a semi-combo extender as the move does have a little bit of stun i think. Although it would be nice if they made it have a bit more stun for more m1s/reliable zipper punch Either that or make it just a slow ass jawbreaker that does 24 damage. Either way the move would also synergize well with zipper punch removing limbs.
I've barely fought against stands like aero and fingers so I hard lose to their kits, aero stunlock and inger's debuff, stun and run, along with me not having a single movement option, ugh
Ngl, this is the best tier list i've seen. Even so, the only arrangements that i would do would be Hierophant Green,Cream and GER (Ger is very debatable) in Top Tier and SPTW in Solid Choices sice it has a predictable + easy to punish moveset. Good Vid Tho! 😁
D4C should really be in Solid Choices, it has a great destructive power, a solid projectile block break, can use dimension hop to escape bad situations and the clones can't be countered by at least 50% of the stands in the game.
Its not that d4c is bad that makes it not in solid choices. Its that its counters are so effective and common that it just cripples it. If you dont encounter someone using one of its weaknesses (which is like a 1 in 3 chance) it does great. But its like trying to shoot a 5 hour energy bottle with a shotgun without missing any pellets. Its "doable" but unless you hit a perfect storm your gonna be suffering the entire way
@@kirbstomped361 u can just not spam self clone and only use victim clone. Victim clone are a lot harder to kill as it goes kaboom the moment the victim clone touches u. I used to play D4C Lt hamon. I rokaed it to get shinies and also I don't wanna play someone extremely brain-dead.
honestly, i think that TWAU is the most over powered stand in the game. Simple Because it has 3 non cancellable moves 2 being projectiles and 1 being a fast combo breaker/extender move which applies bleed a no cd blockable knives which do 30 dmg (un cancellable) a gun which can't be cancelled and you can't prevent it (since it gb) twau also has RAGE on top of all that + a timestop
Cream> -Dimensional hop negates TS, CW, Time Erase... -Same windup for all of His attacks (Enemy must predict what is the Cream going to do) -Allows to remove limbs with no cap -Paired with Vamp, if you do Space Stingy Eyes and the foe dashes in order to remove its burn (For some ppl dashing when in fire its just automatic) Allows to punish with the TP attack into Blood Suck -Enemy cannot dash during the whole match (he gets heavely punished) -Laggy Move (T) (No need to explain what a laggy move can do)
It does anger me about tw because it can be such an amazing stand if the kick barrage doesn’t knock back people so u can m1 because with full destructive power it does around 8 damage I think which is gud and maybe if it got a chop then this can become a solid choice. As a tw user I stand by that
You mean if the kick barrage was true* right? Because with pluck you could do awesome combos if it was true but as of right now i just dont see any reason to use TW unless being a vamp to do the oneshot timestop. I really think that TW is purely garbage compared the other versions of TW and Star Platinum.
you can be the best tw player, and win every single person with every possible build, but mih or c moon is just stronger. its not guarantees you 100% win, if your skill is bad. but for example, mih pluck is braindead, it doesnt require skill!
I'd rather kick barrage either A. Be like arrow barrage and not knock back or B. Have it so the last kick is guranteed, and also give the mans an impale
I’d say to make twoh a little higher because if someone doesn’t have ts resist you can true into overwrite from ts and even if they have ts resist you still don’t really struggle because of the destructive power and the combos you can do which are pretty easy to land so twoh wouldn’t need ts for some of the other top tiers
Personally, I have experimented quite plenty with purple haze's poison, and have been able to pull out several combos off of his bulb breaker punches and boxing to reduce self damage. With rage, even better. The bulb throw can be hard to aim without eye gouge or guard break, but if timed correctly can be used as a viable wide range zoning tool as well as your only form of non-self damage poison. Overall, I wish it would've been higher and definitely hope for a stand review, but with everything else I agree
Beach boy is a good stand for sbr just because in the final run when people get to the end you could just auto rod pull them or rod pull them if their in your range and knock them off their horse. I've won 4 games using bb such an underated stand
I am happy with where HP is on. The thing I love about it, it can used with any spec and can be good. It can either shred, or be shredded. As an HP main, nothing makes me happier then using it on someone saying HP is trash while using something like SCR and still wopping them to next year
As a former WA main, I agree with it...sorta, I agree it has almost to no combo potential unless ya got boxing, gently Weeps is amazing for countering those projectile spammers who also run which you could also just get close to them with ice skate, only issue is your lack of combos IMO
Just get pluck, you still got a defense passive so getting pluck with it doesn't have any drawbacks, and it's basically a whole new moveset with all the moves.
