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Electric Image Universe Lite: The Story of the 3D Toolkit 

Another Boring Topic
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Points of interest:
Quick CGI VFX History - 3:18
The state of amateur/fanfilm video production in 2000 - 6:50
Electric Image in Star Wars fanfilm Duality - 12:00
The 3D Toolkit - 12:56
Star Wars Dark Skies and Storm Ahead - 19:46
Electric Image after the 3D Toolkit - 28:25
Full email interview with David Nutley: anotherboringtopic.substack.c...
20 years ago the options for affordable, professional quality 3D modeling/animation software were very limited. Blender was still early in its career (and wouldn't go open source until October of 2002) and was fiendishly difficult to use and lacked a number of professional features. Learning professional 3D was and is difficult, but in 2001 the barriers to entry were considerably higher than today, with professional 3D software packages retailing for thousands of dollars and good, systematic training being far harder to come by.
There was definitely a need in the indie and fanfilm market for a powerful 3D modeling/animation piece of software that was affordable, had top quality training taught by an industry veteran, and used the same software that the professionals used.
The 3D Toolkit from dvgarage attempted to fill this need, giving its users acess to an an almost full version of a slightly older version of the veteran 3D software Electric Image Universe for anywhere from 80-90% off full price, paired with hours of training taught by a veteran of ILM's "Rebel Mac" unit, Alex Lindsay.
In this video we look at the origins of the 3D Toolkit (basically Electric Image Universe 2.9), how it was received, its features, how an English Star Wars fanfilm made use of it to create stunning CGI that still holds up well today, and what eventually happened to it.
#eias #ElectricImage #documentary
Storm Ahead website:
www.stormahead.com/

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25 сен 2021

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Комментарии : 36   
@PixelProf
@PixelProf 2 года назад
Hah.. @15:50 "..paying only $65"... Hey! That's me! (wish I could include an image of Jinx in her workshop googles here). Wow... we're getting really close to that being 20 years ago. Time flies when you're having fun. Who would have thought that in those two decades I would have had a career in feature film VFX and since moved on to teaching computer graphics at a university. Actually.... even more surprising is that Disney now has an entire business model around making internet fan films. :-p Ah well. Thanks for the memories. Have fun.
@Nufleg
@Nufleg 2 года назад
This is great, and such a deep, deep dive into a subject I'd almost forgotten about. I really do owe Alex a beer too, as his work changed the path of my career for the better. Thanks to both of you :)
@AnotherBoringTopic
@AnotherBoringTopic 2 года назад
I’m very glad you enjoyed it! Thank you so much for giving such detailed responses to my massive list of questions :) Now that your memory has been jogged, any chance of you dusting off the old Storm Ahead files, running some AI up scaling on the old XM-1 footage(IMPS: The Relentless is having good results upscaling their old footage to 720p) and finishing it? 😁
@Xsiondu
@Xsiondu 11 месяцев назад
Hey I hope you are still creating these films. They really are the most original in the entirety of biopics of system histories. No other videos are as original or in depth as what you create
@AnotherBoringTopic
@AnotherBoringTopic 11 месяцев назад
I really appreciate the compliment, glad you are enjoying them! I have no plans to stop making these tech history videos anytime soon, it provides an enjoyable outlet for the research I would be doing anyhow for fun. I’m just really, really slow at making videos and it’s hard to predict exactly when any given one will be done.
@Xsiondu
@Xsiondu 11 месяцев назад
@@AnotherBoringTopic you know what, I sometimes worry about creators burning themselves out. So I'm happy to hear that you are taking your time and still creating. Thank you so much.
@hyoenmadan
@hyoenmadan Год назад
Reasons it didn't worked. - No availability in PC/Windows: That mean it couldn't be usable on widely available and cheap PC clones, which many of us in the scene were the only thing we could afford. - Cracked 3DStudio and 3DSMax. This means cost of 0$ which could be routed then to a better CPU, faster graphics card or more memory. Basically, Alex Lindsay enumerated the reasons pretty well. Since Blender in the end managed the 0$ price and the full program became opensource, in the time Yt, forums and latter social media were in Boom, it was able to success to were it is today.
@lawrencedoliveiro9104
@lawrencedoliveiro9104 Год назад
Yes, it was available. See 16:03
@MatthewCobalt
@MatthewCobalt 11 месяцев назад
Good to see you updating the Thumbnails for the videos.
@RyanDanielG
@RyanDanielG 2 года назад
Another awesome video! Great job, buddy! cheers!
@AnotherBoringTopic
@AnotherBoringTopic 2 года назад
Appreciate it!
