This honestly shows you what a gen four could do in terms of smack it up the whole fucking eldering ring universe. I'm trying to see the moon presence versus rusty
elden ring scales uni. the game is slowed while we play to make it perceivable like they do in GoW. The Tarnished fights actual gods not robots. Radahn goes to space and back who knows how far in less than 10 secs which is atleast FTL low balled. lvl 10 tarnished solos the ballbots. Radahn neg diffs all of armored core at once with grav magic and tarnished neg diffs radahn. simple really. the tarnished dodges waves of light and lightning for breakfast. @@defonoteleazar4998
@@thc_freebaserIt would be like Shadows of The Colossus but if the Colossus could move faster than the speed of sound and had various A-10 Warthog miniguns mounted on them
This really puts into perspective how tall and fast ACs are, more than any usual model comparison, because you're used to seeing these maps from a human scale POV. I love it.
@@user-lv8dn8gw9zYeah, you can tell FromSoft is full of model geeks because the scale of everything is exceptional. Perspective tricks are one thing, but it's another thing entirely when you realize that stuff like the Strider just IS that huge, AND you can fight on it.
@@Narokkurai Imagine if, say, Cel-240 were dropped into any of the Soulsborne games, and you had to fight 240, fully armed and operational, as a human-sized combatant? You would have to fight something that’s not only about as large, AND probably tougher, but also much MUCH faster, more evasive and FAR more aggressive than anything else in the game? All at long range in a setting where the most you can hope for to retaliate is with maybe some medieval level siege weapons and magics?
The fact that the size of everything in AC6 isn't an optical illusion absolutely blows me away, being able to port in a model into Elden Ring and seeing it tower over everything is wild, makes me wonder if we'll ever see something like this, a medieval setting but giant mechs rampaging over everything.
Seeing it from the scale of an Armored Core makes me wonder just how hilariously broken fighting an AC while simply being the Tarnished's size would be.
While im unsure how you would calculate the defenses the actual fight assuming the ac wasnt using a aoe weapon seems fair enough when malenia is in the game seeing as shooting at a person would probably require manual aim rather then using the fcs
Now that would be a sight to see! He has to be around AC height. I wonder if someone will port Radahn as a boss in AC6 similar to how people have been porting Malenia and Lady Maria in Sekiro.
Okay wait hang on, i think there's some real potential about a game where you take a mech back in time and light up some fantasy medieval world like its the goddamn 4th of July
Though if I remember correctly, the mechs in AC5 and AC6 were a fair bit smaller than those in previous titles. I remember cutting down seemingly 10 to 20-story apartment blocks in AC 4A.
Yes, the engine is the same from Elden Ring and everything in Armored Core apparently scale properly There is some videos here in RU-vid that talk about the side of the things in Armored core compared with elden ring Rubicon is really massive The map of any mission in Armored core could be an open world game
Yeah! The channel Zulie the Witch has some more videos about this, where she imported all the different machines from AC6 into ER. The Xylem and the Strider are bigger than the whole map of Elden Ring lol.
Bro i would love to see a mod of Elden Ring bosses in AC6 that you can fight, i can see Bayle and Placidusax taking on an oversized tank AC decked out with twin railguns twin taget seeking napalm missiles 😂, it's soo cursed you gotta love it lol. Imagine the dread that strikes the minds of all beings in the Lands Between seeing a Minor Erdtree sized mechanized war machine with the Xylem descending for landing, the corporations would harvest the scarlet rot and probably use it as a fuel source or for weapons like they did with the coral. Most of all they'd have a facility connected to the Erdtree and use it's golden energy as a power supply to build AC's capable of taking down the Outer Gods.
seeing how small the individual cities/dungeons seem makes me want to see people taking entire regions of elden ring like Liurnia or Caelid and turning them into custom missions
Yeah, [mostly] the same engine. Fromsoft's game engine is called "dantelion" by fans after a low level core process in it called dantelion2 which has been present in every FS game since at least Enchanted Arms and even some non-games like the Sekiro digital artbook on steam runs on this thing. The engine is like a zombie ship of theseus abomination that's had so many parts added and modified [but rarely ever removed] over the years that it may as well not be the same anymore but there's never been a clean break where they went from one engine to a new one. Except for Deracine which was made in Unreal.
@@HekateMGO ah, that makes sense. I’m thinking about the zullie the witch video where she shows armored cores and was thinking how you would be able to make them actually move
Really emphasizes how ugly ac6's hud is. I'm trying to figure out which part of the map I'm on and it feels like the hud is in the way. Even JC is not as distracting.
The way ACs are scaled isn’t 1:1 between the games. You gotta either double the size of the AC or shrink the map for it to work right, this is a common issue with fromsoftware
Please tell me how I can do this myself! I need this in my life! It would also be cool if someday you could actually fight ER enemies as well, but that seems way more difficult.
It was fun and games for radahn, fighting a giant mech actually his own size, trying to slam it with the force of a meteor.... Then the mech just.... exploded with electricity, stunning him. and as he falls, what he sees is another meteor coming for him with a giant metal stick pulled back, ready to stab. All he could think about is "oh... so this is what it feels to get meteor slammed"