SP should be top tier. Bro have you ever fought against a decent sp? Inhale + star finger + eyegouch is a god damn true combo. not to mention it can ts while in Inhale
Its a solid choice but admit it, top tier stands wipe the fucking floor with star platinum, wtf is sp gonna do against 1 shot scr combo or reality marble or something so fast he cant touch
@@pandaslayerxx102 as somebody who plays star platinum a ton, out of all the 1v1s, I've only lost to high leaderboard players (10 and up) and SCR, pilot barrage it's SO GOOD against SP because all combos are just denied and you don't get much damage, other stands can pilot barrage too but ppl just don't do it for some reason. Against kcr, and reality marble, I just run in circles and block until it's over, a lot of the time they go for m1s and only a few try to block break you. Against MIH (I'm assuming you mean that), you can't really do anything when they're fast, but once they slow down and are trying to speed back up, you can land a combo and hopefully cancel their double accel/time accel, either that or if the barrage first while fast you can combo into inhale after barrage and combo after that
I will tell you that SP combos go so much farther than inhale, star finger, eye gouge, if done properly, a fully optimized SP combo can one shot WA Vamp Boxing, and even if you don't get the full 100% combo, you can easily do over a third or even maybe half of a boxing users hp. The problem is when they start barraging out of your combos, not just pilot barrage but any barrage, if they cancel star finger, eye gouge or jaw breaker, they get out basically for free, so at that point you have to outplay your opponent and keep them guessing
@@MingChilling- with TS it can definitely one shot because jaw breaker into TS is a thing, also when did I mention m1 into star finger at all? Let alone it being true, I can lay out the full combo if you need or even record the thing because I've already tested it, with TS you can one shot anything that isn't TS resist, and the TS resist stands can still have their hp deleted with a normal combo, and if you want you can inhale into TS and barrage to get even more danage
26:28 I agree Star Platinum Impale is so insane! You can combo it with star finger while they have their stand off (Yes i know he meant inhale but its still funny)
I feel like hp should be at least somewhere at the top of solid choices. Vine slap confirms vine trap 2 as long as you hit the second slap, Both vine traps confirm each other, If you are good at reading people you can grapple out of ts, you can do an insane combo that does tons of damage which is basically Y, R, E+R, B(sunlight yellow preferably maxed out), then sometimes V(scarlet) does a ton and for the most part is true up until the sunlight yellow but you can still hit it a majority of the time
@@kingdomtoiletto7633 the trick with hp is to adapt to what the opponent does, if they pb vine trap 1, then just run past them and use vine trap 2, if they block that then to use vine whip in to vine trap 2 (which is true unless really laggy or cancelled for whatever reason) most people that you fight have either never fought a hp or have too little experience. I play double hp in 2v2s and the strategy is just gank one guy and keep the other away, pretty simple stuff really, havent lost once.
@@sonicslayer0161 nah its because i use legit stands that is the weakness. Either ts, mih, scr, or d4c lt. Its easy to counter is because, just use counter. Spam counter everytime they grapple or try to vine trap. What i always do is keep the range so they can only do grapple or vine trap, if they come close i just go aggresive try to ragdoll the vine whip
@@sonicslayer0161 i also 1 time mained hp hamon. I always do vine whip to start combos. Never actually lost an sbr wipe unless a hacker with th or instant death. Not to mention i always get 200-500 ping every sbr game
As an Anubis main, I have never been happier to see this. Anubis is heavily slept upon and with pluck, I’ve done 80% damage combos against boxing. The curse imbued slice was a necessary buff but maybe it was too much. Overall it’s not only one of the coolest stands in the game, it’s also one of the most rewarding, because the first time you land a combo that’s actually true, the feeling is like no other. aLsO iT sHoUlD gEt Ts ReSiSt
@@ramen3611 while yes it was a bit much, you can block every other move in Anubis’s kit. So having one move that beats that is very helpful. Also Anubis takes a lot of time to learn, you can’t just get it and win without thinking
Remember y'all , before being angry about your main stand and all , remember that metas and strats change all the time in a video game. Before 6p was really annoying when it was buffed but now he's mid tier since people know how to deal with it. Remember when Magicien Red was op but now is rare to see. People learn and adapt. That's why changing is the best ;)
This tierlist is really well made but theres one thing i would change and that is putting anubis above scary monsters because scary monsters bite appears to be really glitch and don't work alot of the time and anubis players are a meme. if you get one click by anubis box player you can say bye to 80% of your hp while having max vitality with maxed though skin and meat shield. but everything other in the tier list i can agree with and hearing you redo the tierlist was really fun.