@uniktbrukernavn
@uniktbrukernavn Год назад
Wow this takes me back. I never used this software but I used 3D Studio. Back in the mid 90's I saw the potential for 3D but I never managed to do anything with it, just a thousand unfinished projects. Eventually I kinda lost interest as my computer wasn't up for it. Trying to learn Blender now after a 20 year break is no fun. Thanks for the video :)
@AnotherBoringTopic
@AnotherBoringTopic Год назад
Well on the positive side, Blender is a much better program today than it was 20 years ago…mind you I still cannot do anything in it myself… Glad you enjoyed the video, thanks so much for taking the time to leave a comment :)
@lawrencedoliveiro9104
@lawrencedoliveiro9104 Год назад
Are you good at drawing? Blender has drawing tools too, in the form of the “Grease Pencil” capability.
@juancarlosllaurado4514
@juancarlosllaurado4514 Год назад
Very nice documentary and lots of nice memories. Almost 20 years ago I enrolled in Lindsay´s Pixel Corps program and received a 3D Toolkit v2 license to follow along the teachings and to keep. I was a Lightwave user by then and quickly found ways to use both programs at the same time, making use of that amazingly fast render engine. I was very involved with Lightwave´s Modeler and 3DTK own Nurbs Modeler didn´t catch my eye that much. I still have the app installed in my PC and every now and then launch it to play and try not to forget how it operates. Congrats for such a very detailed and interesting doc.
@AnotherBoringTopic
@AnotherBoringTopic Год назад
Appreciate the kind words, glad you enjoyed the video! So I take it you would model in Lightwave and then export to .fact (does Lightwave even support exporting in .fact?) and do your texturing and animation entirely in EIAS? I really wish I had gotten a Pixel Corps membership back in the day, I came close to doing it on multiple occasions but I was a pretty broke college student and just couldn’t justify the price to myself (as phenomenal as it was) for something that I was pretty sure I didn’t have the talent to take full advantage of.
@juancarlosllaurado4514
@juancarlosllaurado4514 Год назад
@@AnotherBoringTopic That´s right but didn´t need to export to .FACT, 3DTK has a menu where you instruct it where are the LW folders in your computer and it will import full scenes and objects, but only with the 5.x object file format; when LW turned to version 6 they modified the object file format and 3DTK didn´t recognize it. I have recently met a guy who did update the EIAS´ LWO importer to recognize the new structure but it was for the full EIAS versions, 3DTK didn´t accept plugins and when he did this, 3DTK was already defunct. What is fun is that LW versions 5.x did import .fact files but it was mostly undocumented, you just choose import/all files and the .fact object would import into LW. I did try several times and it worked.
@michaelcoleman1399
@michaelcoleman1399 Год назад
Great video! But no mention of TrueSpace? I was barely out of high school, back around 1995-96, when my dad and I stopped by a Best Buy. That's when I discovered TrueSpace! It was discounted to $99, so my dad agreed to buy it for me. I think it was originally priced at $250, but it probably didn't sell very well. TrueSpace was, still is, for PCs, and it was/is the full package! Texturing, Modeling, Animation, & Rendering. I poured over it for months, and my first "project" was animating a bouncing ball. It "squashed", aka "scaled", as it bounced, and I even rendered it. The animation was like 100 frames, super tiny, because rendering took forever, but TrueSpace had Raytracing! So that ball *had* to have 8 lights, and *really* needed a mirrored surface! The family couldn't use the computer for a couple days, but it was totally worth it! 😑 Eventually I managed to model an interior to a museum, so TrueSpace had some advanced-ish features. I've moved on to Maya, but looking back, the worse thing about TrueSpace was it's stupid interface! As a teen, it felt accessible, but now, it looks clunky and amateurish! Like, absurdly so! Fortunately, the newest version looks a lot more refined, and more inline with professionally oriented products of it's ilk. TrueSpace was affordable back in the 90s, and it was capable of a lot more than I ever managed to get out of it, so I'm surprised it's not mentioned more often in videos like this. Somehow it found itself on a shelf, next to screen savers, and "Plus!", at a Best Buy. I mean, seriously? Who was in charge of merchandising?! A general purpose 3D program, at a Best Buy in Wisconsin, in the 90s?! I was very lucky to find it in the first place! Let alone for $99! 🤨 On second thought, I guess I know why no one talks about TureSpace, but I find it comforting to know it's still around, and hopefully it'll inspire others to animate incredibly well lit bouncing balls! I love your videos, and keep it up! 😁
@Dr.W.Krueger
@Dr.W.Krueger 4 дня назад
Obscure. :) It (the 'regular' EIAS) had a place in our production pipeline from roughly 1991-1999. Wrote lots of custom plugins and shaders for that one. Retired it step by step after Maya took the professional VFX market by storm in early '98. Still, the renderer delivered excellent quality while being blazingly-fast. edit: Back in the day Form·Z was one of the recommended 'companions' to EIAS for modelling. I think it is still on the market.
