Something to note is that every time your start the missions in that underground shopping mall there are fewer civilians then the previous loop. Every loop there are less survivors that you are protecting.
49:30 Regarding wing diver (I JUST started a playthrough as her) it’s equal parts that she now has a backpack slot for her grenades and super weapons (like the Ranger with grenades, turrets, and vehicles) which doesn’t drain from the her flying fuel, AND a bunch of her guns now get the same benefit that Ranger Shotguns have. TLDR: EDF 5 reload speed was flat for all weapons. Now, with most ranger shotguns, the listed “Reload Speed” is ONLY for if you completely empty the magazine. If there are still shots in the gun when you reload, it reloads much faster. Many, MANY of the Wing Divers most dependable but also slightly annoying weapons now have the same benefit where if you still have SOME battery left in the gun, it will reload faster AND use less energy from the flight pack to fully charge it again. It makes those weapons much less frustrating to use, compared to how they were in EDF 5. For example the “Mag Blazer” Lazer guns that do a lot of damage for a few seconds but VERY quickly lose DPS as you use them. “When the gun’s battery is at 75%, it is only doing 25% of it’s base damage” is a STUPIDLY fast drop off and now that reloading that gun isn’t going to tank your flightpack EVERY time you do it, and it’s finished in a second or two, those guns are much more viable.
@@Shadow11550 the owners of EDF does not give a shit what you mod, I’ve seen several people even use a no reload mod to basically have infinite ammo, (which also makes any railgun tanks fly from recoil, which is extremely funny) none of them have gotten banned.