I’m a SM main, And bite always hits as long as it’s on target. Weather it gets parries or it hits is up to the player, but I disagree with Anubis over SM (also 80% is a huge exaggeration, because 80% off one M1 would probably give it it’s own tier. Also, the 80% at the total max hp you just described would allow it to zero to death pluck users, and non charged hamon, vampires, and non golden spins. Safe to say I call immense cap on that.)
@@lewiatan9992 You can barrage right before they use the cursed slice (much harder cuz it has almost no endlag) or you can barrage right before they use their spec moves (the main way of getting out of combos).Since every anubis users starts hitting you with M1s just block the first two M1s and then you strike with clicks since anubis has slow M1s
Ball breaker concept (obtainment and a few extra abilities) ball breaker is a skill in the spin spec which you upgrade in the spin skill tree giving it all the moves (like a normal stand) barrage: 1.2 damage (lots of punches in the barrage), infinite rotation (passive): allows you to by pass love train and your own shadow (this will allow ALL spin moves to by pass your own shadow/love train) along with giving you 3 seconds of time stop movement (stacks with other ts resist), golden energy: the summoning method of ball breaker where you throw one steel ball and ball breaker sprouts out from it and if you didn’t hit a player ball breaker will redirect the steel ball to the closest player (doesn’t include anyone in the same gang as you or yourself also does 10 damage), wrecking ball: this is a move that’ll boost the damage of all spin related moves (works on tusk aswell) lasts for about 35 seconds, natural rotation energy when on a horse your spin related attacks will come out faster and stronger (applies to tusk aswell), infinite rotational energy: any players hit by attacks with ball breakers hands will have an “ageing” effect applied to them which lasts for around 10 seconds and gives the following de buffs: 10% decreased speed, 5% decreased attack and 15% increased damage taken, scan: you throw one steel ball and it’ll show you where everyone on the map is located in a green outline of their character, damage reduction/extra health these would be the upgrades like boxing just different names. Questions about ball breaker: how long does it stay out for? Around 4 minutes. can you use ball breaker at the same time as stands? Yes you can you can have a stand e.g king crimson and have ball breaker both out at the same time Can I get a rating out of 10 for my ball breaker concept? Just wanna know how well I did this is also my first stand concept any feedback is good.
In MY option, TW is top tier. I have fought good tw users and used it myself. It’s really underrated. The kick barrage and knives are basically all that stand has to offer (apart from rage mode and time skip), but it’s enough. I suggest you try it again.
Tw is actually pretty good I would put it on solid choices if you fight against a tw who knows what he is doing you might want to not get comboed by him,I’m main tw and I can beat stands like kcr,twoh,scr… however the kick barrage is kinda predictable but it’s still a great move so j would say it’s over hg to cream probably behind hermit purple or kq btd
@@plantboy6249 Kick barrage comes out so fast its true out of barrage, which makes it one of the only stand moves that true combo out of barrage (other being Red Bind and Inhale)
Don’t want to be a TW fanboy but in my opinion it’s solid choice because of the fact that u have to barrages and u can barrage bait into road roller with hamon (each heavy punch of the road does 40 or 35 which makes it insane) and taking into account that is another TS stand makes it better 👍🏽
@@kire929 no it literally is lol I kept getting abused by it too after I told my friends about it it's the funniest bs to do almost better than the old ge funni infinite bd chain
Not seeing sp as top tier is just a thing i dont agree on because inhale is litteraly the best stun in game you can confirm everything of it even if they block because you can quickly use block break then boom free combo again and inhale isnt cancelable unless there is a stand crash move.
I would put magicians red between solid choices and top tier. Bakugo is insane at getting out of combos. Crossfire normals is just free damage. Special just takes landing red bind. And red bind combos out of zoom punch if you use hamon. Hamon also increases damage by way too much. Crossfire also works decently against time stop .