@lawrencedoliveiro9104
@lawrencedoliveiro9104 Год назад
5:51 Those still using SGI around the turn of the century would be already seeing the writing on the wall. Flagship apps like SoftImage, previously only running on SGI, also became available on Windows NT, giving comparable results on hardware that was only a fraction of the cost.
@mrmosk2011
@mrmosk2011 Год назад
I took a 3D animation class back in college in the mid 90's. I don't remember the software, but it was on a Macintosh desktop.
@AnotherBoringTopic
@AnotherBoringTopic Год назад
I’d be surprised if it wasn’t Electric Image: Lightwave, 3DSMax, SoftImage, and Power Animator didn’t run on Macs, and EIAS was considered one of the best animation packages available.
@BillRey
@BillRey Год назад
@@AnotherBoringTopic There were a surprising amount of now-defunct Mac 3D software though. Another relatively popular one was Infini-D, as well as StrataVision.
@KikoBarahona
@KikoBarahona Год назад
bought it for my mac ppc 8500
@lawrencedoliveiro9104
@lawrencedoliveiro9104 Год назад
6:18 NURBS patches are I think mainly used in CAD. VFX models are mainly built out of polygonal meshes, with Catmull-Clark geometry subdivision applied to create the curvy bits. There are other ways to build 3D geometry, of course. If you thought “NURBS” was fun to say, how about “metaballs” ...
@AnotherBoringTopic
@AnotherBoringTopic Год назад
I vaguely remember 20 years ago struggling to follow a NURBS based tutorial in the 3DToolkit to make a human face. I don't think I got very far... Also "non-uniform rational B-splines" is still far more fun to say than "metaballs" ;)
@lawrencedoliveiro9104
@lawrencedoliveiro9104 Год назад
Nowadays I think artists start by sculpting the shape that they want. Then they have to retopo to get the mesh complexity down to something reasonable. Which is a whole ’nother kettle of fish ...
@Dr.W.Krueger
@Dr.W.Krueger 4 дня назад
We did use a lot of NURBS-based models in the early years. Stitching patches manually was something not many artists could do well. :)
@xlm905
@xlm905 3 месяца назад
I was very interested in 3D graphics in that era for video games and, although I was a little too young to really go anywhere with it, I tried my hand at Blender and Maya. I think that kind of shows why something like the toolkit would find it very difficult to carve out an existence in that environment. I simply used cracked versions. Same for Photoshop, Fireworks, Flash, Dreamweaver etc etc. And if cracks were that accessible for a 13 year old discovering the internet proper, it must have been nigh on impossible to monetise the novice market. In the early 2000s, piracy and the internet went together like chips and gravy (that means very well for any non-northern English). Why would I pay for a stripped down version when I can easily get the all singing, all dancing version for free?
@marjoriegoldspur6798
@marjoriegoldspur6798 Год назад
I enjoyed this video very much. One question: Were you not able to include any input from Alex Lindsey, for example, his thoughts on the implosion of 3D Toolkit? An interview with him would have been awesomely priceless.
@AnotherBoringTopic
@AnotherBoringTopic Год назад
I would have loved to interview Alex for the video, and I did reach out to him while writing it. Unfortunately I was unable to get an interview to work out. I’m sure he is extremely busy, maybe something will work out in the future as I’d also love to interview him about the “Rebel Mac” unit at IBM :)
@lawrencedoliveiro9104
@lawrencedoliveiro9104 Год назад
16:20 I may have found a clue as to why the software was abandoned. The Wikipedia page for EIAS says that, owing to a licensing dispute, the full-price version of the software lost its “Modeler” module around this time, and it seems EI has depended on third-party modelling applications ever since. Since the 3D Toolkit could hardly have been a comprehensive learning tool without an integrated modeller, that is what probably spelled the end of that product.
@lawrencedoliveiro9104
@lawrencedoliveiro9104 Год назад
28:38 There you go.
@JamesRothschild
@JamesRothschild 5 месяцев назад
Hero √
@lawrencedoliveiro9104
@lawrencedoliveiro9104 Год назад
4:17 Unfortunately, LightWave 3D is showing its age. It has never been properly updated for more modern ways of doing things (like using quaternions for rotations to avoid gimbal lock). So it is pretty much dead now.
@Dr.W.Krueger
@Dr.W.Krueger 4 дня назад
It has been dead at least since the CORE fiasco around 2009. No clear direction in development, no clue, no nothing. We had abandoned it way earlier, though. In the early 2000s when it became clear that NewTek wasn't listening to their customers.
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