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Editor Tutorial 2 - Simple Objectives 

[EVO] Dan
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This video tutorial covers creating a simple task using the editor modules, assigning a trigger with a condition to it, and then creating a second task to work alongside it. To finish off the tutorial, I demonstrate how to use the 2 triggers to end the scenario.
The mission file can be found here:
steamcommunity.com/sharedfile...
If you wish to decompile the mission, follow Gunter's guide:
forums.bohemia.net/forums/top...

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23 июл 2021

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Комментарии : 4   
@oldguygb5342
@oldguygb5342 3 года назад
Second one in and that's me 'subbed' great stuff! Peace Out ✌🏼😎
@evodan5905
@evodan5905 3 года назад
I hope you continue enjoying the content!
@markedn0ne
@markedn0ne 3 года назад
If more playable units are added then will this work in co-op too? Suppose after one of the objective is completed then say a car blows up by trigger. Will that be witnessed by all playable units? No local/global etc mess will happen?
@evodan5905
@evodan5905 3 года назад
This will work in coop. One of the reasons I set the task to all playable units is this then gives the tasks to them automatically, without having to sync the task up which each playable character. Since the objective will have died on the server, it is synchronised with all the clients for you. This means even JIP players will see the objective completed. For reference, you can replace dave with a car named dave and this will still work.
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