I find it kind funny how all the stands are still in their old, low quality forms and then there's just RHCP, the singular new stand looking like it's in 4K Ultra HD
I think sticky fingers is used best as a support stand, the damage buff can boost high damage stands and it can use the slowdown to allow for easier escapes on glass cannons like magicians red or hermit purple, and the zipper buffs actually increase burn damage, so SF + MR is actually really broken good sticky fingers mains rise up also SBR/2v2s tier list when
I completely agree with you, but it gets completely overwhelmed by GER or CD since they have healing and moves to get your teammate out of sticky situations (RTZ, Rock Trap).
Silver chariot I'd say belongs in the solid choice tier, cause although its moveset and destructive power aren't anything noticeably overpowered, it's stand speed is the fastest in the game (besides mih during double accel and time accel), making it ridiculously good for canceling moves or disrupting combos
@@octocroc1057 but it has the 2nd fastest stand speed, insanely low cooldowns, low skill point costs, and some of the best combos in the game Even with boxing, u can do jawbreaker (if the enemy lands nearby) -> million pricks on the ragdoll -> eye gouge -> x3 m1's -> boxing barrage -> last shot -> cycle slash -> stand barrage -> jawbreaker Hamon's combo is the same except with zoom punch, scarlet overdrive and sunlight yellow overdrive replacing eye gouge, jawbreaker and boxing barrage
Kc is an incredible/overpowered stand. Most stands have stupid easy moves to read which you can immediately epitaph into impale, into eye gouge, chop, barrage, and jawbreaker. Time erase is a great move for just getting a free jawbreaker due to the incredibly quick startup and the bit of stun it provides. Chop is incredible for combo breaking and getting an eye gouge into impale (you can jawbreaker after the impale to still get good damage) Time skip is still one of the best moves for avoiding time stop or using it as movement to get m1s. The only real counter play from eye gouge into impale is to barrage, but even then you still put yourself at heavy risk of eating a barrage and a jawbreaker if you don’t have a counter/time skip.
I'd bump up RHCP. You can definitely get charge (or atleast get it enough) for it to be a good choice, moves are generally good for close and far distanced in 1v1's and Boxing/Vamp spec is really good with it. It might need a buff but it is still good the way it is, I been using it ab 4 months ago too.
Thing is, stands with better moves will be a hard time. RHCP relies heavily in your spec, and thats a disadvantage. It has a great way to extend and start combos, but it lacks damage. While i think RHCP is a really fun stand, it's not that good. So its good in Solid choices imo.
I can't say I agree that the stand is very good, but i do think it can be a solid choice when you learn to use it well enogh. I have not used it that long so I would say you know more than me.
@@user-iw9ho7wh9i Very much wrong, RHCP has great moves that 80% of the time in 1v1's people don't know if they are block, and RHCP has a good damage output, and is good.
I love Aerosmith so much, I think the bomb move is a move with such great potential, I use it to zone/defend rather than to attack. when any one gets close, I use it to gain time and distance myself while im hidden in the smoke
as an aero main, do tell, how does one with no movement options [besides run and dash] catch up to an aero. aero has stunlock long range knockback barrage, a bomb wall, unpredictable block breaks, and pluck sometimes
If you flash freeze as you see them time stop you can catch them with it right as there time stop starts, you can negate basically negate 80-90% dmg from ts. Conquerer's will will get you down to 50-60%hp asuming you have boxing passives and the ice skin passives.
Im happy eclipse put cream in solid choices because cream is actually pretty powerfull and is underated. But yeah its true, cream can get countered badly and if you use cream and go against someone who knows how to play against cream, your screwed. But in the end i think cream is pretty good even though nobody uses it.
It’s crazy how many people sleep on SM. The amount of times I’ve seen someone roka SM because it isn’t a shiny or TWAU, is painful. Its a fun and really good stand, but I just see people disregard it because it isn’t a shiny or a TS stand.
hey, eclipse, I have a build for build or bust: star platinum + hamon, its quite good, because you deal even more damage but you cant confirm star finger off of zoom punch and you have to charge your hamon to use the buffs and hamon moves, but you should try it
As a former Hermit Purple main, you can button mash grapple vine trap as soon as you land grapple to land it 9 times out of 10. In addition to this you can confirm grapple into LITERALLY ANY GUARDBREAK. If I were you, I would have moved it a bit up, but not too much because stands like C-moon are just overall better.
Pretty good overall, few changes I would still make tho, star platinum definitely has to move up, something you might be forgetting is how criminally cheap it is, if you don’t get time stop or stand jump, the rest of the star platinum tree costs 25 points, yes, 25. This lets you not only get your entire player tree (not counting worth for obvious reasons) but almost the entire boxing tree along side it This makes star platinum an absolute tank, being able to heal and outlast a lot of the other stands with the max health, regen, boxing passives (everyone runs boxing nowadays) and rage. not to mention its style of fighting with this build let’s it run up into people’s faces and get away pretty much fine even if they eat a combo Next I would definitely move mr into sold choices, sure mrs can be predictable but that’s more on the players, the moveset it has definitely puts it into the mid tiers of solid choices with a near frame 1 stun, good projectiles and it’s Aoe cross, not to mention the burn damage.
@@thedetect1ve na my top would either me scr mih (changeable) kc (if they know how to time its not tier cause time erase can dodge scr iv done it many times) #1 scr #2 mih #3 kc top 3 can be changed #4 kcr (just cause of counter)
people seriously underestimate how devastating tusk act 3 can be with spin, ive been maining it for 8-9 months and holy shit ive done some things with it
i personally think six pistols should be put up a tier because the E shot is spammable does 12 damage and combos into itself meaning landing the first one gives you 72 damage, and people who know this (and can aim) are basically the only reason i lose to 6p sometimes
Idea: 1v1s but chat commands can make you do random things (I.e. use moves, stop moving, spin in circles for a few seconds, etc). I think it would be very fun and chaotic
Mr p. should be in usable .I mained silver mr p. (Bc i got it and why not) and if you hit one move the opponent loses bc kidnap cycle wich is ez to learn .
@@imaginater5238 you mean it doesn't work IN main game? Because in 1s, 2s and SBR, it kicks the opponent out automatically but in main game they can stay as long as they want
Mr Pres: Is "worthless garbage" *laughs in kidnapping, shaking, entering and doing a spec combo, leaving, shaking, removing from room and another spec combo doing 100 hp*
I think the last 3 of top tier should be swapped with the first 2 of solid choices. SP and Cmoon are definitely better than Anubis, SPTW, and SM. And I think cream and Tw should be swapped, but other than that I agree mostly
same and eclipse doesnt realize sturdy 3 makes you get up before they can ts allowing you to avoid of interrupt jt and if you are good at making trees its easy as hell
Sptw is still going to dominate those two in close quarter combat, not to mention that ora kicks is not only good as a combo into ts, but also good for chip damage. It also has a beatdown with trash 10 billion light years hitbox alongside an awakening. Fighting against an sptw that only knows how to m1 is already really scary due to how much their clicks do. Skilled sptw users will even throw out platinum slam and skull crusher during unpredictable times like getting up or in a mixup.
SP and CMOON aren't higher than any of these. SM is one of the most annoying stands in the game if you fight someone who knows how to use it due to head charge and pounce block breaking and being fast to come out. Anubis has stuns on their M1s and you can do some really nasty combos with this that one shot or do 70-90% of their opponents health. SPTW has a lot of destructive power, 2 moves that knock down and come out fast, a really fast ora kicks, and has awakening, time stop, and the best beatdown in the game to top it off. SP is good, but not as good as those 3. C-Moon does come pretty close, but Anubis, SPTW, and SM are just objectively better.
i find ta4 just on the edge of top tier and good choices only because of boxing with it. Ta4 sith boxing is godly for one you are tanky as hell your moves have almost no cooldowns and your healing nearly spammable. Despite of almost every move being blockable thats when boxing comes in and you use block break moves with boxing. Then if you can land your beatdown correctly you can easily combo someone out with this.
personally think sm should be higher as im pretty sure there are no cancellable moves in its kit whatsoever. being able to mash bite out of stun is crazy cuz like 3-4 bites is either a stock or 90% hp done, head charge is a better pierce strike, pounce is a sudo block break confirm with a fast guardbreak and minion on knockdown can confirm barrages sometimes, next change imo would be Made in heaven as the best stand. With the inf speed loop, if u have the right spec (pluck mainly) this stand is unbeatable. Only way to die instantly is CW and timestop (twoh and sptw) and those have a chance of messing up sometiems which means u can just run and pose for the next 30 seconds and reset the fight again, you can confirm ur spec moves super easily, ur insanely hard to hit, its just super busted
hey eclipse new thing just came out for mr president that players have noticed. If you get a single trap off you win the game currently because if you use the healing move (yes i know..) before they leave the room for some ungodly reason the healing move stuns the player and allows you to trap them in the room again. This allows for stupid inf combos and i really think mr president should be bumped up just for this factor.
There is no stand that would quailfy in worthless garbage, every stand is strong and can be used amazingly, I'd go as far as to say that ta1 and ta2 are better than most stands because, it's true
Bullshit imo. Also kq is worthless bc there's no reason to use it ever. It's easy to get a req arrow as compared to a corpse heart with d4c but btd is objectively stronger than kq. Tusk act 1 and 2 are still total ass and can't do anything.
@@SnailSnail-lo4pm sure it may be better to evolve d4c and kq, but that doesn't mean the base forms can't fight, the base forms of both are still almost just as busted, as for ta1 and 2, you probably haven't used them so stfu, as someone who is quite experienced in both, I can tell you they're much better than a3 and 4, not because they're strong, but because its satisfying to use them and it makes the user stronger
@@SnailSnail-lo4pm you're hearing wrong, what I'm saying is "if the user is enjoying the stand it's top tier", I mained ta2 for around a week or 2 and I managed to wipe 2 comp sbrs with it, spin and act 2 go super well together, I even managed to get #40 something on the 1v1s LB before I stopped grinding because it was annoying. (I didn't get on 1v1s lb when I mained ta2, I did it a separate time but it was with ta2)
I honestly think ta4 should be at the bottom of top tier. This is because it has insane ranged play, good destructive power and speed, and also a counter to most of the top tier stands. sptw and twoh are obvious, ts resist. Scr and love train lose one of their best moves. And nail glide can make it so you escape time erase (im not sure if this is 100% but it usually works for me.) Also for anubis you can just kinda outrange it. nothing for twau and scary monsters.
whitesnake with boxing is a menace, you can do the burst fire into a mastered eye gouge, then the classic barrage after using spirit disc, then you can use jaw breaker into acid spew since acid spew hits ragdolled people
I feel like beach boy and silver chariot should be put higher up on the usable tier list, beach boy may be good if the rod pull actually functioned, and there are some good combos with vampire, but that’s still a fault since vampire just dies to hamon
I would put KQBTD just slightly above HG because of how useful bites the dust (the move) is. If you're fighting against a ts stand user that doesn't ragdoll before using ts, you can use BTD if you're quick enough, this will result in you activating the move once the ts ends and you will heal back any dmg taken in ts though this is very niche as it won't work if you're ragdolled obviously. BTD also has hyper armour (just like KCR's scythe) which makes it uncancellable no matter how many times you get hit or ragdolled. It can also be used in hitstun so yes you can save yourself from potentially true combos with the press of a button (if you're not ragdolled of course). Lastly for some reason you can use BTD in GE's bd which is hailarious and I have no idea how that's in the game. The reason I think it's slightly better than HG is because you can do some stupid wall combos with KQBTD if you have at least a couple braincells and yes I know that HG has some stupid combos as well but their usefullness can be significantly decreased by frame rate (less frame rate = combo less likely to land with HG) however from my experience KQBTD doesn't have such a limitation so that's why I would put it slightly above HG. Also I didn't put KQBTD above GER because I would guess since GER has a counter, if two equally skilled players fought against each other (both of them being really good with their stands btw) and they both had KQBTD and GER I think the GER player would win just because they can use a counter and get out of any wall combos. At the end of the day, this is all my opinion and I doubt anyone would agree with me but I do think these factors I mentioned for KQBTD should be at least taken into consideration.
Hey I’m a kqbtd main too and I agree yea ts is bull and is annoying to deal with kqbtd but the combos and the damage out put kqbtd can do is insane especially with vamp and just the fact that when using btd(the move)you have hyper armor and can use it to heal and escape high damage combos since you cant be stunned or affected when using it.kqbtd got way better than what it was back then but just wish more people would appreciate it more even tho it doesn’t have ts resist if you ever face a kqbtd who knows what they are doing you are definitely in trouble especially with kqbtd lingering hit boxes and big aoe moves.
@@blacktopnazzy9776 ye its too slept on but I think saying its S tier is stretching it but it should've been placed in like middle to top of A tier imo